Beta 1.1:
-Grabbed some colors from Ancrath's script on the trapdoor location and replaced it with mine.(Hopefully this makes the trapdoor finding stable now.)
Beta 1.2:
-Tested the script a bit more, and it's confirmed, the trapdoor procedure's working pretty well.
-Tweaked the food support a little, it cuts the gems before healing for food now if specified to cut gems.
-Food support worked like a charm.(Surprised myself there xD)
Beta 1.3:
-Changed the way the script clicks the safe, it now uses pixelshift to detect if the player's still cracking the safe.
-Fixed some parts of the script's that structure.
Beta 1.4:
-Stethoscope support finally implemented.
Official v1.0 Release:
-Implemented Crafting XP counter (only when specified to cut gems) and gem counter.
-And finalized some other things on the script.
Official v1.1 Release:
-Added more failsafes on, almost, all of the procedures.
-Spread out the anti randoms.
Official v1.2 Release:
-Testing the new initPlayerForm() (please help me with this, leave comments and/or any advice. I just learned a little about this earlier so if there's something wrong please tell me.
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-Changed all constant case statements (if that's what they're even called xD) into boolean and added them on the initPlayerForm().
New initPlayerForm:
Official v1.3 Release:
-Now cuts the gems and banks them before proceeding with the healing procedure but if not specified to cut gems, it just banks the gems.
Official v2.0 Release:
-Rewritten the script to make it work again (still needs to be tested further)
Official v2.1 Release:
-Added the prices of the cut gems
-Edited the gem DTMs to fix the gem cutting issue
v2.2 Release:
-Added a paint progress report
-Added a failsafe that will terminate the script for when you run out of food in your bank
v2.21 Release:
-Minor tweak on the banking
v2.3 Release:
-Shortened the gem cutting procedure
-Modified the findObj function
-Added more script comments to label most of the steps in each procedures to let others understand the script
-Other minor tweaks
v2.31 Release:
-Edited the findObj function to click on random offsets from the middle of the ATPA