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Thread: [OGL] ClarityWells

  1. #51
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    Quote Originally Posted by herbal View Post
    I dont know what eactly i have to "comment" out.
    Updated to 1.2, all ogLib update-related errors fixed. If you can't update the script because it doesn't compile in Simba, simply redownload the new script (v1.2) I edited into the first post.

    tCountDown error fix: https://villavu.com/forum/showthread...85#post1357885
    Last edited by Clarity; 09-11-2015 at 06:08 AM.

  2. #52
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    Thank you! been waiting for this update! I've been checking forum every day for it LOL. Awesome script

  3. #53
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  4. #54
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    when i try to run the script, somtimes after reopening it it will place the well and seem to see my actions (opening bank,...) but doesnt want to run automatic.
    setup like the post (opengl) with the plugins. did update them too...

    0:09:09 | ClarityWells > setup
    Error: "0.26179938779914943653855361527335" is an invalid float at line 853
    Execution failed.

    oglAngleTolerance:=strToFloat(replaceRegExpr('^$', readINI('Default','oglAngleTolerance','includes/ogLib/lib/core/core.ini'),'0.26179938779914943653855361527335',fa lse));

  5. #55
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    Try jut removing a few digits from your oglAngleTolerance. It was just a copy and paste, it does that need to be 30+ digits.

    Or run using OGL.setDefaultAngleTolerance(0.2617993878) before calling OGL.setup().

    Sorry if that's not the correct method, I'm on my phone.




    Skype: obscuritySRL@outlook.com

  6. #56
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    Using this as I seem to be getting errors with the other scripts but now my RS is in Portuguese? lmao

  7. #57
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    This script works well for me thanks a lot for the awesome job! will post a proggy later

  8. #58
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    Does it take out vials to make potions?

  9. #59
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    Quote Originally Posted by Hitac View Post
    Does it take out vials to make potions?
    I haven't personally used the script and am only on my phone, but I'd guess it uses your presets.




    Skype: obscuritySRL@outlook.com

  10. #60
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    Sure but you can withdraw vials from the well being unnecessary to buy them.

  11. #61
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    Quote Originally Posted by Hitac View Post
    Sure but you can withdraw vials from the well being unnecessary to buy them.
    Features

    OpenGL
    Makes any potion with the portable well, automatically uses nearest well.
    Can use other player's wells but not recommended to exclusively do this.
    Places new wells when the current one expires.
    Terminates when out of supplies.
    Uses keybinds as well as clicking.
    Uses bank presets.
    Customize what bank you want to use with a simple model ID swap.
    Champion's Guild Bank and Shantay Bank IDs included in script (more added later, post locations if you want them added, or add them yourself).
    Automatically downloads progress paint to your computer.
    Automatically checks for and downloads updated script versions.

    I'm gonna say no, it does not. Wouldn't be difficult to implement though.

  12. #62
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    Quote Originally Posted by Hitac View Post
    Sure but you can withdraw vials from the well being unnecessary to buy them.
    Quote Originally Posted by Clutch View Post
    Features

    OpenGL
    Makes any potion with the portable well, automatically uses nearest well.
    Can use other player's wells but not recommended to exclusively do this.
    Places new wells when the current one expires.
    Terminates when out of supplies.
    Uses keybinds as well as clicking.
    Uses bank presets.
    Customize what bank you want to use with a simple model ID swap.
    Champion's Guild Bank and Shantay Bank IDs included in script (more added later, post locations if you want them added, or add them yourself).
    Automatically downloads progress paint to your computer.
    Automatically checks for and downloads updated script versions.

    I'm gonna say no, it does not. Wouldn't be difficult to implement though.
    I didn't know about that option. Can add that in for sure. Stay tuned

  13. #63
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    Quote Originally Posted by Hitac View Post
    Sure but you can withdraw vials from the well being unnecessary to buy them.
    This would be awesome if you could add it!

    1+ from me

  14. #64
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    Hey Clarity!

    This is the first time I'm using Simba, so maybe it's a question with an easy answer but I really don't know what to do

    When I try to run the script, it gives this error in line 2: "{$i oglib/lib/core/core.simba}".
    What should i do?
    I did not save simba on c:, I don't know if that makes a difference.

  15. #65
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    Quote Originally Posted by mooieboy View Post
    Hey Clarity!

    This is the first time I'm using Simba, so maybe it's a question with an easy answer but I really don't know what to do

    When I try to run the script, it gives this error in line 2: "{$i oglib/lib/core/core.simba}".
    What should i do?
    I did not save simba on c:, I don't know if that makes a difference.
    I fixed it, it was wrongly named.

    But now i get this:
    Error: Plugin(GLX32) has not been found
    Compiling failed.

    I don't know what this means at all.
    Do you know how i can fix this?

  16. #66
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    Quote Originally Posted by mooieboy View Post
    Hey Clarity!

    This is the first time I'm using Simba, so maybe it's a question with an easy answer but I really don't know what to do

    When I try to run the script, it gives this error in line 2: "{$i oglib/lib/core/core.simba}".
    What should i do?
    I did not save simba on c:, I don't know if that makes a difference.
    You need to have downloaded ogLib and the necessary plugins before this script can work.
    Part 1 of this tutorial tells you what to do: https://villavu.com/forum/showthread.php?t=112486

    Good luck!

  17. #67
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    I did download it
    Maybe I did something wrong, I'll download it again.

    Thank you for your fast response!

  18. #68
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    Quote Originally Posted by Clarity View Post
    You need to have downloaded ogLib and the necessary plugins before this script can work.
    Part 1 of this tutorial tells you what to do: https://villavu.com/forum/showthread.php?t=112486

    Good luck!
    Have you attempted to upstream any of your plugins yet?
    #slack4admin2016
    <slacky> I will build a wall
    <slacky> I will ban reflection and OGL hooking until we know what the hell is going on

  19. #69
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    When I run ogLib-Setup.simba I get the following error:
    Error: Unknown declaration "init" at line 49
    Compiling failed.

    Do you have a solution?

  20. #70
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    can't delete this
    Last edited by DonVitoCorleone; 04-30-2016 at 10:10 PM.

  21. #71
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    Quote Originally Posted by Harrier View Post
    Have you attempted to upstream any of your plugins yet?
    It's fixed thanks!
    Just out of curiousity: what is upstreaming?

  22. #72
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    Now it's misclicking the well, do I need to change something in the settings?

    EDIT: after experimenting for quit some time, it does not misclick the well anymore, but now it won't bank.

    EDIT2: I restarted the script and the banking suddenly worked. The new problem was that it banked like 2 secs after it started making potions, so it banked after making 2-3 pots. I fixed this by deleting the nextReaction.setTime(.....) and replacing the dots with numbers)
    Last edited by DonVitoCorleone; 05-01-2016 at 02:40 AM.

  23. #73
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    Wher can I finde the BANK_MODEL_ID's of other banks?
    I searched everywhere but I can't find it
    Last edited by DonVitoCorleone; 05-01-2016 at 10:30 AM.

  24. #74
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    Where can I find the BANK_MODEL_ID's of other chests?

  25. #75
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    Quote Originally Posted by mooieboy View Post
    Where can I find the BANK_MODEL_ID's of other chests?
    Simba Code:
    ogl.setDebugMode('models');




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