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Thread: TizenX AFK Puzzle Bot; Damage Token Collector

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    Thumbs up TizenX AFK Puzzle Bot; Damage Token Collector



    AFK Puzzle Bot & Damage Token Collector


    I have ran this bot every night
    Woke up 100% of the time the bot was still running

    Code:
    //TO DO
    //more efficient method on finding objects
    //704 cache editor
    //add using prayer/potions
    //special attack toggling
    //auto buy multiplier
    //If I want to make it so i can start
    //--the bot from the log in screen
    //--call setcamera; in the login function
    
    //NOTES
    //in anti afk interface
    //when you click the x
    //it randomizes the answer again.
    
    //CLIENT REQUIREMENTS
    //*log in
    //*brightness all the way up
    //*fixed screen
    //*use range (it is the best way ive tried)
    //--object will attack back if you melee
    //*make sure you have enough arrows!!!
    //use msb (you can get msb(i) from
    //--the scroll in slayer token shop: 15 tasks
    
    
    program Bot;
      {$I srl-6/srl.simba}
    
    var
      //Coordinate finding
      X, Y:Integer; //Find coordinates
    
      //Results
      loyalCount:Integer:= 0; //Count loyal points gained
    
      //Login
      loginButton:Integer; //To detect login button
      back:Integer; //To detect server update
      user:= 'username'; //Your username here
      pass:= 'password'; //Your password here
      clickHere:Integer; //To find click here button
      clickhereButton:Boolean; //Find click here button until boolean is true
    
      //Loyalty interface bitmaps
    	loyal:Integer; //To detect interface
    	yesLower:Integer; //Button
    	yesUpper:Integer; //Button
    
      //Anti-AFK interface bitmaps
    	antiAFK:Integer; //To detect interface
    	pie:Integer; //Text
    	chocbar:Integer; //Text
    	donut:Integer; //Text
    	baguette:Integer; //Text
    	trisandwich:Integer; //Text
    	sandwich:Integer; //Text
    	bread:Integer; //Text
    
    const
      chatboxArea:= IntToBox(1, 338, 519, 479); //Chatbox coord defining
      clientArea:= IntToBox(1, 1, 760, 500); //Client coord defining
      AntiAFKtextArea:= IntToBox(62, 270, 449, 314); //AntiAFK text area coord defining
    
    //srl-6 client ready override
    function waitClientReady(): boolean;override;
    begin
    
      result:= true;
    
    end
    
    procedure results;
    begin
    
      clearDebug();
      writeln('********************************');
      writeln('Time ran: ', timeRunning);
      writeln('Loyalty points gained: ', loyalCount);
      writeln('********************************');
    
    
    end;
    
    procedure targetObject;
    begin
      //Attack object
      wait(250 + Random(100));
      MoveMouse(260, 109);
      wait(250 + Random(100));
      ClickMouse(260, 109, mouse_Left);
      wait(250 + Random(100));
    end
    
    procedure clickButton;
    
    begin
    
      if FindBitmapToleranceIn(clickHere, X, Y, chatboxArea, 5) then
      begin
        wait(500 + Random(51));
        MoveMouse(X, Y);
    
        wait(500 + Random(51));
        ClickMouse(X, Y, mouse_Left);
    
        wait(2500 + Random(51));
    
        targetObject; //Re-target object after relog
    
        clickhereButton:= true;
      end else
    
        repeat
          clickButton;
          until(clickhereButton:= true);
    
    end
    
    procedure login;
    begin
      writeln('Logging in...');
    
      MoveMouse(381, 187);
    	wait(500 + Random(30));
    
      Mouse(381, 187, mouse_Left);
    	wait(500 + Random(30));
    
      Mouse(381, 187, mouse_Left);//double click to make sure its on the line
    	wait(500 + Random(30));
    
      SendKeys(user, 50 + Random(26), 30 + Random(30));
    	wait(500 + Random(30));
    
      PressKey(13);
    
      SendKeys(pass, 50 + Random(26), 30 + Random(30));
    	wait(500 + Random(30));
    
