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Thread: [AeroLib] Sh4d0wf0x Herblore Script

  1. #26
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    Quote Originally Posted by jacz24 View Post
    Is the bank interface open? If it isn't it sounds like it is trying to find the bank. I would suggest going to the bank booths in varrock.



    No problem my man i'm glad I could help!
    Bro could you help me in adding support for lantadyme and torstol in the script?? your help would be greatly appreciated!

  2. #27
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    Quote Originally Posted by gunman82 View Post
    Bro could you help me in adding support for lantadyme and torstol in the script?? your help would be greatly appreciated!
    My account was banned a few weeks ago so I have no way of adding them, sorry. If you have a little bit of scripting skills you should be able to figure it out tho. Good luck.

  3. #28
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    Take a photo - save it and post it... we can help you make bmps from the images..

    Is it that you want to clean such herbs or make potions. im unfamiliar with this script.

    <------------------>



  4. #29
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    Smile

    Quote Originally Posted by AFools View Post
    Take a photo - save it and post it... we can help you make bmps from the images..

    Is it that you want to clean such herbs or make potions. im unfamiliar with this script.
    The script only withdraws grimy herbs from the bank, cleans and repeats the process for slow but profitable herblore xp. No unifinished pots involved.

    PFA the images of grimy and clean torstol and lantadyme. (the herbs im looking to clean)


    grimy lant.JPG
    grimy torstol.JPG
    lant.JPG
    torstol.JPG

    EDIT: I tried by myself using a bitmap tutorial to create bitmaps of the required herbs. Although successful in getting the string, when i try to run the script, it cannot detect the herbs and logs me out( even if the bank interface is open)

    The debug shows: no grimy herbs found.

    @Jacz.. bro sorry to hear about your account ban. It sucks i know, i got a near completionist RS3 account banned a couple of years ago.

    Now that ive provided the images in this post, could you help me out mate? Your help would be greatly appreciated..

  5. #30
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    Quote Originally Posted by gunman82 View Post
    The script only withdraws grimy herbs from the bank, cleans and repeats the process for slow but profitable herblore xp. No unifinished pots involved.

    PFA the images of grimy and clean torstol and lantadyme. (the herbs im looking to clean)


    grimy lant.JPG
    grimy torstol.JPG
    lant.JPG
    torstol.JPG

    EDIT: I tried by myself using a bitmap tutorial to create bitmaps of the required herbs. Although successful in getting the string, when i try to run the script, it cannot detect the herbs and logs me out( even if the bank interface is open)

    The debug shows: no grimy herbs found.

    @Jacz.. bro sorry to hear about your account ban. It sucks i know, i got a near completionist RS3 account banned a couple of years ago.

    Now that ive provided the images in this post, could you help me out mate? Your help would be greatly appreciated..
    Code:
            else if HERB_TYPE = 'Latadyme' then
          begin
          with grimmy_item do
          begin
            Name := 'Grimy Latadyme';
             Bmp := BitmapFromString(20, 14, 'meJyF0bFLAzEUx/F0e8v7NzrZoR' +
            'wVy6F42BJpSglIpETQocsNBx0cHDo4OPhv+4uvvMbcHcKXQtt8Lu+' +
            'SiTFXCzOvU9eNqS2he0crnz5vQqqOJL9zPPK+k/B1Ohu1KKlId28D' +
            'FmvE0q271Pi8x5AsVqJBq/vS0hZPgEWDltYBjc0sUK0kfyGxC09Ij' +
            'kUmLKyuz5tZmrszVNscaNX+YyfGSLrpH9sSPR8otts4avGaksC+RT' +
            'qABqindOa/ZyXWdqyWX7sCVlU1aCVYtDny7oP9KYXhpb4l6/PkCbD' +
            'unZ8+U8L336yWHlxa7EI/nSF8MS7upWO5vvx987GLyYv0arDvD7LO' +
            'oS8=');
    
