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Thread: Auto walk to varock.

  1. #76
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    Quote Originally Posted by Pwnt by Pwnt View Post
    Unknown type 'TDTM' in script

    its the same error with 2.6... its the one for the ChickentTDTM if that helps you solve the problem
    Um, yeah, I tried it agian myself and it wokred flawlessly. (i need to change my varock path mehtod a bit though, but later)
    You error mean scar doesnt know what a tdtm is. Whithc means you don't have the new scar. Read my cooments above the script, it mentions that you need scar divi.

    anyhows, heres another proggie.


    Quote Originally Posted by verson 2.6
    SRL Compiled in 31msec.
    5 Players
    notacharname

    <====== - Gregs Varock Walker Version 2.5 beta- Progress Report =====>

    **********************************************
    Name : notacharname
    Number : 0
    Walking for : 0 minutes.
    Location : Anywhere
    **********************************************
    Char #0 : notacharname - Worked for :0 mins and location is Anywhere
    Char #1 : Dont - Worked for :0 mins and location is Anywhere
    Char #2 : Time - Worked for :0 mins and location is Anywhere
    Char #3 : Time - Worked for :0 mins and location is Anywhere
    Char #4 : Waste - Worked for :0 mins and location is Anywhere
    **********************************************
    sucesfully casted home telly
    Please be patent, loading and finding varock ddtm
    RoadColor = 4210758
    Using DDTM to verify lumby
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We found the dtm! You are in lumbridge..
    Found at x:639 y:76
    Please be patent, loading and finding tree ddtm
    Using DDTM to verify first river click
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. where are you trees...
    trying one last time
    Using DDTM to verify first river click
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We found the tree dtm! .. at x:708 y:57
    this is try nummber 100001
    phew, we made it

    <====== - Gregs Varock Walker Version 2.5 beta- Progress Report =====>

    **********************************************
    Name : notacharname
    Number : 0
    Walking for : 0 minutes.
    Location : OutofCastle
    **********************************************
    Char #0 : notacharname - Worked for :0 mins and location is OutofCastle
    Char #1 : Dont - Worked for :0 mins and location is Anywhere
    Char #2 : Time - Worked for :0 mins and location is Anywhere
    Char #3 : Time - Worked for :0 mins and location is Anywhere
    Char #4 : Waste - Worked for :0 mins and location is Anywhere
    **********************************************
    Time to walk past that stupid chicken farm
    RoadColor = 4210758
    walking a bit up the road...
    walking a bit up the road...
    walking a bit up the road...
    road walk didnt work... hrm
    RoadColor = 4210758
    increasing radial
    RoadColor = 4210758
    symbol nor dtm found yet...
    walking a bit up the road...
    RoadColor = 5789791
    we found the raod dtm at x:642 y:28
    RoadColor = 5789791
    Symbol found at x:637 y:41

    <====== - Gregs Varock Walker Version 2.5 beta- Progress Report =====>

    **********************************************
    Name : notacharname
    Number : 0
    Walking for : 0 minutes.
    Location : PastChickens
    **********************************************
    Char #0 : notacharname - Worked for :0 mins and location is PastChickens
    Char #1 : Dont - Worked for :0 mins and location is Anywhere
    Char #2 : Time - Worked for :0 mins and location is Anywhere
    Char #3 : Time - Worked for :0 mins and location is Anywhere
    Char #4 : Waste - Worked for :0 mins and location is Anywhere
    **********************************************
    walking up the river!
    created quack bitmask
    WaterColor = 12029563
    walked a little bit more up the river..
    walked a little bit more up the river..
    Something went wrong on river walk...
    clicking.. then Increasing range
    walked a little bit more up the river..
    walked a little bit more up the river..
    Something went wrong on river walk...
    clicking.. then Increasing range
    walked a little bit more up the river..
    walked a little bit more up the river..
    just a little sumptn sumptn
    walked a little bit more up the river..
    walked a little bit more up the river..
    Something went wrong on river walk...
    clicking.. then Increasing range
    walked a little bit more up the river..
    walked a little bit more up the river..
    walked a little bit more up the river..
    Finaly found the fish symbol!!!

    <====== - Gregs Varock Walker Version 2.5 beta- Progress Report =====>

    **********************************************
    Name : notacharname
    Number : 0
    Walking for : 0 minutes.
    Location : UpTheRiver
    **********************************************
    Char #0 : notacharname - Worked for :0 mins and location is UpTheRiver
    Char #1 : Dont - Worked for :0 mins and location is Anywhere
    Char #2 : Time - Worked for :0 mins and location is Anywhere
    Char #3 : Time - Worked for :0 mins and location is Anywhere
    Char #4 : Waste - Worked for :0 mins and location is Anywhere
    **********************************************
    walking into varock now..
    RoadColor = 5789791
    start is:56 times is:1
    sucesfully found more road
    start is:46 times is:2
    sucesfully found more road
    start is:46 times is:3
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 5789791
    trying to fix color
    fixing color..
    Gregs new raod color is 7106933
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We found the dtm..
    Gregs new raod color is 7106933
    making the range bigger
    start is:0 times is:4
    sucesfully found more road
    start is:46 times is:5
    sucesfully found more road
    start is:46 times is:6
    sucesfully found more road
    start is:46 times is:7
    sucesfully found more road
    start is:46 times is:8
    sucesfully found more road
    walked into varock!

    <====== - Gregs Varock Walker Version 2.5 beta- Progress Report =====>

    **********************************************
    Name : notacharname
    Number : 0
    Walking for : 0 minutes.
    Location : MiddleVarock
    **********************************************
    Char #0 : notacharname - Worked for :0 mins and location is MiddleVarock
    Char #1 : Dont - Worked for :0 mins and location is Anywhere
    Char #2 : Time - Worked for :0 mins and location is Anywhere
    Char #3 : Time - Worked for :0 mins and location is Anywhere
    Char #4 : Waste - Worked for :0 mins and location is Anywhere
    **********************************************
    NextPlayer
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  2. #77
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    @ LordGreg

    First of all, Gratz on the membership!

    Second, I'm sorry I didn't use the latest version to test it out!

    I downloaded the current version before, and meant to run it that night, but I got a little busy and ended up running it the following day. By then I guess you had made a new version

    I'll go download the newest version right now, and run it.

    (That is, if 2.6 is the latest version.)

  3. #78
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    Quote Originally Posted by Jason2gs View Post
    @ LordGreg

    First of all, Gratz on the membership!

    Second, I'm sorry I didn't use the latest version to test it out!

    I downloaded the current version before, and meant to run it that night, but I got a little busy and ended up running it the following day. By then I guess you had made a new version

    I'll go download the newest version right now, and run it.

    (That is, if 2.6 is the latest version.)
    Thanks, that sounds good, they all work, just some work better than others. 2.6 is good, cept that the varock water symbol changed a bit and isnt being found very easily. Eventually il throw in another backup method.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  4. #79
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    in the ver 2.6, you've written 'AntiBan' in a few procedures while the procedure is called 'AntiBanage'.

    and also, whats the point of this:

    SCAR Code:
    SetVarockGDTM;
    MakeCompass('E');  
    PerfectNorth;
    Greg('Using DDTM to verify lumby');

    i've got a few suggestions for future updates.

    Firstly, when you get to the champions guild, you can go directly north and follow the road into varrock. this will take far less time than walking to barb vill than east.

    Secondly, i've noticed than when the mouse clicks, occasionally the flag is out of the minimap so the script thinks keeps clicking (this happens a lot when going up the river).

    heres a proggie from a run:

    SRL Compiled in 31msec.
    5 Players

    <====== - Gregs Varock Walker Version 2.5 beta- Progress Report =====>
    Invalid SRL ID

    **********************************************
    Name : *******
    Number : 0
    Walking for : 0 minutes.
    Location : Anywhere
    **********************************************
    Char #0 : ****** - Worked for :0 mins and location is Anywhere
    Char #1 : Dont - Worked for :0 mins and location is Anywhere
    Char #2 : Time - Worked for :0 mins and location is Anywhere
    Char #3 : Time - Worked for :0 mins and location is Anywhere
    Char #4 : Waste - Worked for :0 mins and location is Anywhere
    **********************************************
    sucesfully casted home telly
    Please be patent, loading and finding varock ddtm
    RoadColor = 6579308
    Using DDTM to verify lumby
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We found the dtm! You are in lumbridge..
    Found at x:670 y:85
    Where I want to clik isnt on mini map...
    adjusting...x:714y:43
    adjusting...x:713y:44
    adjusting...x:712y:45
    found a point thats on the map...yay
    Please be patent, loading and finding tree ddtm
    Using DDTM to verify first river click
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. where are you trees...
    trying one last time
    Using DDTM to verify first river click
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. where are you trees...
    You are not where i think you are... tring symbol method
    this is try nummber 3
    RoadColor = 6579308
    WaterColor = 12161149
    Making and finding bridge ddtm
    We found the bridge dtm
    this is try nummber 4
    RoadColor = 6579308
    WaterColor = 12161149
    Making and finding bridge ddtm
    We found the bridge dtm
    this is try nummber 5
    RoadColor = 6579308
    WaterColor = 12161149
    Making and finding bridge ddtm
    We didnt find the bridge ddtm yet
    RoadColor = 6579308
    WaterColor = 12161149
    Making and finding bridge ddtm
    We didnt find the bridge ddtm yet
    phew, we made it

    <====== - Gregs Varock Walker Version 2.5 beta- Progress Report =====>
    Invalid SRL ID

    **********************************************
    Name : ******
    Number : 0
    Walking for : 0 minutes.
    Location : OutofCastle
    **********************************************
    Char #0 : ****** - Worked for :0 mins and location is OutofCastle
    Char #1 : Dont - Worked for :0 mins and location is Anywhere
    Char #2 : Time - Worked for :0 mins and location is Anywhere
    Char #3 : Time - Worked for :0 mins and location is Anywhere
    Char #4 : Waste - Worked for :0 mins and location is Anywhere
    **********************************************
    Time to walk past that stupid chicken farm
    RoadColor = 6579308
    THROUGH FLAG!!!!!!!! ---> 6447722
    RoadColor[1] = 6447722
    walking a bit up the road...
    walking a bit up the road...
    walking a bit up the road...
    road walk didnt work... hrm
    RoadColor = 6447722
    increasing radial
    RoadColor = 6447722
    symbol nor dtm found yet...
    walking a bit up the road...
    RoadColor = 6447722
    symbol nor dtm found yet...
    RoadColor = 6447722
    symbol nor dtm found yet...
    walking a bit up the road...
    RoadColor = 6447722
    we found the raod dtm at x:645 y:76
    RoadColor = 6579308
    Symbol found at x:620 y:68

