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Thread: Renzanity's Wine Drinker and Jug Filler - v2.0

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    Lightbulb Renzanity's [F2P Money Making] Wine Drinker and Jug Filler - v3.0

    *****F2P MONEY MAKER*****
    Wine Drinker and Jug Filler
    VERSION: 6.2
    STATUS: WORKING

    Special thanks to:
    The Mayor for his Beginners Guide and All-In-One Tutorials.
    Enigmatic for his Enigmatic Drinker 1.0.

    What it basically does:
    -Only drink wine
    -Only fill jugs with water
    -Do both

    Features:
    -Updated declarePlayers procedure.
    -Logs you out when the tasks are finished.
    -The ability to choose to do certain tasks. Whether it be, just to drink the wine, fill the empty jugs with water or do both.
    -Antiban
    -DTM
    -Ability to choose which quick key to use for drinking wine
    -Area Checker (Initiates a failsafe if you're not within the vicinity of the script)

    Requirements:
    -The only requirement is that you should have enough gold to buy Jug of Wine, or you can also steal from the Wine Stalls located in Draynor and Taverley.


    Instructions of use:
    Instruction steps

    1. Be sure that your client is properly setup. Click me

    2. Have your players setup in the Rafiki Player Manager.
    Rafiki Player Manager


    3. Make sure your inventory's empty and infront of the Lumby Chest before launching the script.
    Image


    4. Have your PRESET 1 set with the Jug of Wine and your PRESET 2 to the empty jugs.
    Image


    5. Drag your wine over to which quick key you wish to use to drink the wine.

    6. Download this SPS map and name it as LUMBY_SPS_00.
    SPS Map


    Updates:
    Updates

    EDIT: v2.3.2
    -Added writeLn calls
    -Fixed indentations (probably missed some though, please inform me about any improvements that you would recommend)
    -Changed the procedure alwanysN(); to minimap.clickCompass();

    EDIT: v2.4
    -Fixed more indentations
    -Changed the jug filling procedure into SRL 6 functions
    -Finally implemented the antiBan() while you wait for the jugs to be filled with water

    EDIT: v3.0 Release
    -Replaced the gp calculation to manually typing the amounts yourself. (Will be adding that in my instructional guide)
    -Implemented the antiBan() on the wine drinking procedure
    Sample Proggy v3.0


    EDIT: v3.1 Release
    -Made a change on a line in the script to get rid of the bug that makes you walk back to the bank chest when the progress screen says "Done". And instead, waits for the progress screen until it's gone on your mainscreen.

    EDIT: v3.2 Release
    -Updated the wWine(); procedure due to a certain bug that has come up recently. Apparently the cursor misclicks the bank chest and instead clicks the combat manual. Tried to add a repeat..until and "if not bankScreen.isOpen() then" lines and will test it out after runescape's update.
    -Added a wait before opening the bank instead. So you will not be moving while you're opening the bank.
    -(Maybe)FIXED by adding if conversationBox.isOpen() then.

    EDIT: v4.0 Release
    -You may now enter the price of the jugs on the player form.
    -Updated the script's structure
    -Minibreak/Smart reload
    -New antiBan procedure

    EDIT: v4.1 Release
    -Added custom paint (run the script twice, it downloads the file the first time you run it and then runs the script the second time)
    -Added a feature where you can choose what to do, whether to ONLY drink wine, ONLY fill empty jugs or do both of them. just edit line 25.

    EDIT: v4.2 Release
    -Edited the antiBan a little.
    -Changed the findObj function.

    EDIT: v4.2.1 Release
    -Did some minor tweaks with the script.
    -Now terminates the script when you're out of wine when running in 'Wine'(Only drinks wine).
    -Progress report shortened.
    -Fixed some writeLn calls, removed unnecessary ones in wWine procedure.

