Clutch Mills
Credits to Clarity - a large amount of the code came from Clarity Wells
Status: Clutch Mills Version 1.3 - Currently Stable 8/12/2015
Status: Clutch Proteans Version 1.4 - Currently Stable 8/12/2015
*Will be updating this thread as soon as possible with instructions for the new script which will create mahogany tables.
Features:
- Creates all Planks using Portable Mills'
- Compatible to use other Portable Mills'
- Smart Termination when out of supplies
- Informative Paint
- OGL
- Multiple Banks Supported *If there is a location you would like please PM or reply to the thread with that location
Requirements:
You need a functional setup with the current software (Simba 1.x, SMART 8.X, OGL)
Installing:
- Locate the script at the bottom of this post "ClutchMills.simba"
- Download and place this in your X:/Simba/Scripts directory
- Run the Script to download the paint and latest version of the script
- Read the debug located at the bottom
Instructions (Clutch Mills):
A few notes to consider -
This script WILL terminate if you run out of Logs OR Portable Sawmills
This script WILL give you a rough estimate on the amount of money you are MAKING/SAVING.
This script CAN be ran anywhere a Portable location can be placed WITHOUT having to move away from the bank
Let the instructions begin..
To begin you need to setup the Script Settings like shown in the picture
READ THE COMMENTS THEY WILL EXPLAIN IN DETAIL WHAT EVERYTHING IS FOR
Now look back up at that picture and ensure you made the appropriate changes to all settings that have the Red Box around them.
Ensure that you set Bank QuickSlot 1 with logs as shown here;
Ensure that you set Bank QuickSlot 2 with portable sawmill as shown here;
Now begin the script as your specified bank and you are good to go!
Instructions (Clutch Proteans):
A few notes to consider -
This script MAY get stuck please babysit it - at the very least babysit the first 2-3 rounds. There is an issue with it getting stuck on the interface screen (where you can logout?) - it doesn't happen often but it does happen.
This script WILL ONLY terminate itself when out of Proteans - make sure the number of proteans is DIVISIBLE by 6. EX.
This is DIVISIBLE by 6.
Let's begin...
Enter your player owned house and STAND next to your workbench. If it is not visible you need to make it visible.
Verify you filled out the settings correctly?
Seriously, just choose your key bind that mahogany tables are on..
Now the IMPORTANT PART!
You can either setup the mousebox on your own or you can use it how I have it setup - Sorry there are no texture ID's on this page. Why? I have no $@#!'in clue!
Just make sure your dialogue is setup like so;
If this misclicks simply move your dialogue so that it clicks within the red box (that's not filled that would be my char).
I apologize but until I find another way, this is the only option. If you need assistance with this part please notify me and I will assist.
That's all there is too it, just make sure you check in on it and REPORT ANY BUGS! I test the shit out of all my scripts but seriously, there's gotta be some issues.
Version:
Version 1.0 - Official Release
Version 1.1 - Updated Banks
Version 1.2 - Implemented Protean Tables Script, Updated Paint, Minor modifications to failsafes
Version 1.3 - Updated Clutch Mills, Clutch Proteans, Paint for both, Improved Progress Reports, Failsafes & updated thread layout and included instructions
You can get the script's here: