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Thread: AIO Flax Picker & Spinner - Renzanity

  1. #51
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    Quote Originally Posted by Miningboy11 View Post
    Yes :-(
    Try this:
    Right click the image, then click on Unblock and click OK.

  2. #52
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    Quote Originally Posted by renzanity View Post
    Try this:
    Right click the image, then click on Unblock and click OK.
    It getting Suck at Making Bowstring's now


    Debug
    ----
    Running to the spinning wheel..
    -- sps.getPlayerPos(): result = {X = 106, Y = 174}, took 172 ms
    -- sps.getPlayerPos(): result = {X = 106, Y = 174}, took 172 ms
    -- sps.getPlayerPos(): result = {X = 106, Y = 174}, took 172 ms
    -- sps.getPlayerPos(): result = {X = 106, Y = 174}, took 172 ms
    -- sps.getPlayerPos(): result = {X = 106, Y = 174}, took 172 ms
    -- sps.getPlayerPos(): result = {X = 106, Y = 174}, took 172 ms
    -- sps.getPlayerPos(): result = {X = 106, Y = 174}, took 172 ms
    -- sps.walkPath(): result = False
    Finding Spinning Wheel..
    ---- Waiting while the player is moving...
    -- TRSMainscreen.findObject()
    ---- No colors found
    -- TRSMainscreen.findObject(): False
    Running to the bank..
    -- sps.getPlayerPos(): result = {X = 106, Y = 174}, took 187 ms
    -- sps.walkPath(): result = True
    ---- Waiting while the player is moving...
    -- TRSBankscreen.__openChest()
    ---- ERROR: Failed to find enough chest colors [1 14, 2 2 ]
    -- TRSBankscreen.__openChest(): result = false
    Running to the spinning wheel..
    -- sps.getPlayerPos(): result = {X = 106, Y = 174}, took 187 ms
    -- sps.getPlayerPos(): result = {X = 106, Y = 174}, took 172 ms
    -- sps.getPlayerPos(): result = {X = 106, Y = 174}, took 187 ms
    -- sps.getPlayerPos(): result = {X = 106, Y = 174}, took 172 ms
    -- sps.getPlayerPos(): result = {X = 106, Y = 174}, took 172 ms
    -- sps.getPlayerPos(): result = {X = 106, Y = 174}, took 172 ms
    -- sps.getPlayerPos(): result = {X = 106, Y = 174}, took 188 ms
    -- sps.walkPath(): result = False
    Finding Spinning Wheel..
    ---- Waiting while the player is moving...
    -- TRSMainscreen.findObject()
    ---- No colors found
    -- TRSMainscreen.findObject(): False
    Running to the bank..
    -- sps.getPlayerPos(): result = {X = 106, Y = 174}, took 172 ms
    -- sps.walkPath(): result = True
    ---- Waiting while the player is moving...
    -- TRSBankscreen.__openChest()
    ---- ERROR: Failed to find enough chest colors [1 4, 2 1604 ]
    -- TRSBankscreen.__openChest(): result = false
    Running to the spinning wheel..
    -- sps.getPlayerPos(): result = {X = 126, Y = 98}, took 172 ms
    -- sps.getPlayerPos(): result = {X = 126, Y = 98}, took 172 ms
    -- sps.getPlayerPos(): result = {X = 126, Y = 98}, took 172 ms
    -- sps.getPlayerPos(): result = {X = 126, Y = 98}, took 172 ms
