Page 5 of 9 FirstFirst ... 34567 ... LastLast
Results 101 to 125 of 206

Thread: [OGL] Lucidity Divination AIO

  1. #101
    Join Date
    Jul 2015
    Posts
    42
    Mentioned
    0 Post(s)
    Quoted
    21 Post(s)

    Default

    i know theres something im doing wrong..
    i placed the right folders and dll in the simba files
    and everything is updated
    http://puu.sh/j3keO/f15b1cc57c.png << i placed the ogLib-master folder in the includes section

    http://puu.sh/j3kkV/cc46faf4a2.png
    and putting the "GLX and OpenGl32" dll in the plugins folder

    and i still get
    Error: File "ogLib\lib\core\core.simba" not found at line 2

    i know its probably a simple fix and im just being dumb by not reading something obvious

  2. #102
    Join Date
    Jun 2014
    Posts
    463
    Mentioned
    27 Post(s)
    Quoted
    229 Post(s)

    Default

    Quote Originally Posted by wingerfinger View Post
    i know theres something im doing wrong..
    i placed the right folders and dll in the simba files
    and everything is updated
    http://puu.sh/j3keO/f15b1cc57c.png << i placed the ogLib-master folder in the includes section

    http://puu.sh/j3kkV/cc46faf4a2.png
    and putting the "GLX and OpenGl32" dll in the plugins folder

    and i still get
    Error: File "ogLib\lib\core\core.simba" not found at line 2

    i know its probably a simple fix and im just being dumb by not reading something obvious
    It is a simple fix! Rename ogLib-master to "ogLib"

    If done correctly, folders should look like


    Please remember to change the configuration to your own custom preferences to differ from everyone else!
    Last edited by Lucidity; 07-18-2015 at 04:43 AM.
    Tsunami

  3. #103
    Join Date
    Jul 2015
    Posts
    42
    Mentioned
    0 Post(s)
    Quoted
    21 Post(s)

    Default

    Quote Originally Posted by wingerfinger View Post
    i know theres something im doing wrong..
    i placed the right folders and dll in the simba files
    and everything is updated
    http://puu.sh/j3keO/f15b1cc57c.png << i placed the ogLib-master folder in the includes section

    http://puu.sh/j3kkV/cc46faf4a2.png
    and putting the "GLX and OpenGl32" dll in the plugins folder

    and i still get
    Error: File "ogLib\lib\core\core.simba" not found at line 2

    i know its probably a simple fix and im just being dumb by not reading something obvious
    ahh, i knew it was something simple !
    ty
    sorry for asking that dumb question

  4. #104
    Join Date
    Jun 2014
    Posts
    463
    Mentioned
    27 Post(s)
    Quoted
    229 Post(s)

    Default

    srl-6 has pushed an update where they now use the function tCountDown. This will cause a duplicate tCountDown error to occur when trying to run this script. To fix this, navigate to
    Code:
    C:\Simba\Includes\srl-6\utilities\time.simba
    and delete
    Simba Code:
    function tCountDown.isFinished():boolean;
      begin exit(getSystemTime()>=self);end;

    function tCountDown.setTime(funcTime:uInt32):uInt32;
      begin exit(self:=getSystemTime()+funcTime);end;

    function tCountDown.timeRemaining():uInt32;
      begin
        if not self.isFinished() then
          exit(self-getSystemTime());
      end;
    save and close it up, it's recommended to disable srl-6 auto updates and the same goes for your plugins.
    Last edited by Lucidity; 07-19-2015 at 02:34 AM.

  5. #105
    Join Date
    Sep 2006
    Posts
    95
    Mentioned
    2 Post(s)
    Quoted
    37 Post(s)

    Default

    seems to swap nodes literally one second after starting one, always bouncing between nodes

    I have a weapon equipped ect cant seem to fix it
    Last edited by bucko; 07-20-2015 at 01:03 PM.

  6. #106
    Join Date
    Mar 2015
    Posts
    438
    Mentioned
    21 Post(s)
    Quoted
    211 Post(s)

    Default

    Quote Originally Posted by bucko View Post
    seems to swap nodes literally one second after starting one, always bouncing between nodes

    I have a weapon equipped ect cant seem to fix it
    Toggle sheathing.

  7. #107
    Join Date
    Sep 2006
    Posts
    95
    Mentioned
    2 Post(s)
    Quoted
    37 Post(s)

    Default

    Thx Clutch

  8. #108
    Join Date
    Mar 2015
    Posts
    438
    Mentioned
    21 Post(s)
    Quoted
    211 Post(s)

    Default

    Quote Originally Posted by bucko View Post
    Thx Clutch
    Glad I could help!

  9. #109
    Join Date
    Sep 2006
    Posts
    95
    Mentioned
    2 Post(s)
    Quoted
    37 Post(s)

    Default

    working well so far, low 50's on my iron man

    Lucidity Divination:
    ===============Progress Report===============
    Time running : 1 Hour, 6 Minutes and 36 Seconds
    XP Gained/XP per hour : 23,703/21,353
    Levels gained : 3
    Chronicles destroyed : 0
    Location : gleaming
    Nudge count : 4
    Breaks taken : 0
    =============================================

  10. #110
    Join Date
    Jun 2014
    Posts
    463
    Mentioned
    27 Post(s)
    Quoted
    229 Post(s)

    Default

    Quote Originally Posted by bucko View Post
    working well so far, low 50's on my iron man

    Lucidity Divination:
    ===============Progress Report===============
    Time running : 1 Hour, 6 Minutes and 36 Seconds
    XP Gained/XP per hour : 23,703/21,353
    Levels gained : 3
    Chronicles destroyed : 0
    Location : gleaming
    Nudge count : 4
    Breaks taken : 0
    =============================================
    Glad to hear, just a note Jagex is doing a live stream bot watch today and they might try to get some good bans on live stream, so be aware!

  11. #111
    Join Date
    Jun 2015
    Posts
    18
    Mentioned
    0 Post(s)
    Quoted
    10 Post(s)

    Default

    Thanks for that info!! Definitely going to be turning it off today. Ran it overnight 89-90
    =============================================
    Lucidity Divination:
    ===============Progress Report===============
    Time running : 11 Hours, 16 Minutes and 16 Seconds
    XP Gained/XP per hour : 680,245/60,353
    Levels gained : 3
    Chronicles destroyed : 324
    Location : radiant
    Nudge count : 6
    Breaks taken : 2
    =============================================

  12. #112
    Join Date
    Jun 2014
    Posts
    463
    Mentioned
    27 Post(s)
    Quoted
    229 Post(s)

    Default

    Quote Originally Posted by bapsta View Post
    Thanks for that info!! Definitely going to be turning it off today. Ran it overnight 89-90
    =============================================
    Lucidity Divination:
    ===============Progress Report===============
    Time running : 11 Hours, 16 Minutes and 16 Seconds
    XP Gained/XP per hour : 680,245/60,353
    Levels gained : 3
    Chronicles destroyed : 324
    Location : radiant
    Nudge count : 6
    Breaks taken : 2
    =============================================
    Nice! I highly recommend not botting divination more than 12-14 hours. I usually stop around 8-10 then give it a rest.

    e: I added the progress to main post!
    Tsunami

  13. #113
    Join Date
    Sep 2006
    Posts
    95
    Mentioned
    2 Post(s)
    Quoted
    37 Post(s)

    Default

    Yeah, i just setup 8 hour breaks and dont let it resume after a break, ive always capped out at 8 hour sessions whenever ibe botted in the past

  14. #114
    Join Date
    Jul 2015
    Posts
    35
    Mentioned
    4 Post(s)
    Quoted
    10 Post(s)

    Default

    where do i put the oglib thingys?

  15. #115
    Join Date
    Mar 2015
    Posts
    438
    Mentioned
    21 Post(s)
    Quoted
    211 Post(s)

    Default

    Quote Originally Posted by Pelle123 View Post
    where do i put the oglib thingys?
    The ogLib folder? X:\Simba\Includes.
    Otherwise you'll need to be more specific.

  16. #116
    Join Date
    Jun 2012
    Posts
    586
    Mentioned
    112 Post(s)
    Quoted
    296 Post(s)

    Default

    There's literally a link in the OP that'll tell you..... *Facepalm*.




    Skype: obscuritySRL@outlook.com

  17. #117
    Join Date
    Jul 2015
    Posts
    35
    Mentioned
    4 Post(s)
    Quoted
    10 Post(s)

    Default

    Quote Originally Posted by Clutch View Post
    The ogLib folder? X:\Simba\Includes.
    Otherwise you'll need to be more specific.

    Quote Originally Posted by Obscurity View Post
    There's literally a link in the OP that'll tell you..... *Facepalm*.
    Yeah sorry bout that found it, someone had asked about it already, had to change the name of the folder from ogLib-master to "ogLib" but now i dont seem to find the utilities map in srl-6 to change the time error, i have only info, lib and logs?
    Last edited by Pelle123; 07-22-2015 at 02:15 PM.

  18. #118
    Join Date
    Mar 2015
    Posts
    438
    Mentioned
    21 Post(s)
    Quoted
    211 Post(s)

    Default

    Quote Originally Posted by Obscurity View Post
    There's literally a link in the OP that'll tell you..... *Facepalm*.

    @Pelle123;
    C:\Simba\Includes\srl-6\utilities\time.simba
    If that doesn't exist - even though it should, you'll need to reinstall simba/update SRL.
    Last edited by Clutch; 07-22-2015 at 02:18 PM.

  19. #119
    Join Date
    Jun 2014
    Posts
    463
    Mentioned
    27 Post(s)
    Quoted
    229 Post(s)

    Default

    Quote Originally Posted by Pelle123 View Post
    Yeah sorry bout that found it, someone had asked about it already, had to change the name of the folder from ogLib-master to "ogLib" but now i dont seem to find the utilities map in srl-6 to change the time error, i have only info, lib and logs?
    Hi,

    You'll need to rename the ogLib-master to ogLib. Once extracted and renamed the directory path should look like this :
    Code:
    C:\Simba\Includes\ogLib\
    with a lib folder right after ogLib.

    You'll also need the GLX and opengl plugins provided on the oglib tutorial.

    Once you install and update SRL-6 you'll need to navigate to
    Code:
    C:\Simba\Includes\srl-6\utilities\time.simba
    and scroll to the very bottom and remove
    Simba Code:
    1. function tCountDown.isFinished():boolean;
    2.   begin exit(getSystemTime()>=self);end;
    3.  
    4. function tCountDown.setTime(funcTime:uInt32):uInt32;
    5.   begin exit(self:=getSystemTime()+funcTime);end;
    6.  
    7. function tCountDown.timeRemaining():uInt32;
    8.   begin
    9.     if not self.isFinished() then
    10.       exit(self-getSystemTime());
    11.   end;

    I also recommend disabling auto updates to prevent from having to remove the code over and over.



    Cheers I hope this helps!
    Tsunami

  20. #120
    Join Date
    Aug 2014
    Posts
    172
    Mentioned
    2 Post(s)
    Quoted
    77 Post(s)

    Default

    =============================================
    Lucidity Divination:
    ===============Progress Report===============
    Time running : 12 Hours, 4 Minutes and 38 Seconds
    XP Gained/XP per hour : 692,010/57,299
    Levels gained : 2
    Chronicles destroyed : 53
    Location : Incandescent
    Nudge count : 22
    Breaks taken : 0
    =============================================

    nice little proggy for you ... its oinly 57k/hr because ITs converting to xp, no enhanced xp. Also when trying to find the wisps it doesn't walk over to where they are, it just stands next to the rift and turns camera for ages, until a wisp comes in view, which makes the xp/hr go down a lot.

  21. #121
    Join Date
    Jun 2012
    Posts
    586
    Mentioned
    112 Post(s)
    Quoted
    296 Post(s)

    Default

    SRL could just add override; after the countDown if they wanted. :-P.




    Skype: obscuritySRL@outlook.com

  22. #122
    Join Date
    Jun 2014
    Posts
    463
    Mentioned
    27 Post(s)
    Quoted
    229 Post(s)

    Default

    Quote Originally Posted by nero_dante View Post
    =============================================
    Lucidity Divination:
    ===============Progress Report===============
    Time running : 12 Hours, 4 Minutes and 38 Seconds
    XP Gained/XP per hour : 692,010/57,299
    Levels gained : 2
    Chronicles destroyed : 53
    Location : Incandescent
    Nudge count : 22
    Breaks taken : 0
    =============================================

    nice little proggy for you ... its oinly 57k/hr because ITs converting to xp, no enhanced xp. Also when trying to find the wisps it doesn't walk over to where they are, it just stands next to the rift and turns camera for ages, until a wisp comes in view, which makes the xp/hr go down a lot.
    Yeah, I was going to make it walk towards yellow mini-map dots probably in clusters but it's not always reliable. I recall at the level 40 spot there's a lot of yellow minimap dots in an unreachable little area near the wisps.
    Tsunami

  23. #123
    Join Date
    Aug 2014
    Posts
    172
    Mentioned
    2 Post(s)
    Quoted
    77 Post(s)

    Default

    Quote Originally Posted by Lucidity View Post
    Yeah, I was going to make it walk towards yellow mini-map dots probably in clusters but it's not always reliable. I recall at the level 40 spot there's a lot of yellow minimap dots in an unreachable little area near the wisps.
    yeah quite a few of the lower level spots have other npc's etc which could mess things up. You could make it walk to certain coordinates like it does for finding the rifts

  24. #124
    Join Date
    Jun 2014
    Posts
    463
    Mentioned
    27 Post(s)
    Quoted
    229 Post(s)

    Default

    Quote Originally Posted by nero_dante View Post
    yeah quite a few of the lower level spots have other npc's etc which could mess things up. You could make it walk to certain coordinates like it does for finding the rifts
    It doesn't have certain coordinates, it walks where the texture of the divination mini map icon appears
    Tsunami

  25. #125
    Join Date
    Aug 2014
    Posts
    172
    Mentioned
    2 Post(s)
    Quoted
    77 Post(s)

    Default

    Quote Originally Posted by Lucidity View Post
    It doesn't have certain coordinates, it walks where the texture of the divination mini map icon appears
    oh fair enough, fair enough

Page 5 of 9 FirstFirst ... 34567 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •