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Thread: smartImage.debugATPA question:

  1. #1
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    Default smartImage.debugATPA question:

    Heya fella's Yushy here..

    Is it possible to 'drop' (get rid of) the drawed boxes?

    So my intention is, when it clicked what it had to click, to get rid of the currently found ATPA's and drawed boxes. When it did that, it should wait abit till the animation has stopped and then redo the procedure/function to find the ATPA again.

    To clear it out abit, what I'm working at is a Draynor Village 'AIO' Fisher. I want it to use the ATPA method to find the fishing spots and once it clicked it, it has to get rid of the boxes and currently stored ATPA's.

    Any idea's on this one?

    Cheers!

  2. #2
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    Default

    Simba Code:
    SmartImage.clear()
    Clears the whole screen

  3. #3
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    Default

    Thanks bruh

  4. #4
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    Default

    You could also do

    Simba Code:
    with (smartImage) do
    begin
       clearArea(intToBox(x1,y1,x2,y2));
    end;

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