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Thread: OGL ID Highlight Tool

  1. #51
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    I can't for the life of me get this to work. I've tried both OS MS and none. No clue what to do here.

    EDIT: Had to update plugins. If someone runs into this problem go to Brandon's gitHub and download the latest plugins.
    Last edited by Joopi; 04-20-2016 at 08:24 PM.
    Feel free to ask me any questions, I will do my best to answer them!

    Previously known as YouPee.

  2. #52
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    Quote Originally Posted by Joopi View Post
    I can't for the life of me get this to work. I've tried both OS MS and none. No clue what to do here.

    EDIT: Had to update plugins. If someone runs into this problem go to Brandon's gitHub and download the latest plugins.

    How do I launch this? I only get a message in the debug that it's compiled

    EDIT: nevermind, i figured it out
    Last edited by DonVitoCorleone; 05-02-2016 at 02:11 PM.

  3. #53
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    Quote Originally Posted by Clarity View Post
    I used to be very, very pro-biometrics and pro-intense antiban. I've been running scripts for years with minimal antiban and a teleporting mouse and have never been banned, so I don't prioritize it too much. I agree it is more of a scripting element than an include element.

    I do randomize time between clicks and click locations, as well as using completely different interface layouts for each account. I've felt for awhile that using an "official" or standard botting layout is just helping to create a giant detectable pattern.
    It's not displaying anything when the client is launched. What did I do wrong?

  4. #54
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    When I mouse-over models it doesn't give me any information. Any idea's on how to fix this? The trees also look like 2 model ID's written overtop one another, which I'm assuming would be fixed if I could use the shift key to show stacks.
    Example - Textures:
    16d480e6647a293756ba4f34c3470f1b.png

    Example - Models w/ mouse over altar:
    4ca3a0487b572dafd4607e04a85dbbe7.png

    Thanks!

    EDIT: Figured out solutions for both problems. Needed a complete re-install of all plugins, and found a way to deal with stacked models thanks to Obscurity below.
    Last edited by beebopbrown; 05-05-2016 at 04:43 AM.

  5. #55
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    @beebopbrown;

    About the models on top of one another, see "Step 6 - Debugging advanced models" under "Part 5 :: Basic Scripting with OpenGL":
    https://villavu.com/forum/showthread.php?t=112486




    Skype: obscuritySRL@outlook.com

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