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Thread: Renzanity's Wine Drinker and Jug Filler - v2.0

  1. #26
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    Quick fix on v3.0
    -Now logs you out after running the Water(); loop.

  2. #27
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    EDIT: v3.1 beta Release
    -Now with a trial minibreak function. (Exits to lobby after 3hours of running the bot and logs back in after 3mins)
    Last edited by Renzanity; 03-17-2015 at 06:36 PM.

  3. #28
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    v3.1 Release
    -Made a change on a line in the script to get rid of the bug that makes you walk back to the bank chest when the progress screen says "Done". And instead, waits for the progress screen until it's gone on your mainscreen.

  4. #29
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    Quote Originally Posted by renzanity View Post
    v3.1 Release
    -Made a change on a line in the script to get rid of the bug that makes you walk back to the bank chest when the progress screen says "Done". And instead, waits for the progress screen until it's gone on your mainscreen.
    I have more Jug's =D

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    Quote Originally Posted by Miningboy11 View Post
    I have more Jug's =D


    Goodjob, man. I stopped doing this method for now because the price of the jug of water was plummeting. :P It's good to know that you're still finding this useful.

    Enjoy the script!

  6. #31
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    Quote Originally Posted by renzanity View Post
    Goodjob, man. I stopped doing this method for now because the price of the jug of water was plummeting. :P It's good to know that you're still finding this useful.

    Enjoy the script!
    Can you plz add me on Skype i need to talk to you about something.

  7. #32
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    Quote Originally Posted by Miningboy11 View Post
    Can you plz add me on Skype i need to talk to you about something.
    You can just send me a private message 'Click Me' and I'll answer it for you right away, I currently don't use my skype account for forum related endeavors.

    *How to send a private message*
    Click the link 'Click Me' above then do this...



  8. #33
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    UPDATE: v4.0 Release
    -You may now enter the price of the jugs on the player form.
    -Updated the script's structure
    -Minibreak/Smart reload
    -New antiBan procedure

  9. #34
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    EDIT: v4.1 Release
    -Added custom paint (run the script twice, it downloads the file the first time you run it and then runs the script the second time)
    -Updated the findObj func's color.
    -Added a feature where you can choose what to do, whether to ONLY drink wine, ONLY fill empty jugs or do both of them. just edit line 24.

  10. #35
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    -- WARNING: TRSChatBox.getTextOnLine(): Invaild line
    I have my game messages on, and Enigmatic drinker has basically the same loop, but for some reason it works? I'm kinda confused.
    Enigmatic
    Code:
          repeat
      typeSend('1', false);
        wait(randomRange(800, 1200));
      until
       chatBox.findTextOnLines(['eft'], [0]);
    end;
    Renzanty
    Code:
      repeat
        if isLoggedin() then
        begin
          typeByte(VK_1);
          antiBan();
          wait(randomRange(800, 1000));
        end else writeLn('There are no Wine Jugs in your backpack.');
      until chatBox.findTextOnLines(['eft'], [0]);
      writeLn('Done with this batch of wines.');
    end;

  11. #36
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    Quote Originally Posted by zeinir View Post
    -- WARNING: TRSChatBox.getTextOnLine(): Invaild line
    I have my game messages on, and Enigmatic drinker has basically the same loop, but for some reason it works? I'm kinda confused.
    Enigmatic
    Code:
          repeat
      typeSend('1', false);
        wait(randomRange(800, 1200));
      until
       chatBox.findTextOnLines(['eft'], [0]);
    end;
    Renzanty
    Code:
      repeat
        if isLoggedin() then
        begin
          typeByte(VK_1);
          antiBan();
          wait(randomRange(800, 1000));
        end else writeLn('There are no Wine Jugs in your backpack.');
      until chatBox.findTextOnLines(['eft'], [0]);
      writeLn('Done with this batch of wines.');
    end;
    Hi,

    Does the code on Enigmatic's script actually look like that? If so, you must have accidentally clicked enter between until chatBox.findTextOnLines(['eft'], [0]);

    Try re-arranging the code:
    Simba Code:
    repeat
      typeSend('1', false);
      wait(randomRange(800, 1200));
    until chatBox.findTextOnLines(['eft'], [0]);
    end;

    And if you're having problems with my script and not Enigmatic's then I'll try to look into it as soon I get my internet running in my new home, just moved in yesterday.

    Goodluck!

  12. #37
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    EDIT: v4.2 Release
    -Edited the antiBan a little.
    -Changed the findObj function.

  13. #38
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    This scripts working well. Been using it on a couple accounts for hours. The progress report doesnt work or else I would post one. drinking about 1200 bottles of wine an hour. (doesn't bother me, i know I'm making bank). One thing though is this error comes up:

    You're out of wine. Proceeding to withdrawing empty jugs. (during the withdrawal process)

    Then it presses preset 1 (my wine) and drinks it because thats what I have it set to. I have not tried the filling up function yet. I can't tell if it is spamming anything while trying to withdraw items, it does lag though for 10 seconds before collecting a new inventory full of wine. It works overall though with no major hitches. Just something small that would make it work smoother if it can get through the bank faster, also it might be spamming a function which is why it would take so long.

  14. #39
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    Quote Originally Posted by photomac54 View Post
    This scripts working well. Been using it on a couple accounts for hours. The progress report doesnt work or else I would post one. drinking about 1200 bottles of wine an hour. (doesn't bother me, i know I'm making bank). One thing though is this error comes up:

    You're out of wine. Proceeding to withdrawing empty jugs. (during the withdrawal process)

    Then it presses preset 1 (my wine) and drinks it because thats what I have it set to. I have not tried the filling up function yet. I can't tell if it is spamming anything while trying to withdraw items, it does lag though for 10 seconds before collecting a new inventory full of wine. It works overall though with no major hitches. Just something small that would make it work smoother if it can get through the bank faster, also it might be spamming a function which is why it would take so long.
    Hi photomac54,

    Thanks for raising this concern. Though, upon running the script myself, I couldn't replicate the problem you're having with the script lagging/idling for 10seconds. Must be because of you, running too many accounts/SMART Clients at once? Did you check your RAM usage when this happened? And if nothing's out of order then try going to your RS Graphics Settings and change CPU Usage to a lower setting, might help you out a bit there.

    Regarding the progress report not working, what version are you using? Because I'm pretty sure the latest version works, but I tweaked it a bit after you raised this concern and saw that the debug progress report was shortened but the 'Estimated Total Profit Gained' line was too long. And if you're having a problem with the paint proggy, just run the script twice, if you're running the script for the first time, because it downloads the paint the 1st time you run it, the 2nd it runs the script.

    5min proggy:

    Code:
    /=======================================\
    |=======Renzanity Lumby Jug Filler======|
    |=======================================|
    | Time Ran: 05m 40s                     |
    | No. of breaks taken: 0                |
    | Jugs filled: 280 pcs                  |
    | Estimated Total Profit: 32200 gp      |
    | Estimated profit/hr: 340097 gp        |
    \=======================================/
    Hopefully you find the bugs' fixes here. And excuse my clustered reply, I just woke up.

    Goodluck!

    -Renzanity

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    EDIT: v4.2.1 Release
    -Did some minor tweaks with the script.
    -Now terminates the script when you're out of wine when running in 'Wine'(Only drinks wine).
    -Progress report shortened.
    -Fixed some writeLn calls, removed unnecessary ones in wWine procedure.