    
            BMP_TOL := 30;
          end
          with clean_item do
          begin
            Name := 'Clean Latadyme';
            Bmp := BitmapFromString(17, 13, 'meJyNkT0LwjAUReOWJT8mgyIExE' +
            'KhYkUKEpA6OLh0KDg4ODg4OPi3vektjxhbKZwpuSfvI9Yp69QiU67' +
            'QYF3qvAq4OrA6a57LLbAjCtj4oDAW818B0xXmE4VX846l7zv/VaSo' +
            'wLwo2UXnzSRF9tMrjS5ag/yuHlAwRRikyyfK9mrKm5FyAhUZnwryo' +
            'uzvX9ZMqUQhoiBfPQLokMRKYgFWOTwDtI5vA4WfMqgQ/zLY/Kk13D' +
            '96i5Uxi+B98gEXloCt');
    
            BMP_TOL := 50;
          end
        end
    your picture wouldn't work chief... had hell. decided to make screenshot myself. i could only slightly test as i don't have an acc with that sort of herblore but it would withdraw and bank them.

    grimy lant.jpg

    a sample of what you make the BMP from - should these bmp not work try raise the bmp by 10... if that doesn't work give me a hola

    also this script could so easily add unf potions and finishing them.. you should try learn a little and go ahead. you would learn a lot.

    ** edit assume you know how to add this.. just cut and paste into line 411

    <------------------>



  6. #31
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    Check out Clariy's DTM generator, incredibly useful and a great time saver.

    https://villavu.com/forum/showthread...=dtm+generator

  7. #32
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    Quote Originally Posted by anoobis View Post
    Check out Clariy's DTM generator, incredibly useful and a great time saver.

    https://villavu.com/forum/showthread...=dtm+generator
    well that would help.. except this is using bmps not dtm's =P

    <------------------>



  8. #33
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    Quote Originally Posted by AFools View Post
    Code:
            else if HERB_TYPE = 'Latadyme' then
          begin
          with grimmy_item do
          begin
            Name := 'Grimy Latadyme';
             Bmp := BitmapFromString(20, 14, 'meJyF0bFLAzEUx/F0e8v7NzrZoR' +
            'wVy6F42BJpSglIpETQocsNBx0cHDo4OPhv+4uvvMbcHcKXQtt8Lu+' +
            'SiTFXCzOvU9eNqS2he0crnz5vQqqOJL9zPPK+k/B1Ohu1KKlId28D' +
            'FmvE0q271Pi8x5AsVqJBq/vS0hZPgEWDltYBjc0sUK0kfyGxC09Ij' +
            'kUmLKyuz5tZmrszVNscaNX+YyfGSLrpH9sSPR8otts4avGaksC+RT' +
            'qABqindOa/ZyXWdqyWX7sCVlU1aCVYtDny7oP9KYXhpb4l6/PkCbD' +
            'unZ8+U8L336yWHlxa7EI/nSF8MS7upWO5vvx987GLyYv0arDvD7LO' +
            'oS8=');
    
    
            BMP_TOL := 30;
          end
          with clean_item do
          begin
            Name := 'Clean Latadyme';
            Bmp := BitmapFromString(17, 13, 'meJyNkT0LwjAUReOWJT8mgyIExE' +
            'KhYkUKEpA6OLh0KDg4ODg4OPi3vektjxhbKZwpuSfvI9Yp69QiU67' +
            'QYF3qvAq4OrA6a57LLbAjCtj4oDAW818B0xXmE4VX846l7zv/VaSo' +
            'wLwo2UXnzSRF9tMrjS5ag/yuHlAwRRikyyfK9mrKm5FyAhUZnwryo' +
            'uzvX9ZMqUQhoiBfPQLokMRKYgFWOTwDtI5vA4WfMqgQ/zLY/Kk13D' +
            '96i5Uxi+B98gEXloCt');
    
            BMP_TOL := 50;
          end
        end
    your picture wouldn't work chief... had hell. decided to make screenshot myself. i could only slightly test as i don't have an acc with that sort of herblore but it would withdraw and bank them.

    grimy lant.jpg

    a sample of what you make the BMP from - should these bmp not work try raise the bmp by 10... if that doesn't work give me a hola

    also this script could so easily add unf potions and finishing them.. you should try learn a little and go ahead. you would learn a lot.

