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Thread: [RS3, SRL] HyperSmith

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    Default [RS3, SRL] HyperSmith

    Smithing and smelting at Lumbridge.

    Use preset 1 for ores and preset 2 for a ring of forging if using Iron.

    I had tried to make it withdraw a RoF after 5 inventories of Iron ore but then I realised I could just put a RoF in my preset #1 to make it easier, will change the code later on.

    To do
    • Progress Paint


    Version History
    • V1.00 - Initial release


    Progress Report:
    HyperSmith
    Time running: 1 Hour, 7 Minutes and 30 Seconds
    Bars smelted: 910p/h: 809
    Bars used: 0p/h: 0
    
    HyperSmith //Didn't need to smith so gave it a small try
    Time running: 3 Minutes and 34 Seconds
    Bars smelted: 0 p/h: 0
    Bars used: 56 p/h: 938
    Attached Images Attached Images
    Attached Files Attached Files
    Last edited by GetHyper; 07-25-2015 at 07:14 PM.

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    Congrats on the release!

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    Is there an SPS map to go with this?

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    Quote Originally Posted by BMWxi View Post
    Congrats on the release!
    Thanks

    Quote Originally Posted by fisherfish7 View Post
    Is there an SPS map to go with this?
    Erm... I knew there was something :') Thanks.
    Last edited by GetHyper; 07-25-2015 at 06:22 PM.

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    Erm... I knew there was something :') Thanks.
    No Problem . Does this script support crafting too?
    Last edited by Fisher; 07-25-2015 at 08:38 PM.

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    Congratulations on the script release. I'll have to give it a try later after I'm done buying ores .

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    Quote Originally Posted by fisherfish7 View Post
    No Problem . Does this script support crafting too?
    I hadn't thought about it but I'm guessing it would as it just retrieves the ore/bar, goes to furnace and uses.

    Quote Originally Posted by Garden of Sinners View Post
    Congratulations on the script release. I'll have to give it a try later after I'm done buying ores .
    Thanks, can't see you getting 99 with this like my fletcher - would take way to long :0

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    A tally of 4 scripts now, eh? Good work!
    Scripting with ogLib

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    Quote Originally Posted by srlMW View Post
    A tally of 4 scripts now, eh? Good work!
    Trying to decide on my next one

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    Congratulations on your release GetHyper! I had some minor comments which may or may not be useful but I thought I would say them. First off, I made a tweak on line 127 where it goes "until (not progressScreen.isOpen) or (makeB.getTime > 120000);" I raised that value to 250000 because if you were doing say cannonballs, the timer would hit even though there would be bars still not made into cannonballs. Also, and maybe this is just me, but your pathToFurnance and pathToChest seem rather static. Maybe add a little randomization in there so it isn't always the same clicks? Just my two cents. Overall it is a very nice release and a cheers to you on the release @GetHyper;

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    Quote Originally Posted by Grimxxdeath223 View Post
    Congratulations on your release GetHyper! I had some minor comments which may or may not be useful but I thought I would say them. First off, I made a tweak on line 127 where it goes "until (not progressScreen.isOpen) or (makeB.getTime > 120000);" I raised that value to 250000 because if you were doing say cannonballs, the timer would hit even though there would be bars still not made into cannonballs. Also, and maybe this is just me, but your pathToFurnance and pathToChest seem rather static. Maybe add a little randomization in there so it isn't always the same clicks? Just my two cents. Overall it is a very nice release and a cheers to you on the release @GetHyper;
    Yep, I was meant to add random points to the path's but haven't got round to it.

    As for the timer, it is enough at 120 seconds as I took that from my cannon ball smelter but if you feel its better then it doesn't matter .

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    im a day late but congrats on release

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    Its only smelting one bar then banking?

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    Tried editing. Don't know what to change. No matter what only one bar then right to bank.

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    Quote Originally Posted by Lstew51 View Post
    Tried editing. Don't know what to change. No matter what only one bar then right to bank.
    Sorry not been scaping for a few days / weeks..
    I'm at work this weekend but will try looking tomorrow if I get a minute.

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    Quote Originally Posted by Lstew51 View Post
    Tried editing. Don't know what to change. No matter what only one bar then right to bank.
    Do you have the progress screen enabled? If not, you would likely only do one bar before the script thinks you are done.

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    Quote Originally Posted by flakazoid View Post
    Do you have the progress screen enabled? If not, you would likely only do one bar before the script thinks you are done.
    Like the make progress windows on graphics or a paint?

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    I got it working but sometimes it doesn't withdraw at bank. I think my lag is causing. Anyway I can slow down timer?

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    Quote Originally Posted by Lstew51 View Post
    Like the make progress windows on graphics or a paint?
    The progress window that pops up while smelting/smithing, looking something like:

    Make_X_progress_window.png

    The script decides when to go back to bank based on whether this window is open. It can be enabled/disabled by checking/unchecking "make x progress window" in your interface settings.

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    Ive got that going now and itll work for a run and then miss the bank and go back to the smelter with an inventory full of bars

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