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Thread: [SRL-6] Fady's Wilderness Agility

  1. #26
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    Quote Originally Posted by fady View Post
    are chat messages set to ON? Also could you uncheck disable SRL debug and disable script debug, and post the whole debug output when that happens?
    i guess it was the chat thing, thank you

    http://puu.sh/jrVUV/1d0f213bec.jpg

    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    Result of click attempt on Wooden Log was: False
    Looking for the colors of the Wooden Log

    now im experiencing the log one where i cant find enough colors, i looked above the previous comments and saw you had to change the color of the log?
    i don't really know how to do that, do i just copy the color and write down the RGB and HSV of it?
    LV 99 skills so far

    - Fletching 99/99- Divination 99/99
    Defense 99/99 Range 99/99

  2. #27
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    Quote Originally Posted by wingerfinger View Post
    i guess it was the chat thing, thank you

    http://puu.sh/jrVUV/1d0f213bec.jpg

    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    Result of click attempt on Wooden Log was: False
    Looking for the colors of the Wooden Log

    now im experiencing the log one where i cant find enough colors, i looked above the previous comments and saw you had to change the color of the log?
    i don't really know how to do that, do i just copy the color and write down the RGB and HSV of it?
    Change lines 51-58 to
    Simba Code:
    {*Wooden Log data*}
      logCol := 3881014;
      logTol := 5;
      logHue := 1.17;
      logSat := 0.57;
      logObjW := 12;
      logObjH := 15;
      logPoint := point(190+randomRange(-2,2),127+randomRange(-2,2));

    These colors should work better

  3. #28
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    Gets stuck very often, in dungeon and before the log.

    And always after the log
    Last edited by Electric; 08-20-2015 at 11:31 AM.

  4. #29
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    Quote Originally Posted by fetzun View Post
    Gets stuck very often, in dungeon and before the log.

    And always after the log
    Hi, thank you for posting about your problem! Can you be more specific about what happens when the script gets "stuck", also can you enable Script/SRL debugging, and post what it is when the script gets stuck?

    Thanks again

  5. #30
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    I get this error, when i try to run the script: " Error: Unknown declaration "TTile" at line 34 "

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    The script runs fine with some babysitting. The three main issues I've seen are:
    1. Clicking on the log, the lack of finding the proper colors.
    2. Falling in the pit and not finding the colors of the ladder.
    3. Clicking on skeletons. I think in both the pit and after the log I've seen this. When it accidentally clicks on a skeleton it gets really messed up.

  7. #32
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    Quote Originally Posted by sorenbekhoj View Post
    I get this error, when i try to run the script: " Error: Unknown declaration "TTile" at line 34 "
    Can you tell what the window is that opens up when the error happens?

    Quote Originally Posted by mezzani View Post
    The script runs fine with some babysitting. The three main issues I've seen are:
    1. Clicking on the log, the lack of finding the proper colors.
    2. Falling in the pit and not finding the colors of the ladder.
    3. Clicking on skeletons. I think in both the pit and after the log I've seen this. When it accidentally clicks on a skeleton it gets really messed up.
    Looks like the colors for the ladder and the log need updating, as for the skeletons after the log, I tried to avoid that by having it check the over text, but it happened sometimes anyway. I'll post the updated colors in the OP in about 5-6 hours. I'm too busy at the moment to make a fsilsafe and fix the skeleton issue, but I might get to it sometime next week.

    Thank you both for the feedback.

  8. #33
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    starts fine, compiles fine, can't detect colors to the lava steps and when i fall after failing the rope swing doesn't escape the Skeletons am i doing something wrong bro?

  9. #34
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    Quote Originally Posted by Xyrel View Post
    starts fine, compiles fine, can't detect colors to the lava steps and when i fall after failing the rope swing doesn't escape the Skeletons am i doing something wrong bro?
    It seems like the colors to this script are abit out dated, you can pick your own colors and just update the constants at the beginning of the script, it should work fine.

    If you look at the mayor's tutorial he had a section on using ACA to pick colors. Use that to update the colors.

    The log: I used the grey part right at the beginning of the log
    The ladder: use the overall color of the ladder
    The lava steps: use the red color below the first step.
    The rope: just use the full brown colors of the rope.
    The pipe: just the overall colors for the pipe.

    I'll try to update them sometime this week if I have some free time, but I can't make any promises sorry.

