Results 1 to 4 of 4

Thread: Burthope Banking

  1. #1
    Join Date
    Apr 2015
    Location
    I dont know in front of my window is a wall
    Posts
    29
    Mentioned
    0 Post(s)
    Quoted
    13 Post(s)

    Default Burthope Banking

    Hello, and the next rpoblem... sorry for spamming the forum with my problems and failures.

    I want to bank in burthope and use the 'BANK_TABLE_BURTHORPE' parameter and mostly the debug console say me :

    Code:
    -- TRSBankscreen.__openChest()
    ---- ERROR: Failed to find enough chest colors [1 1241, 2 0 ]
    -- TRSBankscreen.__openChest(): result = false
    What can I do ? and for what are the numbers stand for ?

    Thanks !

  2. #2
    Join Date
    Dec 2014
    Posts
    383
    Mentioned
    2 Post(s)
    Quoted
    206 Post(s)

    Default

    problem #1 debug shows you looking for chest color, i think you might have used the wrong bank code ( cw,shanty or any other chest banks )

    unless all bankcodes use that as a debug msg

  3. #3
    Join Date
    Apr 2015
    Location
    I dont know in front of my window is a wall
    Posts
    29
    Mentioned
    0 Post(s)
    Quoted
    13 Post(s)

    Default

    Quote Originally Posted by theholyone View Post
    problem #1 debug shows you looking for chest color, i think you might have used the wrong bank code ( cw,shanty or any other chest banks )

    unless all bankcodes use that as a debug msg
    i used this code :

    Code:
     mainScreen.setAngle(MS_ANGLE_HIGH);
    wait(randomRange(899,1500));
    bankScreen.open(BANK_TABLE_BURTHORPE);
      if bankScreen.isOpen()=false then //wenn die Bank nicht geöffnet wurde
      begin
      wait(random(1000,1500));
      pathToBank :=[Point(115, 85)];
      if SPS.walkPath(pathToBank) then
        minimap.waitPlayerMoving();

  4. #4
    Join Date
    Dec 2014
    Posts
    383
    Mentioned
    2 Post(s)
    Quoted
    206 Post(s)

    Default

    Quote Originally Posted by klopfie View Post
    i used this code :

    Code:
     mainScreen.setAngle(MS_ANGLE_HIGH);
    wait(randomRange(899,1500));
    bankScreen.open(BANK_TABLE_BURTHORPE);
      if bankScreen.isOpen()=false then //wenn die Bank nicht geöffnet wurde
      begin
      wait(random(1000,1500));
      pathToBank :=[Point(115, 85)];
      if SPS.walkPath(pathToBank) then
        minimap.waitPlayerMoving();
    just confirmed that the colors are still working

    you must have rs set up incorrectly

    make sure;

    1) slim headers is on
    2) brightness all the way down
    3) direct-x mode

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •