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Thread: AIO Flax Picker & Spinner - Renzanity

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    Lightbulb Taverley Flax Pick n Spin - Renzanity

    Taverley
    Flax Pick n Spin

    ***For collecting Bowstrings***
    Version: 5.2
    Status: Working


    Hi everyone! This is my first take on a flax spinner in Taverley . I hope it doesn't stink too much.
    Was originally posted on the Jr. Mem section but I didn't think it was worthy of being placed there. Maybe next time~

    Features:
    -Smartimage and debug progress report.
    -Rafiki Player Form.
    -SPS Mapping.
    -MiniBreak
    -Client Reload
    -NO profit calculator included for this was meant to only be for collecting bowstrings and training Farming/Crafting from lvl 1.

    Features to be added:
    -MiniBreak
    -Client Reload
    -Multiplayer
    -Treasure hunter key count

    What it basically does:
    -Picks flax from the Taverley flax patch.
    -Makes bowstrings from the picked flax.
    -Banks the bowstrings.

    Requirements:
    -Membership to pick flax

    Instructions:
    Instructions Compilation

    1. Be sure that your client is properly setup. Click me

    2. Have your players setup in the Rafiki Player Manager.
    Rafiki Player Manager




    3. Start anywhere with an empty backpack.

    4. Save this file in your Simba\Includes\SPS\img\runescape_other folder and name it TAVERLEY_SPS_00 or download the attachment below.
    SPS Image





    Proggy list:
    Proggy list

    Progress Report for v5.0
    Code:
    v5.0
    /=====================================\
    |===== Taverley Flax Pick n Spin =====|
    |=====================================|
    | Time Ran: 02h 21m 56s               |
    | No. of breaks taken: 0              |
    | No. of flax spinned: 1,845 pcs      |
    | No. of bowstrings/hr: 780 pcs       |
    | XP earned: 29,540 xp                |
    | XP earned/hr: 12,487 xp             |
    \=====================================/
    
    Proggy of v4.2
    Code:
    v4.2
    /=====================================\
    |======Taverley Flax Pick n Spin======|
    |=====================================|
    | Time Ran: 13h 17m 53s               |
    | No. of breaks taken: 6              |
    | No. of flax spinned: 8400 pcs       |
    | No. of bowstrings/hr: 632 pcs       |
    | Total Crafting XP: 76000 xp         |
    | Crafting XP/hr: 5715 xp             |
    | Total Farming XP: 8671 xp           |
    | Farming XP/hr: 652 xp               |
    \=====================================/
    Latest proggy (v4.1)
    Code:
    v4.1
    /=====================================\
    |======Taverley Flax Pick n Spin======|
    | Time Ran: 13h 02m 47s               |
    | No. of breaks taken: 6              |
    | No. of flax spinned: 7980 pcs       |
    | No. of bowstrings/hr: 612 pcs       |
    \=====================================/
    Proggy by Clutch
    Code:
    v2.0
    /=================================================\
    |===========Renzanity AIO Flax Spinner============|
    | Time Ran: 13h 03m 35s                           |
    | No. of breaks taken: 11                         |
    | No. of flax spinned: 7084 pcs                   |
    | No. of bowstrings/hr: 519 pcs                   |
    \=================================================/
    Stopped manually.
    Code:
    v1.0
    /=================================================\
    |===========Renzanity AIO Flax Spinner============|
    | Time Ran: 2 Hours, 14 Minutes and 33 Seconds    |
    | No. of breaks taken: 1                          |
    | No. of flax spinned: 1232 pcs                   |
    | No. of bowstrings/hr: 549 pcs                   |
    \=================================================/
    After the fix No.2..The efficiency ratio of Time:Loot increased.
    Manually stopped to test out another fix on a bug I found.
    Code:
    v1.1
    /=================================================\
    |===========Renzanity AIO Flax Spinner============|
    | Time Ran: 1 Hour, 49 Minutes and 13 Seconds     |
    | No. of breaks taken: 1                          |
    | No. of flax spinned: 1008 pcs                   |
    | No. of bowstrings/hr: 554 pcs                   |
    \=================================================/
    Ran until the reloadSmart procedure stopped it on its tracks..
    It was a good run for me though, 5hrs without any hicks.
    Code:
    v1.1
    /=================================================\
    |===========Renzanity AIO Flax Spinner============|
    | Time Ran: 5 Hours, 5 Minutes and 36 Seconds     |
    | No. of breaks taken: 3                          |
    | No. of flax spinned: 2548 pcs                   |
    | No. of bowstrings/hr: 500 pcs                   |
    \=================================================/


    Updates:
    Updates

    Update: v1.1 release
    -Fixed the bugs stated above. (1, 2 and 3)
    -Fixed a few more of the waits to get more a accurate ratio between time and loot.

    Update: v1.1a release
    -Fixed some indentations
    -Fixed the smartReload procedure, it's now working properly. (Kills the client and runs it again after 6hrs of runtime)

    Update: v2.0 release
    -Updated the SPS points, waits, timers
    1. Added a randomized choice of SPS points on all of the Path procedures.
    2. Updated some of the waits.
    3. After researching about timers, I finally got the hang of how they work now. I have added a timer for the script to replace timeRunning() and so I can call .pause on my script's timer while on a break or while reloading the client.
    4. Replaced the findObj function on trying to find the spinning wheel since this might be the cause of the script 'skipping' this procedure. (Still figuring it out and will babysit the bot better when I get the chance to fully check-up on it)

    Update: v3.0 release
    -Updated the whole script; re-arranged everything. (hopefully that fixes the banking failure bug.. testing it out myself, if you guys could post comments about it, it would be very much appreciated)
    -New antiBan procedure.
    -Added a treasure key counter.
    -Renamed the script from AIO* Flax Picker & Spinner to Taverley Flax Pick n Spin

    Update: v3.1
    -Removed the treasure key counter for it is useless
    -Added a paint proggy. (Just download the script and it will automatically set up the paint for you thanks to @Clarity's tutorial)
    Paint Preview

    Update: v3.1.2
    -Added a timer for picking flax, if you get stuck at the Taverley Lodestone it will stop the flax picking procedure and try to walk back to the flax area again. (Still haven't tested this out because I can't replicate the actual bug, if anyone still has a problem with the script getting stuck at the lodestone please let me know.)
    -Changed the waitTime for the productionScreen on the stringing procedure to 10seconds (possibly a fix for the skipping the bString procedure after babysitting and seeing the bot walk behind the tent infront of the spinning wheel)

    Update: v3.2
    -Changed the findObj function.
    -Added random mouse actions while picking flax.
    -Edited the antiBan a bit.

    Update: v4.0
    -Added the break, break length and run timer on the playerForm. (You may now specify how long before you take breaks or to run the script)
    -Now uses DTM to count the bowstrings for the progress report.
    -Pretty much updated the whole script.
    -Sadly, still no multiplayer capabilities. (If there's somebody who can help me out, leave me a PM)

    Update: v4.1
    -Edited the paths to each areas
    -Changed the break procedure
    -Edited a few minor details on the script
    -You now have a choice whether to use the lodestone to go back to the flax field or run back there after banking
    -Uses the lodestone if you suddenly wander off the taverley area or if you start the script outside of the said area

    Update: v5.0
    -Updated the script to make it work again

    Update: v5.1
    -Removed the option of using the Taverley lodestone to go back to the flax area
    -Changed the banking procedure from using the preset to quick deposit
    -Updated the SPS paths
    -Updated colors

    Update: v5.2
    -Edited the findObj function to click on random offsets from the middle of the ATPA


    Please leave progress reports, any suggestion or annoying bugs you find below!
    Last edited by Renzanity; 05-29-2016 at 08:28 PM.

  2. #2
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    AIO!?! This also spins in Elf City, Tree Gnome Stronghold, Seers Village, and more!?! Hot damn dude, you went to work

    If you still want to keep the AIO in the name of the script, put a little "*" next to the AIO, so you can have something like:

    AIO* Flax Spinner
    *Only spins flax in Taverly

    OTHER THAN THAT. Nice Taverly Flax spinnerer. I didn't know that you got farming xp from picking flax O.o

    Grats on the release.



    It's not gay if it's efficient.

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    Quote Originally Posted by Taric View Post
    AIO!?! This also spins in Elf City, Tree Gnome Stronghold, Seers Village, and more!?! Hot damn dude, you went to work

    If you still want to keep the AIO in the name of the script, put a little "*" next to the AIO, so you can have something like:

    AIO* Flax Spinner
    *Only spins flax in Taverly

    OTHER THAN THAT. Nice Taverly Flax spinnerer. I didn't know that you got farming xp from picking flax O.o

    Grats on the release.
    Didn't know what to put as a name. Hahaha. Thanks for the heads up!

    And picking flax gives you 1xp. >_> It's cute.

    And I'll edit the name right away.

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    Will check it out when I get home.

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    Quote Originally Posted by Clutch View Post
    Will check it out when I get home.
    Please leave a progress report when you're able to.

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    To that 1 person who downloaded the script and got he SPS map from the instructions...Download the new SPS map I uploaded on the instructions... I accidentally uploaded the old SPS image when you got it.

    That is all, thank you. xD

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    Quote Originally Posted by renzanity View Post
    To that 1 person who downloaded the script and got he SPS map from the instructions...Download the new SPS map I uploaded on the instructions... I accidentally uploaded the old SPS image when you got it.

    That is all, thank you. xD
    Okay, only was able to run it for ~3 minutes.
    1. Flax picking could be a little bit smoother but so far so good.
    2. Got stuck running between Spinning and back to bank. It would run to the wheel, sit there for a few seconds and run back to bank. I let it sit to see if it would correct itself. After 4 fails I stopped it. Gonna try changing from OpenGL to DirectX as that might be my issue will update. Edit: Another note on this, even though it didn't spin any flax the report is showing I have spun 112(?) pieces of flax even though it's spun 0 although this likely isn't an issue.

    Edit:

    1. Flax picking could still be smoother will look at your code and expirement with it a bit I'm sure there's an easy fix so that it doesn't hop around though. (I'm still new to scripting too)
    2. User error Running in DirectX resolved that I didn't really read the instructions :P Also, it now spins bowstrings, but it appears to get stuck, once leveling (didn't start occuring til level 11 & 12 crafting) it would stop spinning run to bank, run back and spin some more. Once it runs out it just gets stuck in a loop trying to spin even though there's no flax. Might be due to my inventory only having 26 slots filled and 2 empty?
    Last edited by Clutch; 04-02-2015 at 11:23 PM.

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    Quote Originally Posted by Clutch View Post
    Okay, only was able to run it for ~3 minutes.
    1. Flax picking could be a little bit smoother but so far so good.
    2. Got stuck running between Spinning and back to bank. It would run to the wheel, sit there for a few seconds and run back to bank. I let it sit to see if it would correct itself. After 4 fails I stopped it. Gonna try changing from OpenGL to DirectX as that might be my issue will update. Edit: Another note on this, even though it didn't spin any flax the report is showing I have spun 112(?) pieces of flax even though it's spun 0 although this likely isn't an issue.

    Edit:

    1. Flax picking could still be smoother will look at your code and expirement with it a bit I'm sure there's an easy fix so that it doesn't hop around though. (I'm still new to scripting too)
    2. User error Running in DirectX resolved that I didn't really read the instructions :P Also, it now spins bowstrings, but it appears to get stuck, once leveling (didn't start occuring til level 11 & 12 crafting) it would stop spinning run to bank, run back and spin some more. Once it runs out it just gets stuck in a loop trying to spin even though there's no flax. Might be due to my inventory only having 26 slots filled and 2 empty?
    Thanks for the first elaborate bug report that I received from my scripts!

    And yes, the flax picking could be more accurate, I'm currently experimenting with findcolorspirals and might also add pixelshift in it as well (still debating whether I should use that so that the bot will continue to click on the ame flax until it's gone then move on to the next one).

    And for your second concern, I'm also p*ssed about that, I've been searching for a solution for that ever since I started making my private scripts that trains skills. I'm sure the reason lies on the level up animation messing with the progress screen. I'll find a fix for that eventually, if I look hard enough I guess. I almost forgot about this because my crafting's already 90, so I don't level often from small exp gains such as this.

    And about skipping the the spinning wheel procedure, I'll be adding an 'else' at the end of the loop for it so that if ever it doesn't spin the flax, it will not report back that it did (hopefully that'd fix that problem).

    Again, thank you for voicing out your concerns.
    I'll be resolving these ASAP.

    Have a good one!

    -Renz

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    Quote Originally Posted by renzanity View Post
    And for your second concern, I'm also p*ssed about that, I've been searching for a solution for that ever since I started making my private scripts that trains skills. I'm sure the reason lies on the level up animation messing with the progress screen. I'll find a fix for that eventually, if I look hard enough I guess.
    First of all, this seems like a very nice script and I look forward to trying it.

    Secondly, I also encountered the same problem of the progress screen being blocked upon levelling in some of my scripts. Moving the progress screen to either of the mainscreen corners, or over the chatbox, fixed this problem for me; hopefully it fixes the problem in this scenario as well.

    Once again, well done!

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    Quote Originally Posted by meep152 View Post
    First of all, this seems like a very nice script and I look forward to trying it.

    Secondly, I also encountered the same problem of the progress screen being blocked upon levelling in some of my scripts. Moving the progress screen to either of the mainscreen corners, or over the chatbox, fixed this problem for me; hopefully it fixes the problem in this scenario as well.

    Once again, well done!
    Thank you for taking the time and voicing your concern!

    I've already dealt with that bug and will be uploading a new version of the script once I'm done with the other 2 bugs that had come up.

    Have a good one!

    -Renz

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    Update: v1.1 release

    New version (v1.1) has been uploaded!

    Hey guys, I've fixed all of the bugs that have been raised to my attention a few hours ago. See the bug fixes I've done to be informed on the what/how's etc. I'm looking forward for your feedbacks soon!

    I'll be posting my own progress report soon.

    Have a good one!

    -Renz

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    Update: v1.1a release

    Hey again guys, I've tested the reloadSmart procedure and it failed to reload properly so I tweaked that part a bit. Now it's working fine, I'll be running the script again and see if it can run for 24hrs. I'll be posting my progress reports above.

    Have a good one!

    -Renz

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    Quote Originally Posted by renzanity View Post
    Update: v1.1a release

    Hey again guys, I've tested the reloadSmart procedure and it failed to reload properly so I tweaked that part a bit. Now it's working fine, I'll be running the script again and see if it can run for 24hrs. I'll be posting my progress reports above.

    Have a good one!

    -Renz
    Will check it out when I get home again.

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    Quote Originally Posted by Clutch View Post
    Will check it out when I get home again.
    Hey again, Clutch.

    I'll be looking forward to your input again when you get to test it again.

    Cheers.

    -Renz

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    Update: v2.0 release
    -Updated the SPS points, waits, timers
    1. Added a randomized choice of SPS points on all of the Path procedures.
    2. Updated some of the waits.
    3. After researching about timers, I finally got the hang of how they work now. I have added a timer for the script to replace timeRunning() and so I can call .pause on my script's timer while on a break or while reloading the client.
    4. Replaced the findObj function on trying to find the spinning wheel since this might be the cause of the script 'skipping' this procedure. (Still figuring it out and will babysit the bot better when I get the chance to fully check-up on it)

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    Quote Originally Posted by renzanity View Post
    Update: v2.0 release
    -Updated the SPS points, waits, timers
    1. Added a randomized choice of SPS points on all of the Path procedures.
    2. Updated some of the waits.
    3. After researching about timers, I finally got the hang of how they work now. I have added a timer for the script to replace timeRunning() and so I can call .pause on my script's timer while on a break or while reloading the client.
    4. Replaced the findObj function on trying to find the spinning wheel since this might be the cause of the script 'skipping' this procedure. (Still figuring it out and will babysit the bot better when I get the chance to fully check-up on it)
    Flax picking is much smoother, could still use some improvement but right now that should be one of the last things you worry about.
    It's still running currently, you fixed the problem with it stopping while leveling up.
    One problem, when it teles to taverly, runs to the flax field, and finishes picking flax...
    1. It runs to the opposite side of the tent(?) that the wheel is on
    2. It runs back to the wheel selects the wheel and then runs off to the bank instead of spinning the bowstring

    Now it does correct itself, banks goes back to spin, but if you could fix it to spin, bank and then repeat it'd be much more efficient (ignoring the obvious bug of course)
    Edit: That *bug* only occured on initial start of the script, may have just been a fluke, will let it run some more and see if it occurs again.

    v2.0
    /=================================================\
    |===========Renzanity AIO Flax Spinner============|
    | Time Ran: 02h 58m 17s |
    | No. of breaks taken: 2 |
    | No. of flax spinned: 1680 pcs |
    | No. of bowstrings/hr: 552 pcs |
    \=================================================/
    Gonna let it run overnight, will update the proggy again then.
    Last edited by Clutch; 04-04-2015 at 02:21 AM.

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    Quote Originally Posted by Clutch View Post
    Flax picking is much smoother, could still use some improvement but right now that should be one of the last things you worry about.
    It's still running currently, you fixed the problem with it stopping while leveling up.
    One problem, when it teles to taverly, runs to the flax field, and finishes picking flax...
    1. It runs to the opposite side of the tent(?) that the wheel is on
    2. It runs back to the wheel selects the wheel and then runs off to the bank instead of spinning the bowstring

    Now it does correct itself, banks goes back to spin, but if you could fix it to spin, bank and then repeat it'd be much more efficient (ignoring the obvious bug of course)
    Edit: That *bug* only occured on initial start of the script, may have just been a fluke, will let it run some more and see if it occurs again.

    v2.0
    /=================================================\
    |===========Renzanity AIO Flax Spinner============|
    | Time Ran: 02h 58m 17s |
    | No. of breaks taken: 2 |
    | No. of flax spinned: 1680 pcs |
    | No. of bowstrings/hr: 552 pcs |
    \=================================================/
    Gonna let it run overnight, will update the proggy again then.
    Hey, Clutch! Thanks a lot for the input, yet again.

    Yeah, the flax picking was just actually my quick remedy while I research about TPA's thoroughly. As for the past problem regarding lvl'ing up and it, stopping the spinning process and heads towards the bank's pretty much a pixelshft nightmare. I just changed 1 function on the procedure 'tabBackPack.waitSlotPixelChange(28, 30000);'

    Onto the new problems. I'll release a 2.1 with these bugs fixed/patched up.(After my current testing's done)
    Bugs:
    1. I can tweak the SPS path quickly, but I'll still need to compensate for when the minimap start to spike because it's loading the rest of the minimap while your character is moving. I assumed that it might be the reason why the bot skips the spinning procedure and head towards the bank. (Still under tests)
    2. This part's the Houdini in my script... It's been giving me problems since day 1. Don't worry though, I'll be sure to find a way to fix this once and for all.

    I ran it while I slept:
    Code:
    v2.0
    /=================================================\
    |===========Renzanity AIO Flax Spinner============|
    | Time Ran: 04h 05m 37s                           |
    | No. of breaks taken: 3                          |
    | No. of flax spinned: 2240 pcs                   |
    | No. of bowstrings/hr: 532 pcs                   |
    \=================================================/
    It's still running, I'm actually testing it and going to make it run for 24hrs. Until then, I'm holding all updates and 2.1 release with these bugs fixed in it. I'll be posting some quick fixes that you could do for it through a post.

    EDIT:
    For the SPS bug I would suggest that you go to the script and press CTRL+F and find spinPath1. Once you find it, replace either both or just one of the paths with these. (spinPath1 is the SPS path that goes through the cow pens and stops at the left side of the spinning wheel area, and spinPath2 is the one that runs to the side of the cow pen and stops at the right side of the spinning wheel area)
    *Note: Changing them both won't affect you negatively, so it's fine to change both of them with these new points.
    Code:
    spinPath1 := [Point(99, 373), Point(102, 311), Point(95, 282), Point(90, 255)];
    spinPath2 := [Point(99, 374), Point(106, 340), Point(124, 285), Point(104, 249)];
    EDIT:
    I'll be working on a fix for the bug that skips the spinning wheel after running to the wheel. (Caused by the lag on the minimap)

    Have a good one!

    -Renz

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    Quote Originally Posted by renzanity View Post
    Hey, Clutch! Thanks a lot for the input, yet again.

    Yeah, the flax picking was just actually my quick remedy while I research about TPA's thoroughly. As for the past problem regarding lvl'ing up and it, stopping the spinning process and heads towards the bank's pretty much a pixelshft nightmare. I just changed 1 function on the procedure 'tabBackPack.waitSlotPixelChange(28, 30000);'

    Onto the new problems. I'll release a 2.1 with these bugs fixed/patched up.(After my current testing's done)
    Bugs:
    1. I can tweak the SPS path quickly, but I'll still need to compensate for when the minimap start to spike because it's loading the rest of the minimap while your character is moving. I assumed that it might be the reason why the bot skips the spinning procedure and head towards the bank. (Still under tests)
    2. This part's the Houdini in my script... It's been giving me problems since day 1. Don't worry though, I'll be sure to find a way to fix this once and for all.

    I ran it while I slept:
    Code:
    v2.0
    /=================================================\
    |===========Renzanity AIO Flax Spinner============|
    | Time Ran: 04h 05m 37s                           |
    | No. of breaks taken: 3                          |
    | No. of flax spinned: 2240 pcs                   |
    | No. of bowstrings/hr: 532 pcs                   |
    \=================================================/
    It's still running, I'm actually testing it and going to make it run for 24hrs. Until then, I'm holding all updates and 2.1 release with these bugs fixed in it. I'll be posting some quick fixes that you could do for it through a post.

    EDIT:
    For the SPS bug I would suggest that you go to the script and press CTRL+F and find spinPath1. Once you find it, replace either both or just one of the paths with these. (spinPath1 is the SPS path that goes through the cow pens and stops at the left side of the spinning wheel area, and spinPath2 is the one that runs to the side of the cow pen and stops at the right side of the spinning wheel area)
    *Note: Changing them both won't affect you negatively, so it's fine to change both of them with these new points.
    Code:
    spinPath1 := [Point(99, 373), Point(102, 311), Point(95, 282), Point(90, 255)];
    spinPath2 := [Point(99, 374), Point(106, 340), Point(124, 285), Point(104, 249)];
    EDIT:
    I'll be working on a fix for the bug that skips the spinning wheel after running to the wheel. (Caused by the lag on the minimap)

    Have a good one!

    -Renz
    |===========Renzanity AIO Flax Spinner============|
    | Time Ran: 12h 29m 14s |
    | No. of breaks taken: 11 |
    | No. of flax spinned: 6944 pcs |
    | No. of bowstrings/hr: 532 pcs |
    \=================================================/
    Still running strong.
    1-50 crafting
    1-23 farming so far

    Okay, believe it or not it was going strong no errors until I made some intervention to check my skills. It then somehow grabbed only 1 flax, and got stuck with just 1 flax in the inventory. Not a biggie, just now know not to intervene with the script or it'll bug out.
    Last edited by Clutch; 04-04-2015 at 12:28 PM.

  19. #19
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    Quote Originally Posted by Clutch View Post
    |===========Renzanity AIO Flax Spinner============|
    | Time Ran: 12h 29m 14s |
    | No. of breaks taken: 11 |
    | No. of flax spinned: 6944 pcs |
    | No. of bowstrings/hr: 532 pcs |
    \=================================================/
    Still running strong.
    1-50 crafting
    1-23 farming so far

    Okay, believe it or not it was going strong no errors until I made some intervention to check my skills. It then somehow grabbed only 1 flax, and got stuck with just 1 flax in the inventory. Not a biggie, just now know not to intervene with the script or it'll bug out.
    Nice proggy!

    I've finally done some changes to get rid of the bug that skips the bString(); procedure. I found out that the cause of the bug was the minimap loading which lags the screen while the bot's still running towards the wheel, so the bot assumes that the flag on the minimap's gone because of the lag. I altered the SPS points several times and I finally got the perfect points for going to the wheels, but I was not as fortunate with the banking SPS points. I've tried dozens of points but the lag always catches up.

    So as a solution, I ended up using the Burthorpe lodestone to teleport near the bank instead of making the character run up to the bank. After spinning for bowstrings it will use the lodestone and run to the bank to deposit, therefore it will not skip the procedure again. I'm still testing this out and will release it as soon as I get a conclusive data that it does what I said it was supposed to do.

    Have a good one!

  20. #20
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    Quote Originally Posted by renzanity View Post
    Nice proggy!

    I've finally done some changes to get rid of the bug that skips the bString(); procedure. I found out that the cause of the bug was the minimap loading which lags the screen while the bot's still running towards the wheel, so the bot assumes that the flag on the minimap's gone because of the lag. I altered the SPS points several times and I finally got the perfect points for going to the wheels, but I was not as fortunate with the banking SPS points. I've tried dozens of points but the lag always catches up.

    So as a solution, I ended up using the Burthorpe lodestone to teleport near the bank instead of making the character run up to the bank. After spinning for bowstrings it will use the lodestone and run to the bank to deposit, therefore it will not skip the procedure again. I'm still testing this out and will release it as soon as I get a conclusive data that it does what I said it was supposed to do.

    Have a good one!
    If you need help with the code side of that you can look at my Character Creator Script, it does alot of teleing to lodestones and loading up new maps to move elsewhere. Any other way the lag usually does catch up and throws ya way off. You could as an alternative change the sps settings to make it more accurate. I don't know off the top of my head exactly which ones...sorry but I'm off to go fishing, if you can't figure it out i'll update ya tonight when I get back.

  21. #21
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    Quote Originally Posted by Clutch View Post
    If you need help with the code side of that you can look at my Character Creator Script, it does alot of teleing to lodestones and loading up new maps to move elsewhere. Any other way the lag usually does catch up and throws ya way off. You could as an alternative change the sps settings to make it more accurate. I don't know off the top of my head exactly which ones...sorry but I'm off to go fishing, if you can't figure it out i'll update ya tonight when I get back.
    Have fun fishing, and I'll be fine, I'll go check out your script for pointers. And I think I pretty much know what's the proper way to handle the lag now.

    Thanks again.

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    Can you do your Break set-up something like this? from 3Garrett3's Evergreen Chop & Bank

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    Quote Originally Posted by Miningboy11 View Post
    Can you do your Break set-up something like this? from 3Garrett3's Evergreen Chop & Bank
    In the future, yes, I'm still in the middle of my learning process in scripting. I've yet to implement TPA/ATPA in my scripts / Multiplayer / Etc. So just sit tight and buckle up, soldier. It's gonna be a bumpy ride!

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    Quote Originally Posted by renzanity View Post
    In the future, yes, I'm still in the middle of my learning process in scripting. I've yet to implement TPA/ATPA in my scripts / Multiplayer / Etc. So just sit tight and buckle up, soldier. It's gonna be a bumpy ride!
    Soon as i get a bond i run this for you and report all the bug's :-)

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    Quote Originally Posted by Miningboy11 View Post
    Soon as i get a bond i run this for you and report all the bug's :-)
    Thanks pal, but I have a better idea. I'll be sure to fix all of the bugs before you run the script so you'll run it smoothly for hours on end. Sounds better right?

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