I have a problem when starting up the script:
Error: Expected variable of type "array [0..1] of Int32", got "Int32" at line 748, column 12 at line 748
Compiling failed.
I have a problem when starting up the script:
Error: Expected variable of type "array [0..1] of Int32", got "Int32" at line 748, column 12 at line 748
Compiling failed.
Code:Error: Expected variable of type "array [0..1] of Int32", got "Int32" at line 748, column 12 at line 748 Compiling failed.Simba Code:ogl.setup();
You need to pass values in, so it should be ogl.setup(800,600);
I'm having issues even getting the script started.
Here's the message I'm getting:
22:36:25 | Adieuxs PestControl v2.4 > debug
22:36:25 | Adieuxs PestControl v2.4 > tSmart.setPair() successful
Were outside starting script
Reset camera
Crossing plank
WARNING: Did not make it onto the boat, checking one more time
Still not in boat after searching, terminating...
Terminating...
Successfully executed.
It's not crossing the plank, and so it just terminates. Sometimes it goes 2 squares away towards the island and fails like this:
https://gyazo.com/761128eee62419d02e02f676e4301ebf
I have it all correctly set up, and latest versions of ogLib and other files.
Last edited by chickenfoot911; 11-10-2015 at 04:42 AM.
For those looking for a fix to all the compiling and graphical errors, this got it working for me.
Thanks to Turpinator for aiding me in this process.Code:program AdieuxsPestControl; {$i ogLib\lib\core\core.simba} { Pestcontrol Script by: Adieux at Villavu Please make sure to visit the forum post here: https://villavu.com/forum/showthread.php?t=114186 if you have any questions or comments. Set up is simple. Step 1: Read the forum post Step 2: Change the 2 Constants below to what you desire them to be Step 3: Hit run, let SMART load, stop the script, log into account Step 4: Start outside the boat near the plank, or inside the boat, or inside Pestcontrol and hit Run again Step 5: Enable Debug in SMART if you want to see progress screen/paint If you get any bugs or errors please report them, also please post any progress reports/give feedback. Shoutouts to Obscurity for being such an awesome and helpful person. This script wouldn't be nearly as good without him Thank you for using my script! } ////////////////////////////IMPORTANT SETUP//////////////////////////////////////////////////////////////////////////////////////////// const GAMES_TO_PLAY := 200; //Change this value to how many games you want to play, will terminate after said amount QUICK_PRAYERS := false; //Do you want to use Quick Prayers? USING_ABILITIES := false; //Do you want to use abilities? If false, then ignore the bottom bit. ///Fill out if using abilities, just input the name of the ability you're using, ability bar must be open and ability must be on bar //DO NOT USE SPACES, OR CAPITALIZE THRESHOLD_1 := ''; THRESHOLD_2 := ''; THRESHOLD_3 := ''; THRESHOLD_4 := ''; ULTIMATE := 'metamorphosis'; ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //This scripts version LOCAL_VERSION := 2.4; var gamesPlayed, timesResetCamera, deathCounter, timesRotatedCamera, timesCompleted, timesFailed, timesKnightDied, whereDidWeStart, scriptPaintBMP: integer; rewardsLady, knightChatModel, damageModel, allModels, allPortals, veteranFlagModel, bootsModel: glModelArray; failedChat: glTextureArray; distanceFrom: extended; paintTimer, canAttack, canRotate, canUseAbility: tCountDown; ability: char; clientCenter: TPoint := ogl.getClientMidPoint (); x,y: int32; { Override until Obscurity fixes the ID's } function tDialogue.clickContinue():boolean; override; var funcPointer:^glTexture; funcPointerSize:uInt32; begin funcPointer:=glTextures(funcPointerSize)+(oglTextureSize*(funcPointerSize-2)); for 1 to funcPointerSize-1 do begin if funcPointer^.id=142800 then begin mouse.click(funcPointer^.bounds); result:=true; break; end; funcPointer-=oglTextureSize; end; exit(result); end; { Procedure: waitFlag; Description: Waits for the flag on the mini-map to go away, while walking, tweaked some from original. Credit: Ross ---> https://villavu.com/forum/member.php?u=148198 } procedure waitFlag; var timeWalking: tCountDown; begin timeWalking.setTime(random(20000,30000)); wait(500); while ((not ogl.getTextures(1275).isEmpty()) and (not damageModel.isEmpty()) and (not timeWalking.isFinished())) do begin wait(randomRange(500, 700)); damageModel := ogl.getModels(2263255518); end; end; { Function: tileWalk Description: Walks to the tiles sent to the function, has some randomization. Credit: Ross ---> https://villavu.com/forum/member.php?u=148198 } function tileWalk(randomization: integer; offSetTiles: TPointArray): boolean; var rx, ry, i: integer; begin for i := 0 to high(offSetTiles) do begin rx := randomrange( - (randomization), randomization); ry := randomrange( - (randomization), randomization); mouse.click(minimap.getScreenPosition(minimap.getLocalPosition().adjustposition(offsetTiles[i].x + rx, offsetTiles[i].y + ry)), 1); if ((offSetTiles[i].y > 20) or (offSetTiles[i].y < - 20)) or ((offSetTiles[i].x > 15) or (offSetTiles[i].x < - 15)) then wait(3500) else wait(1000); waitflag; end; end; { Procedure: antiBan Description: Will perform antiban, pretty simple anti ban Just walks to somewhere on the boat, randomly. If anyone has any other suggestions for antiban, let me know } procedure antiBan(doWePerform: boolean); var skillTab, backPackTab: glTextureArray; skillHover: tPoint; begin if (doWePerform) then begin writeLn('Performing anti-ban'); case random(100) of 0..25: begin tileWalk(3, [[ - 2, - 3]]); end; 26..50: begin tileWalk(3, [[3, - 3]]); end; 51..75: begin tileWalk(3, [[4, 5]]); end; 76..100: begin tileWalk(3, [[ - 6, 5]]); end; end; end else if (not doWePerform) then begin writeLn('No antiban right now'); exit; end; end; { Procedure: doWePerformAntiBan Description: Desides if we do or do not perform antiban most of the time will decide not to If you prefer more anti ban, change the values below } procedure doWePerformAntiBan(); var doWe: boolean; begin case random(100) of 0..80: begin doWe := false; antiBan(doWe); end; 81..100: begin doWe := true; antiBan(doWe); end; end; end; { Procedure: convertTheTime Description: Converts the time from milliseconds to more formal time receives getTimeRunning } function convertTheTime(time: uInt32): string; var seconds, minutes, hours: extended; begin seconds := (time mod 3600000 mod 60000 div 1000); minutes := (time mod 3600000 div 60000); hours := (time div 3600000); result := (ToStr(hours) + ' hour(s) ' + toStr(minutes) + ' minutes ' + ToStr(seconds) + ' seconds'); end; { Procedure: progressReport Description: Prints out a simple progress report to the use } procedure progressReport(); var time: string; pointsEarned: integer; begin if (paintTimer.isFinished()) then begin time := ConvertTheTime(GetTimeRunning()); pointsEarned := (((timesCompleted) * 4)); smart.Graphics.Clear; smart.graphics.drawBitmap(scriptPaintBMP, Point(0, 465)); smart.Graphics.DrawText('Time Running: ' + time, 'upCharsEx', point(5, 490), clWhite); smart.Graphics.DrawText('Points Earned: ' + toStr(pointsEarned), 'upCharsEx', point(5, 510), clAqua); smart.Graphics.DrawText('Times Knight Died: ' + toStr(timesKnightDied), 'upCharsEx', point(5, 530), clRed); smart.Graphics.DrawText('Times Failed: ' + toStr(timesFailed), 'upCharsEx', point(5, 550), clRed); smart.Graphics.DrawText('Version: ' + toStr(LOCAL_VERSION), 'smallChars', point(5, 580), clWhite); paintTimer.setTime(15000); end else exit; end; { Procedure: terminateTheScript Description: Terminates and frees bitmap } procedure terminateTheScript(); begin FreeBitmap(scriptPaintBMP); writeLn('Terminating...'); TerminateScript; end; { Procedure: rotateCamera Description: Rotates the camera, has a random range of rotation } procedure rotateCamera(); begin wait(randomRange(200,300)); mainScreen.setDegrees(random(0, 360), random(10,35)); canRotate.setTime(random(1500,2000)); timesRotatedCamera := timesRotatedCamera + 1; end; { Procedure: selectBoots Description: Selects minigame boots randomly Credit: Obscurity ---> https://villavu.com/forum/member.php?u=102053 } procedure selectBoots; begin writeLN('[procedure] selectBoots'); if length(bootsModel := ogl.getModels(tCardinalArray([940746976,432722987,3341867181]))) then begin if random(5)=0 then mouse.rightClickOption(bootsModel[random(3)].randomizePointEllipse(30),'Select') else mouse.click(bootsModel[random(3)].randomizePointEllipse(30)); end; wait(randomRange(4000,5000)); dialogue.clickContinue(); wait(randomRange(1500,2000)); end; { Procedure: crossGangplank Description: Crosses the gangplank, randomly selects between right clicking and left clicking. } procedure crossGangplank(); var modelArray: glModelArray; plankModel: glModelArray; begin writeLn('Crossing plank'); begin case random(100) of 0..100: begin modelArray := ogl.getModels(tCardinalArray([1781393848,2892440677,3763942768,4136683396,4168949912])); plankModel := modelArray.closestTo(ogl.getclientMidPoint()); plankModel[0].toPoint(); mouse.click(plankModel[0].adjustPosition(0,5).randomizePointEllipse(4)) end; { disabled for right now due to minigame spotlight causing a lot of people to play which causes right click to be filled with a bunch of player names 0..: begin mouse.rightClickOption(plankTPA[0].adjustPosition(0,5).randomizePointEllipse(4),['Cross','Gangplank >']); end; } end; end end; { Procedure: startGame Description: Starts the game, calls crossGangplank and sets the variables needed for the paint. } procedure startGame(); var plankPosition: tPoint = [67,63]; begin wait(RandomRange(2000,2500)); rewardsLady := ogl.getModels(1538643377); knightChatModel := ogl.getModels(3360933869); failedChat := ogl.getTextures(714000); bootsModel := ogl.getModels(tCardinalArray([940746976,432722987,3341867181])).getVisible(); if (not bootsModel.isEmpty()) then selectBoots; if (not rewardsLady.isEmpty()) then begin writeLn('We won, +4 points'); timesCompleted := timesCompleted + 1; gamesPlayed := gamesPlayed + 1; end else if (not knightChatModel.isEmpty()) then begin writeLn('Knight died, RIP.'); timesKnightDied := timesKnightDied + 1; gamesPlayed := gamesPlayed + 1; end else if (not failedChat.isEmpty()) then begin writeLn('We failed to get enough damage, will try harder next time'); timesFailed := timesFailed + 1; gamesPlayed := gamesPlayed + 1; end; if (dialogue.hasDialogue()) then begin writeLn('Clicking continue'); repeat dialogue.clickContinue(); wait(randomRange(1000,1200)); until (not dialogue.hasDialogue()); end; wait(RandomRange(1200,1500)); if (timesResetCamera < 1) then begin case random(100) of 0..50: begin minimap.clickResetCamera(); timesResetCamera := timesResetCamera + 1; end; 51..100: begin mainscreen.setDegrees(0,50); timesResetCamera := timesResetCamera + 1; end; end; writeLn('Reset camera'); end; distanceFrom := (minimap.getLocalPosition().distanceFrom(plankPosition)); if (distanceFrom > 3) and (timesResetCamera <= 1) then begin writeLn('Distance from plank ' + ToStr(distanceFrom) + ' walking there now'); mouse.click(minimap.getScreenPosition([67,63]).randomizePointEllipse(12)); wait(round(distanceFrom * 1000)); end; wait(randomRange(2000,2200)); bootsModel := ogl.getModels(tCardinalArray([940746976,432722987,3341867181])).getVisible(); if (not bootsModel.isEmpty()) then selectBoots; crossGangplank(); end; { Procedure: areWeInBoat Description: Checks for the veteran flag minigame model that shows up when we get into the boat, if its not there will try to look for it again, since sometimes lag causes issues, if it cant find that checks to see if were inside pest control because sometimes the boat leaves so fast the model doesnt show up IF none of those two check out, will terminate. } procedure areWeInBoat(); begin wait(round((2 + distanceFrom) * 500)); veteranFlagModel := ogl.getModels(3040129356); if not veteranFlagModel.isEmpty() then writeLn('We made it onto the boat, cool') else if veteranFlagModel.isEmpty() then begin writeLn('WARNING: Did not make it onto the boat, checking one more time'); wait(randomRange(3000,5000)); veteranFlagModel := ogl.getModels(3040129356); damageModel := ogl.getModels(2263255518); if (not veteranFlagModel.isEmpty()) then writeLn('We actually made it in, never mind...') else if (not damageModel.isEmpty()) then writeLn('Were inside pest control...LAG?') else if (veteranFlagModel.isEmpty()) and (damageModel.isEmpty()) then begin writeLn('Still not in boat after searching, terminating...'); TerminateTheScript(); end; end; timesRotatedCamera := 0; end; { Procedure: waitForGameToStart Description: Waits until it finds the damage icon model from pest control (thanks obscurity for the idea to use that model) } procedure waitForGameToStart(); var timeWaiting: tCountDown; begin timeWaiting.setTime(random(240000, 270000)); doWePerformAntiBan(); writeLn('Waiting for game to start...'); actionBar.setQuickPrayer(false); repeat progressReport(); damageModel := ogl.getModels(2263255518); wait(randomRange(500, 700)); until not damageModel.isEmpty() or timeWaiting.isFinished(); if (not damageModel.isEmpty()) then writeLn('Game started!'); if timeWaiting.isFinished() then begin writeLn('Took too long to start game, terminating...'); TerminateTheScript(); end else exit; end; { Procedure: whereDoWeWalkTo Description: Decides what side of the game to walk to, favors the south more you can change the values to whatever you want Note: if we died, will just wait longer to start walking because of animation } procedure whereDoWeWalkTo(); begin begin damageModel := ogl.getModels(2263255518); if damageModel.isEmpty() then exit; wait(RandomRange(900, 1100)); case random(60) of 0..30: begin wait(randomRange(1000, 1500)); writeLn('Walking to the south'); tileWalk(2, [[0, 18], [0, 10], [0, 10]]); end; 31..45: begin wait(randomRange(1000, 1500)); writeLn('Walking to the west'); tileWalk(2, [[ - 10, 20], [ - 10, 5]]); end; 46..60: begin wait(randomRange(1000, 1500)); writeLn('Walking to the east'); tileWalk(2, [[15, 15], [10, 10]]); end; end end end; { Procedure: weDied Description: Dang we died, will just call whereDoWeWalkTo } procedure weDied(); begin writeLn('We died.'); repeat wait(randomRange(600,700)); until ((actionbar.getLifePoints > 0)<>0) or (dialogue.hasDialogue()); if (not dialogue.hasDialogue()) then whereDoWeWalkTo() else exit; deathCounter := 0; end; { Procedure: attackPest Description: Clicks on the sent model, checks after clicking to see if we have a target or not, if we do it waits till we dont, if we dont have one will just exit } procedure attackPest(); var pestModelArray: glModelArray; timeAttacking: tCountDown; pestModel: glModelArray; begin case random(100) of 0..50: begin pestModel := ogl.getModels(TCardinalArray([1731643360,2782989724,2899052740,3489785670,3915285997,547053328,617765920])).closestTo(ogl.getClientMidPoint).getVisible(); pestModel[0].toPoint(); mouse.rightClickOption(pestModel[0].adjustPosition(0,-25).randomizePointEllipse(20),['Attack Brawler','Attack Defiler','Attack Shifter','Attack Spinner','Attack Splatter','Attack Torcher']); end; 51..100: begin pestModel := ogl.getModels(TCardinalArray([1731643360,2782989724,2899052740,3489785670,3915285997,547053328,617765920])).closestTo(ogl.getClientMidPoint).getVisible(); pestModel[0].toPoint(); mouse.click(pestModel[0].adjustPosition(0,-25).randomizePointEllipse(20)); end; end; canAttack.setTime(random(1500,1800)); end; procedure attackPortal(); var portalModelArray: glModelArray; timeAttacking: tCountDown; portalModel: glModelArray; begin begin case random(100) of 0..50: begin writeLn('Portal is open, attacking'); portalModel := ogl.getModels(TCardinalArray([2547232634, 1446295722])).closestTo(ogl.getClientMidPoint).getVisible(); portalModel[0].toPoint(); mouse.rightClickOption(portalModel[0].adjustPosition(0,-25).randomizePointEllipse(20),['Attack Portal']); end; 51..100: begin writeLn('Portal is open, attacking'); portalModel := ogl.getModels(TCardinalArray([2547232634, 1446295722])).closestTo(ogl.getClientMidPoint).getVisible(); portalModel[0].toPoint(); mouse.click(portalModel[0].adjustPosition(0,-25).randomizePointEllipse(20)); end; end; end; canAttack.setTime(random(3000,3400)); end; { Procedure: useAbilities Description: Will randomly use one of the abilities that were selected on setup Checks for cooldowns, etc } procedure useAbilities(adrenaline: int32); begin wait(randomRange(400, 600)); if (adrenaline >= 100) then begin if (actionbar.isAbilityQueued(ULTIMATE)) then begin exit; end; writeLn('Using ultimate'); sendKeys(LowerCase(actionBar.getAbilityKey(ULTIMATE)), 10 + normalRandom(0, 20) * 5, 10 + normalRandom(0, 20) * 5); canUseAbility.setTime(random(6000, 8000)); end; case random(200) of 0..50: begin if (actionbar.isAbilityQueued(THRESHOLD_1)) then exit; writeLn('Using threshold number 1'); sendKeys(LowerCase(actionBar.getAbilityKey(THRESHOLD_1)), 10 + normalRandom(0, 20) * 5, 10 + normalRandom(0, 20) * 5); end; 51..100: begin if (actionbar.isAbilityQueued(THRESHOLD_2)) then exit; writeLn('Using threshold number 2'); sendKeys(LowerCase(actionBar.getAbilityKey(THRESHOLD_2)), 10 + normalRandom(0, 20) * 5, 10 + normalRandom(0, 20) * 5); end; 101..150: begin if (actionbar.isAbilityQueued(THRESHOLD_3)) then exit; writeLn('Using threshold number 3'); sendKeys(LowerCase(actionBar.getAbilityKey(THRESHOLD_3)), 10 + normalRandom(0, 20) * 5, 10 + normalRandom(0, 20) * 5); end; 151..200: begin if (actionbar.isAbilityQueued(THRESHOLD_4)) then exit; writeLn('Using threshold number 4'); sendKeys(LowerCase(actionBar.getAbilityKey(THRESHOLD_4)), 10 + normalRandom(0, 20) * 5, 10 + normalRandom(0, 20) * 5); end; end; end; { Procedure: insidePestControl Description: Loop for when inside pest control, will stop looping when it doesnt find the damage model inside of PC (the chat box that says we failed, the lady telling us we did good, and the kngiht) } procedure insidePestControl(); var timeSpentInGame, timeWaitingForNewGame: tCountDown; adrenaline: int32; begin timesResetCamera := 0; whereDoWeWalkTo(); mainScreen.setDegrees(random(0,20),random(10,20)); actionbar.setQuickPrayer(QUICK_PRAYERS); if (not actionbar.getAutoRetaliate()) then actionbar.setAutoRetaliate(true); timeSpentInGame.setTime(random(360000, 420000)); repeat progressReport(); wait(randomRange(300,700)); allModels := ogl.getModels(TCardinalArray([1731643360,2782989724,2899052740,3489785670,3915285997,547053328,617765920])).getVisible(); allPortals := ogl.getModels(TCardinalArray([2547232634, 1446295722])).getVisible(); damageModel := ogl.getModels(2263255518); if (not allPortals.isEmpty()) and (canAttack.isFinished()) then attackPortal() else if (combat.hasTarget()) then begin writeLn('In combat, waiting...'); repeat adrenaline := actionbar.getAdrenaline(); if (adrenaline >= 50 <>0) and (canUseAbility.isFinished()) then begin useAbilities(adrenaline); canUseAbility.setTime(random(6000, 8000)); end; wait(RandomRange(500,600)); allPortals := ogl.getModels(TCardinalArray([2547232634, 1446295722])).getVisible(); damageModel := ogl.getModels(2263255518); until (not combat.hasTarget()) or (timeSpentInGame.isFinished()) or ((actionbar.getLifePoints <= 0)<>0) or (not allPortals.isEmpty()) or (damageModel.isEmpty()); end else if (not combat.hasTarget()) then begin if (allModels.isEmpty()) and (canRotate.isFinished()) then begin writeLn('Rotating to find pest'); rotateCamera(); end else if (not allModels.isEmpty()) and (canAttack.isFinished()) then attackPest(); end; if (actionbar.getLifePoints <= 0) then weDied(); if (timesRotatedCamera = 5) then begin writeLn('Couldnt find pests...walking south a bit to see if we can find anything'); tileWalk(2, [[0, 8]]); timesRotatedCamera := timesRotatedCamera + 1; end; until (timeSpentInGame.isFinished()) or (dialogue.hasDialogue()) or (timesRotatedCamera >= 10); if (timesRotatedCamera >= 10) then begin writeLn('Couldnt find pests after multiple camera rotates, waiting for new game [area most likely clear]'); actionbar.setQuickPrayer(false); timeWaitingForNewGame.setTime(random(210000,230000)); repeat wait(RandomRange(500,600)); damageModel := ogl.getModels(2263255518); until (timeWaitingForNewGame.isFinished()) or (damageModel.isEmpty()); if (timeWaitingForNewGame.isFinished()) then begin writeLn('Game took too long to start again'); terminateTheScript(); end; end; if (timeSpentInGame.isFinished()) then begin writeLn('Time in game lasted too long'); terminateTheScript(); end; end; { Procedure: whereAreWe(); Description: Detects where we are based on certain models will call the appropriate procedure or function (only runs once) } procedure whereAreWe(); begin wait(randomRange(500, 600)); veteranFlagModel := ogl.getModels(3040129356); damageModel := ogl.getModels(2263255518); if (veteranFlagModel.isEmpty()) and (damageModel.isEmpty()) then begin writeLn('Were outside starting script'); whereDidWeStart := 1; end else if (not veteranFlagModel.isEmpty()) then begin writeLn('Were in the boat...starting script'); whereDidWeStart := 2; end else if (not damageModel.isEmpty()) then begin writeLn('Were inside pestcontrol...starting script'); whereDidWeStart := 3; end; end; { Procedure: autoUpdateMe(); Description: Checks to see if you have the lastest version of the script Credit: Fady --> https://villavu.com/forum/member.php?u=152795 } procedure autoUpdateMe(); var newFile: integer; newScript, newFilePath: string; online_Version: extended; begin writeLn('Checking for updates...'); online_Version := strToFloat(getPage('http://static.frement.net/proxy.php?u=https://raw.githubusercontent.com/Introvertt/Adieuxs-Pestcontrol/master/Version.txt')); writeLn('Local Version ' + toStr(LOCAL_VERSION) + ', Online Version: ' + toStr(online_Version)+'.'); if