Reflection Include Update 11/15/2015
Added TReflectPlayer.GetCombatLevel
Changed TileToMM to a proper method which takes Map Scale and Offset into account, so it should be 100% accurate now.
Nearly finished on the new updater, just need to finish up on the in game objects and a couple other classes and it will be done!
EDIT: Updater is finished
Code:
Gamepack already downloaded..
230 Classes Found
%% Identifying Classes..
(Identified 25 out of 25 Classes)
%% Identifying Fields..
(Identified 141 out of 141 Fields)
# Node: gx, 0 duplicates
~> Prev : gx.eo
~> Next : gx.ed
**Identified (2 / 2) Fields**
# Cacheable: gt, 0 duplicates
# Renderable: ci, 0 duplicates
~> ModelHeight : ci.ch * -1368624703
**Identified (1 / 1) Fields**
# Animable: f, 0 duplicates
# Model: dg, 0 duplicates
# AnimationSequence: am, 0 duplicates
# NpcDefinition: az, 0 duplicates
~> Actions : az.j
~> Name : az.c
~> ID : az.e * -764559607
~> CombatLevel : az.l * 2024496629
**Identified (4 / 4) Fields**
# linkedList: ge, 0 duplicates
~> Head : ge.y
~> Current : ge.d
**Identified (2 / 2) Fields**
# Actor: aq, 0 duplicates
~> WorldX : aq.i * -1453400901
~> WorldY : aq.ah * -1718522929
~> QueueX : aq.cr
~> QueueY : aq.cm
~> QueueLength : aq.cc * 1658125385
~> Animation : aq.bh * -464776311
~> SpokenText : aq.ak
~> CombatCycle : aq.ad * -466433893
~> Health : aq.ag * 861750411
~> MaxHealth : aq.ax * 1971263299
~> InteractingIndex : aq.at * -143123477
**Identified (11 / 11) Fields**
# Npc: ay, 0 duplicates
~> NpcDefinition : ay.y
**Identified (1 / 1) Fields**
# ObjectDefinition: ar, 0 duplicates
~> Actions : ar.ao
~> Name : ar.o
**Identified (2 / 2) Fields**
# Buffer: dd, 0 duplicates
# Widget: ft, 0 duplicates
~> Children : ft.ey
~> ItemID : ft.eq * -1943558679
~> ItemAmount : ft.ec * 1129297969
~> WidgetID : ft.f * 1765684495
~> Name : ft.cn
~> Text : ft.bb
~> IsHidden : ft.aw
~> AbsoluteY : ft.ah * -717818255
~> AbsoluteX : ft.i * -561950361
~> RelativeY : ft.ay * -1795295429
~> RelativeX : ft.aj * -496780419
~> Width : ft.aa * -1516900699
~> Height : ft.ao * -1655377487
~> ParentID : ft.ae * -515905099
~> ScrollY : ft.ay * -1795295429
~> ScrollX : ft.aj * -496780419
~> InvIDs : ft.di
~> BoundsIndex : ft.ep * -995796815
**Identified (18 / 18) Fields**
# WidgetNode: w, 0 duplicates
~> Id : w.y * -2062122387
**Identified (1 / 1) Fields**
# HashTable: ga, 0 duplicates
~> Buckets : ga.d
~> Size : ga.y
~> Index : ga.e
**Identified (3 / 3) Fields**
# GameShell: ek, 0 duplicates
# Player: g, 0 duplicates
~> Name : g.y
~> Definition : g.d
~> CombatLevel : g.e * -603916511
**Identified (3 / 3) Fields**
# Client: client, 0 duplicates
~> LoopCycle : client.v * -283067683
~> IsMenuOpen : client.hz
~> MenuX : client.hq
~> MenuY : client.hl
~> MenuHeight : client.hx
~> MenuCount : client.hp * -1766000855
~> MenuWidth : client.hu
~> MenuActions : client.el
~> MenuOptions : client.qg
~> LocalPlayers : client.gz
~> Region : client.dd
~> Plane : client.gc
~> DestinationY : client.mn * -1777281284
~> DestinationX : client.mz * 194806227
~> LocalPlayer : client.hb
~> BaseX : client.cs
~> BaseY : client.dg
~> Widgets : client.y
~> GameSettings : client.g
~> CurrentLevels : client.hg
~> RealLevels : client.hw
~> Experiences : client.hi
~> Weight : client.jr * 863624177
~> Energy : client.jl * 1610409125
~> CurrentWorld : client.ai * 70905969
~> WidgetNodeCache : client.id
~> TileSettings : client.d
~> TileHeights : client.y
~> LocalNpcs : client.cy
~> NpcIndices : client.cr
~> CrossHairColor : client.gy * -1780486051
~> MapAngle : client.ec * 1103008437
~> MapOffset : client.fl * -1594117381
~> MapScale : client.er * -710890433
~> CameraPitch : client.fg
~> SinTable : client.ab
~> CosineTable : client.ae
~> CameraYaw : client.fh
~> CameraX : client.fe
~> CameraZ : client.fj
~> CameraY : client.fi
~> GroundItems : client.ha
~> LoginState : client.h * -165588365
~> PlayerIndex : client.gj * 684162663
~> WidgetPositionX : client.lz
~> WidgetPositionY : client.li
~> WidgetWidths : client.lw
~> WidgetHeights : client.lr
**Identified (48 / 48) Fields**
# Region: ch, 0 duplicates
~> SceneTile : ch.c
**Identified (1 / 1) Fields**
# BoundaryObject: co, 0 duplicates
~> ID : co.q * 261667377
~> Flags : co.m * 1062183679
~> LocalX : co.d * 1521799393
~> LocalY : co.g * -1457163673
~> Plane : co.y * 1589241317
~> Render : co.c
~> Render2 : co.a
~> Orientation : co.w * 1647363309
~> Height : co.e * -554350701
**Identified (9 / 9) Fields**
# GameObject: cw, 0 duplicates
~> ID : cw.f * 1620440753
~> Flags : cw.s * 600649161
~> Plane : cw.y * -2023557819
~> WorldX : cw.g * -2143802331
~> WorldY : cw.w * -1941929461
~> Height : cw.d * 1192534769
~> Render : cw.e
~> Orientation : cw.c * 869880755
~> LocalX : cw.a * -1863972483
~> LocalY : cw.m * 368603933
~> OffsetX : cw.q * 1754949423
~> OffsetY : cw.n * -1490576413
**Identified (12 / 12) Fields**
# FloorDecoration: cq, 0 duplicates
~> Render : cq.w
~> LocalX : cq.d * 289091945
~> LocalY : cq.g * -1640843047
~> Plane : cq.y * 616502115
~> ID : cq.e * -1671216197
~> Flags : cq.c * 413244299
**Identified (6 / 6) Fields**
# WallDecoration: cv, 0 duplicates
~> ID : cv.n * -388767517
~> Flags : cv.k * -1966469397
~> LocalX : cv.d * -25540141
~> LocalY : cv.g * 1912292449
~> Plane : cv.y * -1182013317
~> Renderable : cv.q
~> Renderable2 : cv.m
~> Orientation : cv.w * -1838788401
~> Height : cv.e * -1608069577
~> RelativeX : cv.c * -55801949
~> RelativeY : cv.a * -1213256663
**Identified (11 / 11) Fields**
# SceneTile: cg, 0 duplicates
~> GameObject : cg.o
~> BoundaryObject : cg.a
~> WallDecoration : cg.q
~> FloorDecoration : cg.m
**Identified (4 / 4) Fields**
# Item: ao, 0 duplicates
~> ID : ao.y * 1993932629
~> StackSizes : ao.d * 85853107
**Identified (2 / 2) Fields**
Runtime was 3263ms
Process finished with exit code 0
Make sure to let me know of anything that you would like to see changed/added!