    -- sps.getPlayerPos(): result = {X = 126, Y = 98}, took 171 ms
    -- sps.getPlayerPos(): result = {X = 126, Y = 98}, took 156 ms
    -- sps.getPlayerPos(): result = {X = 126, Y = 98}, took 172 ms
    -- sps.walkPath(): result = False
    Finding Spinning Wheel..
    ---- Waiting while the player is moving...
    -- TRSMainscreen.findObject()
    ---- Colors found: 16
    ---- Possible objects found: 0
    -- TRSMainscreen.findObject(): False
    Running to the bank..
    -- sps.getPlayerPos(): result = {X = 126, Y = 98}, took 187 ms
    ---- Waiting while the player is moving...
    -- sps.walkPath(): result = True
    ---- Waiting while the player is moving...
    -- TRSBankscreen.__openChest()
    ---- ERROR: Failed to find enough chest colors [1 20, 2 1 ]
    -- TRSBankscreen.__openChest(): result = false
    Running to the spinning wheel..
    -- sps.getPlayerPos(): result = {X = 110, Y = 174}, took 172 ms
    -- sps.getPlayerPos(): result = {X = 110, Y = 174}, took 172 ms
    -- sps.getPlayerPos(): result = {X = 110, Y = 174}, took 188 ms
    -- sps.getPlayerPos(): result = {X = 110, Y = 174}, took 187 ms
    -- sps.getPlayerPos(): result = {X = 110, Y = 174}, took 203 ms
    -- sps.getPlayerPos(): result = {X = 110, Y = 174}, took 171 ms
    -- sps.getPlayerPos(): result = {X = 110, Y = 174}, took 188 ms
    -- sps.walkPath(): result = False
    Finding Spinning Wheel..
    ---- Waiting while the player is moving...
    -- TRSMainscreen.findObject()
    ---- No colors found
    -- TRSMainscreen.findObject(): False
    Running to the bank..
    -- sps.getPlayerPos(): result = {X = 110, Y = 174}, took 172 ms
    -- sps.walkPath(): result = True
    ---- Waiting while the player is moving...
    -- TRSBankscreen.__openChest()
    ---- ERROR: Failed to find enough chest colors [1 58, 2 1 ]
    -- TRSBankscreen.__openChest(): result = false
    Running to the spinning wheel..
    -- sps.getPlayerPos(): result = {X = 110, Y = 174}, took 188 ms
    -- sps.getPlayerPos(): result = {X = 110, Y = 174}, took 203 ms
    -- sps.getPlayerPos(): result = {X = 110, Y = 174}, took 172 ms
    -- sps.getPlayerPos(): result = {X = 110, Y = 174}, took 172 ms
    -- sps.getPlayerPos(): result = {X = 110, Y = 174}, took 172 ms
    -- sps.getPlayerPos(): result = {X = 110, Y = 174}, took 188 ms
    -- sps.getPlayerPos(): result = {X = 110, Y = 174}, took 187 ms
    -- sps.walkPath(): result = False
    Finding Spinning Wheel..
    ---- Waiting while the player is moving...
    -- TRSMainscreen.findObject()
    ---- No colors found
    -- TRSMainscreen.findObject(): False
    Running to the bank..
    -- sps.getPlayerPos(): result = {X = 110, Y = 174}, took 188 ms
    -- sps.walkPath(): result = True
    ---- Waiting while the player is moving...
    -- TRSBankscreen.__openChest()
    ---- ERROR: Failed to find enough chest colors [1 55, 2 0 ]
    -- TRSBankscreen.__openChest(): result = false
    Running to the spinning wheel..

  3. #53
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    Quote Originally Posted by Miningboy11 View Post
    <snip>
    Did you check your setup? Check if it's on DirectX.

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    Quote Originally Posted by renzanity View Post
    Did you check your setup? Check if it's on DirectX.
    why DirectX?

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    Quote Originally Posted by Miningboy11 View Post
    why DirectX?
    Because the script can't find the corresponding colors on your client, I think colors varies from openGL and DirectX that's why I asked you to check and try to choose DirectX because it might fix your problem.

  6. #56
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    Quote Originally Posted by renzanity View Post
    Because the script can't find the corresponding colors on your client, I think colors varies from openGL and DirectX that's why I asked you to check and try to choose DirectX because it might fix your problem.
    Now it not going to the bank

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    Quote Originally Posted by Miningboy11 View Post
    <snip>
    Try to download the new SPS image I uploaded. Or get it here. Don't forget to place it in the correct folder and rename it to TAVERLEY_SPS_00.

  8. #58
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    Having an issue, tested it out a few times.

    - Picks the flax smoothly and quickly.
    - After this it plays up, sometimes it find the wheel, other times it tries to go straight bank, but never makes it. Always stops at the Clan Flag.

    Tried different graphic settings but can't seem to make it work =/
    Last edited by Zombiousdr; 04-22-2015 at 08:17 AM.

  9. #59
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    Quote Originally Posted by renzanity View Post
    Try to download the new SPS image I uploaded. Or get it here. Don't forget to place it in the correct folder and rename it to TAVERLEY_SPS_00.
    Yes that fix it but why it using

    Lodestone to go back to the flax?

  10. #60
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    Quote Originally Posted by Miningboy11 View Post
    Yes that fix it but why it using

    Lodestone to go back to the flax?
    It's much quicker that way.

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    Ah, I had the same issue as Miningboy11 stopping in the exact same spot, thought I had the new map uploaded but I guess not =/

    I'll try the same things a Miningboy11 when I get home and see if its fine.

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    Quote Originally Posted by renzanity View Post
    It's much quicker that way.
    Bug

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    Quote Originally Posted by Miningboy11 View Post
    Bug
    You started to lag that's why that happened.

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    Quote Originally Posted by renzanity View Post
    You started to lag that's why that happened.
    It doing it ea 30min you can say, So you can't fix it?

    Can you add failsafes or what it is called?

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    Quote Originally Posted by Miningboy11 View Post
    It doing it ea 30min you can say, So you can't fix it?

    Can you add failsafes or what it is called?
    I can't seem replicate your problem even when running on a slow internet connection. I think, you just need to keep your CPU usage to a minimum so your client won't lag while loading after using the lodestone.

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    Quote Originally Posted by renzanity View Post
    I can't seem replicate your problem even when running on a slow internet connection. I think, you just need to keep your CPU usage to a minimum so your client won't lag while loading after using the lodestone.
    I have a 8 core CPU and 20mb/s connection

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    Quote Originally Posted by Miningboy11 View Post
    I have a 8 core CPU and 20mb/s connection
    Must be eating away at your RAM then. I tested it on my other pc that runs only on a 4gb ram and it bugs out when I'm running on multiple SMART clients (5 to be precise). So just lessen the SMART clients you're trying to run simultaneously and you're good to go.

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    Quote Originally Posted by renzanity View Post
    Must be eating away at your RAM then. I tested it on my other pc that runs only on a 4gb ram and it bugs out when I'm running on multiple SMART clients (5 to be precise). So just lessen the SMART clients you're trying to run simultaneously and you're good to go.
    I have 8gb ram I'm just using 50% if it :-(

    So i need to run it on a VM?

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    Can this fix it if you add something like this why it walking to the flax?
    wait(randomRange(500, 900));

    Something like that?

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    Quote Originally Posted by Miningboy11 View Post
    Can this fix it if you add something like this why it walking to the flax?
    wait(randomRange(500, 900));

    Something like that?
    You'll have to do some digging and looking around but I remember there being something like this,
    Simba Code:
    if isplayermoving then
    wait(300,900);

  21. #71
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    Quote Originally Posted by Clutch View Post
    You'll have to do some digging and looking around but I remember there being something like this,
    Simba Code:
    if isplayermoving then
    wait(300,900);
    Do you have Skype?

    if minimap.isPlayerMoving() then
    wait(randomRange(300, 900));


    I hope that fix it
    Last edited by WYD; 04-25-2015 at 11:27 PM.

  22. #72
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    Quote Originally Posted by Miningboy11 View Post
    Do you have Skype?

    if minimap.isPlayerMoving() then
    wait(randomRange(300, 900));


    I hope that fix it
    Sorry I've been using OGL, don't remember specifics with SRL I'm still new to all this as well, but what you did looks correct.

  23. #73
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    Quote Originally Posted by Clutch View Post
    Sorry I've been using OGL, don't remember specifics with SRL I'm still new to all this as well, but what you did looks correct.
    No it doing the same thing :-(

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    Quote Originally Posted by Renzanity View Post
    Update: v3.1.2
    -Please check the OP, thank you.
    Not fix :-( was runing good for 2.4h
    i.gyazo.com/064c7cf9687abbcd5a52e3ccb4ce2faa.gif

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