    EDIT: v5.0 Release
    -Added the break, break length and run timer on the playerForm. (You may now specify how long before you take breaks or to run the script)
    -Now uses DTM to count the jugs for the progress report.
    -Pretty much updated the whole script.
    -Sadly, still no multiplayer capabilities. (If there's somebody who can help me out, leave me a PM)

    EDIT: v6.0 Release
    -Pretty much re-did the whole script
    -Ability to choose which quick key to use for drinking wine
    -Area Checker (Initiates a failsafe if you're not within the vicinity of the script)

    EDIT: v6.1 Release
    -Updated the DTMs
    -Fixed the (not taking a break) problem

    EDIT: v6.2 Release
    -Fixed the current problem about filling jugs with water and if there was a problem with drinking wine (tested with over 20k jugs of wine and empty jugs)
    -Updated DTMs


    Please leave progress reports or tell me of any annoying bugs you find through a post below!
    Last edited by Renzanity; 05-30-2016 at 02:50 AM.

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    Bug
    I run it
    1. It open the bank and it get my wines out from my preset But it see why it just not opening my bank to get more wines out :-(

    Last edited by WYD; 03-10-2015 at 03:03 AM.

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    Quote Originally Posted by Miningboy11 View Post
    Bug
    I run it
    1. It open the bank and it get my wines out from my preset But it see why it just not opening my bank to get more wines out :-(

    Hi Miningboy11, I'll give you a few things to check on and see if you got them right:

    1st
    You might've forgotten to set your PRESET 1 like this.
    Don't forget about this

    2nd
    Try to empty out your backpack first before starting the script.

    3rd
    Try to run the script again and see if that works.

    4th
    Try downloading the script again, I'm updating it right now.

    P.S.
    Thanks for sending in a bug, I'll be sure to help you sort it out.
    Goodluck, champ.

    EDIT:
    There, I've uploaded it now. Try this one. It's on my first post above.
    Last edited by Renzanity; 03-10-2015 at 05:18 AM.

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    Quote Originally Posted by renzanity View Post
    Hi Miningboy11, I'll give you a few things to check on and see if you got them right:

    1st
    You might've forgotten to set your PRESET 1 like this.
    Don't forget about this

    2nd
    Try to empty out your backpack first before starting the script.

    3rd
    Try to run the script again and see if that works.

    4th
    Try downloading the script again, I'm updating it right now.

    P.S.
    Thanks for sending in a bug, I'll be sure to help you sort it out.
    Goodluck, champ.

    EDIT:
    There, I've uploaded it now. Try this one. It's on my first post above.
    Plz add my Skype
    Brady_Xbox

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    Quote Originally Posted by Miningboy11 View Post
    Plz add my Skype
    Brady_Xbox
    I uploaded new versions, just download this Renzanity's Jug Filler with Wine Drinker v2.4 and try again.

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    Quote Originally Posted by renzanity View Post
    I uploaded new versions, just download this Renzanity's Jug Filler with Wine Drinker v2.4 and try again.
    1st bug
    You're out of wine. Proceeding to withdrawing empty jugs.

    I have like 10k+ in my bank

    2.same as before

    This from debug
    ---- minimap.mouseOffCompass(): Succesfully moved mouse off of compass
    ---- TRSMinimap.clickCompass(): Clicked compass
    Opening the bank.
    -- TRSBankscreen.__openChest()
    ---- isMouseOverText()
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: "Use Bank chest"
    ------ Found "Use Bank" in mouse-over string: "Use Bank chest"
    ---- isMouseOverText(): True
    ---- TRSChooseOption._select():
    ------ Options found: [Use Bank chest, Collect Bank chest, Read Combat Manual, Walk here, Examine Bank chest, Examine Combat Manual, Cancel]
    ------ Found option "Use Bank" in "Use Bank chest"
    ---- TRSChooseOption.select() result = true
    ---- isMouseOverText()
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ---- isMouseOverText(): False
    ---- isMouseOverText()
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ---- isMouseOverText(): False
    -- TRSBankscreen.__openChest() result = false
    You're out of wine. Proceeding to withdrawing empty jugs.
    -- exitTreasure()
    -- exitTreasure(): result = False

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    Quote Originally Posted by Miningboy11 View Post
    1st bug
    You're out of wine. Proceeding to withdrawing empty jugs.

    I have like 10k+ in my bank

    2.same as before

    This from debug
    ---- minimap.mouseOffCompass(): Succesfully moved mouse off of compass
    ---- TRSMinimap.clickCompass(): Clicked compass
    Opening the bank.
    -- TRSBankscreen.__openChest()
    ---- isMouseOverText()
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: "Use Bank chest"
    ------ Found "Use Bank" in mouse-over string: "Use Bank chest"
    ---- isMouseOverText(): True
    ---- TRSChooseOption._select():
    ------ Options found: [Use Bank chest, Collect Bank chest, Read Combat Manual, Walk here, Examine Bank chest, Examine Combat Manual, Cancel]
    ------ Found option "Use Bank" in "Use Bank chest"
    ---- TRSChooseOption.select() result = true
    ---- isMouseOverText()
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ---- isMouseOverText(): False
    ---- isMouseOverText()
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ---- isMouseOverText(): False
    -- TRSBankscreen.__openChest() result = false
    You're out of wine. Proceeding to withdrawing empty jugs.
    -- exitTreasure()
    -- exitTreasure(): result = False
    The problem is that it's not detecting a color in your screen. So try this fix.

    Make sure that you max out your brightness.


    Then try running it again. If the problem persist come back.
    Goodluck.
    Last edited by Renzanity; 03-12-2015 at 02:22 PM.

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    Quote Originally Posted by renzanity View Post
    The problem is that it's not detecting a color in your screen. So try this fix.

    Make sure that you max out your brightness.


    Then try running it again. If the problem persist come back.
    Goodluck.

    Same problem :-(

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    Quote Originally Posted by Miningboy11 View Post

    Same problem :-(
    Maybe you have a bank pin?

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    Or you can also try using DirectX instead of OpenGL.

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    Quote Originally Posted by renzanity View Post
    Or you can also try using DirectX instead of OpenGL.
    Same problem and i have no bank pin :-(

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    Try to check your Simba's Extensions, SRL, SPS for updates.

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    Quote Originally Posted by renzanity View Post
    Try to check your Simba's Extensions, SRL, SPS for updates.
    I just done that same problem :-(
    You like to TeamViewe me?

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    Quote Originally Posted by Miningboy11 View Post
    I just done that same problem :-(
    You like to TeamViewe me?
    Your problem's because of this part on my script.
    Simba Code:
    repeat
        if isLoggedin() then
        begin
          typeSend('1', false);
          wait(randomRange(800, 1000));
        end else writeLn('There are no Wine Jugs in your backpack.')
      until chatBox.findTextOnLines(['eft'], [0]);
      writeLn('Done with this batch of wines.');
    end;

    Take note of the line until chatBox.findTextOnLines(['eft'], [0]);
    The text 'eft' can't be found on your chatbox because you have your Game Messages set to 'Off'.



    I feel silly for not noticing that right away. xD
    Last edited by Renzanity; 03-13-2015 at 03:46 AM.

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    Nice player manager setup pic

    Script looks good. A few things I noticed: It looks like you might be missing a few begins and ends (wjugs) and if your player logs out during wine()

    Simba Code:
    repeat
      Wine();
    until tabBackpack.isEmpty();

    it will get stuck there forever

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    Quote Originally Posted by The Mayor View Post
    Nice player manager setup pic

    Script looks good. A few things I noticed: It looks like you might be missing a few begins and ends (wjugs) and if your player logs out during wine()

    Simba Code:
    repeat
      Wine();
    until tabBackpack.isEmpty();

    it will get stuck there forever
    Hahaha. Yeah, that player manager setup pic's the bomb! I wonder where it came from...

    And thank you for pointing out some of the flaws in the script. I've been literally trying to check them over and over, but I think being a noob just made me waste a lot of time. xD

    I've been trying to think of other ways to loop that part on Wine(); and Water(); for a while now.

    And I think this could work as a fix but I'm not 100% sure.
    Simba Code:
    //Loop for the wine drinker
    procedure Wine();
    begin
      repeat //Added the repeats here instead on the mainloop
        wDrinker();
        progressWine();
      until (false);
    end;
    //Loop for filling the jugs
    procedure Water();
    begin
      repeat //Added the repeats here instead on the mainloop
        wJugs();
        runToWS();
        fillingJugs();
        runToChest();
        progressWater();
      until (false);
    end;

