This is for those little key tokens that spawn in your inventory, they also prevent you from banking with presets if it's in your inventory as it cannot be banked.
Simba Code:
function claimKey(): boolean;
var textures:glTextureArray; waitTime: tCountdown;
begin
if (length(textures:=ogl.getTextures(125205))>=1) and waitTime.isFinished() and (result:=true) then
if bank.hasBank() then
sendKeys(#27, 30+normalRandom(0,60), 30+normalRandom(0,60))
else
inventory.clickItem(125205);
waitTime.setTime(2500);
end;