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Thread: [AIO] vAgility

  1. #151
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    This bot did not work at all for me. (only tested at Draynor)

  2. #152
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    Changed line 230 to
    else if (not food.Find(FOODTYPE) and MyPlayer.GetHealth<EATAT) then
    There doesn't have to be food in the inventory if the HP is higher than the lower limit. Without it, it'll stop working, with it, it can run even on no food at all (since you don't even need food in many cases).

    Edit: Forgot to say, thx for the script, good shit right here =)

    Edit v2: Your mark picker is broken. After some time and a bit of headache, I replaced it with my own item picker, had to include my whole library tho, so it's not a really viable fix for anybody else here (unless I publish it).
    That being said, if anybody else is running this script, know that you WONT pick up any marks at the moment.

    Edit v3: Final and huge edit.

    I fixed some parts of this script, and added Canifis. Currently works perfectly, only 1 spot in Canifis where you can get stuck cause of lag. Also, I only post here what doesn't require to include my library, which I'm not currently going to share, so the Mark looting is still broken.

    Bellow are instructions to any of you who want to include my Canifis script and the few fixes manually.

    //PUT WHERE - after constant declarations
    cSTOP_AFTER = 60;//Stop after (minutes)
    cSTOP_AFTER_RAND = 10;//Random ammount +/- to add to StopAfter

    //PUT WHERE - global var declarations
    x, y, lapCount, markCount, cH, cW, stopAfter: Integer;

    // PUT WHERE - procedure loadVars first line
    stopAfter := (cSTOP_AFTER+RandomRange(-cSTOP_AFTER_RAND,cSTOP_AFTER_RAND))*60*1000+random (60)*1000;

    // PUT WHERE - procedure Draw - after all other steps, included Varrok for orientation
    else if (Course = 'Varrock') then
    begin
    xpGained := (238 * lapCount);
    cName := 'Varrock';
    end
    else if (Course = 'Canifis') then
    begin
    xpGained := (240 * lapCount);
    cName := 'Canifis';
    end
    xpHour := Round((xpGained) / (GetTimeRunning / 3600000.0));
    markHour := Round((markCount) / (GetTimeRunning / 3600000.0));
    OS_Smart.__Graphics.Clear;
    OS_Smart.__Graphics.DrawClippedText('vAgility: ' + cName, 'upchars07', point(300, 353), 16711680);
    OS_Smart.__Graphics.DrawClippedText('Exp gained: ' + toStr(xpGained) + ' (' + (toStr(xpHour)) + ' p/hr)', 'upchars07', point(300, 370), 16711680);
    OS_Smart.__Graphics.DrawClippedText('Marks of Grace: ' + toStr(markCount) + ' (' + (toStr(markHour)) + ' p/hr)', 'upchars07', point(300, 385), 16711680);
    OS_Smart.__Graphics.DrawClippedText('Total Runtime ' + MsToTime(GetTimeRunning, 3), 'upchars07', point(300, 400), 16711680);
    OS_Smart.__Graphics.DrawClippedText('Time Remaing: ' + MsToTime(stopAfter-GetTimeRunning,3), 'upchars07', point(300, 415), 16711680);
    OS_Smart.__Graphics.DrawClippedText('Status: ' + text, 'upchars07', point(300, 430), 16711680);

    //PUT WHERE - eatFood, script termination condition, so it'll continue if you don't have food but have the hp
    else if (not food.Find(FOODTYPE) and MyPlayer.GetHealth<EATAT) then
    TerminateScript;

    //PUT WHERE - function lootMark - replace first part (you would be better off replacing the whole function, it doesn't work)

    if (Course = 'Draynor') then
    begin
    radius:=10;
    gItems.GetAll(radius);
    end
    else if (Course = 'Falador') then
    begin
    radius:=4;
    gItems.GetAll(radius);
    end
    else if (Course = 'Seers') then
    begin
    radius:=15;
    gItems.GetAll(radius);
    end
    else if (Course = 'Varrock') then
    begin
    radius:=15;
    gItems.GetAll(radius);
    end
    else if (Course = 'Canifis') then
    begin
    radius:=10;
    gItems.GetAll(radius);
    end

