Changed the text in line 307 to "horoughly" and then "thoroughly", no luck.
I think the issue may stem from the different dialogue with Karambwans (but I also don't know anything about scripting)
With other fish, the dialogue says "How many would you like to cook?"
With Karambwans, the dialogue says "How would you like to cook them?"
I got 99 cooking courtesy of this script thank you, Hoodz!
I have fixed it, sort of.
With lines 307, 308 and 323 deleted, the new line 315 should be
waitOption('Make X', 300);
because you MAKE karambwans, not COOK them
However, now the issue is that after the inventory is cooked, it does not bank. Rather, it clicks on the cooked karambwans and eats them. I suppose its clicking on them to use on the fire, as if it thinks they are raw
Last edited by rigel; 01-04-2016 at 04:41 AM.
I have been using your script to get me over forty cooking levels and it has been great! A couple issues though.
- I'm not sure what this does as i'm not savvy in SIMBA scripting yet:
But sometimes the script fails this check and ends up logging out. I realize this because I threw a writeln whenever the fail happens and so it shows in the console. I got annoyed of it and wasn't sure why it was doing it so I commented out the changeworld function and the script will continue working without logging out.Code:ATPA := FloodFillTPA(TPA); sortATPASize(ATPA, true); if (length(ATPA[0]) < 20) then begin- If I unminimize SMART the player script will eat a fish because it is trying to start cooking again and then will properly begin cooking. Not a major issue but I have lost a handful of fish because of this.
- It sometimes tries to use my raw fish on players, out of the forty something levels i've gained and while watching it, i've only seen it happen maybe five times.
Ah, I never could've guess that was what it was for. Unfortunately since I wasn't aware that it had to do with the banker, I wasn't watching out for it.
It was just random world hopping, it didn't stop the script due to any errors but it seemed to happen quite often.
There are two blocks where it occured so I slightly modified them
andCode:tCol.create(2660821, 15, 0.15, 1.42); if (not tCol.findAllIn(AREA_MS, TPA)) then begin if (isBankOpen()) then begin closeInterface(); exit; end; //world := randomWorld(true); //changeWorld(world, false); writeln('Something went wrong?! #001'); //exit; end;
I've never had the first block send a message to the console but the second one goes off at least once an hour. Yet the script proceeds as if nothing is wrong as long as I have the lines commented out.Code:ATPA := FloodFillTPA(TPA); sortATPASize(ATPA, true); if (length(ATPA[0]) < 20) then begin if (isBankOpen()) then begin closeInterface(); exit; end; //world := randomWorld(true); //changeWorld(world, false); //exit; writeln('Something went wrong?! #002'); end;
Hey wanted to say awesome script and thank you! Also a little feed back, I noticed that when there is an orange kalphite princess pet near the fire the script bugs out and keeps trying to click on it like it is the fire. I know there might be nothing you can do about this since it is color based but thought I would give you a heads up
Great script!
Please add Monkfish support I've tried everything to do it but i can't let it work.
If you try to understand his script it will be very easy to add monkfish support, or if you just read some of the different tutorials it should make more sense. go through each line of code and try to understand what it is doing, and if you cannot figure it out by searching, then ask someone. will be a much better learning process
It spawns smart and then doesn't do anything...
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