Fady's Wilderness Agility
Updated on: July 15th 2015
Last Tested on: October 26th 2015
Status: Fully Functional
Features:
- Runs laps around the wilderness agility course.
- Agility Brawlers Support.
- 32k+ XP/hr normally, and 120k+ XP/hr Using brawlers.
- SRL Player Form support.
- Break Support.
- Eats food when health gets below 70%, and terminates when health gets below 20%.
- Simple progress report.
- Auto updates the script and the SPS maps.
Directions:
- Make sure your graphics/interface settings follow this guide.
- Have your players set up using Rafiki.
- Have your food key set on the action bar.
- Update the color constants below if they were changed since the last script release.
- If using brawlers, make sure the brawlers and the replacement gloves are placed on the action bar.
- Have chat messages set to ON, and the chatbox height the lowest it can be.
- Start near the obstacle pipe at the start of the course.
- Press play and fill out the Player Form.
- Let the agility gains flow!
Updated Constants:
Last Update: October 26th 2015.
If the script faces any issues with color detection or blind mouse movement. Change lines 27-66 with your own updated constants, or the ones below
For the Log: Use the grey colored area right at the start of the log.
For the Ladder: Use the overall color of the ladder.
For the Lava Steps: Use the dark red color below the first step.
For the Rope: Use the overall color of the rope.
For the Pipe: Use the overall color of the pipe.
- ...Col = Color.
- ...Tol = Tolerance.
- ...Hue = Hue mod.
- ...Sat = Sat mod.
- ...ObjH = Object Height.
- ...ObjW = Object Width.
- ...Point = point on the map used during recovery.
Simba Code:
{*Obstacle Pipe data*}
PipeCol := 6706745;
pipeTol := 13;
pipeHue := 0.11;
pipeSat := 0.44;
pipeObjW := 25;
pipeObjH := 25;
{*Swing Rope *}
ropeCol := 794145;
ropeTol := 3;
ropeHue := 0.79;
ropeSat := 4.44;
ropeObjW := 6;
ropeObjH := 40;
ropePoint := point(204+randomRange(-2,2),107+randomRange(-2,2));
{*Lava Steps data*}
lavaCol := 1448282;
lavaTol := 4;
lavaHue := 0.12;
lavaSat := 0.32;
lavaObjW := 10;
lavaObjH := 10;
{*Wooden Log data*}
logCol := 3617326;
logTol := 8;
logHue := 0.56;
logSat := 0.67;
logObjW := 12;
logObjH := 15;
logPoint := point(190+randomRange(-2,2),127+randomRange(-2,2));
{*Dungeon Ladder data*}
ladderCol := 2966862;
ladderTol := 13;
ladderHue := 0.10;
ladderSat := 1.16;
ladderObjW := 20;
ladderObjH := 50;
Change Log:
V1.0:
V1.1:
- Added Agility Brawler support, minor tweaks to speed up the script.
Post those Proggys and let me know how it's going
All comments and suggestions are very appreciated