    <====== - Gregs Varock Walker Version 2.5 beta- Progress Report =====>
    Invalid SRL ID

    **********************************************
    Name : ******
    Number : 0
    Walking for : 0 minutes.
    Location : PastChickens
    **********************************************
    Char #0 : ****** - Worked for :0 mins and location is PastChickens
    Char #1 : Dont - Worked for :0 mins and location is Anywhere
    Char #2 : Time - Worked for :0 mins and location is Anywhere
    Char #3 : Time - Worked for :0 mins and location is Anywhere
    Char #4 : Waste - Worked for :0 mins and location is Anywhere
    **********************************************
    walking up the river!
    created quack bitmask
    WaterColor = 12161149
    walked a little bit more up the river..
    walked a little bit more up the river..
    walked a little bit more up the river..
    walked a little bit more up the river..
    walked a little bit more up the river..
    Something went wrong on river walk...
    clicking.. then Increasing range
    walked a little bit more up the river..
    Something went wrong on river walk...
    clicking.. then Increasing range
    walked a little bit more up the river..
    Something went wrong on river walk...
    clicking.. then Increasing range
    walked a little bit more up the river..
    walked a little bit more up the river..
    walked a little bit more up the river..
    walked a little bit more up the river..
    Something went wrong on river walk...
    clicking.. then Increasing range
    walked a little bit more up the river..
    just a little sumptn sumptn
    Something went wrong on river walk...
    clicking.. then Increasing range
    walked a little bit more up the river..
    walked a little bit more up the river..
    walked a little bit more up the river..
    Finaly found the fish symbol!!!

    <====== - Gregs Varock Walker Version 2.5 beta- Progress Report =====>
    Invalid SRL ID

    **********************************************
    Name : ******
    Number : 0
    Walking for : 0 minutes.
    Location : UpTheRiver
    **********************************************
    Char #0 : ****** - Worked for :0 mins and location is UpTheRiver
    Char #1 : Dont - Worked for :0 mins and location is Anywhere
    Char #2 : Time - Worked for :0 mins and location is Anywhere
    Char #3 : Time - Worked for :0 mins and location is Anywhere
    Char #4 : Waste - Worked for :0 mins and location is Anywhere
    **********************************************
    walking into varock now..
    RoadColor = 6579308
    start is:56 times is:1
    sucesfully found more road
    start is:46 times is:2
    sucesfully found more road
    start is:46 times is:3
    sucesfully found more road
    start is:46 times is:4
    sucesfully found more road
    start is:46 times is:5
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 7631997
    trying to fix color
    making the range bigger
    start is:0 times is:6
    sucesfully found more road
    start is:46 times is:7
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 7631997
    trying to fix color
    fixing color..
    Gregs new raod color is 7896705
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We found the dtm..
    Gregs new raod color is 7896705
    making the range bigger
    start is:0 times is:8
    sucesfully found more road
    start is:46 times is:9
    sucesfully found more road
    start is:46 times is:10
    sucesfully found more road
    start is:46 times is:11
    sucesfully found more road
    walked into varock!

    <====== - Gregs Varock Walker Version 2.5 beta- Progress Report =====>
    Invalid SRL ID

    **********************************************
    Name : ******
    Number : 0
    Walking for : 0 minutes.
    Location : MiddleVarock
    **********************************************
    Char #0 : ****** - Worked for :0 mins and location is MiddleVarock
    Char #1 : Dont - Worked for :0 mins and location is Anywhere
    Char #2 : Time - Worked for :0 mins and location is Anywhere
    Char #3 : Time - Worked for :0 mins and location is Anywhere
    Char #4 : Waste - Worked for :0 mins and location is Anywhere
    **********************************************
    NextPlayer

  5. #80
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    Haha, sorry I didn't post this last night

    I was up in bed letting the script run, and I accidently fell asleep

    Here is is:

    SCAR Code:
    <====== - Gregs Varock Walker Version 2.5 beta- Progress Report =====>

