I am getting access violations regarding regarding obtaining the coordinates of the player in calling(self.x). This happens in both RandomizePoint as well as RandomizePointEllipse.
I am getting access violations regarding regarding obtaining the coordinates of the player in calling(self.x). This happens in both RandomizePoint as well as RandomizePointEllipse.
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Fimmy Jallon is here ! Lets get Fimmy!
Any explanation for this?
Compiled successfully in 1872 ms.
Paired with SMART[3924]
Successfully executed.
Exception TLPThread.Destroy: Access violation
Compiled successfully in 2543 ms.
Paired with SMART[3924]
Error: Access violation
Execution failed.
The following bitmaps were not freed: [0]
Yea well I just restart simba and smart and then its workin again. Never had this problem when my ran 32bit version of windows now im on 64. But java 32bit version
Posted this in the JR help section, as it isn't using the ogLib, but someone might be able to help me with it:
https://villavu.com/forum/showthread.php?t=113116
Hey im running into some problems.. For some reason the debug shows the models, but not on the correct position, its like everything is off by 100px to right and 100px down. This makes my bot ALWAYS misclick.. what to do about this?
Scripts: ClarityNex | ClaritySlayer | ClarityElfThief | ClarityBurialArmour | ClarityMudRunes | ClarityWells | ClarityProTables | ClarityArmadyl | ClarityHarps
ClarityDominonTower | ClarityAltar | ClarityCitadel | ClarityBarrows | ClarityEsswraith | ChampionScrollCamperTools & Extensions: OpenGL ID Highlight Tool | SRL-6 Messaging System | SRL Companion | Item DTM Generator | BBCode Converter
Hey,
Lets say I have 4 models to chose to attack.
I want to attack the first one random out of the 4.
Then store that one globally.
After that fight I want to chose out of the other 3, and store the new one model it picks globally, replacing the previous.
Then chose out of the new 3 again, and so forth.
This would prevent the script from attacking a monster it just killed a little better.
How should I do this best? Does anyone have any suggestions?
I Always end up with way more code then needed.
First of all, great tutorial! really appreciate the time you've put into it. Secondly, my SIMBA works perfectly with SRL6 but as soon as I try and load up with OGL it likes to tell me that it cannot find my java path.
I've reset my Java PATH to where it is multiple times... Any ideas?
Edit: It seems SIMBA/OPENGLPLUGIN only searches for C:\Program Files (x86)\Java\jre7\bin. I had Java 8 Installed; I un installed 8 and just ran Java 7. Works fine now.
Last edited by PheteyGee; 05-19-2015 at 07:47 AM. Reason: Possible Fix
Hey man thanks it is working now, I also changed the width of the client and working like a charm.
Another question:
In this tutorial, there is shown how to attack a single model ID, if I'm correct.
Now I was trying to make some openGL mining script, but the model of the rocks are the same for every kind of ore. How should I do this? And how to add multiple ID's instead of one?
Thxn in advance!
Apologies to everyone, ogLib has changed a lot since the publishing of this tutorial. Now that I have graduated I finally have time to update! Check the first post in the next day or so![]()
Scripts: ClarityNex | ClaritySlayer | ClarityElfThief | ClarityBurialArmour | ClarityMudRunes | ClarityWells | ClarityProTables | ClarityArmadyl | ClarityHarps
ClarityDominonTower | ClarityAltar | ClarityCitadel | ClarityBarrows | ClarityEsswraith | ChampionScrollCamperTools & Extensions: OpenGL ID Highlight Tool | SRL-6 Messaging System | SRL Companion | Item DTM Generator | BBCode Converter
My public scripts:
Varrock Miner | Clay Miner | Wine Drinker & Jug Filler | Lumby Vial Filler | Flax Pick N' Spin | Safe Cracker | Winestall Stealer | Pastry Dough Maker | Clay Softener
Hey I run x64 version of Windows 7 and smart is running fine with Java 8(Use the x86 version because x64 somehow spawns "My documents" for me..
Everything is working with 8 except openGL (its throwing an exception) because this requires java 7 for some reason.
Hope this helped
note: All java versions are I use are x86 because I think simba doesn't like x64 java.
edit:
Proof of working: Java 8 Smart.png
Btw haven't you changed the isbehindinterface name a while ago?
I'm unsure if the guide has been updated aswell, but I remember it wasnt a couple of days ago![]()
I'd suggest to make another debugmode for map stuff like Fishing Spots or teleporters and all that.
No, I mean like the actual fishing spots on the mainscreen.![]()
Scripts: ClarityNex | ClaritySlayer | ClarityElfThief | ClarityBurialArmour | ClarityMudRunes | ClarityWells | ClarityProTables | ClarityArmadyl | ClarityHarps
ClarityDominonTower | ClarityAltar | ClarityCitadel | ClarityBarrows | ClarityEsswraith | ChampionScrollCamperTools & Extensions: OpenGL ID Highlight Tool | SRL-6 Messaging System | SRL Companion | Item DTM Generator | BBCode Converter
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