Page 3 of 3 FirstFirst 123
Results 51 to 68 of 68

Thread: [SRL-6] Fady's Wilderness Agility

  1. #51
    Join Date
    Feb 2015
    Posts
    422
    Mentioned
    41 Post(s)
    Quoted
    226 Post(s)

    Default

    Quote Originally Posted by android92 View Post
    [00:00:05]: -- setupSRL()
    [00:00:05]: ---- Setting up SRL...
    [00:00:05]: ---- attempting to spawn smart, attempt #: 1
    [00:00:05]: ---- initSmart():
    [00:00:05]: ------ Attempting to pair to a previously spawned client
    [00:00:05]: ------ smartPairToExistingClient():
    [00:00:05]: -------- Found 1 free client(s), attempting to pair to one...
    [00:00:05]: ---------- smartSetAsTarget(): Succesfully set SMART[13460] as Simba's target
    [00:00:05]: -------- Succesfully paired to a existing client, SMART[13460]
    [00:00:05]: ------ smartPairToExistingClient(): result = true
    [00:00:05]: ------ Succesfully initialized via pairing to a previously spawned client
    [00:00:05]: ---- initSmart()
    [00:00:05]: ---- Waiting up to 5 minutes for RS to load...
    [00:00:05]: ---- TRSActionBar.__find(): EOC bar height = 37
    [00:00:05]: ------ Dynamic interfaces have been set.
    [00:00:05]: ---- Client is ready.
    [00:00:05]: ---- Setup SRL in 0 Seconds
    [00:00:05]: -- setupSRL(): True
    [00:00:05]: -- surface.init()
    [00:00:05]: ---- Path exists (C:\Simba\Includes\SPS\img\runescape_surface\Cours eSurface_0.png)
    [00:00:05]: ---- Setup area "CourseSurface_0" in 31ms
    [00:00:05]: -- surface.init()
    [00:00:05]: -- dungeon.init()
    [00:00:06]: ---- Path exists (C:\Simba\Includes\SPS\img\runescape_surface\Cours eDungeon_0.png)
    [00:00:06]: ---- Setup area "CourseDungeon_0" in 16ms
    [00:00:06]: -- dungeon.init()
    [00:00:08]: ---- minimap.mouseOffCompass(): Succesfully moved mouse off of compass
    [00:00:08]: ---- TRSMinimap.clickCompass(): Clicked compass
    [00:00:10]: -- isMouseOverText()
    [00:00:10]: ---- Current mouse-over text: "Squeeze-through Obstacle pipe"
    [00:00:10]: ---- Found "queeze-through" in mouse-over string: "Squeeze-through Obstacle pipe"
    [00:00:10]: -- isMouseOverText(): True
    [00:00:11]: -- surface.getPlayerPos(): result = {X = 198, Y = 158}, took 78 ms
    [00:00:11]: -- surface.isInBox: result = False
    [00:00:11]: -- surface.getPlayerPos(): result = {X = 198, Y = 158}, took 78 ms
    [00:00:11]: -- surface.isInBox: result = False
    [00:00:12]: -- surface.getPlayerPos(): result = {X = 198, Y = 158}, took 78 ms
    [00:00:12]: -- surface.isInBox: result = False
    [00:00:12]: -- surface.getPlayerPos(): result = {X = 198, Y = 158}, took 78 ms
    [00:00:12]: -- surface.isInBox: result = False
    [00:00:13]: -- surface.getPlayerPos(): result = {X = 198, Y = 158}, took 78 ms
    [00:00:13]: -- surface.isInBox: result = False
    [00:00:13]: -- surface.getPlayerPos(): result = {X = 198, Y = 158}, took 79 ms
    [00:00:13]: -- surface.isInBox: result = False
    [00:00:13]: -- surface.getPlayerPos(): result = {X = 198, Y = 154}, took 78 ms
    [00:00:13]: -- surface.isInBox: result = False
    [00:00:14]: -- surface.getPlayerPos(): result = {X = 198, Y = 150}, took 78 ms
    [00:00:14]: -- surface.isInBox: result = False
    [00:00:14]: -- surface.getPlayerPos(): result = {X = 198, Y = 146}, took 78 ms
    [00:00:14]: -- surface.isInBox: result = False
    [00:00:15]: -- surface.getPlayerPos(): result = {X = 198, Y = 146}, took 78 ms
    [00:00:15]: -- surface.isInBox: result = False
    [00:00:15]: -- surface.getPlayerPos(): result = {X = 198, Y = 122}, took 78 ms
    [00:00:15]: -- surface.isInBox: result = False
    [00:00:16]: -- surface.getPlayerPos(): result = {X = 198, Y = 122}, took 78 ms
    [00:00:16]: -- surface.isInBox: result = False
    [00:00:16]: -- surface.getPlayerPos(): result = {X = 198, Y = 122}, took 78 ms
    [00:00:16]: -- surface.isInBox: result = False
    [00:00:17]: -- surface.getPlayerPos(): result = {X = 198, Y = 122}, took 78 ms
    [00:00:17]: -- surface.isInBox: result = False
    [00:00:17]: -- surface.getPlayerPos(): result = {X = 198, Y = 122}, took 78 ms
    [00:00:17]: -- surface.isInBox: result = False
    [00:00:17]: -- surface.getPlayerPos(): result = {X = 198, Y = 118}, took 78 ms
    [00:00:17]: -- surface.isInBox: result = False
    [00:00:18]: -- surface.getPlayerPos(): result = {X = 198, Y = 114}, took 78 ms
    [00:00:18]: -- surface.isInBox: result = True
    [00:00:18]: -- surface.getPlayerPos(): result = {X = 198, Y = 110}, took 78 ms
    [00:00:18]: -- surface.isInBox: result = True
    [00:00:18]: ---- Waiting while the player is moving...
    [00:00:19]: -- isMouseOverText()
    [00:00:19]: ---- Current mouse-over text: "Swing-on Ropeswing"
    [00:00:19]: ---- Found "wing-on" in mouse-over string: "Swing-on Ropeswing"
    [00:00:19]: -- isMouseOverText(): True
    [00:00:20]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:21]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:22]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:24]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:25]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:26]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:27]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:28]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:29]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:31]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:32]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:33]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:34]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:35]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:36]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:37]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:39]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:40]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:41]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:42]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:43]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:44]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:46]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    [00:00:47]: ---- TRSMinimap.findSymbol(): Found symbol 76 at accuracy 1.00
    Ahhh!! make sure you have chat messages set to ON, as they are essential for the script. The reason this is happening is because the script is still in the waiting loop. it is still waiting for the chat message to show up that its done.