  10. #35
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    Quote Originally Posted by fady View Post
    snip
    But Fady, we rely on you to cast aside real life and update all your scripts on demand! (Just kidding )

  11. #36
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    Quote Originally Posted by fady View Post
    It seems like the colors to this script are abit out dated, you can pick your own colors and just update the constants at the beginning of the script, it should work fine.

    If you look at the mayor's tutorial he had a section on using ACA to pick colors. Use that to update the colors.

    The log: I used the grey part right at the beginning of the log
    The ladder: use the overall color of the ladder
    The lava steps: use the red color below the first step.
    The rope: just use the full brown colors of the rope.
    The pipe: just the overall colors for the pipe.

    I'll try to update them sometime this week if I have some free time, but I can't make any promises sorry.
    hey no problem bro thanks for posting i'm learning off it haha, friend knows a little bit so he's helping at the moment thank you for taking the time to respond!

  12. #37
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    The script runs great, but is unusable for me because it does 1 lap and then logs me out for a break. After EVERY SINGLE LAP.
    I have the script set to runtime = 500 minutes, break duration = 1 minute, brawling gloves are disabled, SRL and script debug are disabled.
    I have tried setting the break time to 0, but it still logs me out and leaves me that way.
    I tried enabling SRL and script debug, that didn't work either.
    I tried changing the runtimes and food slots, that didn't work.

    I don't understand what's going on. Here's the message:

    Time Running: 1 Minute and 7 Seconds
    Breaks Taken: 0
    ---- Waiting while the player is moving...
    Taking a Break
    -- TPlayer.logout()
    ---- TRSOptions.isOpen() result: False
    ---- TRSOptions.isOpen() result: True
    ---- TRSOptions.isOpen() result: True
    ---- TRSOptions.isOpen() result: True
    ---- Waiting for login screen...
    ---- Waiting for login screen...

    EDIT: I figured it out, what I had to do was just simply comment out the logout module and the function call.
    Once that was removed, the script runs fine

    EDIT 2: new problem, it runs for about 4 laps and then gets stuck trying to find colors for the Wooden Log.
    Tried updating the color constant, but still has same issues.
    Last edited by chickenfoot911; 10-06-2015 at 03:58 PM.

  13. #38
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    hey man it just gets stuck on the log and the cliff how do i update the colors or even find out what the colors are

  14. #39
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    Quote Originally Posted by fady View Post
    Can you tell what the window is that opens up when the error happens?



    Looks like the colors for the ladder and the log need updating, as for the skeletons after the log, I tried to avoid that by having it check the over text, but it happened sometimes anyway. I'll post the updated colors in the OP in about 5-6 hours. I'm too busy at the moment to make a fsilsafe and fix the skeleton issue, but I might get to it sometime next week.

    Thank you both for the feedback.
    Quote Originally Posted by Xyrel View Post
    starts fine, compiles fine, can't detect colors to the lava steps and when i fall after failing the rope swing doesn't escape the Skeletons am i doing something wrong bro?
    Quote Originally Posted by chickenfoot911 View Post
    The script runs great, but is unusable for me because it does 1 lap and then logs me out for a break. After EVERY SINGLE LAP.
    I have the script set to runtime = 500 minutes, break duration = 1 minute, brawling gloves are disabled, SRL and script debug are disabled.
    I have tried setting the break time to 0, but it still logs me out and leaves me that way.
    I tried enabling SRL and script debug, that didn't work either.
    I tried changing the runtimes and food slots, that didn't work.

    I don't understand what's going on. Here's the message:

    Time Running: 1 Minute and 7 Seconds
    Breaks Taken: 0
    ---- Waiting while the player is moving...
    Taking a Break
    -- TPlayer.logout()
    ---- TRSOptions.isOpen() result: False
    ---- TRSOptions.isOpen() result: True
    ---- TRSOptions.isOpen() result: True
    ---- TRSOptions.isOpen() result: True
    ---- Waiting for login screen...
    ---- Waiting for login screen...

    EDIT: I figured it out, what I had to do was just simply comment out the logout module and the function call.
    Once that was removed, the script runs fine

    EDIT 2: new problem, it runs for about 4 laps and then gets stuck trying to find colors for the Wooden Log.
    Tried updating the color constant, but still has same issues.
    Quote Originally Posted by chickenboy View Post
    hey man it just gets stuck on the log and the cliff how do i update the colors or even find out what the colors are
    Finally got around to updating the colors. Please update lines 27-66 using the updated constants posted in the OP

  15. #40
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    the colors are updated but now it clicks to soon for the cliff... so he just stands there and attacks skeletons all day

  16. #41
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    Quote Originally Posted by chickenboy View Post
    the colors are updated but now it clicks to soon for the cliff... so he just stands there and attacks skeletons all day
    Hey man, if you're having problems with the log then run the wilderness updater again to get a fresh 1.1 script then only replace the log with the new colors on the original post.
    Last edited by DeimosHD; 10-27-2015 at 07:16 AM.

  17. #42
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    finally got around to needing some agility gainz:

    I came expecting to have to do a little work to get it up & running. nope, it ran the lap beautifully right off the bat since you've updated it. I did off breaks cus aint nobody got time for dat

    quick vid for your viewing pleasure
    https://youtu.be/ZrgWixkjsUo

    will probably change the script up a little bit tomorrow before running for a long period of time, just so that it's slightly different from other peeps (e.g that guy next to me who's got 1 everything but 65 agility and 99 hunter, definitely not a bot) gonna get off for some sleepy sleepys now but anyhoo great script +1

  18. #43
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    Took too long to complete the Swing Rope, terminating

    im getting that error message everytime i complete the rope swing and it will not go to lava rocks

  19. #44
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    I keep getting this as well. It doesn't seem to mater what I change the lave rocks color to, it always terminates.

  20. #45
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    Quote Originally Posted by jablewokeez View Post
    Took too long to complete the Swing Rope, terminating

    im getting that error message everytime i complete the rope swing and it will not go to lava rocks
    Quote Originally Posted by mjruss View Post
    I keep getting this as well. It doesn't seem to mater what I change the lave rocks color to, it always terminates.
    Can you uncheck Disable SRL Debug, and post what the debug output from the script in [code]insert debug here[/code] tags

  21. #46
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    Quote Originally Posted by fady View Post
    Can you uncheck Disable SRL Debug, and post what the debug output from the script in [code]insert debug here[/code] tags
    Well this is weird. I did what you said and ran the script and now it seems to be running fine with no problems so far!

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    Script is running great.

  23. #48
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    It does not click on the stepping stones :S
    Any help ?

    This happends after it uses the Swinging Rope.
    ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    Last edited by android92; 12-07-2015 at 04:25 PM.

  24. #49
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    Quote Originally Posted by android92 View Post
    It does not click on the stepping stones :S
    Any help ?

    This happends after it uses the Swinging Rope.
    ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    Hello, to be able to diagnose what the problem is, I'm going to need to see more of the debug output.

  25. #50
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    Quote Originally Posted by fady View Post
    Hello, to be able to diagnose what the problem is, I'm going to need to see more of the debug output.
    [00:00:05]: -- setupSRL()
    [00:00:05]: ---- Setting up SRL...
    [00:00:05]: ---- attempting to spawn smart, attempt #: 1
    [00:00:05]: ---- initSmart():
    [00:00:05]: ------ Attempting to pair to a previously spawned client
    [00:00:05]: ------ smartPairToExistingClient():
    [00:00:05]: -------- Found 1 free client(s), attempting to pair to one...
    [00:00:05]: ---------- smartSetAsTarget(): Succesfully set SMART[13460] as Simba's target
    [00:00:05]: -------- Succesfully paired to a existing client, SMART[13460]
    [00:00:05]: ------ smartPairToExistingClient(): result = true
    [00:00:05]: ------ Succesfully initialized via pairing to a previously spawned client
    [00:00:05]: ---- initSmart()
    [00:00:05]: ---- Waiting up to 5 minutes for RS to load...
    [00:00:05]: ---- TRSActionBar.__find(): EOC bar height = 37
    [00:00:05]: ------ Dynamic interfaces have been set.
    [00:00:05]: ---- Client is ready.
    [00:00:05]: ---- Setup SRL in 0 Seconds
    [00:00:05]: -- setupSRL(): True
    [00:00:05]: -- surface.init()
    [00:00:05]: ---- Path exists (C:\Simba\Includes\SPS\img\runescape_surface\Cours eSurface_0.png)
    [00:00:05]: ---- Setup area "CourseSurface_0" in 31ms
    [00:00:05]: -- surface.init()
    [00:00:05]: -- dungeon.init()
    [00:00:06]: ---- Path exists (C:\Simba\Includes\SPS\img\runescape_surface\Cours eDungeon_0.png)
    [00:00:06]: ---- Setup area "CourseDungeon_0" in 16ms
    [00:00:06]: -- dungeon.init()
    [00:00:08]: ---- minimap.mouseOffCompass(): Succesfully moved mouse off of compass
    [00:00:08]: ---- TRSMinimap.clickCompass(): Clicked compass
    [00:00:10]: -- isMouseOverText()
    [00:00:10]: ---- Current mouse-over text: "Squeeze-through Obstacle pipe"
    [00:00:10]: ---- Found "queeze-through" in mouse-over string: "Squeeze-through Obstacle pipe"
    [00:00:10]: -- isMouseOverText(): True
    [00:00:11]: -- surface.getPlayerPos(): result = {X = 198, Y = 158}, took 78 ms
    [00:00:11]: -- surface.isInBox: result = False
    [00:00:11]: -- surface.getPlayerPos(): result = {X = 198, Y = 158}, took 78 ms
    [00:00:11]: -- surface.isInBox: result = False
    [00:00:12]: -- surface.getPlayerPos(): result = {X = 198, Y = 158}, took 78 ms
    [00:00:12]: -- surface.isInBox: result = False
    [00:00:12]: -- surface.getPlayerPos(): result = {X = 198, Y = 158}, took 78 ms
    [00:00:12]: -- surface.isInBox: result = False
    [00:00:13]: -- surface.getPlayerPos(): result = {X = 198, Y = 158}, took 78 ms
    [00:00:13]: -- surface.isInBox: result = False
    [00:00:13]: -- surface.getPlayerPos(): result = {X = 198, Y = 158}, took 79 ms
    [00:00:13]: -- surface.isInBox: result = False
    [00:00:13]: -- surface.getPlayerPos(): result = {X = 198, Y = 154}, took 78 ms
    [00:00:13]: -- surface.isInBox: result = False
    [00:00:14]: -- surface.getPlayerPos(): result = {X = 198, Y = 150}, took 78 ms
    [00:00:14]: -- surface.isInBox: result = False
    [00:00:14]: -- surface.getPlayerPos(): result = {X = 198, Y = 146}, took 78 ms
    [00:00:14]: -- surface.isInBox: result = False
    [00:00:15]: -- surface.getPlayerPos(): result = {X = 198, Y = 146}, took 78 ms
    [00:00:15]: -- surface.isInBox: result = False
    [00:00:15]: -- surface.getPlayerPos(): result = {X = 198, Y = 122}, took 78 ms
    [00:00:15]: -- surface.isInBox: result = False
    [00:00:16]: -- surface.getPlayerPos(): result = {X = 198, Y = 122}, took 78 ms
    [00:00:16]: -- surface.isInBox: result = False
    [00:00:16]: -- surface.getPlayerPos(): result = {X = 198, Y = 122}, took 78 ms
    [00:00:16]: -- surface.isInBox: result = False
    [00:00:17]: -- surface.getPlayerPos(): result = {X = 198, Y = 122}, took 78 ms
    [00:00:17]: -- surface.isInBox: result = False
    [00:00:17]: -- surface.getPlayerPos(): result = {X = 198, Y = 122}, took 78 ms
    [00:00:17]: -- surface.isInBox: result = False
    [00:00:17]: -- surface.getPlayerPos(): result = {X = 198, Y = 118}, took 78 ms
    [00:00:17]: -- surface.isInBox: result = False
    [00:00:18]: -- surface.getPlayerPos(): result = {X = 198, Y = 114}, took 78 ms
    [00:00:18]: -- surface.isInBox: result = True
    [00:00:18]: -- surface.getPlayerPos(): result = {X = 198, Y = 110}, took 78 ms
    [00:00:18]: -- surface.isInBox: result = True
    [00:00:18]: ---- Waiting while the player is moving...
    [00:00:19]: -- isMouseOverText()
    [00:00:19]: ---- Current mouse-over text: "Swing-on Ropeswing"
    [00:00:19]: ---- Found "wing-on" in mouse-over string: "Swing-on Ropeswing"
    [00:00:19]: -- isMouseOverText(): True
    [00:00:20]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:21]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:22]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:24]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:25]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:26]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:27]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:28]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:29]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:31]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:32]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:33]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:34]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:35]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:36]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:37]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:39]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:40]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:41]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:42]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:43]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:44]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:46]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:47]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00

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