    **********************************************
    Name         : Georgie 125
    Number       : 0
    Walking for  : 0 minutes.
    Location     : UpTheRiver
    **********************************************
    Char #0 : Georgie 125 - Worked for :0 mins and location is UpTheRiver
    **********************************************
    walking into varock now..
    RoadColor = 6842223
    start is:56 times is:1
    sucesfully found more road
    start is:46 times is:2
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:3
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:4
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    Gregs new raod color is 4494729
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:5
    sucesfully found more road
    start is:46 times is:6
    sucesfully found more road
    start is:46 times is:7
    sucesfully found more road
    start is:46 times is:8
    sucesfully found more road
    start is:46 times is:9
    sucesfully found more road
    start is:46 times is:10
    sucesfully found more road
    start is:46 times is:11
    sucesfully found more road
    start is:46 times is:12
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    making the range bigger
    start is:0 times is:13
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:14
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:15
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:16
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:17
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:18
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:19
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:20
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:21
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:22
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:23
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:24
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:25
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:26
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:27
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:28
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:29
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:30
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:31
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    making the range bigger
    start is:0 times is:32
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We found the dtm..
    Gregs new raod color is 6842223
    making the range bigger
    start is:0 times is:33
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We found the dtm..
    Gregs new raod color is 2843766
    making the range bigger
    start is:0 times is:34
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    making the range bigger
    start is:0 times is:35
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We found the dtm..
    Gregs new raod color is 2843766
    making the range bigger
    start is:0 times is:36
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    making the range bigger
    start is:0 times is:37
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We found the dtm..
    Gregs new raod color is 2843766
    making the range bigger
    start is:0 times is:38
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    making the range bigger
    start is:0 times is:39
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We found the dtm..
    Gregs new raod color is 2843766
    making the range bigger
    start is:0 times is:40
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    making the range bigger
    start is:0 times is:41
    didnt find more raod...
    didnt make it, blaming road color
    RoadColor = 6842223
    trying to fix color
    fixing color..
    ERROR: RoadColor NOT Found
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We found the dtm..
    Gregs new raod color is 2843766
    making the range bigger
    We have been walking around varock 50 times!!
    I give up!!!...well done jagex..untill next time

  6. #81
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    Quote Originally Posted by ZephyrsFury View Post
    in the ver 2.6, you've written 'AntiBan' in a few procedures while the procedure is called 'AntiBanage'.

    and also, whats the point of this:

    ScarScript:By Drunkenoldma
    SetVarockGDTM; MakeCompass('E'); PerfectNorth; Greg('Using DDTM to verify lumby');

    i've got a few suggestions for future updates.

    Firstly, when you get to the champions guild, you can go directly north and follow the road into varrock. this will take far less time than walking to barb vill than east.

    Secondly, i've noticed than when the mouse clicks, occasionally the flag is out of the minimap so the script thinks keeps clicking (this happens a lot when going up the river).

    heres a proggie from a run:
    Hey, thanks for the good post! The reason for that code is because sometimes perfect norht won't do anything unless it is not faceing mostly north. So to get a better angle I set it to east, and then north.

    I don't want to walk north after the chamipion guild because it's much more tricky manuvering on a road like that. I know it would be faster, but the method I have is more fial safe.

    And yeah, I have noticed that the mouse cliks off the minimap. I probably could just turn down my radius, but I have "a little sumptn sumptn" in there to help it out if it gets stuck.


    I've got a few more updates in mind too, but im pretty busy at the moment, it may take me some time.

    Ty for the proggie

    Quote Originally Posted by Jason2gs View Post
    Haha, sorry I didn't post this last night

    I was up in bed letting the script run, and I accidently fell asleep
    Well, look on the bright side, at least the failsafe works!

    Yeah, that is the error i mentioned in one of my earlier posts...

    I'll go fix it now.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  7. #82
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    w00t first post after your new function testing now !

  8. #83
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    Quote Originally Posted by hugolord View Post
    w00t first post after your new function testing now !
    Alright, here is a tutorial thingy on how to use my new function
    GregAlign(color, tol, keyPoints, x1, y1, x2, y2: Integer;
    horizontal: Boolean)
    Dont know what all of tghat means? well, then here is a tutorial picture to help you out!



    and



    SCAR Code:
    function GregAlign(color, tol, keyPoints, x1, y1, x2, y2: Integer;
        horizontal: Boolean): Boolean;
        //Needs the color of the line (should be sorta horisontal already), the tolerance of the line color,
        //how many key point you want to use (3-4 shold be good) , the rectance the line is in, and whether is a horizontal line or not
        //Note, i havnt made the adjustment to vertitcle lines yet :P

      var
        j, i, dist, origy, here, origx, globalTries, pointtotest, distchange: Integer;
        xkeyPoint: array[0..20] of Integer;
        ykeyPoint: array[0..20] of Integer;
        points:    array of TPoint;
        slope:     double;
      begin
        Result := False;
        origy  := y1;
        origx  := x1;
        here   := 0;
        globaltries := 0;

        if (horizontal) then
        begin
          dist := (x2 - x1) DIV (keyPoints);
          //FindColorsAbstract( points,color, tol, x1, y1, x2, y2,
          //x3, y3, x4, y4);
          //SimilarColors(col1, col2, tolerance: integer): Boolean;
          //function GetColor(x,y: Integer): Integer;

          repeat
            globaltries := globaltries + 1;
            y1   := origy;
            x1   := origx;
            here := 0;
            repeat

              //if(SimilarColors(color,getColor(x1,y1),tol);
              x1 := x1 + 1;
              y1 := origy;
              repeat
                y1 := y1 + 1;

                if (SimilarColors(color, getColor(x1, y1), tol)) then
                begin
                  Greg('Similar color...x is: ' + IntToStr(x1) + 'y is :' + IntToStr(y1));
                  xkeyPoint[here] := x1;
                  ykeyPoint[here] := y1;
                  here := here + 1;
                  x1   := x1 + dist;
                  break;
                  //Greg('Found one');
                end;

              until (y1 >= y2)

