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Thread: Edgeville Gold Bar Forger

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    Default Edgeville Gold Bar Forger

    Edgeville Gold Bar Forger by Sawyer

    I whipped this script together to train my smiting and thought I would share it with others if they wanted to use it as well.

    INSTRUCTIONS
    1. Make your bank preset be to withdraw 28 gold ores and to wear your gold smithing gauntlets. (I assume everyone is using those gauntlets, if not, change the proggy multiplication to get the correct xp.)

    2. Fill out the Constants and Declare Players. The BankQuickButton is the button to withdraw your correctly made quickslot.

    3. Start at either Edgeville Bank or at the Forge, and hit play. If you don't use a bank pin, please "//" the line with the bank pin out. Thanks.

    4. Give me any feedback/criticism you see fit. I appreciate it. This script should get over 60K XP per hour using gold smithing gauntlets from Family Crest.

    UPDATE: I just added v2 fixing some little bugs.

    Progress Report:
    /////////////////////////////////////
    Edgeville Gold Bar Forger Version 1.0
    Bars forged: 1512.
    Experience gained: 84974.4.
    Time running: 1 Hour, 36 Minutes and 41 Seconds.
    /////////////////////////////////////


    Progress Report:
    /////////////////////////////////////
    Edgeville Gold Bar Forger Version 1.0
    Bars forged: 2464.
    Experience gained: 138476.8.
    Time running: 2 Hours, 28 Minutes and 11 Seconds.
    /////////////////////////////////////



    EdgevilleGoldForger.simba
    EdgevilleGoldForgerv2.simba

  2. #2
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    Default

    'At the forge' meaning portable forges? Will it renew these when they expire?

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    Default

    Quote Originally Posted by R3LAX View Post
    'At the forge' meaning portable forges? Will it renew these when they expire?
    Seeing as the title, filename, and OP all make explicit mention of the location "Edgeville," I would conjecture that it smelts at the Edgeville furnace.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols

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    Quote Originally Posted by R3LAX View Post
    'At the forge' meaning portable forges? Will it renew these when they expire?
    No, I mean the Edgeville Furnace by that.

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    Quote Originally Posted by Sawyer View Post
    No, I mean the Edgeville Furnace by that.
    Sorry I misread... I thought you said 'start at Edgeville forge or at the forge'

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    Will test soon

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    bankscreen__.clickNPC(BANK_NPC_BLUE); i have a problem at this part in the script... i dont know how they work so could you tell me what to put instead? The main problem seems to be at ''.clickNPC'' Thanks!

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    What is the problem? What error are you getting? If you could post that, then we can help more. I am really busy at college right now and have little time to script, but I can and am very willing to help.

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    Change "bankscreen__.clickNPC(BANK_NPC_BLUE);" to "bankscreen.open(BANK_NPC_BLUE);" at lines 86 and 89, works like a charm once you do that.

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    Default

    /////////////////////////////////////
    Edgeville Gold Bar Forger Version 2.0
    Bars forged: 10220.
    Experience gained: 574364.
    Time running: 10 Hours, 15 Minutes and 39 Seconds.
    /////////////////////////////////////

  11. #11
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    does this still work

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    Well, I haven't used it in forever. It was working as of November, with the line changes at lines 86 and 89.

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    Still works fairly well, though it does occasionally bank twice in a row, instead of going to the furnace. The only other thing would be the way it walks to and from the bank and furnace. If it could be randomised, since it always walks up and around the furnace building and always walks to the centre of the bank before banking. It's not the shortest route which a legit player would take

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    This does still work, i agree though it isn't very random and banks two or three times before smelting occasionally.

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    Error: Unknown declaration "__openNPC" That the issue i'm getting

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    Quote Originally Posted by IXI View Post
    Error: Unknown declaration "__openNPC" That the issue i'm getting
    Here:
    Quote Originally Posted by Kratos View Post
    Change "bankscreen__.clickNPC(BANK_NPC_BLUE);" to "bankscreen.open(BANK_NPC_BLUE);" at lines 86 and 89, works like a charm once you do that.

  17. #17
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    Script works, personally I don't really like the way it walks to the furnace, but it works

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    That's good to hear. I honestly have not looked at this script in ages, so if anyone wants to update parts of it, feel free.

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