Taverley
Flax Pick n Spin
***For collecting Bowstrings***
Version: 5.2
Status: Working
Hi everyone! This is my first take on a flax spinner in Taverley . I hope it doesn't stink too much.
Was originally posted on the Jr. Mem section but I didn't think it was worthy of being placed there. Maybe next time~
Features:
-Smartimage and debug progress report.
-Rafiki Player Form.
-SPS Mapping.
-MiniBreak
-Client Reload
-NO profit calculator included for this was meant to only be for collecting bowstrings and training Farming/Crafting from lvl 1.
Features to be added:
-MiniBreak
-Client Reload
-Multiplayer
-Treasure hunter key count
What it basically does:
-Picks flax from the Taverley flax patch.
-Makes bowstrings from the picked flax.
-Banks the bowstrings.
Requirements:
-Membership to pick flax
Instructions:
Instructions Compilation
1. Be sure that your client is properly setup. Click me
2. Have your players setup in the Rafiki Player Manager.
Rafiki Player Manager
3. Start anywhere with an empty backpack.
4. Save this file in your Simba\Includes\SPS\img\runescape_other folder and name it TAVERLEY_SPS_00 or download the attachment below.
SPS Image
Proggy list:
Proggy list
Progress Report for v5.0
Proggy of v4.2Code:v5.0 /=====================================\ |===== Taverley Flax Pick n Spin =====| |=====================================| | Time Ran: 02h 21m 56s | | No. of breaks taken: 0 | | No. of flax spinned: 1,845 pcs | | No. of bowstrings/hr: 780 pcs | | XP earned: 29,540 xp | | XP earned/hr: 12,487 xp | \=====================================/
Latest proggy (v4.1)Code:v4.2 /=====================================\ |======Taverley Flax Pick n Spin======| |=====================================| | Time Ran: 13h 17m 53s | | No. of breaks taken: 6 | | No. of flax spinned: 8400 pcs | | No. of bowstrings/hr: 632 pcs | | Total Crafting XP: 76000 xp | | Crafting XP/hr: 5715 xp | | Total Farming XP: 8671 xp | | Farming XP/hr: 652 xp | \=====================================/
Proggy by ClutchCode:v4.1 /=====================================\ |======Taverley Flax Pick n Spin======| | Time Ran: 13h 02m 47s | | No. of breaks taken: 6 | | No. of flax spinned: 7980 pcs | | No. of bowstrings/hr: 612 pcs | \=====================================/
Stopped manually.Code:v2.0 /=================================================\ |===========Renzanity AIO Flax Spinner============| | Time Ran: 13h 03m 35s | | No. of breaks taken: 11 | | No. of flax spinned: 7084 pcs | | No. of bowstrings/hr: 519 pcs | \=================================================/
After the fix No.2..The efficiency ratio of Time:Loot increased.Code:v1.0 /=================================================\ |===========Renzanity AIO Flax Spinner============| | Time Ran: 2 Hours, 14 Minutes and 33 Seconds | | No. of breaks taken: 1 | | No. of flax spinned: 1232 pcs | | No. of bowstrings/hr: 549 pcs | \=================================================/
Manually stopped to test out another fix on a bug I found.
Ran until the reloadSmart procedure stopped it on its tracks..Code:v1.1 /=================================================\ |===========Renzanity AIO Flax Spinner============| | Time Ran: 1 Hour, 49 Minutes and 13 Seconds | | No. of breaks taken: 1 | | No. of flax spinned: 1008 pcs | | No. of bowstrings/hr: 554 pcs | \=================================================/
It was a good run for me though, 5hrs without any hicks.
Code:v1.1 /=================================================\ |===========Renzanity AIO Flax Spinner============| | Time Ran: 5 Hours, 5 Minutes and 36 Seconds | | No. of breaks taken: 3 | | No. of flax spinned: 2548 pcs | | No. of bowstrings/hr: 500 pcs | \=================================================/
Updates:
Updates
Update: v1.1 release
-Fixed the bugs stated above. (1, 2 and 3)
-Fixed a few more of the waits to get more a accurate ratio between time and loot.
Update: v1.1a release
-Fixed some indentations
-Fixed the smartReload procedure, it's now working properly. (Kills the client and runs it again after 6hrs of runtime)
Update: v2.0 release
-Updated the SPS points, waits, timers
1. Added a randomized choice of SPS points on all of the Path procedures.
2. Updated some of the waits.
3. After researching about timers, I finally got the hang of how they work now. I have added a timer for the script to replace timeRunning() and so I can call .pause on my script's timer while on a break or while reloading the client.
4. Replaced the findObj function on trying to find the spinning wheel since this might be the cause of the script 'skipping' this procedure. (Still figuring it out and will babysit the bot better when I get the chance to fully check-up on it)
Update: v3.0 release
-Updated the whole script; re-arranged everything. (hopefully that fixes the banking failure bug.. testing it out myself, if you guys could post comments about it, it would be very much appreciated)
-New antiBan procedure.
-Added a treasure key counter.
-Renamed the script from AIO* Flax Picker & Spinner to Taverley Flax Pick n Spin
Update: v3.1
-Removed the treasure key counter for it is useless
-Added a paint proggy. (Just download the script and it will automatically set up the paint for you thanks to @Clarity's tutorial)
Paint Preview
Update: v3.1.2
-Added a timer for picking flax, if you get stuck at the Taverley Lodestone it will stop the flax picking procedure and try to walk back to the flax area again. (Still haven't tested this out because I can't replicate the actual bug, if anyone still has a problem with the script getting stuck at the lodestone please let me know.)
-Changed the waitTime for the productionScreen on the stringing procedure to 10seconds (possibly a fix for the skipping the bString procedure after babysitting and seeing the bot walk behind the tent infront of the spinning wheel)
Update: v3.2
-Changed the findObj function.
-Added random mouse actions while picking flax.
-Edited the antiBan a bit.
Update: v4.0
-Added the break, break length and run timer on the playerForm. (You may now specify how long before you take breaks or to run the script)
-Now uses DTM to count the bowstrings for the progress report.
-Pretty much updated the whole script.
-Sadly, still no multiplayer capabilities. (If there's somebody who can help me out, leave me a PM)
Update: v4.1
-Edited the paths to each areas
-Changed the break procedure
-Edited a few minor details on the script
-You now have a choice whether to use the lodestone to go back to the flax field or run back there after banking
-Uses the lodestone if you suddenly wander off the taverley area or if you start the script outside of the said area
Update: v5.0
-Updated the script to make it work again
Update: v5.1
-Removed the option of using the Taverley lodestone to go back to the flax area
-Changed the banking procedure from using the preset to quick deposit
-Updated the SPS paths
-Updated colors
Update: v5.2
-Edited the findObj function to click on random offsets from the middle of the ATPA
Please leave progress reports, any suggestion or annoying bugs you find below!