    //PUT WHERE bellow varrok steps
    {////////////////////////////////////////////////////////////////////////////////
    CANIFIS
    }////////////////////////////////////////////////////////////////////////////////

    procedure theTreeC;
    var
    obst: TReflectObject;
    T: Timer;
    pnt: tpoint;
    begin
    //lootMark();
    dismissAllRandoms();
    if obst.Find(objGame, 24349, 10) then
    begin
    pnt := obst.GetMSPoint;
    if (pnt.x > 0) and (pnt.y > 0) and (pnt.x < cW) and (pnt.y < cH) then
    Reflect.Mouse.Move(obst.GetMSPoint, 3, 3);
    if (waitUptextMulti(['Climb', 'Tall tree'], 250)) then
    begin
    fastClick(Mouse_left);
    if DidRedClick then
    begin
    draw('Climbing tree');
    T.start;
    Reflect.Compass.MakePitch(RandomRange(3,4));
    repeat
    wait(150);
    until atBox(3505, 3492, 3507, 3497) or (T.timeElapsed > 5000);
    end
    end
    else if not (waitUptextMulti(['Climb', 'Tall tree'], 250)) then
    begin
    MX_InteractColorArea(80, 0, 360 ,170 , 4680289, 2, 20,['Climb'], false); //Implement alternative function to find and click the tree
    wait(2500);
    while myPlayer.IsAnimating or myPlayer.IsMoving do
    wait(randomRange(400,500));
    end
    end
    else begin
    MX_InteractColorArea(80, 0, 360 ,170 , 4680289, 2, 20,['Climb'], false); //Implement alternative function to find and click the tree
    wait(2500);
    while myPlayer.IsAnimating or myPlayer.IsMoving do
    wait(randomRange(400,500));
    end;
    end;

    procedure Gap1C();
    var
    obst: TReflectObject;
    T: Timer;
    pnt: tpoint;
    begin
    lootMark();
    dismissAllRandoms();
    if obst.Find(objGame, 10820, 15) then
    begin
    pnt := obst.GetMSPoint;
    if (pnt.x > 0) and (pnt.y > 0) and (pnt.x < cW) and (pnt.y < cH) then
    Reflect.Mouse.Move(obst.GetMSPoint, 3, 3);
    if (waitUptextMulti(['Jump', 'Gap'], 250)) then
    begin
    fastClick(Mouse_left);
    if DidRedClick then
    begin
    draw('Jumping Gap 1');
    T.start;
    setCompass(inttostr(randomrange(250, 270)));
    Reflect.Compass.MakePitch(RandomRange(1,2));
    repeat
    wait(150);
    until atBox(3497, 3504, 3503, 3506) or (T.timeElapsed > 5000);
    end
    end
    else if not (waitUptextMulti(['Jump', 'Gap'], 250)) then
    begin
    setCompass(inttostr(randomrange(-10, 10)));
    Reflect.Compass.MakePitch(RandomRange(3,4));
    end
    end
    end;

    procedure Gap2C();
    var
    obst: TReflectObject;
    T: Timer;
    pnt: tpoint;
    begin
    lootMark();
    dismissAllRandoms();
    if obst.Find(objGame, 10821, 15) then
    begin
    pnt := obst.GetMSPoint;
    if (pnt.x > 0) and (pnt.y > 0) and (pnt.x < cW) and (pnt.y < cH) then
    Reflect.Mouse.Move(obst.GetMSPoint, 3, 3);
    if (waitUptextMulti(['Jump', 'Gap'], 250)) then
    begin
    fastClick(Mouse_left);
    if DidRedClick then
    begin
    draw('Jumping Gap 2');
    T.start;
    repeat
    wait(150);
    until atBox(3487, 3499, 3492, 3504) or (T.timeElapsed > 5000);
    end
    end
    else if not (waitUptextMulti(['Jump', 'Gap'], 250)) then
    begin
    setCompass(inttostr(randomrange(250, 270)));
    Reflect.Compass.MakePitch(RandomRange(1,2));
    end
    end
    end;

    procedure Gap3C();
    var
    obst: TReflectObject;
    T: Timer;
    pnt: tpoint;
    begin
    lootMark();
    dismissAllRandoms();
    if obst.Find(objGame, 10828, 15) then
    begin
    pnt := obst.GetMSPoint;
    if (pnt.x > 0) and (pnt.y > 0) and (pnt.x < cW) and (pnt.y < cH) then
    Reflect.Mouse.Move(obst.GetMSPoint, 3, 3);
    if (waitUptextMulti(['Jump', 'Gap'], 250)) then
    begin
    fastClick(Mouse_left);
    if DidRedClick then
    begin
    draw('Jumping Gap 3');
    T.start;
    setCompass(inttostr(randomrange(170, 190)));
    repeat
    wait(150);
    until atBox(3475, 3493, 3479, 3499) or (T.timeElapsed > 5000);
    end
    end
    else if not (waitUptextMulti(['Jump', 'Gap'], 250)) then
    begin
    setCompass(inttostr(randomrange(250, 270)));
    Reflect.Compass.MakePitch(RandomRange(1,2));
    end
    end
    end;