online_Version > Local_Version then begin writeLn('Downloading the latest script version from GitHub'); newScript := getPage('http://static.frement.net/proxy.php?u=https://raw.githubusercontent.com/Introvertt/Adieuxs-Pestcontrol/master/Adieuxs%20Pestcontrol.simba'); newFilePath := scriptPath+ 'Adieuxs Pestcontrol v' + toStr(online_Version) +'.simba'; newFile := rewriteFile(newFilePath, true); if not writeFileString(newFile, newScript) then begin writeLn('Could not write to ' + newFilePath); terminateTheScript(); end; closeFile(newFile); writeLn('Latest script downloaded to ' + newFilePath); writeLn('Please use the new one to run the latest version!'); terminateScript(); end else writeLn('Local version is already up to date!'); end; begin autoUpdateMe(); ogl.setup(800,600); GLXViewPort(x,y,x,y); ogl.setDebugMode(0); scriptPaintBMP := loadBitmap( AppPath + 'scripts\Adieuxs Pestcontrol\AdieuxsPestcontrolPaint.jpg'); whereAreWe(); repeat case (whereDidWeStart) of 1: begin startGame(); areWeInBoat(); waitForGameToStart(); insidePestControl(); whereDidWeStart := 0 end; 2: begin waitForGameToStart(); insidePestControl(); whereDidWeStart := 0; end; 3: begin insidePestControl(); whereDidWeStart := 0; end; end; startGame(); areWeInBoat(); waitForGameToStart(); insidePestControl(); until (gamesPlayed = GAMES_TO_PLAY); if (gamesPlayed = GAMES_TO_PLAY) then begin ClearDebug(); writeLn('We finished playing all our games. Terminating'); TerminateTheScript(); end; end.
The script compiles but just sits there in front of the plank.
Were outside starting script
Reset camera
Distance from plank 91.9673855233474 walking there now
Thats the only thing that shows whenever I start the script.
Stop the script, log out and close out of SMART.
START THE SCRIPT again, to get it to open the client. As soon as the client opens, PAUSE the script.
Wait for it to load, log into your account, and go to the square directly next to the starting plank.
Click the camera to face NORTH, then click ENABLE SMART.
Finally, unpause the script, and it should work.
If not, the retry this process again, maybe next time starting in the boat, etc.
Thank you so much!
It's working now!
Still not working
Error: You are accessing an invalid point, (0,465) at bitmap[0] at line 247
Execution failed.
The following bitmaps were not freed: [0, 1]
doesn't work for me :/
Well, the scripts works really smooth to me. Read the OP and follow the instructions. This script still works.
''If you want something you've never had, you have to do something you've never done''
total leve 2715/1b exp +... exterminated.
Anyone know the fix for the access violation on line 561? I tried installing a new oglib and it didn't work.
Any fix?Code:15:23:52 | Adieuxs PestControl v2.4 > setup 15:23:52 | Adieuxs PestControl v2.4 > debug 15:23:52 | Adieuxs PestControl v2.4 > tSmart.setPair() was successful (PID: 15652) Were in the boat...starting script No antiban right now Waiting for game to start... Error: You are accessing an invalid point, (0,465) at bitmap[0] at line 247 Execution failed. The following bitmaps were not freed: [0, 1]
Simply can't get this script working. Only works if I start in a game and even then I'll get an error.
Guys go through they have answered every error its working perfectly. i will be almost suicide botting this on double points next weekend.
did you get this to work with the updated island? it just gets stuck at we're outside no matter where i start the script
ha. I think in nowdays biggest problem is to find a worlds where people actually playing this minigame.
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