  2. #52
    Join Date
    Dec 2015
    Posts
    5
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    just wanted to leave a quick reply:

    thanks a ton for the script fady. people like you keep this community alive and newcomers interested in learning to script themselves. keep up the good work

    on another note, does anyone know how 'detectable' this script is? anyone run it for 4+ hrs in a row?

  3. #53
    Join Date
    Dec 2015
    Posts
    5
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    something else i forgot to put in the other reply:

    your updated colors work really well, no problem there. whenever the script accidentally clicks on a skeleton on its way to the final shelf or somewhere in the dungeon, it seems to bug out. more specifically, it clicks on the skeleton instead of the final obstacle and waits for the player to climb what it thinks is the final obstacle. when it's position isnt updated to the top of the shelf (because it's fighting a skeleton) it times out and terminates script.

    this is the only factor that causes it to need constant babysitting.

  4. #54
    Join Date
    Oct 2015
    Posts
    11
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    nice script

  5. #55
    Join Date
    Feb 2015
    Posts
    422
    Mentioned
    41 Post(s)
    Quoted
    226 Post(s)

    Default

    Quote Originally Posted by brendanz77 View Post
    something else i forgot to put in the other reply:

    your updated colors work really well, no problem there. whenever the script accidentally clicks on a skeleton on its way to the final shelf or somewhere in the dungeon, it seems to bug out. more specifically, it clicks on the skeleton instead of the final obstacle and waits for the player to climb what it thinks is the final obstacle. when it's position isnt updated to the top of the shelf (because it's fighting a skeleton) it times out and terminates script.

    this is the only factor that causes it to need constant babysitting.
    Hello, im glad the colors are working and thank you for your kind words. I've really struggled with that part. The problem is that there are no unique colors to click in that area, so that error happens. I've thought about fixing it, but then it didnt seem to happen that often. I've had more 4+ hour runs than I have had it bug out like that. I'm coming up on winter break, I might look into fixing it then.

    Thanks for your feedback!

  6. #56
    Join Date
    Dec 2015
    Posts
    5
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    Quote Originally Posted by fady View Post
    Hello, im glad the colors are working and thank you for your kind words. I've really struggled with that part. The problem is that there are no unique colors to click in that area, so that error happens. I've thought about fixing it, but then it didnt seem to happen that often. I've had more 4+ hour runs than I have had it bug out like that. I'm coming up on winter break, I might look into fixing it then.

    Thanks for your feedback!
    for whatever reason the script has performed worse since i last posted. i can't get a session to last longer than 10 minutes.

    sometimes it hangs up on lava steps after failing (i think i prematurely tries to click the steps when it's still in the lava and times out standing around after climbing out of the lava) and the bug with the skeletons seems to be cropping up more and more. i guess interactions with the skeletons in the pit is related to lower leveled agility players failing obstacles more often (me) and happens more to them.

    i just wanted to give as much feedback as possible so that if you decide to do something further with the script you now where to tweak it. thanks again for all the work so far.