    ** edit assume you know how to add this.. just cut and paste into line 411
    Many thanks bro, the BMP string works perfectly and the script is able to clean and deposit lantadymes as needed

    although i posted those pics earlier, i did not use them for my BMP string generation. Obviously I know you need a small part of the image.
    This is what I used:

    grimy lant part 2.jpg
    lant part 2.jpg

    I still dont understand why the script wouldnt withdraw herbs. Would you explain the error i made AFools? i really wish to learn. I want to apply the same procedure for torstol aswell.

    Secondly, making unf pots looks promising. If you could guide me mate in that area too, i'd be grateful

    Thanks for your reply again bud

  9. #34
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    Quote Originally Posted by anoobis View Post
    Check out Clariy's DTM generator, incredibly useful and a great time saver.

    https://villavu.com/forum/showthread...=dtm+generator
    Thanks for your reply, but as AFools pointed out, this script uses BMPs

  10. #35
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    Quote Originally Posted by AFools View Post
    Code:
            else if HERB_TYPE = 'Latadyme' then
          begin
          with grimmy_item do
          begin
            Name := 'Grimy Latadyme';
             Bmp := BitmapFromString(20, 14, 'meJyF0bFLAzEUx/F0e8v7NzrZoR' +
            'wVy6F42BJpSglIpETQocsNBx0cHDo4OPhv+4uvvMbcHcKXQtt8Lu+' +
            'SiTFXCzOvU9eNqS2he0crnz5vQqqOJL9zPPK+k/B1Ohu1KKlId28D' +
            'FmvE0q271Pi8x5AsVqJBq/vS0hZPgEWDltYBjc0sUK0kfyGxC09Ij' +
            'kUmLKyuz5tZmrszVNscaNX+YyfGSLrpH9sSPR8otts4avGaksC+RT' +
            'qABqindOa/ZyXWdqyWX7sCVlU1aCVYtDny7oP9KYXhpb4l6/PkCbD' +
            'unZ8+U8L336yWHlxa7EI/nSF8MS7upWO5vvx987GLyYv0arDvD7LO' +
            'oS8=');
    
    
            BMP_TOL := 30;
          end
          with clean_item do
          begin
            Name := 'Clean Latadyme';
            Bmp := BitmapFromString(17, 13, 'meJyNkT0LwjAUReOWJT8mgyIExE' +
            'KhYkUKEpA6OLh0KDg4ODg4OPi3vektjxhbKZwpuSfvI9Yp69QiU67' +
            'QYF3qvAq4OrA6a57LLbAjCtj4oDAW818B0xXmE4VX846l7zv/VaSo' +
            'wLwo2UXnzSRF9tMrjS5ag/yuHlAwRRikyyfK9mrKm5FyAhUZnwryo' +
            'uzvX9ZMqUQhoiBfPQLokMRKYgFWOTwDtI5vA4WfMqgQ/zLY/Kk13D' +
            '96i5Uxi+B98gEXloCt');
    
            BMP_TOL := 50;
          end
        end
    your picture wouldn't work chief... had hell. decided to make screenshot myself. i could only slightly test as i don't have an acc with that sort of herblore but it would withdraw and bank them.

    grimy lant.jpg

    a sample of what you make the BMP from - should these bmp not work try raise the bmp by 10... if that doesn't work give me a hola

    also this script could so easily add unf potions and finishing them.. you should try learn a little and go ahead. you would learn a lot.

    ** edit assume you know how to add this.. just cut and paste into line 411
    Just tried this addition, works perfectly. Thanks!

  11. #36
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    Hey everyone,

    Recently, I became more and more active on this forum again and I wanted to check on what I left a while ago. What's is the current status of the script ?

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