  16. #41
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    Hey Renzanity can you send me a pm? Im not at 10 posts yet. need some help with banking

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    now i can message you back

  18. #43
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    /=======================================\
    |=======Renzanity Lumby Jug Filler======|
    |=======================================|
    | Time Ran: 01h 11m 25s |
    | No. of breaks taken: 0 |
    | No. of Wine drank: 1568 pcs |
    | Estimated Total Profit Gained: 340256 gp|
    | Estimated profit/hr: 285831 gp |
    \=======================================/

  19. #44
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    Quote Originally Posted by photomac54 View Post
    /=======================================\
    |=======Renzanity Lumby Jug Filler======|
    |=======================================|
    | Time Ran: 01h 11m 25s |
    | No. of breaks taken: 0 |
    | No. of Wine drank: 1568 pcs |
    | Estimated Total Profit Gained: 340256 gp|
    | Estimated profit/hr: 285831 gp |
    \=======================================/
    Is it finally working well for you man? No more setbacks on the banking part?

    Btw, thanks for the progress report!

  20. #45
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    EDIT: v5.0 Release
    -Added the break, break length and run timer on the playerForm. (You may now specify how long before you take breaks or to run the script)
    -Now uses DTM to count the jugs for the progress report.
    -Pretty much updated the whole script.
    -Sadly, still no multiplayer capabilities. (If there's somebody who can help me out, leave me a PM)

    P.S.
    Been a while since I've updated my scripts. Enjoy.

    Leave suggestions and/or bugs on a post below, thanks!

  21. #46
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    Seems to be working fine so far (400 drinks in), only the paint is a bit broken on v5. I can tell the number because that displays but the rest of the paint is white.

    Edit: By the way, other scripts I used to use could drink around 1.6k wines per hour, I'm not sure if its because of the breaks or something but is there a way to step up the speed?

    EDIT 2: Seems to have done around 1.5k, but the paint only shows 980, might be to do with the fact that I have a program to hide windows. Not sure though.

    EDIT 3: After more testing, it constantly does some weird shit with breaks. I have to start it and stop it several times before it actually starts working, otherwise it logs out as soon as I run it. Also when it runs it always gets stuck after a while because the action bar doesn't register input, not even when I manually press 1 on my keyboard.
    Last edited by Pappo; 06-04-2015 at 11:10 AM.

  22. #47
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    The script is currently drinking all the wine perfectly, but when it drinks all of them it doesn't transition into filling them. It just keeps trying to withdraw with bank preset 1 and drink non-existent wine. Fix?

  23. #48
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    Quote Originally Posted by Jankshaw View Post
    The script is currently drinking all the wine perfectly, but when it drinks all of them it doesn't transition into filling them. It just keeps trying to withdraw with bank preset 1 and drink non-existent wine. Fix?
    in line 16 of the code change the word "both" to Jug as shown below
    toDo = 'Jug';

  24. #49
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    It drank wines for me perfectly. However, it isnt filling them. Everytime I execute, i get the following bug

    ---- Client is ready.
    ---- Setup SRL in 0 Seconds
    -- setupSRL(): True
    ---- TRSGameTab.__initTabs(): Setup gametab properties
    ---- minimap.mouseOffCompass(): Succesfully moved mouse off of compass
    ---- TRSMinimap.clickCompass(): Clicked compass
    Error: The bitmap[0] does not exist at line 125
    Execution failed.
    my code line 125 is:

    freeBitmap(scriptPaintBMP);
    and of course I've put the LUMBY_SPS_00 in Runescape_other folder

    any fix?

  25. #50
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    Quote Originally Posted by terrorbyte View Post
    It drank wines for me perfectly. However, it isnt filling them. Everytime I execute, i get the following bug

    my code line 125 is:

    and of course I've put the LUMBY_SPS_00 in Runescape_other folder

    any fix?
    I took a brief look and it appears to be a problem with the paint bitmap. Either uncheck "display paint" during setup and see if that works. Alternatively, comment out line 395 like so:

    Simba Code:
    installAssets;
    declarePlayers();
    //addOnTerminate('freeBMPs');
    addOnTerminate('freeTheDTM');
    loadResources();
    setupSRL();

    No guarantees that either of these will work, but since it doesn't appear to be creating the bitmap properly anyway, there should no problems with commenting out the free line.



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