    //And for the mainloop
      repeat
        if isLoggedIn() then
          begin
            antiBan();
            clearDebug();
            minimap.clickCompass();
            mainScreen.setAngle(MS_ANGLE_HIGH);
          end;

          if isLoggedin() then
            begin
              Wine();
              Water();
            end else
            exit;

      until (false);
    EDIT:
    And did you mean this, sir?
    Simba Code:
    //To withdraw the empty jugs
    procedure wJugs();
    begin
      writeLn('Opening the bank.');
      if bankScreen.open(BANK_CHEST_LUMBRIDGE) then
      begin //I've added this just now
        wait(randomRange(500, 800));
        writeLn('Withdrawing/Depositing empty jugs.');
        bankScreen.clickButton(BANK_BUTTON_PRESET_2);
      end;
    end;
    Last edited by Renzanity; 03-13-2015 at 06:05 AM.

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    Quote Originally Posted by renzanity View Post
    Your problem's because of this part on my script.
    Simba Code:
    repeat
        if isLoggedin() then
        begin
          typeSend('1', false);
          wait(randomRange(800, 1000));
        end else writeLn('There are no Wine Jugs in your backpack.')
      until chatBox.findTextOnLines(['eft'], [0]);
      writeLn('Done with this batch of wines.');
    end;

    Take note of the line until chatBox.findTextOnLines(['eft'], [0]);
    The text 'eft' can't be found on your chatbox because you have your Game Messages set to 'Off'.



    I feel silly for not noticing that right away. xD
    Thx you so much for this help, I can't wait to see more scripts from you.

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    Quote Originally Posted by renzanity View Post
    And I think this could work as a fix but I'm not 100% sure.
    Simba Code:
    //Loop for the wine drinker
    procedure Wine();
    begin
      repeat //Added the repeats here instead on the mainloop
        wDrinker();
        progressWine();
      until (false);
    end;
    //Loop for filling the jugs
    procedure Water();
    begin
      repeat //Added the repeats here instead on the mainloop
        wJugs();
        runToWS();
        fillingJugs();
        runToChest();
        progressWater();
      until (false);
    end;

    //And for the mainloop
      repeat
        if isLoggedIn() then
          begin
            antiBan();
            clearDebug();
            minimap.clickCompass();
            mainScreen.setAngle(MS_ANGLE_HIGH);
          end;

          if isLoggedin() then
            begin
              Wine();
              Water();
            end else
            exit;

      until (false);
    No you don't want to do that; it's an infinite loop. repeat until(false) means repeat forever
    Simba Code:
    procedure Wine();
    begin
      repeat //Added the repeats here instead on the mainloop
        wDrinker();
        progressWine();
      until (false); // You will never get out of this procedure
    end;

    Quote Originally Posted by renzanity View Post
    And did you mean this, sir?
    Simba Code:
    //To withdraw the empty jugs
    procedure wJugs();
    begin
      writeLn('Opening the bank.');
      if bankScreen.open(BANK_CHEST_LUMBRIDGE) then
      begin //I've added this just now
        wait(randomRange(500, 800));
        writeLn('Withdrawing/Depositing empty jugs.');
        bankScreen.clickButton(BANK_BUTTON_PRESET_2);
      end;
    end;
    Yep, because the way you had it before, it would clickButton( ) even if the bank wasn't open.

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    Quote Originally Posted by The Mayor View Post
    No you don't want to do that; it's an infinite loop. repeat until(false) means repeat forever
    Simba Code:
    procedure Wine();
    begin
      repeat //Added the repeats here instead on the mainloop
        wDrinker();
        progressWine();
      until (false); // You will never get out of this procedure
    end;
    Ohhh, maybe I should put until not isLoggedin(); instead of (false); because it will end when I log out with this line?

    But I have a concern though. My wine withdrawal procedure makes use of PRESET_1 and PRESET_2 to get the required jugs.
    Simba Code:
    //Part of the procedure for withdrawing  Jugs of Wine and depositing empty Jugs
      if bankScreen.open(BANK_CHEST_LUMBRIDGE) then
      begin
        wait(randomRange(500, 800));
        writeLn('Withdrawing Wines.');
        bankScreen.clickButton(BANK_BUTTON_PRESET_1);
        inc(wD1);
      end else writeLn('You''re out of wine. Proceeding to withdrawing empty jugs.');