            until (x1 >= x2);
            Greg('we have recieved ' + IntToStr(here) + ' points to wokr with');
            Greg('taking the first and last to calculate (y) slope...');
            if ((xkeyPoint[here - 1] - xKeyPoint[0]) = 0) then
            begin
              Greg('wrong!');
            end
            else
            begin
              slope := (ykeyPoint[here - 1] - yKeyPoint[0]) DIV
                (xkeyPoint[here - 1] - xKeyPoint[0]);
            end;
            //Greg('the slope is: '+inttostr(slope));
            writeln('y is ' + IntToStr(ykeypoint[here - 1]) + ' and y1 is ' +
              IntToStr(ykeypoint[0]) + 'the slope is ' + floattostr(slope));
            Greg('verifying slope with third point to make sure its not stupid');
            pointtotest := 1 + random(here - 1);
            y1 := ykeyPoint[pointtotest];
            x1 := xkeyPoint[pointtotest];
            distchange := x1 - xkeypoint[0];
            Greg('x1 is ' + IntToStr(x1) + ' and x is dist change is ' + IntToStr(distchange));
            if ((ykeypoint[0] + (slope * distchange)) = y1) then
            begin
              Greg('the slope is not bogus');
              if (slope > 0) then
              begin
                Greg('the slope is biger then zero, rotate left');
                KeyDown(VK_LEFT);
                wait(50 + Random(50));
                KeyUp(VK_LEFT);
                wait(500 + Random(500));
              end;
              if (slope < 0) then
              begin
                Greg('the slope is less than zero, rotate right');
                KeyDown(VK_RIGHT);
                wait(50 + Random(50));
                KeyUp(VK_RIGHT);
                wait(500 + Random(500));
              end;
              if (slope = 0) then
              begin
                Greg('we fixed the angle perfectly');
                Result :=True;
                globaltries := 100000;
              end;
            end
            else
            begin
              Greg('bogus slope');

            end;




          until (globaltries > 20);
          Greg('exited');
        end;
      end;
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  9. #84
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    should be in next update
    SCAR Tutorials: The Form Tutorial | Types, Arrays, and Classes
    Programming Projects: NotePad | Tetris | Chess


  10. #85
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    Quote Originally Posted by lordgreggreg1 View Post
    Alright, here is a tutorial thingy on how to use my new function
    GregAlign(color, tol, keyPoints, x1, y1, x2, y2: Integer;
    horizontal: Boolean)
    Dont know what all of tghat means? well, then here is a tutorial picture to help you out!



    and



    SCAR Code:
    function GregAlign(color, tol, keyPoints, x1, y1, x2, y2: Integer;
        horizontal: Boolean): Boolean;
        //Needs the color of the line (should be sorta horisontal already), the tolerance of the line color,
        //how many key point you want to use (3-4 shold be good) , the rectance the line is in, and whether is a horizontal line or not
        //Note, i havnt made the adjustment to vertitcle lines yet :P

      var
        j, i, dist, origy, here, origx, globalTries, pointtotest, distchange: Integer;
        xkeyPoint: array[0..20] of Integer;
        ykeyPoint: array[0..20] of Integer;
        points:    array of TPoint;
        slope:     double;
      begin
        Result := False;
        origy  := y1;
        origx  := x1;
        here   := 0;
        globaltries := 0;

        if (horizontal) then
        begin
          dist := (x2 - x1) DIV (keyPoints);
          //FindColorsAbstract( points,color, tol, x1, y1, x2, y2,
          //x3, y3, x4, y4);
          //SimilarColors(col1, col2, tolerance: integer): Boolean;
          //function GetColor(x,y: Integer): Integer;

          repeat
            globaltries := globaltries + 1;
            y1   := origy;
            x1   := origx;
            here := 0;
            repeat

              //if(SimilarColors(color,getColor(x1,y1),tol);
              x1 := x1 + 1;
              y1 := origy;
              repeat
                y1 := y1 + 1;

                if (SimilarColors(color, getColor(x1, y1), tol)) then
                begin
                  Greg('Similar color...x is: ' + IntToStr(x1) + 'y is :' + IntToStr(y1));
                  xkeyPoint[here] := x1;
                  ykeyPoint[here] := y1;
                  here := here + 1;
                  x1   := x1 + dist;
                  break;
                  //Greg('Found one');
                end;

              until (y1 >= y2)

            until (x1 >= x2);
            Greg('we have recieved ' + IntToStr(here) + ' points to wokr with');
            Greg('taking the first and last to calculate (y) slope...');
            if ((xkeyPoint[here - 1] - xKeyPoint[0]) = 0) then
            begin
              Greg('wrong!');
            end
            else
            begin
              slope := (ykeyPoint[here - 1] - yKeyPoint[0]) DIV
                (xkeyPoint[here - 1] - xKeyPoint[0]);
            end;
            //Greg('the slope is: '+inttostr(slope));
            writeln('y is ' + IntToStr(ykeypoint[here - 1]) + ' and y1 is ' +
              IntToStr(ykeypoint[0]) + 'the slope is ' + floattostr(slope));
            Greg('verifying slope with third point to make sure its not stupid');
            pointtotest := 1 + random(here - 1);
            y1 := ykeyPoint[pointtotest];
            x1 := xkeyPoint[pointtotest];
            distchange := x1 - xkeypoint[0];
            Greg('x1 is ' + IntToStr(x1) + ' and x is dist change is ' + IntToStr(distchange));
            if ((ykeypoint[0] + (slope * distchange)) = y1) then
            begin
              Greg('the slope is not bogus');
              if (slope > 0) then
              begin
                Greg('the slope is biger then zero, rotate left');
                KeyDown(VK_LEFT);
                wait(50 + Random(50));
                KeyUp(VK_LEFT);
                wait(500 + Random(500));
              end;
              if (slope < 0) then
              begin
                Greg('the slope is less than zero, rotate right');
                KeyDown(VK_RIGHT);
                wait(50 + Random(50));
                KeyUp(VK_RIGHT);
                wait(500 + Random(500));
              end;
              if (slope = 0) then
              begin
                Greg('we fixed the angle perfectly');
                Result :=True;
                globaltries := 100000;
              end;
            end
            else
            begin
              Greg('bogus slope');

            end;




          until (globaltries > 20);
          Greg('exited');
        end;
      end;
    Thanks Greg That's Genius dude!

  11. #86
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    Looks nice and well done on becoming a member but I can't run it. :
    Line 775: [Error] (6652:17): Unknown identifier 'mdptofarray' in script C:\Program Files\SCAR 3.06\includes\srl\srl\core\Symbol.scar

  12. #87
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    yeah im not using the newest versionb of SCAR atm cuz most scripts arent right now

  13. #88
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    great job now lots of people can use in there own scripts

    thanks

    haxor

  14. #89
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    Quote Originally Posted by swordfist View Post
    Looks nice and well done on becoming a member but I can't run it. :
    Line 775: [Error] (6652:17): Unknown identifier 'mdptofarray' in script C:\Program Files\SCAR 3.06\includes\srl\srl\core\Symbol.scar
    That error is not in my script, its in srls. Whitch I know is not wrong. So mabey go redown load it, or find out what happned on a dif forum. soz.
    (p.s. please delete your post, you can talk to me on aim and ill help you resolve it)

    Quote Originally Posted by haxor
    great job now lots of people can use in there own scripts
    Yeps, that the whole point of all of this. Enjoy and please dont forget to leave credit.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  15. #90
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    Hello my non member friends, I have just released a really cool function that uses the one I mentioned above.

    I will copy my post I made to submit it to srl here.
    Quote Originally Posted by lordgreggreg
    Ok, i know you are all thinking that we already have great compass fucntions. And we do, and I use them.
    However, there are just some times when you REALLY need the compass to be EXACTLY perfect (color finding for instance).
    And that is what this script does.
    It is very simple, it has only one argument, the direction, which it imidiatly passes to SetCompas

    How does it do better than that?
    Well, just like in my other post,
    link here--> http://www.villavu.com/forum/showthread.php?t=11886

    it uses the white lines on the minimap as referance points, and tries to make their slope zero.

    So yes, this one is very complex, and even then, it still won't work everywhere, but starting at the top left of your minimap, it starts looking for lines (the first white color it hits on its way down is considered a possible point, nothing below them). If the points found match certian criteria, it decides to keep it untill it feel it hasd enough to align to.

    I REALLY encorage you to look at the code in this one, I am very proud of it.

    Also, if you want to have fun testing it out, I have made that very easy for you. Simply download my varock walker script,
    link here--> http://www.villavu.com/forum/showthread.php?t=11639
    and before you start it, set player[0].loc = "GregAlign";
    that will put you into an infinate loop that looks for "north south east or west".
    So while your in this mode (anywhere btw) just type in "North" and press enter, then watch the debug screen go crazy.

    SCAR Code:
    function GregGlobalAlign(direction: char): Boolean;
      var
        here, seperation, numberpoints, globalTries, pointtotest, distchange,
        newx, oldx, newy, oldy, stupid, timesat: Integer;
        xkeyPoint: array[0..40] of Integer;
        ykeyPoint: array[0..40] of Integer;
        slope:     double;
      begin
        Result  := False;
        here    := 0;
        globaltries := 0;
        oldx    := 0;
        oldy    := 0;
        newx    := MMX1;
        newy    := MMY1;
        stupid  := 20;
        seperation := 4 - 1;
        numberpoints := 10;
        timesat := 3;
        markTime(mark);

        MakeCompass(direction);
        wait(500 + random(500));
        repeat
          //globaltries := globaltries + 1;
          newx := MMX1;
          here := 0;
          globaltries := 0;
          repeat

            newx := newx + 1;
            newy := MMY1;
            repeat
              newy := newy + 1;

              if (SimilarColors(16116715, getColor(newx, newy), 25)) then
              begin
                Greg('Similar color...x is: ' + IntToStr(newx) + 'y is :' +
                  IntToStr(newy));
                if ((newx - xKeyPoint[0]) = 0) then
                begin
                  Greg('wrong!');
                end
                else
                begin
                  slope := (newy - yKeyPoint[0]) DIV (newx - xKeyPoint[0]);
                  Greg('temp slope: ' + floattostr(slope));
                end;

                //BAD WAY-->if (((newy - oldy) >= -1) and ((newy - oldy) <= 1)) then
                if (((slope * 100) >= -40) and ((slope * 100) <= 40)) then
                begin
                  Greg('addition point...x is: ' + IntToStr(newx) +
                    'y is :' + IntToStr(newy));
                  xkeyPoint[here] := oldx;
                  ykeyPoint[here] := oldy;

                  oldx := newx;
                  oldy := newy;
                  here := here + 1;
                  if (here > numberpoints) then
                  begin
                    Greg('we have enough points now');
                    Greg('we have recieved ' + IntToStr(here) + ' points to wokr with');
                    Greg('taking the first and last to calculate (y) slope...');
                    if ((xkeyPoint[here - 1] - xKeyPoint[0]) = 0) then
                    begin
                      Greg('wrong!');
                    end
                    else
                    begin
                      slope := (ykeyPoint[here - 1] - yKeyPoint[0]) DIV
                        (xkeyPoint[here - 1] - xKeyPoint[0]);
                    end;
                    //Greg('the slope is: '+inttostr(slope));
                    writeln('y is ' + IntToStr(ykeypoint[here - 1]) +
                      ' and y1 is ' + IntToStr(ykeypoint[0]) + 'the slope is ' +
                      floattostr(slope));
                    Greg('verifying slope with random point to make sure its not stupid');
                    pointtotest := 1 + random(here - 1);
                    newy := ykeyPoint[pointtotest];
                    newx := xkeyPoint[pointtotest];
                    distchange := newx - xkeypoint[0];
                    Greg('x1 is ' + IntToStr(newx) + ' and x is dist change is ' +
                      IntToStr(distchange));
                    if ((((ykeypoint[0] * 10) + (slope * 10 * distchange)) >=
                      (newy * 10) - 5) and
                      ((((ykeypoint[0] * 10) + (slope * 10 * distchange)) <=
                      (newy * 10) + 5))) then
                    begin
                      Greg('the slope is not bogus');
                      globaltries := 0;
                      if (slope > 0) then
                      begin
                        Greg('the slope is biger then zero, rotate left');
                        globaltries := 0;//globaltries - 1;
                        stupid      := stupid - 5;

                        KeyDown(VK_LEFT);
                        wait(30 + Random(30));
                        KeyUp(VK_LEFT);
                        wait(500 + Random(500));
                      end;
                      if (slope < 0) then
                      begin
                        Greg('the slope is less than zero, rotate right');
                        globaltries := 0;//globaltries - 1;
                        stupid      := stupid - 5;
                        KeyDown(VK_RIGHT);
                        wait(30 + Random(30));
                        KeyUp(VK_RIGHT);
                        wait(500 + Random(500));
                      end;
                      if (slope = 0) then
                      begin
                        Greg('we fixed the angle perfectly');
                        globaltries := 100000;
                        Result      := True;
                      end;
                    end
                    else
                    begin
                      Greg('bogus slope');
                      globaltries := 0;

                    end;
                  end;
                  newx := newx + seperation;
                end
                else
                begin
                  Greg('point doent match, starting here');
                  here := 0;
                  oldx := newx;
                  oldy := newy;
                  xkeyPoint[here] := oldx;
                  ykeyPoint[here] := oldy;
                end;
                break;

              end;

            until ((newy >= MMY2) or (here > 12) or (globalTries > 100))


          until ((newx >= MMX2) or (here > 12));

          //Greg('went through all the points, non matched!!');
          //Greg('uping alowed slope');
          globaltries := globaltries + 1;
          stupid      := stupid + 4;
          if ((timesat mod 3) = 0) then
          begin
            stupid := 24;
          end;

          case globaltries of
            1:
            begin
              seperation   := 4 - 1;
              numberpoints := 8;
              //line is 32 pixels long
            end;
            2:
            begin
              seperation   := 3 - 1;
              numberpoints := 8;
              //line is 24 pixels long
            end;
            3:
            begin
              seperation   := 3 - 1;
              numberpoints := 6;
              //line is 18 pixels long
            end;
            4:
            begin
              seperation   := 2 - 1;
              numberpoints := 7;
              //line is 14 pixels long
            end;
            5:
            begin
              seperation   := 1 - 1;
              numberpoints := 9;
              //line is 10 pixels long
            end;
          end;
          timesat     := timesat + 1;
          globaltries := globaltries - 1;
          if ((timesat mod 3) = 0) then
          begin
            globaltries := globaltries + 1;
          end;

          Greg('');
          Greg('');
          Greg('');
          Greg('alowed slope:' + IntToStr(Stupid) + ' num points: ' +
            IntToStr(numberpoints) + ' seperation ' + IntToStr(seperation));

          if (TimeFromMark(Mark) > (1000 * 30)) then
          begin
            Result := False;
            break;
          end;



        until (globaltries > 6);
        Greg('exited');
      end;

    oh yeah, that "greg" function can be either replaced wiht writeln or deleted completly.

    SCAR Code:
    Function Greg(thetext: String): Boolean;
      Begin
        if (Debugging) then
          Writeln(thetext);
        Result := True;
      End;
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  16. #91
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    yay all hail greg!!!!
    i'll be using it in my rune mysteries runner

    Quote Originally Posted by lordgreggreg1 View Post

    I don't want to walk north after the chamipion guild because it's much more tricky manuvering on a road like that. I know it would be faster, but the method I have is more fial safe.
    .
    You could do this:
    SCAR Code:
    if FindSymbol(x, y, 'transportation') then
     begin
      MouseFlag(dadadadada);
      repeat
       RadialWalk(FindRoadColor, 310, 410, 55, 0, 1) then
       Flag;
      until(FindSymbol(x, y, 'water');
     end;

    This will walk north when it finds the teleport symbol and then will repeat radial walking until it finds the fountain in the middle of varrock.

    this is only a suggestion and your current procedure works perfectly.

    ps. you are getting very very good at scripting but you are getting very very bad at spelling lol.