      PressKey(13);
    
      wait(100);
      clickButton; //will repeat until possible
    end
    
    Function Gain:Boolean; //Main function
    begin
    
      //"The server is being updated" detection
      if FindBitmapToleranceIn(back, X, Y, clientArea, 5) then
      begin
        MoveMouse(X, Y);
        wait(100);
        ClickMouse(X, Y, mouse_Left);
        wait(100);
      end else
    
        //Login screen detection
        if FindBitmapToleranceIn(loginButton, X, Y, clientArea, 5) then
        begin
          login;
        end else
    
          //Loyalty interface
    	    if FindBitmapToleranceIn(loyal, X, Y, chatboxArea, 5) then //If loyalty interface is detected
          begin
    		    wait(420);
    		    writeln('Loyalty Screen Detected.');
    
            If FindBitmapToleranceIn(yesLower, X, Y, chatboxArea, 7) then //If the button is detected on the bottom
    		    begin
    			    writeln('Attempt 1 to click yes...'); //Click top button
    			    wait(730 + Random(42));
    			    MoveMouse(X, Y);
    			    wait(730 + Random(42));
    			    ClickMouse(X, Y, mouse_Left);
    		    end else
    
              If FindBitmapToleranceIn(yesUpper, X, Y, chatboxArea, 4) then //If the button is detected on the top
    			    begin
    				    writeln('Attempt 2 to click yes...'); //Click bottom button
    				    wait(730 + Random(42));
    				    MoveMouse(X, Y);
    				    wait(730 + Random(42));
    				    ClickMouse(X, Y, mouse_Left);
    			    end
    
            loyalCount:= loyalCount + 1;
            results;
            wait(2500); //Stops it from repeating so fast
          end else
    
      if FindBitmapToleranceIn(antiAFK, X, Y, clientArea, 5) then
      begin
        writeln('Anti-AFK interface detected.');
        if FindBitmapToleranceIn(pie, X, Y, AntiAFKtextArea, 5) then
        begin
    			wait(100);
    			MoveMouse(181, 159);
    			wait(730 + (Random(42)));
    			ClickMouse(181, 159, mouse_Left);
    			wait(730 + (Random(42)));
          targetObject;
        end else
    
        if FindBitmapToleranceIn(chocbar, X, Y, AntiAFKtextArea, 5) then
        begin
    			wait(100);
    			MoveMouse(300, 152);
    			wait(730 + (Random(42)));
    			ClickMouse(300, 152, mouse_Left);
    			wait(730 + (Random(42)));
          targetObject;
        end else
    
        if FindBitmapToleranceIn(donut, X, Y, AntiAFKtextArea, 5) then
        begin
    			wait(100);
    			MoveMouse(422, 153);
    			wait(730 + (Random(42)));
    			ClickMouse(422, 153, mouse_Left);
    			wait(730 + (Random(42)));
          targetObject;
        end else
    
        if FindBitmapToleranceIn(baguette, X, Y, AntiAFKtextArea, 5) then
        begin
    			wait(100);
    			MoveMouse(128, 215);
    			wait(730 + (Random(42)));
    			ClickMouse(128, 215, mouse_Left);
    			wait(730 + (Random(42)));
          targetObject;
        end else
    
        if FindBitmapToleranceIn(trisandwich, X, Y, AntiAFKtextArea, 5) then
        begin
    			wait(100);
    			MoveMouse(225, 218);
    			wait(730 + (Random(42)));
    			ClickMouse(225, 218, mouse_Left);
    			wait(730 + (Random(42)));
          targetObject;
        end else
    
        if FindBitmapToleranceIn(sandwich, X, Y, AntiAFKtextArea, 5) then
        begin
    			wait(100);
    			MoveMouse(348, 225);
    			wait(730 + (Random(42)));
    			ClickMouse(348, 225, mouse_Left);
    			wait(730 + (Random(42)));
          targetObject;
        end else
    
        if FindBitmapToleranceIn(bread, X, Y, AntiAFKtextArea, 5) then
        begin
    			wait(100);
    			MoveMouse(427, 228);
    			wait(730 + (Random(42)));
    			ClickMouse(427, 228, mouse_Left);
    			wait(730 + (Random(42)));
          targetObject;
        end
        results;
      end
    
    end
    
    procedure loadMaps;
    begin
    	//Loyalty interface
    	loyal := BitmapFromString(68, 8, 'meJyVlEtOQzEMRbt0toHeoGUAy0A' +
    		'VFWJcVQWxm7rvkMOtQwdIVuQ4TnKvf7vD527I0/tXE4zL2C5v51q3' +
            '+6Oy2TzUWm4o5VA6Fq6k82o53TvF3iyzvT56fL1+VKuntUVJFi8f3' +
            'wme0/JEdGtcUHAGs/H5E087mn3aqbARwDQjGEpAiF5Snup1RToahc' +
            'pd7Rzd06VJGJMCMdE5sQlDI0RK8pbp5i8Ug8+thF0r1KRz9RnOBBC' +
            'ogs+UgccibPGUQsLjzQZbSyOeOKVAmcmLMBLSlhoUwC9RWvmmipFp' +
            '5WReMk1pkYv9kgRnLi0drPaIMUl4ncsKVcDW2Oj6mx5M5Ka1cTGPv' +
            'vYvLomhTbPWJr78W2wxxLIFBOycSbeZixdzUrmd+0V7Rts5ZhdIpD' +
            'W4NfBTkCuL7PHnw9mAjIF8optSknibEs2YX8ArYbC9ADltxQA=');
    	yesLower := BitmapFromString(23, 10, 'meJxlktENg0AMQ9l/g4qP0kUq1K' +
            'oD8EG7DoZXHuE4RSiyfI7jY3h/h3P1n1//mlPp7+NErfgO3p4TjRW' +
            'k206av8hGAFRHfTnhN/qpXHE616sTyI8iIkEF/KQJSJ+v3g4n+11t' +
            'wK84OtiomQByGAregM51ETPUGLgEZ5lDzRPzdZfufCDowWwhO9Qkt' +
            'Y0m69f3uq6DtxqaIv4k1bPPCtgEdc2/Waciub4Ao4KSUg==');
      yesUpper := BitmapFromString(22, 9, 'meJx9kdENgCAMRLv/Fv7oJEacwPj' +
            'BLrZeuJwtkRACF/raXs1ircet+9VsO/uyX6r7k5sKQzQcFyckskL+' +
            'CTV1IkxpgOAMvXXWYGNpCEXC/T+flQyF5fEn7NJctXH7LqLULhC87' +
            'OpAqiGm0zp74cgwNShkworqTBAkl5pTnZk2kj77/QHZyFYn');
      loginButton := BitmapFromString(40, 16, 'meJzFkKEKAkEQhvchTFoEi8Visp' +
            'qtFh/inkQwWGwWg1wwqEEEkbskJosIvoGP4Q8/DMPu3oB7wi0fxz/' +
            '//jNzbPb6ZE0wu70bxDn3x1E8dmxSPgFi031BXR9OsweOzw/AJLXG' +
            'qRM1ta8DnMbbaHJ0vAMmqQWY+PLPAcvQjDbS5DrJU5NhXgAmqQXPZ' +
            'Bk1qxrlwcPwYHsFdKgFz9R7qzKeaYT7mwugQy14pt5blfFMI9xbnw' +
            'AdasEz9V5x7MboBOru6gBccEIfJbq0SU1TMG7DMGd6hH4YtkfJr+o' +
            'ris5yVwfuTWhsL/Jf0Y+PEnsThrTmKejHT5vQFF/YsYug');
      clickHere := BitmapFromString(63, 9, 'meJyNVEsKwlAQ8/5bN4qL6sJLKIh' +
            'UulQo/o6j0UAImVcRQhnTOC8zb6bdcVyfHq/ZzAEG6I4jYjwdm+G5' +
            '7a94OlllU2Dy7nsosOrvwPIwEuAVOJwMQT1aTA3oP8R/mqdyM1yrN' +
            '7mqaJrnT52Lfv4wz3YF2D1eXNTlDhGLp5L/8iaEfycjdsHvpvEtxH' +
            '6oD1gt1usVxHBsXIbknlNVMBuPZiBSjPNTIxo+NbRh3vtQnfNemqn' +
            'oQZ0JkxIoIPh2vjuLWewvfn0SR+DNjIZzGJrmqcSGuvn6uYjOO0IZ' +
            'ApgHGFTP3qUw7xfh5utVah2aM+kT7gmjh3LrjNJK7PkVxDY1P0rVP' +
            'L4JzLwabox935mQTO18GPM5mboOX5nYSoK1N5fX4dMVeerkfKrr78' +
            '3BiMl5A2ZXMvQ=');
      back := BitmapFromString(28, 10, 'meJylkD0KwkAQhfcOVqYIImkiKR' +
            'QEsQiCVQ7tYdLnEg48+Bjm2ajDY5n95uctOz+X+T+91s0Jut4fPyg' +
            'GW2tOFJFPl9u30gYnw3gO5VxXCfIRlg25R4rq/jCG+uEUJ+8XUQJU' +
            'D1MiKrUUmpLcK5tqORA7yK47SlwjiRMjYG5mBN+yxHd6T4G5KuviI' +
            'ultXnJIpxvx5wTfVUoOy8eSvwGKHfvD');
    
      //Anti-AFK interface
        antiAFK := BitmapFromString(20, 6, 'meJx1z8cOg0AMRdGPDwQEU5Bo+c6' +
            'E6ucFeBiamEh36WPLqmRVsa7ZNBJPe+MZBqAHOuAH+lJiECt6ZaRK' +
            '1hUbZ+3VTmG79rS28fEc2HDlYdtKYh/cW8dT663ennW2aCVv/3Fn3' +
            'xpRTuvMcbf4SKe9c4y4c1oAbSw2Aw==');
        pie := BitmapFromString(18, 10, 'meJyLq5kahw3Jz/gPRFilkBVgKm' +
            'MAA6xqIAyIAmSNmGxkNXARZFmCbFJVkmEXHGBqx9SFyzpkc7CGIZy' +
            'LbBeyLDGIPF0A7mPivA==');
        chocbar := BitmapFromString(90, 11, 'meJztVEEOwzAIy0/2s75k35i036' +
            '5TIyGEgZg0kXZYlUNiLOMAzfF8HbAe7893Ib5k7RPfpNxlW2v7POf' +
            'ic/faZPtHqlE18K/GcttdRE+mIDixQ3xINp6RU009bVuOZtOuz/gR' +
            'sIqTZFIwV3Nno2S7H3VUkhqTE/uSCDbU5eQKDCfPgjVnZMkLToiYv' +
            'kTVwBuVMpJZJHq/GqtEIp/6q1aDb6L8PvzI4YxpkYjMzLARdJnRu5' +
            'HbG1ZD3hCN66Mbwu7kYCRuOC4+ZDIEN2RoJwuq+YM=');
        donut := BitmapFromString(37, 11, 'meJyLq5kaB0PyM/4DURySCE0RxD' +
            'oGBgaqm0ln67CaSR/rICJwBJdCFsSlGGugwdmYKuFWAAGydZjiuNR' +
            'j+gKXOcQooyJ72FtHZFIhGPjEmAO3kQEVYBVHE8RkE2MOAIaTBZY=');
        baguette := BitmapFromString(59, 13, 'meJzVUtsNgDAI7CbdrJO4hkm3rU' +
            'k/CHpy0uCr5D7wADkoubZcW0qpLOubyL0vZ0jhV4J1X6eSSQULrNA' +
            'lrz9PQ5jAGZ6Zut3CWz75j4eRWqsRLp+ICfqeIxHfv5mIMD44F3yo' +
            'fXp7enCx0Q1rwxH4ScR5XKCH0TyOL7BCeCqefMJ7GJQ3ChT8Q+inm' +
            'UJw2d9V/JlGsQGSy+X7');
        trisandwich := BitmapFromString(98, 13, 'meJztVNsNgDAI7CZu1klcw8Rt1d' +
            'iENBSuSK0a1fCBBK7HM45TbJZhXjZpx3kCh365JOQQwu1VaufQL5e' +
            '/Si+rUnWhRJxkZLG5kWECf0LWYjUc7emjfIiDGE6/Yf9YOH4rIW8f' +
            'M/rswEfsV/61vEt2hqPRE8PBW6AX5+pgloyz4dDzHKv0MA7uhU8vM' +
            'y3FNxs+DvYmgir1mB+2TfhA9eBACRpDcJUOFbzqrx1AvFZ2fAufmN' +
            '3bUhfD8cbR5LO+azrbFOwDZgk4+PiUUEAXw0UHjb9R8M35soiX9nZ' +
            'WF8gKYQx8Uw==');
        sandwich := BitmapFromString(58, 11, 'meJzlU9sJwDAIdJNulkm6RqHbNq' +
            'GCiF6MDfkIVPyw5s5XtZxXWarH/TTdJ04mCxFtEueH1Q5/NIzDTlH' +
            'oH4L9E2eBdPmkVww9zsWRtei+mhhw0m/i+HEF9CDXxKwmbJ0rpvDM' +
            'A8DcrPL2p8bh3nrAkhn2qpWuM5SgHtO1X/vkQCBe34W3IT3eBH9i5' +
            'mbNU8/u4SU7tCEdAtiuGdAqXg==');
        bread := BitmapFromString(37, 11, 'meJyTn/Fffsb/uJqpNEXyMFsgDA' +
            'YGBjpYB7RlJFgHR7hCG1lQHiO6iRFH8x2cjaYSyEaWxaWSGHG0wMT' +
            'KhoczLpVYfYFLPUEFuEIGq8Oobh0DKsCjC491yA7GZR2mB/EkCTzi' +
            'mA6GIDQusiAuxQTFASQOAT0=');
    end
    