  7. #57
    Join Date
    Jun 2015
    Location
    New Zealand
    Posts
    322
    Mentioned
    2 Post(s)
    Quoted
    131 Post(s)

    Default

    Quote Originally Posted by brendanz77 View Post
    for whatever reason the script has performed worse since i last posted. i can't get a session to last longer than 10 minutes.

    sometimes it hangs up on lava steps after failing (i think i prematurely tries to click the steps when it's still in the lava and times out standing around after climbing out of the lava) and the bug with the skeletons seems to be cropping up more and more. i guess interactions with the skeletons in the pit is related to lower leveled agility players failing obstacles more often (me) and happens more to them.

    i just wanted to give as much feedback as possible so that if you decide to do something further with the script you now where to tweak it. thanks again for all the work so far.
    Probably best to train your agility to a level so you don't encounter this failure :P

  8. #58
    Join Date
    Dec 2015
    Posts
    5
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    Quote Originally Posted by kiwikiwi View Post
    Probably best to train your agility to a level so you don't encounter this failure :P
    it was recommended at my level to do wildy course. with the bugs i was getting and the babysitting required, i decided to go to an ape atoll script. slightly less xp/hr, but i dont have to keep restarting it.

  9. #59
    Join Date
    Dec 2015
    Posts
    55
    Mentioned
    0 Post(s)
    Quoted
    8 Post(s)

    Default

    XP Gained: 30933.5
    XP/HR: 35592
    Laps Done: 54
    Time Running: 52 Minutes and 19 Seconds
    Breaks Taken: 0
    Took too long to climb the Cliffside, terminating script
    Successfully executed.

    Done this about twice now. Stopped at 45 minutes on one bit and I accidentally disabled smart mode on this run. I'm happy with it

  10. #60
    Join Date
    Nov 2015
    Posts
    4
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    Error: "" is an invalid float at line 539
    Execution failed.
    The following bitmaps were not freed: [Minimap Mask]
    It was working fine for a bit, but not sure what happened.

  11. #61
    Join Date
    Feb 2016
    Posts
    6
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Cool script, saves me from boredom of agility . Thank you!

  12. #62
    Join Date
    Dec 2015
    Posts
    35
    Mentioned
    0 Post(s)
    Quoted
    7 Post(s)

    Default

    This is gona help me get from 70-75 agility for priff

  13. #63
    Join Date
    Oct 2007
    Posts
    187
    Mentioned
    7 Post(s)
    Quoted
    61 Post(s)

    Default

    im having issues at the balance log. it works fine for about 10-15 laps and then I get this
    Warning! You passed wrong values to a finder function: ys > ye (21878,599). Swapping the values for now.
    Warning! You passed a wrong ye to a finder function: 21878. The client has a height of 600, thus the ye is out of bounds. Setting the value to 599 (h-1) for now.
    Warning! You passed wrong values to a finder function: ys > ye (21878,599). Swapping the values for now.
    Warning! You passed a wrong ye to a finder function: 21878. The client has a height of 600, thus the ye is out of bounds. Setting the value to 599 (h-1) for now.
    any ideas?

  14. #64
    Join Date
    Mar 2013
    Posts
    4
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    As the current script does not work, I have made changes to both the antiban(mouse movement) allowing for more randomness, as a person would do, updated colours and increased efficiency, so script does not bug as much.

    Currently managing 6-7 hour (overnight) runs.

  15. #65
    Join Date
    Jun 2016
    Posts
    12
    Mentioned
    0 Post(s)
    Quoted
    3 Post(s)

    Default

    care to share an updated version of the script? this one keeps getting stuck at the log crossing after 10-15 mins :/ Would appreciate it a lot thanks.

  16. #66
    Join Date
    Jun 2016
    Posts
    12
    Mentioned
    0 Post(s)
    Quoted
    3 Post(s)

    Default

    Quote Originally Posted by shockerton View Post
    As the current script does not work, I have made changes to both the antiban(mouse movement) allowing for more randomness, as a person would do, updated colours and increased efficiency, so script does not bug as much.

    Currently managing 6-7 hour (overnight) runs.
    can you share this fix please?

  17. #67
    Join Date
    Dec 2015
    Posts
    31
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    The colors for the log and dungeon ladder need to be changed

    {*Wooden Log data*}
    logCol := 3157032;
    logTol := 4;
    logHue := 1.04;
    logSat := 0.77;
    logObjW := 12;
    logObjH := 15;
    logPoint := point(190+randomRange(-2,2),127+randomRange(-2,2));

    {*Dungeon Ladder data*}
    ladderCol := 3424849;
    ladderTol := 4;
    ladderHue := 0.11;
    ladderSat := 0.27;
    ladderObjW := 20;
    ladderObjH := 50;

    Change the color values to those there and it should get the script working pretty well, if not, you can download ACA and choose the colors for yourself,

  18. #68
    Join Date
    Oct 2015
    Posts
    27
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    Quote Originally Posted by brynnybob12 View Post
    can you share this fix please?
    need the fix too

Page 3 of 3 FirstFirst 123

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •