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Thread: Fady's Enchant-O-Matic

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    Default Fady's Enchant-O-Matic

    Fady's Enchant-O-Matic
    Uploaded on: August 1st 2015
    Status: Fully Functional

    Features:
    • Enchants items in slots 2 to 28 in your backpack.
    • Around 1800 casts per hour.
    • Supports any SRL supported bank, with the ability to add your own custom bank (Current Default is Lumbridge Beach Bank).
    • SRL Player Form support.
    • Break Support.
    • Antiban on a 1..1000 scale, where 1 is 0.1% chance per cast and 1000 is 100% chance per cast.
    • Not time dependent.
    • Should work great, even with a little lag.
    • Stops when you run out of either items to enchant or Cosmic runes.
    • Proggy based on the chosen enchant lvl.


    Directions:
    • Make sure your graphics/interface settings follow this guide.
    • Have your players set up using Rafiki.
    • Have your Cosmic Runes in slot 1 in your inventory, and fill up the rest of the slots with items to enchant.
    • Make sure you are wielding the corresponding staff for the level of enchantment.
    • Make sure the enchant spell is placed in your action bar.
    • It is recommended that you equip one of the items being enchanted while enchanting, to avoid errors caused by the script left clicking "wear" by mistake.
    • Press play and fill out the Player Form.
    • Let the magic XP and the money flow!


    Change Log

    V1.0:
    • Initial Release

    V1.1:
    • Fixed a looping issue in the custom banker function.



    Post those Proggys and let me know how it's going
    Attached Files Attached Files
    Last edited by fady; 05-17-2016 at 08:00 PM. Reason: Clarifying Directions

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    Grats on release, and speedy one since the guy requested it yesterday

    I love your standards and auto updater, if you have time I would appreciate it if you could teach/link me to a guide to implement my own auto updater into my own scripts.

    I'll test this soon and let you know how it goes!

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    Quote Originally Posted by Adieux View Post
    Grats on release, and speedy one since the guy requested it yesterday

    I love your standards and auto updater, if you have time I would appreciate it if you could teach/link me to a guide to implement my own auto updater into my own scripts.

    I'll test this soon and let you know how it goes!
    Thanks! . It is quite simple to implement one, once you know where to start! I started by looking at some of Clarity's and Ashaman's and The Mayor's scripts, and they all use the same auto updating mechanism more or less. Add me on Skype, I'll try and help!

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    Nice work Fads! Might have to implement an auto updater once I release my scripts. Rep+
    Scripting with ogLib

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    RELEASING V1.1
    I forgot to break out of my custom bank finder loop once I found the bank ! Fixed now!

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    I had one really simple but that worked quite well (1500 casts/h) but had almost no antiban (only a few mini-breaks). Nice that someone did this alot better :P although i think it shouldn't be release at the public section since it is a hell of good money making methode, maybe you could change this to SRL members or even to the Junior member section (quite the same as public but...).

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    Cheers man, thanks for the speedy release!
    Currently Working on:
    Mining:77/80
    Herblore:55/80

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    Gratz on release man!
    People will match their shoes with their hats but won’t match their actions with their words.

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    @fady; Does this support enchanting bolts? Reason I ask is you say put cosmic runes in slot 1 and it will enchant everything from slot 2 through 28 but say I am doing enchant... onyx bolts, that requires cosmic and death runes and you only have one pile. I guess the question is, can you add support for bolts?

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    Quote Originally Posted by Grimxxdeath223 View Post
    @fady; Does this support enchanting bolts? Reason I ask is you say put cosmic runes in slot 1 and it will enchant everything from slot 2 through 28 but say I am doing enchant... onyx bolts, that requires cosmic and death runes and you only have one pile. I guess the question is, can you add support for bolts?
    It does not currently support bolts. Is there a production/progress screen involved? Because if not, I don't see why an alchemy script can't be used to enchant bolts. If there is tho, I'll add bolts to my To-Do list.

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    Quote Originally Posted by fady View Post
    It does not currently support bolts. Is there a production/progress screen involved? Because if not, I don't see why an alchemy script can't be used to enchant bolts. If there is tho, I'll add bolts to my To-Do list.
    Yeah, there is a production screen. First you press the "Enchant Bolts" spell which then brings up a production window which allows you to pick what bolts you are enchanting. As long as you have the stuff in your inventory, only one item will come up with the button already lit up to press to enchant.

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    Sorry found out why. I didn't read the thread and didn't saw that the cosmics needed to be in slot 1. Lets see how it goes.