    //To withdraw the empty jugs
    procedure wJugs();
    begin
      writeLn('Opening the bank.');
      if bankScreen.open(BANK_CHEST_LUMBRIDGE) then
      begin
        wait(randomRange(500, 800));
        writeLn('Withdrawing/Depositing empty jugs.');
        bankScreen.clickButton(BANK_BUTTON_PRESET_2);
      end;
    end;
    Which means when you don't have the items you have in your saved preset anymore, you will end up with an empty backpack. So, wouldn't the line until tabBackpack.isEmpty(); be appropriate for these procedures?:
    Simba Code:
    //Loop for the wine drinker
    procedure Wine();
    begin
      repeat
        wDrinker();
        progressWine();
      until tabBackpack.isEmpty();
    end;
    //Loop for filling the jugs
    procedure Water();
    begin
      repeat
        wJugs();
        runToWS();
        fillingJugs();
        progressWater();
        runToChest();
      until tabBackpack.isEmpty();
    end;

    EDIT:
    Now that I've actually thought about it and tested it out, I've come up with a new way to deal with this mistake of mine.

    I removed the repeat..until on the Wine(); and Water(); procedures. And then changed the mainloop as well..
    Simba Code:
    //Loop for the wine drinker
    procedure Wine();
    begin                  //removed the repeats here
      wWine();
      drinkWine();
      pSmartWine();
    end;
    //Loop for filling the jugs
    procedure Water();
    begin                 //and here
      wJugs();
      runToWS();
      fillingJugs();
      pSmartWater();
      wait(randomRange(300, 500));
      runToChest();
    end;

    //part of the mainloop
        if isLoggedin() then
        repeat
          Wine();
        until tabBackPack.isEmpty();             //and instead added it here, separating the Wine() ;...
        repeat
          Water();
          if tabBackPack.isEmpty() then        //and Water(); procedures so that I can...
          begin
            tScript();                //Add this to end the script which surprisingly worked, but a little rubbish.
            progRepFinal();           // I'll continue to dabble more on this one until I understand more about scripting.
            smartImage.clear();
            exit();
          end;
    Thanks again , sir.
    Last edited by Renzanity; 03-14-2015 at 02:21 PM.

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    Quote Originally Posted by Miningboy11 View Post
    Thx you so much for this help, I can't wait to see more scripts from you.
    My pleasure, champ. Enjoy! I think you're not very fluent/good in the English language that's why you're having a hard time understanding replies to you when you ask for help. I know your pain.

    I hope you have a good day, champ.

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    Quote Originally Posted by renzanity View Post
    My pleasure, champ. Enjoy! I think you're not very fluent/good in the English language that's why you're having a hard time understanding replies to you when you ask for help. I know your pain.

    I hope you have a good day, champ.
    I have ADHD and autism and dyslexia and asperger's That why.

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    Quote Originally Posted by Miningboy11 View Post
    I have ADHD and autism and dyslexia and asperger's That why.
    Ohh, then I don't know your pain.

    Eitherway, have fun gaining profit out of your 10k Jugs of Wine!

    If you have any more concerns regarding this script, just leave a post again. And do leave your progress report when you finish botting the jugs.

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    Quote Originally Posted by renzanity View Post
    Ohh, then I don't know your pain.

    Eitherway, have fun gaining profit out of your 10k Jugs of Wine!

    If you have any more concerns regarding this script, just leave a post again. And do leave your progress report when you finish botting the jugs.
    Can you make it logout if i'm done with the Jug's?

  24. #24
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    Feb 2015
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    Quote Originally Posted by Miningboy11 View Post
    Can you make it logout if i'm done with the Jug's?
    I'll be releasing v3.0 once I'm done with some features I'm about to add. The logout feature on this one will be better than the one I have on v2.4. Please be patient.

    And in the meantime, why not try my other script? Lumby Vial Filler

  25. #25
    Join Date
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    Version 3.0 is out! Leave feedbacks please, tell me what do I need to improve or any request feature.
    (6 hour fix, Minibreaks and worldhop will be implemented when I get my hands on a tutorial or if someone might be kind enough to teach me somehow. Send me a message. :P)

    Anyway, enjoy!

    And don't forget to check out my other script too, for those who don't have enough gold to buy Jugs of Wine in bulk, here's a Vial filler. Lumby Vial Filler

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