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Thread: Draynor Manor Clay Miner - Est Profit[120k/hr]

  1. #51
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    Update: v3.4 release
    -Edited the mining procedure
    -Added a function to close the task popup that appears upon reaching lvl 10 mining (From @The Mayor's VEB Miner)
    -Changed how the script banks from clicking the quick deposit button to using presets which allows the users that have members accounts have a Bracelet of Clay on them.
    Progress Report

    Progress Report:
    v3.4
    /===================================\
    |=====Draynor Manor Clay Miner======|
    |===================================|
    | Time Ran: 21h 19m 03s             |
    | No. of breaks taken: 13           |
    | No. of clay mined: 16,679 pcs     |
    | No. of clay/hr: 782 pcs           |
    | No. of sapphire collected: 27 pcs |
    | No. of ruby collected: 2 pcs      |
    | No. of emerald collected: 5 pcs   |
    | No. of diamond collected: 3 pcs   |
    | Total Profit: 4,802,358 gp        |
    | Estimated Profit/hr: 225,277 gp   |
    \===================================/
    
    v3.4
    /===================================\
    |=====Draynor Manor Clay Miner======|
    |===================================|
    | Time Ran: 48h 30m 28s             |
    | No. of breaks taken: 20           |
    | No. of clay mined: 37,933 pcs     |
    | No. of clay/hr: 782 pcs           |
    | No. of sapphire collected: 39 pcs |
    | No. of ruby collected: 10 pcs     |
    | No. of emerald collected: 31 pcs  |
    | No. of diamond collected: 11 pcs  |
    | Total Profit: 10,731,501 gp       |
    | Estimated Profit/hr: 221,232 gp   |
    \===================================/


    EDIT: I placed the MiningLvl in the wrong place so I uploaded v3.4 again.
    Last edited by Renzanity; 05-31-2016 at 09:31 AM.

  2. #52
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    Renz, for some new users like me - I'd just like to point out it's important to set up your preset loadouts CORRECTLY before running this script. (preset has nothing in inv and must be preset on the form).

  3. #53
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    Quote Originally Posted by badez View Post
    Renz, for some new users like me - I'd just like to point out it's important to set up your preset loadouts CORRECTLY before running this script. (preset has nothing in inv and must be preset on the form).
    Hello badez,

    Thank you for that, I didn't realize I left that part out on the instructions. I changed the way the scrip deposits ores just recently and forgot to update the instruction for it. I'll be sure to add that on the instructions. Thanks again.

    Have a good one.

  4. #54
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    Quote Originally Posted by Renzanity View Post
    Hello badez,

    Thank you for that, I didn't realize I left that part out on the instructions. I changed the way the scrip deposits ores just recently and forgot to update the instruction for it. I'll be sure to add that on the instructions. Thanks again.

    Have a good one.
    Hey man, ALL youre scripts are fantastic so keep up the good work! Thanks again.

  5. #55
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    Default version 3.4 almost perfection!

    Quote Originally Posted by Renzanity View Post
    Update: v3.4 release
    -Edited the mining procedure
    -Added a function to close the task popup that appears upon reaching lvl 10 mining (From @The Mayor's VEB Miner)
    -Changed how the script banks from clicking the quick deposit button to using presets which allows the users that have members accounts have a Bracelet of Clay on them.
    Progress Report

    Progress Report:
    v3.4
    /===================================\
    |=====Draynor Manor Clay Miner======|
    |===================================|
    | Time Ran: 21h 19m 03s             |
    | No. of breaks taken: 13           |
    | No. of clay mined: 16,679 pcs     |
    | No. of clay/hr: 782 pcs           |
    | No. of sapphire collected: 27 pcs |
    | No. of ruby collected: 2 pcs      |
    | No. of emerald collected: 5 pcs   |
    | No. of diamond collected: 3 pcs   |
    | Total Profit: 4,802,358 gp        |
    | Estimated Profit/hr: 225,277 gp   |
    \===================================/
    
    v3.4
    /===================================\
    |=====Draynor Manor Clay Miner======|
    |===================================|
    | Time Ran: 48h 30m 28s             |
    | No. of breaks taken: 20           |
    | No. of clay mined: 37,933 pcs     |
    | No. of clay/hr: 782 pcs           |
    | No. of sapphire collected: 39 pcs |
    | No. of ruby collected: 10 pcs     |
    | No. of emerald collected: 31 pcs  |
    | No. of diamond collected: 11 pcs  |
    | Total Profit: 10,731,501 gp       |
    | Estimated Profit/hr: 221,232 gp   |
    \===================================/


    EDIT: I placed the MiningLvl in the wrong place so I uploaded v3.4 again.
    Almost flawless version 3.4, most errors auto-resolve themselves. Very nice script and kudos to you!

  6. #56
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    https://gyazo.com/2d2cc2bc948eb7cf1c9d133d173a17dc

    Seems to get stuck here, looks like it seems to think that is the bank which it isnt

  7. #57
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    every time it banks it keep opening up the present setup menu

  8. #58
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    I try to run this, but get following error:

    Please wait...now installing Renzanity's Draynor Manor Clay Miner image assets to your computer...
    -- INSTALLATION STATUS: Script Paint exists.
    ---- FATAL ERROR: sps.setup(): Unable to find map, searched path C:\Simba\Includes\SPS\img\runescape_other\CLAY_SPS _00.png
    Successfully executed.
    The following DTMs were not freed: [0, 1, 2, 3, 4, 5]
    The following bitmaps were not freed: [1]

    editfix: used wrong ingame settings
    Last edited by poobear12; 09-26-2016 at 11:46 AM.

  9. #59
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    Quote Originally Posted by k52 View Post
    every time it banks it keep opening up the present setup menu
    have to set quick slot 1 and 2 in the menu that pops up, its little bubbles in a column
    >:)

  10. #60
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    Quote Originally Posted by heggs View Post
    https://gyazo.com/2d2cc2bc948eb7cf1c9d133d173a17dc

    Seems to get stuck here, looks like it seems to think that is the bank which it isnt
    wait for script to click north then move screen down with arrow and leave it there. works for me
    >:)

  11. #61
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    Hello hello I've been around before and I'm back again.. discovered Simba back when it was still its evil uncle

    anyway I have a bit of an odd issue:

    Script compiles fine, loads SMART, logs in, chooses the world I wanted, hits play... Then keeps looking for the play button?

    Quote Originally Posted by simba
    -------- Entering username...
    -------- Entering password...
    ---- TPlayer.loginToLobby(): True
    ------ TRSLobby.findPlayButton(): result = True
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    I even set it up to just click play instead of picking a world in case that might be the issue.

    ended up doing this about 50 result = False later
    Quote Originally Posted by simba
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False
    ---- Took too long to find login popup or login - respawning SMART
    ------ TRSLobby.findPlayButton(): result = False
    ------ Login message: session has now ended
    ------ Responding with action: Reload_Client
    ---- WARNING: RS Update: Going to call EVENT_RS_UPDATE procedure
    ---- sixHourFix():
    ------ SMART Reload Attempt 1/5
    ------ smartReloadClient():
    -------- Succesfully freed SMART[4448]
    -------- Killed current client. Waiting 7m & 20s before reloading SMART
    I left the script running and if it fixes itself I'll update but yeah .-. thats a weird one. I think it's expecting a pop-up after joining the world maybe.. but I'm not really sure. And if it is, that's not even your coding :\

    ------
    About an hour later....
    I got it working. So many things were wrong.
    My UI was in Legacy mode which triggered the initial problem, so once that was resolved my character walked all the way to.. somewhere. So that was another UI issue,it was trying to click the inventory tab but instead was just clicking grass. It was kinda a pain in the ass to get my interface right... I definitely clicked "Old school" like 5 times. At least. But I digress.... Right now I'm mining just fine and your script is really short.. so short that I might just give SIMBA another shot.