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    Quote Originally Posted by srpronto View Post
    Sorry found out why. I didn't read the thread and didn't saw that the cosmics needed to be in slot 1. Lets see how it goes.
    Np, let me know how it goes! Post a proggy if you can!

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    Quote Originally Posted by fady View Post
    Np, let me know how it goes! Post a proggy if you can!

    Forgot to copy. In the next days i'll be running this on 2 accounts so many proggies will come.

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    Obtaining Latest Script Version.
    Error: "1.1
    " is an invalid float at line 25
    Execution failed.
    What happened?

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    Quote Originally Posted by srpronto View Post
    What happened?
    Seems like the script had a problem accessing the Online version file. Which hasn't been changed/modified in 11 days lol. I would restart Simba and maybe your PC, then try running it again.

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    Items Enchanted: 1364, Enchanted/H: 1687
    XP Gained: 50468, XP/H: 62404
    Antibans Done: 38
    Time Running: 48 Minutes and 46 Seconds
    Breaks Taken: 0

    Ran this for only 48m but i can see it Works kind well. It probably can get to 1750-1800 enchantments hour but it needs to stop wearing the rings causing it to stop for some seconds.

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    Quote Originally Posted by srpronto View Post
    Items Enchanted: 1364, Enchanted/H: 1687
    XP Gained: 50468, XP/H: 62404
    Antibans Done: 38
    Time Running: 48 Minutes and 46 Seconds
    Breaks Taken: 0

    Ran this for only 48m but i can see it Works kind well. It probably can get to 1750-1800 enchantments hour but it needs to stop wearing the rings causing it to stop for some seconds.
    The only thing I can do about it wearing the jewelry is have the script check for mouseOverText before clicking. I initally had it like that, but when at the last column the script would rarely detect any mouseOverText at all, and it would never click the last column, so i decided that having it wear jewelry every once in a while was a better flaw than having it not enchant the last column at all.

    Sorry about that.

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    Quote Originally Posted by fady View Post
    The only thing I can do about it wearing the jewelry is have the script check for mouseOverText before clicking. I initally had it like that, but when at the last column the script would rarely detect any mouseOverText at all, and it would never click the last column, so i decided that having it wear jewelry every once in a while was a better flaw than having it not enchant the last column at all.

    Sorry about that.
    sads

    Can't you do a check like if Action Bar slot 1 is active click on ring?

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    Quote Originally Posted by srpronto View Post
    sads

    Can't you do a check like if Action Bar slot 1 is active click on ring?
    I thought of that but if I had implemented that, I'd have to move away from the format (1..0,-,=) to a (1..14) format for the action bar labeling and I thought that might be a little confusing for some people, and it would limit the users in terms of what slots they can use, and it probably wouldn't do well with custom keybinds at all. I might just end up doing it anyway if a fix can't be done to the mouse over text error in SRL.

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    Quote Originally Posted by fady View Post
    I thought of that but if I had implemented that, I'd have to move away from the format (1..0,-,=) to a (1..14) format for the action bar labeling and I thought that might be a little confusing for some people, and it would limit the users in terms of what slots they can use, and it probably wouldn't do well with custom keybinds at all. I might just end up doing it anyway if a fix can't be done to the mouse over text error in SRL.
    I think the format is not the problema because people would undestand (i guess) with a bit of knowledge. The thing on wearing wouldnt be a problema if it kept enchanting instead of stoping for a few seconds right after it wears one altought after some time the diference is not much but is a bit weird and could lead to a ban since it is not very human-like.

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    Quote Originally Posted by srpronto View Post
    I think the format is not the problema because people would undestand (i guess) with a bit of knowledge. The thing on wearing wouldnt be a problema if it kept enchanting instead of stoping for a few seconds right after it wears one altought after some time the diference is not much but is a bit weird and could lead to a ban since it is not very human-like.
    if it seems to wait too long for your liking, go down to line 317 and change the failTimer threshold, I had it set to 7 seconds (7000ms), to account for a little bit of lag that a user might have.

    Simba Code:
    failTimer.getTime > 7000
                     // ^^^^ Change this number

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    I made sick $$$ with this script man. Thanks alot!

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    Not working for me

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    Quote Originally Posted by Sixen View Post
    Not working for me

    Hello, I'm going to need more than that if I'm going to be able to help you. What happens? Can you uncheck disable SRL/script debug and paste everything that comes up here in [code]insert it all here[/code] tags
    Also post a screenshot of your interface

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