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Thread: Renzanity's Lumby Vial Filler - (Derived from my other script)

  1. #26
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    Quote Originally Posted by chaosoffear View Post
    Not working for me, started it a few times and it just runs in all random locations.
    Hey chaosoffear,

    That was my bad. I forgot to change the attatched SPS as well. I only edited the one on the instructions. Try it again with the proper SPS image.

    Have a good one.

  2. #27
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    Quote Originally Posted by Renzanity View Post
    Hey chaosoffear,

    That was my bad. I forgot to change the attatched SPS as well. I only edited the one on the instructions. Try it again with the proper SPS image.

    Have a good one.
    Well it opens the chest and goes to presets but doesn't do anything after that. Sometimes clicks on the beast of burden tab and that's as far as it goes for me.

    My mistake, i didn't have vials set as preset 1. It goes to the fountain now but it isn't filling the vials, it clicks the fountain but not the fill button when it pops up.. something else I'm doing wrong? Kinda working now, maybe it was because of the update. But sometimes it seems to stand a bit too far from the fountain and it can't find the flag to click on the fountain.
    Last edited by chaosoffear; 04-25-2016 at 12:06 PM.

  3. #28
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    Quote Originally Posted by chaosoffear View Post
    Well it opens the chest and goes to presets but doesn't do anything after that. Sometimes clicks on the beast of burden tab and that's as far as it goes for me.

    My mistake, i didn't have vials set as preset 1. It goes to the fountain now but it isn't filling the vials, it clicks the fountain but not the fill button when it pops up.. something else I'm doing wrong? Kinda working now, maybe it was because of the update. But sometimes it seems to stand a bit too far from the fountain and it can't find the flag to click on the fountain.
    Hello again,

    If you're familiar with using an SPS path generator, you can change the path on the script. I did upload a v5.1 though, with updated SPS coordinates.

    Have a good one.

  4. #29
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    Quote Originally Posted by Renzanity View Post
    Hello again,

    If you're familiar with using an SPS path generator, you can change the path on the script. I did upload a v5.1 though, with updated SPS coordinates.

    Have a good one.
    Hi, sorry to be a bother, this one seems worse than the last one and gets stuck "walking to the fountain.." too quickly near the fountain.

    The main problem is that it isn't finding the fountain at times unless the player is exactly 1 square away, at least that's what I'm finding, it also sticks at times trying to identify the flag. I'm not sure how to use an SPS path generator but maybe I'll take a look later. Thanks though.
    Last edited by chaosoffear; 04-26-2016 at 02:00 AM.

  5. #30
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    Quote Originally Posted by chaosoffear View Post
    Hi, sorry to be a bother, this one seems worse than the last one and gets stuck "walking to the fountain.." too quickly near the fountain.

    The main problem is that it isn't finding the fountain at times unless the player is exactly 1 square away, at least that's what I'm finding, it also sticks at times trying to identify the flag. I'm not sure how to use an SPS path generator but maybe I'll take a look later. Thanks though.
    Hello again,

    Did you make sure that your set your client up correctly? (Lowest brightness setting / OpenGL Graphics etc.)

  6. #31
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    Quote Originally Posted by Renzanity View Post
    Hello again,

    Did you make sure that your set your client up correctly? (Lowest brightness setting / OpenGL Graphics etc.)
    Hi, yes I had it set up correctly except I didn't know I had to set game brightness down to 0, so i have done that now.

    The 5.0 script appears to be running better now, although it isn't always running back to the chest and the mouse is just moving around after filling the vials. The 5.0 can end abruptly with the message "Successfully executed" for no apparent reason, and 5.1 does it pretty quickly and every time I tried it. Hope that is of some help?

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    Quote Originally Posted by chaosoffear View Post
    Hi, yes I had it set up correctly except I didn't know I had to set game brightness down to 0, so i have done that now.

    The 5.0 script appears to be running better now, although it isn't always running back to the chest and the mouse is just moving around after filling the vials. The 5.0 can end abruptly with the message "Successfully executed" for no apparent reason, and 5.1 does it pretty quickly and every time I tried it. Hope that is of some help?
    Hello again,

    I uploaded another 5.1 I think there's something up with my timers so I added a not isLoggedIn() on the repeat loop at the mainloop. I ran it for a bit and it did run better.