    procedure Gap4C();
    var
    obst: TReflectObject;
    T: Timer;
    pnt: tpoint;
    begin
    lootMark();
    dismissAllRandoms();
    if obst.Find(objGame, 10822, 15) then
    begin
    pnt := obst.GetMSPoint;
    if (pnt.x > 0) and (pnt.y > 0) and (pnt.x < cW) and (pnt.y < cH) then
    Reflect.Mouse.Move(obst.GetMSPoint, 3, 3);
    if (waitUptextMulti(['Jump', 'Gap'], 250)) then
    begin
    fastClick(Mouse_left);
    if DidRedClick then
    begin
    draw('Jumping Gap 4');
    T.start;
    setCompass(inttostr(randomrange(170, 190)));
    repeat
    wait(150);
    until atBox(3478, 3482, 3483, 3487) or (T.timeElapsed > 5000);
    end
    end
    else if not (waitUptextMulti(['Jump', 'Gap'], 250)) then
    begin
    setCompass(inttostr(randomrange(170, 190)));
    end
    end
    end;

    procedure PoleC();
    var
    obst: TReflectObject;
    T: Timer;
    pnt: tpoint;
    begin
    lootMark();
    dismissAllRandoms();
    if obst.Find(objGame, 10831, 10) then
    begin
    pnt := obst.GetMSPoint;
    if (pnt.x > 0) and (pnt.y > 0) and (pnt.x < cW) and (pnt.y < cH) then
    Reflect.Mouse.Move(obst.GetMSPoint, 3, 3);
    if (waitUptextMulti(['Vault', 'Pole-vault'], 250)) then
    begin
    fastClick(Mouse_left);
    if DidRedClick then
    begin
    draw('Vaulting Pole');
    T.start;
    setCompass(inttostr(randomrange(80, 100)));
    repeat
    wait(150);
    until atBox(3489, 3469, 3503, 3478) or (T.timeElapsed > 8000);
    if T.timeElapsed > 8000 then
    MMouseClick(Point(randomRange(230,280),randomRange (100,130)),mouse_left,0);
    end
    end
    else if not (waitUptextMulti(['Vault', 'Pole-vault'], 250)) then
    begin
    setCompass(inttostr(randomrange(170, 190)));
    Reflect.Compass.MakePitch(RandomRange(1,2));
    end
    end
    end;

    procedure Gap5C();
    var
    obst: TReflectObject;
    T: Timer;
    pnt: tpoint;
    begin
    Reflect.Compass.MakePitch(RandomRange(1,2));
    lootMark();
    dismissAllRandoms();
    if obst.Find(objGame, 10823, 30) then
    begin
    pnt := obst.GetMSPoint;
    if (pnt.x > 0) and (pnt.y > 0) and (pnt.x < cW) and (pnt.y < cH) then
    Reflect.Mouse.Move(obst.GetMSPoint, 3, 3);
    if (waitUptextMulti(['Jump', 'Gap'], 250)) then
    begin
    fastClick(Mouse_left);
    if DidRedClick then
    begin
    draw('Jumping Gap 5');
    T.start;
    setCompass(inttostr(randomrange(-10, 10)));
    repeat
    wait(150);
    until atBox(3509, 3475, 3515, 3482) or (T.timeElapsed > 10000);
    end
    end
    else if not (waitUptextMulti(['Jump', 'Gap'], 250)) then
    begin
    myPlayer.WalkPathMM([Point(3503,3475)]);
    setCompass(inttostr(randomrange(80, 100)));
    Reflect.Compass.MakePitch(RandomRange(1,2));
    end
    end
    else begin
    MMouseClick(Point(randomRange(230,280),randomRange (100,130)),mouse_left,0);
    end;
    end;

    procedure Gap6C();
    var
    obst: TReflectObject;
    T: Timer;
    pnt: tpoint;
    begin
    lootMark();
    dismissAllRandoms();
    if obst.Find(objGame, 10832, 15) then
    begin
    pnt := obst.GetMSPoint;
    if (pnt.x > 0) and (pnt.y > 0) and (pnt.x < cW) and (pnt.y < cH) then
    Reflect.Mouse.Move(obst.GetMSPoint, 3, 3);
    if (waitUptextMulti(['Jump', 'Gap'], 250)) then
    begin
    fastClick(Mouse_left);
    if DidRedClick then
    begin
    draw('Jumping Gap 6');
    inc(lapcount);
    T.start;
    repeat
    wait(150);
    until (reflect.Tiles.getplane = 0) or (T.timeElapsed > 5000);
    Reflect.Compass.MakePitch(RandomRange(8,10));
    end
    end
    else if not (waitUptextMulti(['Jump', 'Gap'], 250)) then
    begin
    setCompass(inttostr(randomrange(-10, 10)));
    Reflect.Compass.MakePitch(RandomRange(1,2));
    end
    end
    end;