    procedure setCamera
    begin
      //Clicks compass
      wait(1250 + Random(100));
      MoveMouse(545, 24);
      wait(250 + Random(100));
      ClickMouse(545, 24, mouse_Left);
      wait(250 + Random(100));
      ClickMouse(545, 24, mouse_Left);
      wait(250 + Random(100));
    end
    
    begin
      setupsrl();
      clearDebug();
      setCamera;
      targetObject;
      loadMaps;
    
        repeat
          Gain;
          until(iskeydown(vk_f1));
            results;
    
    	FreeBitmap(loyal);
    	  FreeBitmap(yesLower);
    	  FreeBitmap(yesUpper);
      FreeBitmap(loginButton);
        FreeBitmap(clickHere);
        Freebitmap(back);
      FreeBitmap(antiAFK);
    	  FreeBitmap(pie);
    	  FreeBitmap(chocbar);
    	  FreeBitmap(donut);
    	  FreeBitmap(baguette);
    	  FreeBitmap(trisandwich);
    	  FreeBitmap(sandwich);
    	  FreeBitmap(bread);
    end.
    
    //Coded by Mustakrakish @ https://villavu.com/forum/member.php?u=158858
    http://scriptingsrl.atspace.cc/scrip...Collector.html

    Log in and stand here:

    tutorial.png

    You have to stand in this exact spot because I am handling the object clicking with coordinates until I figure out how to find objects.
    Once you are here, and you have entered your information (user & pass) and you are standing in this spot, make sure you have the GAME INTERFACE selected, not the entire client itself.

    tutorial2.jpg

    This is because it loads with this weird extra on the bottom and I cant stand it.

    The reason I am releasing this so early is because I am off to learn more advanced things, and composing scripts for an RSPS thats more worth my time.

    If anyone has any questions PM me.
    Also, if anyone builds off of this, I would like to see it.

    Thanks
    - Mustakrakish
    Last edited by Starfox; 03-29-2016 at 06:55 PM.

  2. #2
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    grats on 1st release, sounds stable

  3. #3
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    doesnt solve puzzle? not sure why.

  4. #4
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    Quote Originally Posted by iq3d View Post
    doesnt solve puzzle? not sure why.
    Make sure you have the client requirements correct.
    My Scripts:
    TizenX Damage Token Collector
    OS-Scape Auto Buyer
    Check out an index of all my scripts here: ScriptingSRL

  5. #5
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    I feel like I have everything correct but still seems to not be working. Its just the puzzle that doesn't work?

  6. #6
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    Quote Originally Posted by iq3d View Post
    I feel like I have everything correct but still seems to not be working. Its just the puzzle that doesn't work?
    No, the puzzle works.
    This is for attacking the object at home that collects damage tokens.
    It will work if you have the correct client settings.
    My Scripts:
    TizenX Damage Token Collector
    OS-Scape Auto Buyer
    Check out an index of all my scripts here: ScriptingSRL

  7. #7
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    Looks good man!, But I'd suggest simplebot.org for TizenX Botting.

  8. #8
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    Quote Originally Posted by chode power View Post
    Looks good man!, But I'd suggest simplebot.org for TizenX Botting.
    I value intelligence; I'd rather write the scripts myself.
    And also, I don't trust websites like those... Lol.
    My Scripts:
    TizenX Damage Token Collector
    OS-Scape Auto Buyer
    Check out an index of all my scripts here: ScriptingSRL

  9. #9
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    Is the link down?

  10. #10
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    Quote Originally Posted by Shikii View Post
    Is the link down?
    The link down for what?
    Just copy and paste his code,on his main post, to a new simba document.

  11. #11
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    Quote Originally Posted by Shikii View Post
    Is the link down?
    Yes, I recently edited the site and had a URL change. Ill update it now.
    You can check out all my finished AND unfinished scripts @ http://scriptingsrl.atspace.cc/home.html
    My Scripts:
    TizenX Damage Token Collector
    OS-Scape Auto Buyer
    Check out an index of all my scripts here: ScriptingSRL

  12. #12
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    free your bitmaps like this
    Simba Code:
    freeBitmaps([bmp1, bmp2]);
    script looks cleaner that way.

    put them all in one procedure like this.
    Simba Code:
    procedure freeimages;
    begin
    freeBitmaps([bmp1, bmp2]);
    end;

    then free them on script end like this
    Simba Code:
    loadMaps;
    addOnTerminate('freeimages');

  13. #13
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    Quote Originally Posted by goodgamescript View Post
    free your bitmaps like this
    Simba Code:
    freeBitmaps([bmp1, bmp2]);
    script looks cleaner that way.

    put them all in one procedure like this.
    Simba Code:
    procedure freeimages;
    begin
    freeBitmaps([bmp1, bmp2]);
    end;

    then free them on script end like this
    Simba Code:
    loadMaps;
    addOnTerminate('freeimages');
    Sick!
    Thanks for the sweet tip!
    My Scripts:
    TizenX Damage Token Collector
    OS-Scape Auto Buyer
    Check out an index of all my scripts here: ScriptingSRL

  14. #14
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    Quote Originally Posted by Mustakrakish View Post
    Sick!
    Thanks for the sweet tip!
    be sure to do it like this lol

    Simba Code:
    //setupinclude
    //loadimages
    //free on terminate
    repeat
    //stuff your script does
    until false

    so that way you only have to load and free images once

  15. #15
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    Does this still work? They since moved the damage dummy.

  16. #16
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    Quote Originally Posted by Fatebringer View Post
    Does this still work? They since moved the damage dummy.
    Thanks for letting me know.
    I will make sure it is updated in the near future.
    My Scripts:
    TizenX Damage Token Collector
    OS-Scape Auto Buyer
    Check out an index of all my scripts here: ScriptingSRL

  17. #17
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    Outdated hmu if you want it renewed.
    My Scripts:
    TizenX Damage Token Collector
    OS-Scape Auto Buyer
    Check out an index of all my scripts here: ScriptingSRL

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