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Thread: [Reflection]Update 3/10/2015

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    Default [Reflection]Update 3/10/2015

    Reflection Include Update 3/10/2015



    For the most up to date changes, you can always check out the commits on my github, which shows every single change made. The include is for the most part finished, and we don't have many changes for upcoming additions. So please make sure to suggest anything you would like to see added.

    Additions:

    • TReflectionInventory.WaitChange
    • New overload to TReflectWidget.Interact, which uses uptext in order to determine if it should click
    • Numerous new globals

    Changes:

    • A few memory handling fixes
    • Changed TReflectInvItem.GetMSPoint to .GetPoint
    • The login functions have been mostly rewritten to be more consistent
    • Some bank and inventory functions were changed in order to work more consistently
    • TReflectLogin.GetState was changed to .GetClient
    • All Cache files were updated to the new Revision of OSR

    Upcoming:

    • Documenting the include

    As previously stated, please use the below forum for suggestions, as there isn't much being planned on implementing.

    Please use the suggestions and bugs forum if need be
    Last edited by Kyle; 03-10-2015 at 01:04 PM.
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

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    Quote Originally Posted by elfyyy View Post
    • TReflectionInvenotry.WaitChange
    Small spelling error.

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    Quote Originally Posted by Ross View Post
    Small spelling error.
    LOL.. Fixed
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

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    Yeah my autoisher had an error for some reason lets see if this fixes it

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    Great work, however TReflectLocalPlayer.GetDestination still only checks for Reflect.Smart.GetFieldInt(0, Client_DestinationX) = 0 and not Y. Also theres no Entity.GetIndex yet, only TReflectLocalPlayer.GetPlayerIndex.

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    Quote Originally Posted by ineedbot View Post
    Great work, however TReflectLocalPlayer.GetDestination still only checks for Reflect.Smart.GetFieldInt(0, Client_DestinationX) = 0 and not Y. Also theres no Entity.GetIndex yet, only TReflectLocalPlayer.GetPlayerIndex.
    Ahh, you're right, forgot to fix the Destination. I'll also add those functions today or tomorrow.
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

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