    Cheers
    --------
    It keeps ending up in lumbridge, TPing to Draynor with a full inventory, and walking to lumbridge again... yeah. tested it a few more times. Mining seems to go fine. Finding the bank is the problem.I was literally 3 blocks from the stupid bank chest and he sat down and started tping back to draynor without depositing. One time he ended up on the way to al kharid. or over next to cows. or like.. anywhere. except the bank chest. Not sure what's up with that. The clicks after mining don't even make sense based on the coordinates in the script
    IRRITATED.png
    in case this helps at all
    v3.4
    /===================================\
    |=====Draynor Manor Clay Miner======|
    |===================================|
    | Time Ran: 02m 03s |
    | No. of breaks taken: 0 |
    | No. of clay mined: 27 pcs |
    | No. of clay/hr: 785 pcs |
    | No. of sapphire collected: 0 pcs |
    | No. of ruby collected: 0 pcs |
    | No. of emerald collected: 0 pcs |
    | No. of diamond collected: 0 pcs |
    | Total Profit: 17,010 gp |
    | Estimated Profit/hr: 494,401 gp |
    \===================================/
    -- sps.getPlayerPos(): result = {X = 238, Y = 70}, took 78 ms
    -- sps.isInPolygon: result = True
    You're near the bank or the mine..
    Walking to the bank chest..
    -- sps.getPlayerPos(): result = {X = 238, Y = 70}, took 63 ms
    -- sps.getPlayerPos(): result = {X = 282, Y = 94}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 334, Y = 154}, took 78 ms
    ---- Waiting while the player is moving...
    -- sps.walkPath(): result = True
    -- sps.getPlayerPos(): result = {X = 102, Y = 90}, took 63 ms
    -- sps.isInPolygon: result = False
    -- sps.getPlayerPos(): result = {X = 102, Y = 90}, took 63 ms
    -- sps.isInPolygon: result = False
    Initiating failsafe..
    ---- TRSLodestoneScreen.teleportTo(): result = true
    -- sps.getPlayerPos(): result = {X = 94, Y = 158}, took 63 ms
    -- sps.getPlayerPos(): result = {X = 130, Y = 170}, took 63 ms
    -- sps.getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 254, Y = 162}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 262, Y = 166}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 70, Y = 90}, took 63 ms
    -- sps.getPlayerPos(): result = {X = 70, Y = 98}, took 63 ms
    -- sps.getPlayerPos(): result = {X = 74, Y = 102}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 70, Y = 142}, took 62 ms
    -- sps.getPlayerPos(): result = {X = 78, Y = 126}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 250, Y = 258}, took 78 ms
    ---- Waiting while the player is moving...
    -- sps.walkPath(): result = True
    Walking to the bank chest..
    -- sps.getPlayerPos(): result = {X = 258, Y = 254}, took 79 ms
    -- sps.getPlayerPos(): result = {X = 258, Y = 254}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 258, Y = 254}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 258, Y = 254}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 258, Y = 254}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 258, Y = 254}, took 62 ms
    -- sps.getPlayerPos(): result = {X = 258, Y = 254}, took 78 ms
    -- sps.walkPath(): result = False
    -- sps.getPlayerPos(): result = {X = 258, Y = 254}, took 78 ms
    -- sps.isInPolygon: result = False
    -- sps.getPlayerPos(): result = {X = 258, Y = 254}, took 78 ms
    -- sps.isInPolygon: result = False
    Initiating failsafe..
    ---- TRSLodestoneScreen.teleportTo(): result = true
    -- sps.getPlayerPos(): result = {X = 94, Y = 158}, took 62 ms
    -- sps.getPlayerPos(): result = {X = 134, Y = 170}, took 62 ms
    -- sps.getPlayerPos(): result = {X = 190, Y = 162}, took 63 ms
    -- sps.getPlayerPos(): result = {X = 266, Y = 166}, took 63 ms
    -- sps.getPlayerPos(): result = {X = 70, Y = 90}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 70, Y = 90}, took 63 ms
    -- sps.getPlayerPos(): result = {X = 262, Y = 78}, took 62 ms
    -- sps.getPlayerPos(): result = {X = 262, Y = 78}, took 63 ms
    -- sps.getPlayerPos(): result = {X = 262, Y = 82}, took 63 ms
    -- sps.getPlayerPos(): result = {X = 294, Y = 74}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 262, Y = 246}, took 78 ms
    ---- Waiting while the player is moving...
    -- sps.walkPath(): result = True
    Walking to the bank chest..
    -- sps.getPlayerPos(): result = {X = 230, Y = 266}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 230, Y = 266}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 230, Y = 266}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 230, Y = 266}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 230, Y = 266}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 230, Y = 266}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 230, Y = 266}, took 78 ms
    -- sps.walkPath(): result = False
    -- sps.getPlayerPos(): result = {X = 230, Y = 266}, took 79 ms
    -- sps.isInPolygon: result = False
    -- sps.getPlayerPos(): result = {X = 230, Y = 266}, took 78 ms
    -- sps.isInPolygon: result = False
    Initiating failsafe..
    ---- TRSLodestoneScreen.teleportTo(): result = true
    -- sps.getPlayerPos(): result = {X = 94, Y = 158}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 122, Y = 154}, took 62 ms
    -- sps.getPlayerPos(): result = {X = 194, Y = 154}, took 63 ms
    -- sps.getPlayerPos(): result = {X = 258, Y = 166}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 134, Y = 90}, took 62 ms
    -- sps.getPlayerPos(): result = {X = 70, Y = 94}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 70, Y = 98}, took 79 ms
    -- sps.getPlayerPos(): result = {X = 70, Y = 102}, took 63 ms
    -- sps.getPlayerPos(): result = {X = 298, Y = 70}, took 79 ms
    -- sps.getPlayerPos(): result = {X = 298, Y = 70}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 298, Y = 70}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 298, Y = 70}, took 62 ms
    -- sps.getPlayerPos(): result = {X = 298, Y = 70}, took 62 ms
    -- sps.getPlayerPos(): result = {X = 298, Y = 70}, took 63 ms
    -- sps.getPlayerPos(): result = {X = 294, Y = 70}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 294, Y = 70}, took 78 ms
    ---- Waiting while the player is moving...
    -- sps.walkPath(): result = False
    Walking to the bank chest..
    -- sps.getPlayerPos(): result = {X = 254, Y = 246}, took 78 ms
    ---- Waiting while the player is moving...
    -- sps.walkPath(): result = True
    -- sps.getPlayerPos(): result = {X = 218, Y = 134}, took 62 ms
    -- sps.isInPolygon: result = False
    -- sps.getPlayerPos(): result = {X = 218, Y = 134}, took 79 ms
    -- sps.isInPolygon: result = True
    You're near the bank or the mine..
    Walking to the bank chest..
    -- sps.getPlayerPos(): result = {X = 218, Y = 134}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 222, Y = 130}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 230, Y = 130}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 222, Y = 86}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 166, Y = 98}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 70, Y = 82}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 74, Y = 94}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 74, Y = 94}, took 79 ms
    -- sps.getPlayerPos(): result = {X = 74, Y = 94}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 74, Y = 82}, took 93 ms
    -- sps.getPlayerPos(): result = {X = 234, Y = 70}, took 79 ms
    -- sps.getPlayerPos(): result = {X = 270, Y = 250}, took 78 ms
    ---- Waiting while the player is moving...
    -- sps.walkPath(): result = True
    -- sps.getPlayerPos(): result = {X = 170, Y = 90}, took 78 ms
    -- sps.isInPolygon: result = False
    -- sps.getPlayerPos(): result = {X = 170, Y = 90}, took 78 ms
    -- sps.isInPolygon: result = False
    Initiating failsafe..
    ---- TRSLodestoneScreen.teleportTo(): result = true
    -- sps.getPlayerPos(): result = {X = 94, Y = 158}, took 62 ms
    -- sps.getPlayerPos(): result = {X = 118, Y = 170}, took 79 ms
    -- sps.getPlayerPos(): result = {X = 190, Y = 162}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 258, Y = 166}, took 78 ms
    -- sps.getPlayerPos(): result = {X = 106, Y = 86}, took 62 ms
    -- sps.getPlayerPos(): result = {X = 74, Y = 94}, took 79 ms
    -- sps.getPlayerPos(): result = {X = 70, Y = 98}, took 78 ms


    Any banking had to be done manually.
    Last edited by alaistier; 07-24-2017 at 01:11 PM.

  12. #62
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    Default Much appreciated

    Thanks for this script man! I like this.

  13. #63
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    same here, all banking had to be done manually, it travels past the bank but never stops at it, i have had my bot end up in the swamps, in alkarid, in a damn cornfield but it will never bank after the first inventory of clay.

  14. #64
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    This seems to still be an issue, I am running into this now where it doesn't back after first bank. wondering if backPack.isFull isn't triggering properly. Anyone working mind sharing a screenshot of their setup (how it is laid out, and hide username). maybe my backpack isn't set up correctly.

  15. #65
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    Wouldn't let me edit my post, but using this post from ann issue about the tabbackpack.isFull not working i have it leaving once it has a full bag, now the issue just seems to be getting it back to the bank, its gets lost after 1 load and has issue getting to the mining from the start.

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