  8. #33
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    Please wait...now installing Renzanity's Vial Filler assets to your computer...
    -- INSTALLATION STATUS: Script Paint exists.
    ---- FATAL ERROR: smartSetupDrawing(): Unable to setup SMART drawing
    Successfully executed.

    I downloaded ur lummy map, force updated srl, plugins and sps and it still wont load smart

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    nvm got it to work, thanks anyways

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    it keeps getting stuck at fountains and my graphics are set perfectly

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    Quote Originally Posted by Renzanity View Post
    Hello again,

    I uploaded another 5.1 I think there's something up with my timers so I added a not isLoggedIn() on the repeat loop at the mainloop. I ran it for a bit and it did run better.
    It does indeed run much better now, can go for an hour or more without an issue. Still sometimes it cannot find the chest though when standing near it.

    Running a few acc's and seeing how far it can go, wonder If i'll get to buy bonds & get unlimited trade + further, about 1/4th the way there now heh.

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    should it look like
    {*Mainloop*}
    procedure mainLoop();
    begin
    isLoggedIn()
    repeat
    wVials();
    fillVials();
    if (BreakTimer.getTime() >= ((breakT + randomRange(-5, 6)) * 60000)) then
    takeBreak();
    until (ScriptTimer.getTime() >= ((runT + randomRange(-5, 6)) * 60000)) or (not isLoggedIn());
    end;

  13. #38
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    Quote Originally Posted by chaosoffear View Post
    It does indeed run much better now, can go for an hour or more without an issue. Still sometimes it cannot find the chest though when standing near it.

    Running a few acc's and seeing how far it can go, wonder If i'll get to buy bonds & get unlimited trade + further, about 1/4th the way there now heh.
    Hello again chaosoffear,

    I'm glad it's working better now. The problem about it not finding the bank chest right away's because of the chest's color it seems. But anyway, this script was not meant for long term use anyway, I'd much rather you move on to a better way to earn gold when you finally have enough for the resources needed for that other method of earning. Try the Wine Drinker + Filler script I got (check my signature for that).

    Have a good one.

    Quote Originally Posted by drag2280 View Post
    should it look like
    {*Mainloop*}
    procedure mainLoop();
    begin
    isLoggedIn()
    repeat
    wVials();
    fillVials();
    if (BreakTimer.getTime() >= ((breakT + randomRange(-5, 6)) * 60000)) then
    takeBreak();
    until (ScriptTimer.getTime() >= ((runT + randomRange(-5, 6)) * 60000)) or (not isLoggedIn());
    end;
    Hello drag2280,

    The mainloop should look like this:
    Simba Code:
    {*Mainloop*}
    procedure mainLoop();
    begin
      repeat
        wVials();
        fillVials();
        if (BreakTimer.getTime() >= ((breakT + randomRange(-5, 6)) * 60000)) then
          takeBreak();
      until (ScriptTimer.getTime() >= ((runT + randomRange(-5, 6)) * 60000)) or (not isLoggedIn());
    end;
    Last edited by Renzanity; 04-27-2016 at 04:07 PM.

  14. #39
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    still gets stuck near fountain, it does like 3-4 trips and gets stuck

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    Quote Originally Posted by drag2280 View Post
    still gets stuck near fountain, it does like 3-4 trips and gets stuck
    Can you turn on the "Display Debug" feature on the script and run it until the script gets stuck again and then post it here?

    Thanks.

  16. #41
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    v5.2
    -You should now zoom in a little for the bot to be able to find the bankchest better
    Sample Progress Report


    Code:
    v5.2
    /=======================================\
    |======Renzanity Lumby Vial Filler======|
    |=======================================|
    | Time Ran: 05h 09m 33s                 |
    | No. of breaks taken: 2                |
    | Vials filled: 14,168 pcs              |
    | Batches done: 506 batches             |
    | Estimated Total Profit: 680,064 gp    |
    | Estimated profit/hr: 131,814 gp       |
    \=======================================/


  17. #42
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    i doesn't seem to walk back to the bank... at all. am i not waiting long enough? or...

  18. #43
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    Quote Originally Posted by klamor View Post
    i doesn't seem to walk back to the bank... at all. am i not waiting long enough? or...
    Hello klamor,

    It's probably because of the DTM of the vials. If you know how to update the DTMs please do so. I'll try to get on this when I get back home.

    Have a good one.

  19. #44
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    Hey Renzanity just downloaded 5.2 and after some messing around to get it working (my own errors haha) it is now running really smoothly, cheers for a great f2p money maker

  20. #45
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    I've managed to make a tad over 300 million gp roughly since running this on some accounts, an account got banned early on and now I've lost about 3 accounts doing this. Lost one today, that's running the 5.1 script so maybe I'll give 5.2 a go if it's much different or does it have minor tweaks?

    Still though, at least i got some decent GP's out of it even if Jagex are catching on. So I'm still grateful for it.

  21. #46
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    I'm trying to set up scripts and its not working for me.
    I have followed the set up guide, and tried using this script:
    I ran it, and after a few seconds i got this message in the box below: The following bitmaps were not freed: [1]
    Idk what i'm doing wrong, i've tried multiple scripts and they all run into some sort of problem.
    NOTE: I posted this on another thread, thought i'd post here as well since you're the thread creator and might beable to help me out.

  22. #47
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    It runs, although it gets stuck at the fountain sometimes. It seems to be when it is out of view and it assumes the player is still walking.
    I wouldn't leave this running for hours without baby sitting, still not a bad script. Maybe I'll have to tweak the zoom as you said or change world in case the colours are different depending on the server.

    Cheers anyway

  23. #48
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    Error:

    "v5.2
    /=======================================\
    |======Renzanity Lumby Vial Filler======|
    |=======================================|
    | Time Ran: 13m 25s |
    | No. of breaks taken: 0 |
    | Vials filled: 588 pcs |
    | Batches done: 22 batches |
    | Estimated Total Profit: 28224 gp |
    | Estimated profit/hr: 126175 gp |
    \=======================================/
    -- sps.getPlayerPos(): result = {X = 122, Y = 146}, took 94 ms
    -- sps.isInPolygon: result = True
    You're near the bank or the fountain..
    Walking to the bank..
    -- sps.getPlayerPos(): result = {X = 122, Y = 146}, took 110 ms
    ---- Waiting while the player is moving...
    -- sps.walkPath(): result = True
    -- TRSBankscreen.__open()
    ---- isMouseOverText()
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: "Use Bank chest"
    ------ Found "Use Ba" in mouse-over string: "Use Bank chest"
    ---- isMouseOverText(): True
    ---- TRSChooseOption.__select():
    ------ Options found: [Use Bank chest, Collect Bank chest, Walk here, Examine Bank chest, Cancel]
    ------ Found option "Use Ba" in "Use Bank chest"
    ---- TRSChooseOption.__select() result = True
    -- TRSBankscreen.__open() result = True
    -- Succesfully freed SMART[2844]
    -- Freeing gametabs bitmaps...
    Successfully executed.
    The following bitmaps were not freed: [49]
    "

  24. #49
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    Proggy to show it still works(:

    /=======================================\
    |======Renzanity Lumby Vial Filler======|
    |=======================================|
    | Time Ran: 01h 01m 15s |
    | No. of breaks taken: 0 |
    | Vials filled: 2713 pcs |
    | Batches done: 97 batches |
    | Estimated Total Profit: 130224 gp |
    | Estimated profit/hr: 127554 gp |
    \=======================================/

  25. #50
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    This script doesn't work - it's not opening the bank chest and either just stand in front of it or it initiates failsafe

    -- sps.walkPath(): result = True
    -- TRSBankscreen.__open()
    -- TRSBankScreen.__open(): Didn't find enough bank color 1
    -- sps.getPlayerPos(): result = {X = 182, Y = 110}, took 78 ms

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