    procedure walkToTreeC();
    var
    obst: TReflectObject;
    T: Timer;
    pnt: tpoint;
    begin
    draw('Walking to Wall');
    if getCurrentHealth < EATAT then
    eatFood;
    myPlayer.walkPathMM([Point(3500,3497),Point(3492,3494),Point(3494,3488) ,Point(3501,3483),Point(3507,3488)]);
    setCompass(inttostr(randomrange(-10, 10)));
    Reflect.Compass.MakePitch(RandomRange(8,10));

    end;


    // PUT WHERE getState and executeState go

    function getStateC(): Integer;
    begin
    if not isLoggedIn() then
    exit(1);
    if lootMark() then
    exit(2);
    if atBox(3505, 3489, 3505, 3489) then
    exit(13);//Point(3505,3489) - bug fix
    if atBox(3503, 3485, 3510, 3489) then
    exit(3);
    if atBox(3505, 3492, 3507, 3497) then
    exit(4);
    if atBox(3497, 3504, 3503, 3506) then
    exit(5);
    if atBox(3487, 3499, 3492, 3504) then
    exit(6);
    if atBox(3475, 3493, 3479, 3499) then
    exit(7);
    if atBox(3478, 3482, 3483, 3487) then
    exit(8);
    if atBox(3487, 3476, 3487, 3476) then
    exit(12);//Point(3487,3476) - bug fix
    if atBox(3489, 3469, 3503, 3478) then
    exit(9);
    if atBox(3509, 3475, 3515, 3482) then
    exit(10);
    if reflect.Tiles.getplane = 0 then
    exit(11);

    end;

    procedure executeStateC(State: Integer);
    begin
    case (State) of
    1: HandleLogin();
    2: lootMark();
    3: theTreeC();
    4: Gap1C();
    5: Gap2C();
    6: Gap3C();
    7: Gap4C();
    8: PoleC();
    9: Gap5C();
    10: Gap6C();
    11: walkToTreeC();
    12: begin //fix buggy jump
    MMouseClick(Point(randomRange(230,280),randomRange (100,130)),mouse_left,0);
    end;
    13: begin //fix buggy tree climb
    MMouseClick(Point(randomRange(100,400),randomRange (20,150)),mouse_left,0);
    end;
    end;
    wait(randomrange(75, 175));
    end;

  3. #153
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    First time using Simba for osrs and not RS3... Getting compile errors.

    "Error: Plugin(AND_TPA32) has not been found"

    Any tips or tricks?

  4. #154
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    Tried using this, but when the I start the script, the SMART client loads but does not login and if I start it whilst logged in it does not do anything. Theres no errors in the debug either. Any ideas?

  5. #155
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    Quote Originally Posted by lollol012 View Post
    Changed line 230 to


    There doesn't have to be food in the inventory if the HP is higher than the lower limit. Without it, it'll stop working, with it, it can run even on no food at all (since you don't even need food in many cases).

    Edit: Forgot to say, thx for the script, good shit right here =)

    Edit v2: Your mark picker is broken. After some time and a bit of headache, I replaced it with my own item picker, had to include my whole library tho, so it's not a really viable fix for anybody else here (unless I publish it).
    That being said, if anybody else is running this script, know that you WONT pick up any marks at the moment.

    Edit v3: Final and huge edit.

    I fixed some parts of this script, and added Canifis. Currently works perfectly, only 1 spot in Canifis where you can get stuck cause of lag. Also, I only post here what doesn't require to include my library, which I'm not currently going to share, so the Mark looting is still broken.
    Thanks for the Canifis section! I added some parts that used your library (I think) and it worked very well until I could use Seers. The mark looting did work for me

    The script worked very well, and I left it running overnight at Seers several times. However, I did have to add a couple things to avoid the few hangups it kept encountering. I can post my changes if there's interest

  6. #156
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    Quote Originally Posted by luxrath View Post
    First time using Simba for osrs and not RS3... Getting compile errors.

    "Error: Plugin(AND_TPA32) has not been found"

    Any tips or tricks?
    You need to have the AND_TPA plugin for this to work.

    1. Go here: https://villavu.com/forum/showthread.php?t=83795

    2. Download AND_TPA.rar

    3. Extract to AND_TPA.dll

    4. Put in C:/Simba/Plugins

  7. #157
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    Just ran the draynor village rooftop one overnight, worked perfectly
    thanks

  8. #158
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    Had an issue with Varrock where it would attempt to eat food after finishing a lap, and if there wasn't any food in the inv, the bot would just stand there. Wasn't really taking much damage anyways so fixed it by deleting

    if getCurrentHealth () <EATAT then
    eat Food;

  9. #159
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    I'm having an error:

    Error: Unknown declaration "GetTickCount64" at line 156
    Compiling failed.

    Opens up the login function and highlights that line above ^

    Does anyone have any ideas?

  10. #160
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    Quote Originally Posted by Tog View Post
    I'm having an error:

    Error: Unknown declaration "GetTickCount64" at line 156
    Compiling failed.

    Opens up the login function and highlights that line above ^

    Does anyone have any ideas?
    Do you have the correct plugins and simba version?

  11. #161
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    Quote Originally Posted by Hellzonee View Post
    Do you have the correct plugins and simba version?
    I have the correct plugins. Downloaded AND_TPA.dll plugin and using latest Simba 1.2 32 bit version. What may seem to be the problem?

  12. #162
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    Quote Originally Posted by Evening Breakfast View Post
    I have the correct plugins. Downloaded AND_TPA.dll plugin and using latest Simba 1.2 32 bit version. What may seem to be the problem?
    I had a similar issue when using a different script. Mind you this was after coming back after months of absence so my Simba was outdated. Updating all of the above seemed to work for me.

  13. #163
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    Quote Originally Posted by Hellzonee View Post
    I had a similar issue when using a different script. Mind you this was after coming back after months of absence so my Simba was outdated. Updating all of the above seemed to work for me.

    What are the other requirements aside from the 2 things you mentioned? I need your help in this because I cant seem to load with both of things mentioned already.

  14. #164
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    Quote Originally Posted by Evening Breakfast View Post
    What are the other requirements aside from the 2 things you mentioned? I need your help in this because I cant seem to load with both of things mentioned already.
    I personally used this link: https://villavu.com/forum/showthread.php?t=108953

    Although its primarily to get aerolib working, he includes all the steps to setup Simba in general.

  15. #165
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    Quote Originally Posted by Hellzonee View Post
    I personally used this link: https://villavu.com/forum/showthread.php?t=108953

    Although its primarily to get aerolib working, he includes all the steps to setup Simba in general.
    Whats your current version for Simba and Aerolib? Flight always updates that thread you link me so need to know from your side.

  16. #166
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    Quote Originally Posted by Hellzonee View Post
    Do you have the correct plugins and simba version?
    What are the correct plugins/simba version?

    thanks

  17. #167
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    Quote Originally Posted by Evening Breakfast View Post
    Whats your current version for Simba and Aerolib? Flight always updates that thread you link me so need to know from your side.
    I apologize, I don't actually have any issues right now. I was actually just letting @Tog know of the steps I took to fix a similar problem.

  18. #168
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    Quote Originally Posted by Tog View Post
    What are the correct plugins/simba version?

    thanks
    I used the following link for plugins: https://sabercathost.com/4Xlb/Plugins.zip

    I used the following link for Simba download: https://villavu.com/forum/showthread.php?t=116951

    No worries.

  19. #169
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    Hello. So ive recently gotten back to OSRS and I want to use Simba again.
    It was a long time ago since I used Simba/smart (the last time was when you could grind your combat stats in the fight caves, free XP and free Tokkuls)

    Ive reinstalled everything that I need (I hope) but i seem to have a problem. When I start the agility script I get this error message;

    [Error] C:\Simba\Scripts\Aerolib\core\Constants.simba(61:1 8): Semicolon (';') expected at line 62
    Compiling failed.

    I remember that people used to add some form of "anti-leeching" in their script, which is all good and I don't mind trying to crack it however I need to now if I have everything installed and setup correctly, so I know where I can put my energy and focus to solve this. Any ideas?

  20. #170
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    this working?
    http://www.youtube.com/user/YoHoJoSRL
    Good scripting guides on youtube
    Formerly known as (djcheater)

  21. #171
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    Going to give it a try, thanks for the script!

  22. #172
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    broke with zoom update

  23. #173
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    Quote Originally Posted by sharklasers View Post
    broke with zoom update
    thats a shame, wanted to give this a try.

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