I seem to be having issues with
I'm trying to come up with a new method to replace the include with that will have fewer misclicks. Any ideas?Code:gameTabs.openTab(TAB_BACKPACK);
I seem to be having issues with
I'm trying to come up with a new method to replace the include with that will have fewer misclicks. Any ideas?Code:gameTabs.openTab(TAB_BACKPACK);
~Always remember that you are absolutely unique.
Just like everyone else.
I'm assuming you mean SRL-6. The function itself seems like a reasonable place to start:
Simba Code:
{* __openViaNavBar --------------- .. code-block:: pascal function TRSGameTabs.__openViaNavBar(tab: integer): boolean; Helper function for TRSGametabs.openTab(). Opens the gametab **tab** via the navigation bar and moves the mouse to close. .. note:: - by Olly - Last Updated: 21 November 2013 by Olly Example: .. code-block:: pascal gameTabs.__openViaNavbar(TAB_BACKPACK); *} {$IFNDEF CODEINSIGHT} function TRSGameTabs.__openViaNavBar(tab: integer): boolean; var p: TPoint; b: TBox; begin mouseBox(self.navButtons[self.tabs[tab]._navBarID][0], MOUSE_MOVE); // hover over the nav button wait(250 + random(250)); mouseBox(self.navButtons[self.tabs[tab]._navBarID][self.tabs[tab]._navBarBoxIndex], MOUSE_LEFT, MOUSE_ACCURATE); wait(20 + random(200)); b := self.navButtons[self.tabs[tab]._navBarID][0]; if (random(2) = 1) then // move the mouse to the side so the menu closes p := point(b.x1 - 8 - random(5), b.y1 + randomRange(-10, 50)) else p := point(b.x2 + 8 + random(5), b.y1 + randomRange(-10, 50)); mouse(p); end; {$ENDIF} (* openTab ------- .. code-block:: pascal function TRSGameTabs.openTab(tab: integer): boolean; Returns true if it successfully open the gametab **tab** .. note:: - by Coh3n - Last Updated: 26 July 2013 by Coh3n Example: .. code-block:: pascal if gameTabs.openTab(TAB_EQUIPMENT) then writeLn('The equipment is open!); *) function TRSGameTabs.openTab(tab: integer): boolean; var b: TBox; begin if (not inRange(tab, TAB_TASK, TAB_MUSIC)) then // check tab is vaild begin print('TRSGameTabs.openTab('+toStr(tab)+'): The tab isnt vaild!, result = ' + toStr(result), TDebug.ERROR); exit(false); end; print('TRSGameTabs.openTab('+toStr(tab)+')', TDebug.HEADER); if (self.isTabActive(tab)) then begin print('Tab is already open, exiting'); print('TRSGameTabs.openTab('+toStr(tab)+'): = '+toStr(result), TDebug.FOOTER); exit(true); end; if (self.areMultiOpen) then if (self.isTabVisible(tab, b)) then begin print('Tab is already visible, bringing to front'); mouseBox(b, MOUSE_LEFT); wait(50 + random(100)); print('TRSGameTabs.openTab('+toStr(tab)+'): = '+toStr(result), TDebug.FOOTER); exit(true); end; print('Opening tab via gametab navigation bar'); self.__openViaNavBar(tab); result := self.waitTabActive(tab, 4000 + random(1000)); print('TRSGameTabs.openTab('+toStr(tab)+'): result = '+toStr(result), TDebug.FOOTER); end;
Note that I've included two functions. The one you call (openTab) is the lower of the two. That function is almost entirely failsafes. The top function is the one which actually opens the tab.
I'm not terribly familiar with the RS3 interface anymore, but I would say that brushing up on DTM or bitmap searching would likely be a top notch way to find some arbitrary tab and open it.
Alternatively, you could try to figure out /why/ these functions are failing. Depending on your use case, this may actually be easier. You can freely modify the SRL include/the gametab.simba file to help with debugging, but remember that any change will affect ALL SRL-6 scripts you run. So make a backup. If you do find the issue, you can contact one of the SRL developers with your suggestion (or ideally, implemented and thoroughly tested fix), and possibly improve SRL for all it's users.
Simba Code:tabBackpack.open();
That's the simplest way to do it.
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