  17. #92
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    Quote Originally Posted by ZephyrsFury View Post
    yay all hail greg!!!!
    i'll be using it in my rune mysteries runner
    This will walk north when it finds the teleport symbol and then will repeat radial walking until it finds the fountain in the middle of varrock.
    this is only a suggestion and your current procedure works perfectly.
    ps. you are getting very very good at scripting but you are getting very very bad at spelling lol.
    Yeah, I could do that, but the thing is, for radial walk to work, you have to give it a bit of angle to find the road in, and it will get off track when there are shopps and other stuff going on in varock, because the shops are the same road color. Not to te mention that find symbol really isnt working very well right now.

    Thanks you for all the complements, I im glad you like my scripts.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  18. #93
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    Quote Originally Posted by lordgreggreg1 View Post
    Yeah, I could do that, but the thing is, for radial walk to work, you have to give it a bit of angle to find the road in, and it will get off track when there are shopps and other stuff going on in varock, because the shops are the same road color. Not to te mention that find symbol really isnt working very well right now.

    Thanks you for all the complements, I im glad you like my scripts.
    The shops aren't the same colour as the road, they are a brown colour except for one shop on the left as you walk in. That can easily be fixed by telling radialwalk to search in an anti-clockwise direction.
    As for the symbols... they don't work well for me either.

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    Got the script working and ran it on two characters :
    Char #0 : - Worked for :9 mins and location is MiddleVarock // was actually north west of varrock by the cooking guild

    And the second runner stopped in between the two houses east of Varrock, :

    Gregs new raod color is 4947588
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    start is:46 times is:4
    sucesfully found more road
    start is:46 times is:5
    didnt find more raod...
    making the range bigger
    start is:0 times is:6
    didnt find more raod...
    making the range bigger
    start is:0 times is:7
    didnt find more raod...
    making the range bigger
    range is not fixing it for some reason, trying color next
    start is:0 times is:8
    didnt find more raod...
    didnt make it, blaming road color
    Could not find Road Color!
    trying to fix color
    fixing color..
    BEHOLD THE POWER OF THE GREG ALIGN FUNCTION!!!!
    we have recieved 0 points to wokr with
    taking the first and last to calculate (y) slope...
    [Runtime Error] : Out Of Range in line 197 in script C:\Program Files\SCAR 3.06\Scripts\GregsVWalker-v3.3.scar

  20. #95
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    Quote Originally Posted by swordfist View Post
    Got the script working and ran it on two characters :
    Char #0 : - Worked for :9 mins and location is MiddleVarock // was actually north west of varrock by the cooking guild

    And the second runner stopped in between the two houses east of Varrock, :

    Gregs new raod color is 4947588
    New Color found.. now using ddtm to verify
    Special Thanks to Fakawi, rkroxpunk, and Drunkenoldma
    We didnt find the dtm.. wtf mate?
    Increasing tolerance
    start is:46 times is:4
    sucesfully found more road
    start is:46 times is:5
    didnt find more raod...
    making the range bigger
    start is:0 times is:6
    didnt find more raod...
    making the range bigger
    start is:0 times is:7
    didnt find more raod...
    making the range bigger
    range is not fixing it for some reason, trying color next
    start is:0 times is:8
    didnt find more raod...
    didnt make it, blaming road color
    Could not find Road Color!
    trying to fix color
    fixing color..
    BEHOLD THE POWER OF THE GREG ALIGN FUNCTION!!!!
    we have recieved 0 points to wokr with
    taking the first and last to calculate (y) slope...
    [Runtime Error] : Out Of Range in line 197 in script C:\Program Files\SCAR 3.06\Scripts\GregsVWalker-v3.3.scar
    Lol, that's funny. BEHOLD THE POWER!!!-- crash

    it crashed becaue it found zero points, because it tried to find the points where the wasnt any, because it tried to use this method in the wrong spot. My bad, Iill fix that.
    Symbols arent wokring now either, so ill make a better method for detecting varock.
    I really apreciate you testing out my script, sorry it didnt work as well as I had hoped, ill get on to fixing it probably in a few hours.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  21. #96
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    lol greg... what happened to your sig... its changed yet still the same

  22. #97
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    Yeah, I decided to me more Polite and changed it to something less annoying.

    Script updated! fixed it all! and alot more :_) (3.5)
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

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    Very good script, but it was pretty messed up when it got near the west mines, but it made it in the end h): Keep up the good work !!!!!

  24. #99
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    Quote Originally Posted by BritishBunny View Post
    Very good script, but it was pretty messed up when it got near the west mines, but it made it in the end h): Keep up the good work !!!!!
    Hey, thanks for testing it out for me. Um, I wish you could be more descriptive on what made it get "messed up" near the west mines, I update every time I find a problem. I am glad it made it in the end for ya thats the main goal too. I know that there are lots of things that can go wrong, but the reason my script works, is because it detects that, and then works around them.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  25. #100
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    well thanks alot lol i tried makin one of these using cords......lol im a idiot so i just stoped on it for now trying to lear radial walk but im confused very easy

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