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Thread: [AeroLib] Davi's Jeweller

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    Default [AeroLib] Davi's Jeweller

    Key Features
    • Crafts gold bars and gems into jewellery in Al Kharid
    • Opens the door to the furnace room
    • Tons of xp and gold per hour
    • Many many fail safes, it will log you out if it gets stuck.
    • Lots of antiban with customizable options
    • A paint to show you the status
    • 100% color


    Requirements:
    Newest AeroLib
    Newest Simba


    Set up

    Start in Al Kharid bank with gems, gold bars in your bank, mould in inventory or bank. Automatically stops if you run out of material.

    Make sure your brightness is on max, Interpreter is Lape.

    Please report any bugs or post programs below.

    Changelog
    Code:
    v1.01: Fixed support for pure gold jewellery
    
    v1 : Release
    Attached Files Attached Files
    Last edited by Davi; 05-15-2015 at 11:14 PM.

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    Error: Unknown declaration "WithdrawItem" at line 602
    Compiling failed.


    Any ideas? I guess it cant find procedure name or something. Btw,ur crazy,man,u release a script like everyday,gj.
    Last edited by xujnea; 05-04-2015 at 05:52 PM.

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    Quote Originally Posted by xujnea View Post
    Error: Unknown declaration "WithdrawItem" at line 602
    Compiling failed.


    Any ideas? I guess it cant find procedure name or something. Btw,ur crazy,man,u release a script like everyday,gj.
    WithdrawItem is from the latest release of AeroLib, make sure you have it installed and up to date.

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    Quote Originally Posted by Davi View Post
    WithdrawItem is from the latest release of AeroLib, make sure you have it installed and up to date.
    LOL,silly me and i was trying to find different procedure with with similiar name... Ty again...

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    it used to be WithdrawItemEX but now it accepts both.
    Formerly known as Undorak7

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    Quote Originally Posted by Lipcot View Post
    it used to be WithdrawItemEX but now it accepts both.
    IIRC: It was withdrawPointEx before, WithdrawItem and WithdrawItemEx were both added this revision. I could be wrong though.

    3 hour program I just did:

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    error.jpg I got this error after 20 mins ~. It took materials,but script somehow thought it havent. Might be because of vpn lag.

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    Quote Originally Posted by xujnea View Post
    error.jpg I got this error after 20 mins ~. It took materials,but script somehow thought it havent. Might be because of vpn lag.
    So that error checks if you have the mould and at least 1 gem and gold bar in your inventory after withdrawing. If you had all of those in your inventory then it's not finding the items correctly for some reason- Which items were you crafting?

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    Quote Originally Posted by Davi View Post
    So that error checks if you have the mould and at least 1 gem and gold bar in your inventory after withdrawing. If you had all of those in your inventory then it's not finding the items correctly for some reason- Which items were you crafting?

    sap rings

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    Quote Originally Posted by xujnea View Post
    sap rings
    It's withdrawing the mould, gold bars and gems and still terminating?

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    Quote Originally Posted by Davi View Post
    It's withdrawing the mould, gold bars and gems and still terminating?
    Yeah,but that happens rarely.

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    how much gp per hour?

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    Quote Originally Posted by valentinas25 View Post
    how much gp per hour?
    Depends what you're crafting.

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    Quote Originally Posted by Davi View Post
    Depends what you're crafting.
    And what is best to craft for f2p players?

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    Quote Originally Posted by valentinas25 View Post
    And what is best to craft for f2p players?
    No idea - google it.

    Update: My interfaces include is no longer required as it was added in the latest version of AeroLib.

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    Script does not work with gold amulets at all. Withdraws gold bars, searches, then says "Out of materials - Terminating script". Gold items require only one type of item to create the object.

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    This looks pretty cool, I'll certainly use it if you add support for plain gold jewelry. Nice job, Davi.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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    Made a quick fix for plain gold crafting.


    Simba Code:
    Function outofMats() : boolean;
    begin
    if (getinvcount > 14) and (gb.getAmount(True) > 1) then Exit(false) else
      if (gem.getAmount(True) < 1) or (gb.getAmount(True) < 1) or (mould.getAmount(True) < 1) then
            Exit(True);
    end;

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    Quote Originally Posted by Blak Fishy View Post
    Script does not work with gold amulets at all. Withdraws gold bars, searches, then says "Out of materials - Terminating script". Gold items require only one type of item to create the object.
    Quote Originally Posted by Flight View Post
    This looks pretty cool, I'll certainly use it if you add support for plain gold jewelry. Nice job, Davi.
    Quote Originally Posted by woo hoo View Post
    Made a quick fix for plain gold crafting.


    Simba Code:
    Function outofMats() : boolean;
    begin
    if (getinvcount > 14) and (gb.getAmount(True) > 1) then Exit(false) else
      if (gem.getAmount(True) < 1) or (gb.getAmount(True) < 1) or (mould.getAmount(True) < 1) then
            Exit(True);
    end;
    Oh rofl, I just realised I forgot to add in the boolean check for if you were in plain gold bars or not, Give me 5 mins and I will update it.

    Edit: should work now.
    Last edited by Davi; 05-15-2015 at 11:15 PM.

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    pretty great script haven't noticed any bugs yet

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    Might I suggest a solution to the problem regarding invalid material runouts?

    On line 755:

    RandomWait;
    until(not Interfaces[BANKSCREEN].isVisible);
    if outofMats then
    begin
    Rather than this, I would suggest having a wait(30) or a random wait between 30 and 1000 in order to effectively determine if materials are present without too small a variable.

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    Ye i sometimes goes banking hwne my inventory is full with goldbars.
    It has some problems with it!

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    The biggest problem is that it constantly logs out.


    EDIT: I give it a 2.5/5
    Logs out every 100 crafted ammys.


    EDIT: Figured out the issue, when it goes to bank it trips up and will be unable to located the furnace.
    Last edited by Maligkno; 06-27-2015 at 06:42 PM.

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    Hey Davi, thanks for the script - it works really well!

    The only problem I have sometimes is that on its walk from "bankToDoor" or "bankToForge" it messes up and clicks on the edge of the minimap and doesn't end up walking at all. It's usually when the camera is angled towards the west and it has to click on the bottom right part of the minimap. Didn't really know how to fix it myself but maybe you gotta adjust the points a little bit in the bankToDoor or bankToForge TPAs?

    After it messes up it scans the bank doors instead of the furnace room doors, and it thinks that the doors are open so it tries to go to the furnace, which it can't find, and then it'll spin the minimap like crazy looking for the furnace. Then I think it eventually logs out, so that may be the issue that the guy above me had as well.

    Should be an easy fix i think. Other than that, I have no issues with it.

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    Quote Originally Posted by popthief View Post
    Hey Davi, thanks for the script - it works really well!

    The only problem I have sometimes is that on its walk from "bankToDoor" or "bankToForge" it messes up and clicks on the edge of the minimap and doesn't end up walking at all. It's usually when the camera is angled towards the west and it has to click on the bottom right part of the minimap. Didn't really know how to fix it myself but maybe you gotta adjust the points a little bit in the bankToDoor or bankToForge TPAs?

    After it messes up it scans the bank doors instead of the furnace room doors, and it thinks that the doors are open so it tries to go to the furnace, which it can't find, and then it'll spin the minimap like crazy looking for the furnace. Then I think it eventually logs out, so that may be the issue that the guy above me had as well.

    Should be an easy fix i think. Other than that, I have no issues with it.
    That is exactly the issue

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