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Thread: Taking scripting requests

  1. #1
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    Post Taking scripting requests

    Well as i have some spare time this weekend id figure that i would make some scripts. At the moment i got no ideas of scripts so i will be taking your ideas and make them into reality!
    Anything from skilling to questing

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    How about nature rune crafter which uses Spirit graahk and supports Tokkul-Zo ring or any other free tele? It's pretty good moeny making and there are almost no ppl in TzHaar area so it should be safe and good to bot

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    A runecrafting script for low-med tier? Clarity's script for high tier is super but overall low-med tier people are missing out from decent RC exp.

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    Quote Originally Posted by scob View Post
    How about nature rune crafter which uses Spirit graahk and supports Tokkul-Zo ring or any other free tele? It's pretty good moeny making and there are almost no ppl in TzHaar area so it should be safe and good to bot
    Its like a ring that could be used instedd of Ring of duelling? Sadly i do not have this ring but i could do it without it if you want. This would take some time todo but it would be worth it at the end! Thanks for your idea i will be working on this.

    Quote Originally Posted by blastfable9 View Post
    A runecrafting script for low-med tier? Clarity's script for high tier is super but overall low-med tier people are missing out from decent RC exp.
    Like fire runes and water runes? or runespan but for the lower tiers?

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    mmm quests are sexy.

    http://runescape.wikia.com/wiki/Druidic_Ritual
    no reqs f2p easy & short. & I believe it's a quest req for a lot of quests (since the quests it's needed for are needed by other quests)
    If you'd like me to test it for errors on a bunch of accounts (and maybe even try to help w/ the script, though, eh you're probs already better than me lol), let me know =)

  6. #6
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    Quote Originally Posted by Lemon star View Post
    Its like a ring that could be used instedd of Ring of duelling? Sadly i do not have this ring but i could do it without it if you want. This would take some time todo but it would be worth it at the end! Thanks for your idea i will be working on this.



    Like fire runes and water runes? or runespan but for the lower tiers?
    Both ideas sound stellar though I think runespan is more preferable at lower levels since it's faster exp anyways. Once people reach decent RC level then they can go for money making all they want.

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    Quote Originally Posted by Lemon star View Post
    Its like a ring that could be used instedd of Ring of duelling? Sadly i do not have this ring but i could do it without it if you want. This would take some time todo but it would be worth it at the end! Thanks for your idea i will be working on this.
    Thats great! Exactly, Tokkul-zo is good because it's free tele and near bank. I can try to add support for this ring with random tele option if you finish this script

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    Quote Originally Posted by acow View Post
    mmm quests are sexy.

    http://runescape.wikia.com/wiki/Druidic_Ritual
    no reqs f2p easy & short. & I believe it's a quest req for a lot of quests (since the quests it's needed for are needed by other quests)
    If you'd like me to test it for errors on a bunch of accounts (and maybe even try to help w/ the script, though, eh you're probs already better than me lol), let me know =)
    Sure, im glad if you want to help me out in that case what are your plans? (what i mean with that is how are you going to help me, skype, pms etc)
    Last edited by Lemon star; 04-03-2016 at 05:50 PM.

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    Quote Originally Posted by Lemon star View Post
    Sure, im glad if you want to help me out in that case what are your plans? (what i mean with that is how are you going to help me, skype, pms etc)
    skype is preferred, pm me yours & I'll add ya =)

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    Quote Originally Posted by acow View Post
    skype is preferred, pm me yours & I'll add ya =)
    PMed

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    Simple duel arena booster script? Just finds people, challenges them, then forfeits

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    can u post working auto typer please? thank you.

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    I would like to see a ecto-bot, getting slimes for you.
    Teleporting with ecto,
    Walking down trapdoor, takes shortcut.
    Take slime.
    Teleporting with Tokkul-Zu ring for bank.
    Repeat.

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    Would a seran stone mining script be possible?

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    Maybe a gilded alter prayer bot using PoH? Doesn't seem to be one that is up to date, a couple are out of date that would probably be easy to fix.
    Last edited by twapper; 05-03-2016 at 11:13 AM.

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    Would you be able to help me update an existing script? I'm trying to figure out how to create my own bank object so that I can use a transmutation bot from the divination section. I'd like to use my player owned port bank.

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    Quote Originally Posted by rowan138 View Post
    Would a seran stone mining script be possible?
    Sure, i dont have an account that has assess to elf city atm. if you would lend me an account i would.
    About that nature rune crafter, its finished. i made it a month back but never released it.
    heres the script anyways, i didnt put much work into this but feel free to report bugs if you want.

    RUN it at your own risk and babysit as this is script isnt finished. It just got the basics

    @Scob

    Code:
    program LemonStarsNatureruneCrafterss;
    {$DEFINE SMART}
    {$i srl-6/srl.simba}
    {$I SPS/lib/SPS-RS3.Simba}
    
    //      .o.       ooooo        ooooooooo.   ooooo   ooooo       .o.
    //     .888.      `888'        `888   `Y88. `888'   `888'      .888.
    //    .8"888.      888          888   .d88'  888     888      .8"888.
    //   .8' `888.     888          888ooo88P'   888ooooo888     .8' `888.
    //  .88ooo8888.    888          888          888     888    .88ooo8888.     //got this from some script, awesome alpha text isnt it:D
    // .8'     `888.   888       o  888          888     888   .8'     `888.
    //o88o     o8888o o888ooooood8 o888o        o888o   o888o o88o     o8888o
    
    
      var
      ringLife,
      reflexFactor, forgetfulness, AFKTime, idleTime, badTab, ringsUsed, ringDTM: integer;
      failsafe: TTimeMarker;
      DraynorToBank: TSPSArea;
       supplies: boolean := true;
    
    const
    
      playerName = [''];
      playerFile = 'default';
      desiredWorld = -1;
      ACTION_BAR = 1;  //which actionbar is setup for runecrafting?
      TeleportKey := 6;              //What actionbar hotkey for your teleport item? Required: Ring of Duelling
      showScriptDebug  := true;
      antibanThreshold       := 9000;
    
      //colors here <.>
      COL_ALTAR = 5898176;
      TOL_ALTAR = 2;
      COL_ALTARS = 7958133;
      TOL_ALTARS = 20;
    
       ringSlot               := 6;
    
    //CREDIT:
    //Abyssalcrafter, for the idea at entering altars
    //clarity for ring 
    
    //
    //END OF EDITING
    //
    
      label WalkToAltarLabel;
    
    procedure declarePlayer();
    var
    i: integer;
    begin
      players.setup(playerName, playerFile);
      currentPlayer := 0;
      for i := 0 to high(players) do
       begin
         players[i].world := desiredWorld;
         players[i].isActive := true;
         writeLn('Logging in...');
       end;
      begin
        if (not players[currentPlayer].login()) then
         exit;
        writeLn('Just logged in, waiting a bit...');
        wait(randomRange(3000, 5000));
        exitTreasure();
        writeLn('Setup complete - player is logged in.');
        DraynorToBank.setup('naturerunespsmap', RUNESCAPE_SURFACE);
        writeLn('Map setup complete ');
      end;
    end;
    
    procedure initPlayer();
    begin
      mainScreen.setAngle(MS_ANGLE_HIGH);
      writeLn('Rotating minimap');
      if not (minimap.isRunEnabled()) then
        minimap.toggleRun(true);
      writeLn('Setting up gametabs');
      if (not gameTabs.isTabActive(TAB_BACKPACK)) then
        gameTabs.openTab(TAB_BACKPACK);
      actionbar.switchToBar(ACTION_BAR, false);
        end;
    
    function atAltar: boolean;
    var
      discovery: TPointArray;
    begin
      result := false;
      writeln('Entering the earth altar area.');
      findColors(discovery, 0, minimap.getBounds());
      writeln('Altar environment degree: ' + ToStr(length(discovery)));
      if (length(discovery) > 5000) then
        result := true;
    end;
    
    procedure antiBan;
    Var
      I, ABMin, ETA, h, m, s: Integer;
      NextAntiBanT: Integer;
      AntiBanT: TTimeMarker;
    Begin
      if ((AntiBanT.time = -1) or (AntiBanT.getTime > NextAntiBanT)) then
      begin
        I := Random(600);
        Case I Of
          1..7:
            Begin
              hoverSkill(SKILL_RUNECRAFTING);
              Wait(GaussRangeInt(1000,10000));
              TabBackpack.Open;
            End;
          8..20: mouseMovingObject;
          21..100: SleepAndMoveMouse(GaussRangeInt(100,1500));
          101..400:
            Begin
              MouseOffClient(Random(4));
              Wait(GaussRangeInt(0, 2000));
            End;
      end;
      minimap.setAngle(MM_DIRECTION_NORTH);
    end;
    end;
    
      procedure CraftRunes(WaitLonger: Boolean); //finds altar colors, if found it clicks altar. does some stuff im not sure is necessary - probably needs afailsafe
    var
      ColorsFound: TPointArray;
      MidPoint: TPoint;
      begin
        if FindColorsTolerance(ColorsFound, COL_ALTARS, MainScreen.GetBounds, TOL_ALTARS) then
        begin
          writeLn('==============Crafting runes!===============');
          MidPoint := MedianTpa(ColorsFound);
          Mouse(MidPoint, MOUSE_LEFT);
         writeLn('==============Done crafting runes!===============');
         wait(1500 + randomrange(100,150));
        end else
        MiniMap.WaitFlag;
        if (WaitLonger) then
        begin
          wait(900 + randomrange(100,150));
        end
    
      end;
    
    procedure enterAltar(WaitLonger: Boolean); //finds altar colors, if found it clicks altar. does some stuff im not sure is necessary - probably needs afailsafe
    var
      ColorsFound: TPointArray;
      MidPoint: TPoint;
      begin
        if FindColorsTolerance(ColorsFound, COL_ALTAR, MainScreen.GetBounds, TOL_ALTAR) then
        begin
          writeLn('==============Entering runecrafting area!===============');
          MidPoint := MedianTpa(ColorsFound);
          Mouse(MidPoint, MOUSE_LEFT);
         writeLn('==============Done entering!===============');
         wait(1500 + randomrange(100,150));
        end else
        MiniMap.WaitFlag;
        if (WaitLonger) then
        begin
          wait(3700 + randomrange(100,150));
          CraftRunes(True);
        end
    
      end;
    
    function atBank: boolean;
    var
      x, y, bankIcon: Integer;
      symbolLoc: TPoint;
    begin
      result := false;
      if minimap.findSymbol(symbolLoc, MM_SYMBOL_BANK, minimap.getBounds()) or minimap.findSymbol(symbolLoc, MM_SYMBOL_MINIGAME, minimap.getBounds()) or minimap.findSymbol(symbolLoc, MM_SYMBOL_OBELISK_MINI, minimap.getBounds()) then
        result := true;
    end;
    
    procedure emergencyTerminate(reason: string);
    begin
      //antiBan;
      //players[currentPlayer].exitToLobby();
      //terminateScript;
    end;
    
    function travelToBank(priority: boolean): boolean;
    label
      retry;
    var
      bankLoc: TPoint;
    begin
      retry: if not isLoggedIn then
        exit;
      if not priority and atBank then
        exit;
      if (ringLife <= 0) then emergencyTerminate('Insufficient ring life error.');
      if failsafe.getTime() > 180000 then
        emergencyTerminate('travelToBank; - Something went wrong, nothing happened for over three minutes.  Terminating script.');
      if options.isOpen then typeByte(VK_ESCAPE);
      result := false;
      wait(gaussRangeInt(500, 1500));
      writeln('Travelling to the Castle Wars bank.');
      repeat
        sendKeys(toStr(Teleportkey), 100, 200);
        conversationBox.isOpen(random(3000, 7000));
      until conversationBox.isOpen() or (failsafe.getTime() > 180000);
      if (not conversationBox.isOpen) then
        emergencyTerminate('Conversation box never opened.');
      antiban;
      wait(gaussRangeInt(100, 300));
      sendKeys('2', 100, 200);
      dec(ringLife);
      antiBan;
      wait(gaussRangeInt(5000, 7000));
    end;
      procedure walkToAltar();
    var
      pathToAltar1: TpointArray;
      pathToAltar2: TpointArray;
      pathToAltar3: TpointArray;
      pathToAltar4: TpointArray;
      pathToAltar5: TpointArray;
      pathToAltar6: TpointArray;
    begin
      pathToAltar1 := [Point(23+random(3)-random(3), 22+random(3)-random(3)),
       Point(36+random(3)-random(3), 38+random(3)-random(2)), Point(75+random(3)-random(3), 63+random(2)-random(3)),
       Point(112+random(3)-random(2), 99+random(3)-random(3)), Point(149+random(3)-random(3), 132+random(3)-random(3)),
        Point(183+random(3)-random(3), 160+random(3)-random(3)), Point(230+random(3)-random(3), 196+random(2)-random(3)),
        Point(288+random(3)-random(3), 217+random(3)-random(3)), Point(327+random(2)-random(3), 259+random(3)-random(3)),
         Point(362+random(3)-random(2), 308+random(3)-random(3)), Point(383+random(2)-random(3), 371+random(3)-random(2)),
         Point(402+random(3)-random(3), 432+random(3)-random(3)), Point(429+random(3)-random(3), 490+random(3)-random(3)),
          Point(435+random(3)-random(3), 547+random(3)-random(3))];
    
    
      pathToAltar2 := [Point(32+random(3)-random(3), 27+random(3)-random(3)), Point(60+random(3)-random(3), 63+random(3)-random(3)),
       Point(110+random(3)-random(3), 90+random(3)-random(3)),
       Point(149+random(3)-random(3), 111+random(3)-random(3)), Point(198+random(3)-random(3), 122+random(3)-random(3)),
        Point(233+random(3)-random(3), 156+random(3)-random(3)), Point(275+random(3)-random(3), 187+random(3)-random(3)),
        Point(327+random(3)-random(3), 213+random(3)-random(3)), Point(377+random(3)-random(3), 260+random(3)-random(3)),
         Point(414+random(3)-random(3), 309+random(3)-random(3)), Point(433+random(3)-random(3), 362+random(3)-random(3)),
         Point(432+random(3)-random(3), 419+random(3)-random(3)), Point(462+random(3)-random(3), 467+random(3)-random(3)),
         Point(455+random(3)-random(3), 524+random(3)-random(3))];
    
    
      pathToAltar3 := [Point(17+random(3)-random(3), 13+random(3)-random(3)), Point(59+random(3)-random(3), 57+random(3)-random(3)),
       Point(100+random(3)-random(3), 104+random(3)-random(3)), Point(145+random(3)-random(3), 146+random(3)-random(3)),
       Point(191+random(3)-random(3), 189+random(3)-random(3)), Point(258+random(3)-random(3), 193+random(3)-random(3)),
        Point(322+random(3)-random(3), 203+random(3)-random(3)), Point(378+random(3)-random(3), 227+random(3)-random(3)),
         Point(424+random(3)-random(3), 261+random(3)-random(3)),
        Point(433, 327), Point(431, 394), Point(433, 459), Point(441, 519)];
    
    
    //rare ones here muhaahadfgzfddgthfghujiykkg    6% or something hahahbgfdhhji
      pathToAltar4 := [Point(7+random(3)-random(3), 11+random(3)-random(3)), Point(46+random(3)-random(3), 57+random(3)-random(3)),
       Point(89+random(3)-random(3), 105+random(3)-random(3)),
       Point(133+random(3)-random(3), 145+random(3)-random(3)),
        Point(190+random(3)-random(3), 142+random(3)-random(3)),
         Point(245+random(3)-random(3), 164+random(3)-random(3)),
          Point(298+random(3)-random(3), 190+random(3)-random(3)),
        Point(307, 241), Point(311+random(3)-random(3), 288+random(3)-random(3)),
         Point(299+random(3)-random(3), 330+random(3)-random(3)), Point(282+random(3)-random(3), 379+random(3)-random(3)),
         Point(306+random(3)-random(3), 434+random(3)-random(3)), Point(316+random(3)-random(3), 490+random(3)-random(3)),
          Point(343+random(3)-random(3), 513+random(3)-random(3)), Point(390+random(3)-random(3), 530+random(3)-random(3)),
           Point(443+random(3)-random(3), 534+random(3)-random(3))];
    
    
      pathToAltar5 := [Point(36+random(3)-random(3), 41+random(3)-random(3)),
       Point(73+random(3)-random(3), 84+random(3)-random(3)), Point(87+random(3)-random(3), 148+random(3)-random(3)),
       Point(132+random(3)-random(3), 184+random(3)-random(3)), Point(174+random(3)-random(3), 206+random(3)-random(3)),
        Point(218+random(3)-random(3), 243+random(3)-random(3)), Point(222+random(3)-random(3), 308+random(3)-random(3)),
        Point(257+random(3)-random(3), 354+random(3)-random(3)), Point(297+random(3)-random(3), 389+random(3)-random(3)),
         Point(328+random(3)-random(3), 385+random(3)-random(3)), Point(361+random(3)-random(3), 419+random(3)-random(3)),
         Point(403+random(3)-random(3), 443+random(3)-random(3)), Point(438+random(3)-random(3), 482+random(3)-random(3)),
          Point(450+random(3)-random(3), 530+random(3)-random(3))];
    
    
      pathToAltar6 := [Point(18+random(3)-random(3), 28+random(3)-random(3)), Point(54+random(3)-random(3), 64+random(3)-random(3)),
       Point(77+random(3)-random(3), 109+random(3)-random(3)),
       Point(96+random(3)-random(3), 162+random(3)-random(3)), Point(101+random(3)-random(3), 220+random(3)-random(3)),
       Point(135+random(3)-random(3), 273+random(3)-random(3)), Point(180+random(3)-random(3), 301+random(3)-random(3)),
        Point(233+random(3)-random(3), 334+random(3)-random(3)), Point(276+random(3)-random(3), 372+random(3)-random(3)),
        Point(293+random(3)-random(3), 420+random(3)-random(3)), Point(335+random(3)-random(3), 456+random(3)-random(3)),
         Point(385+random(3)-random(3), 489+random(3)-random(3)), Point(433+random(3)-random(3), 530+random(3)-random(3))];
    
    
       if lodestoneScreen.teleportTo(LOCATION_KARAMJA) then
      begin
        wait(gaussrangeint(15000,16000));
          case randomrange(1,100) of
            1..20: DraynorToBank.walkpath(pathToAltar1);
            21..40: DraynorToBank.walkpath(pathToAltar2);
            48..80: DraynorToBank.walkpath(pathToAltar3);
            41..47: DraynorToBank.walkpath(pathToAltar4);
            81..90: DraynorToBank.walkpath(pathToAltar5);
            91..100: DraynorToBank.walkpath(pathToAltar6);
          end;
      end else
        writeLn('Failed to teleport');
    end;
    
    function openBank: boolean;
    var
      i, attempts, x, y: integer;
      clickBox, ringSlotBox: TBox;
      clickPoint: TPoint;
    
      begin
        if bankscreen.open(BANK_CHEST_CW) then
        begin
        if bankScreen.clickButton(BANK_BUTTON_PRESET_1, true) then
            begin
          result := true;
          while bankScreen.isOpen(0) do
            wait(randomRange(55, 99));
            if (not findDTM(ringDTM, x, y, actionBar.getBounds())) then ringLife := 0;
        end;
            if (ringLife <= 0) then
        begin
          writeln('Getting a new ring of duelling.');
          ringSlotBox := bankscreen.getBankSlotBox(ringSlot);
          mouseBox(ringSlotBox, MOUSE_RIGHT, MOUSE_HUMAN);
          chooseOption.select(['Wear', 'ear']);
          ringLife := 8;
          inc(ringsUsed);
          antiban;
        end;
            antiban;
            exit(true);
          end
          else
          begin
            inc(attempts);
            antiban;
            if bankscreen.open(BANK_CHEST_CW) then
            if bankscreen.isOpen then
            begin
              antiban;
              exit(true);
            end;
            end;
                antiban;
        if (ringLife <= 0) then
        begin
          writeln('Getting a new ring of duelling.');
          ringSlotBox := bankscreen.getBankSlotBox(ringSlot);
          mouseBox(ringSlotBox, MOUSE_RIGHT, MOUSE_HUMAN);
          chooseOption.select(['Wear', 'ear']);
          ringLife := 8;
          inc(ringsUsed);
          antiban;
        end;
              end;
    
    
    procedure mainLoop;
    var
      x, y: Integer;
    begin
      //failsafe.start();
      antiban;
      if options.isOpen then typeByte(VK_ESCAPE);
      begin
        //wizardTransport; repair pouch???
          travelToBank(true);
      openBank;
        if not (minimap.isRunEnabled()) then
        minimap.toggleRun(true);
          WalkToAltar();
          Enteraltar(True);
      end;
     // craftRunes;
      if findBitmapIn(badTab, x, y, tabBackpack.getBounds) then hoverSkill(SKILL_RUNECRAFTING);
      //failsafe.reset();
    end;
    
    begin
      setupSRL();
      disableSrlDebug := true;
      mouseSpeed := randomRange(35, 40);
      declarePlayer();
      initPlayer();
       ringDTM := DTMFromString('mggAAAHicY2NgYOAHYh4gZgFiASgfBJiBWBCIOYGYiwEBxGdJMSyfKMnQViLC8PKUEoNQtSgDGxcPWA02zIgDQwAAxQMGaw==');
       badTab := BitmapFromString(21, 16, 'meJzLSQrNSQoGooL0CAgDiDLjAt' + 'BIrAwg8rQ3MFCX0FYWMdSUBJL6GhIQBOTqqYNIIDI3UIAwgAr0wIo' + 'h6oHIxUobyFaXF4QIwqWQuchIVZYfwgBaASQdzNTgis31FO3MNIDI' + 'xlgFiOAMZOSAKgjUDjEKyGYgHUAcD3QA0Fgg16TviOOmrxAk5Z5Ej' + 'HZIQEG0W8y6wimhCJGyXfaUGO0QvwMZaNqBLmHhEYAwkAWBbCCpHN' + '8MNB/ieEztvCqGQPdDtCCbCWEDSSACcoHxDokOSNABBeF+B5qAR7u' + 'YdRCQC/QyctDBVRo0bxHUd8TUDnE8XARoKSQloGkHkvCg0y5fDLEL' + '4iM07ZD0CXE8cigBdUHiDqgLaBRQI1AWohGuDC3oSAVU0Q5MOeRpB' + 'wCGNp7O');
      //progressReport();
      repeat
        if not isLoggedIn() then
        begin
          declarePlayer();
          initPlayer();
        end;
        mainLoop();
      until false; //(not supplies);  //unill not supplies are for the banking. It will check if it has supplies or not:) thats later on though heh.
    end.
    p.s if it helped you feel free to leave a rep

  18. #18
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    Quote Originally Posted by Lemon star View Post
    Sure, i dont have an account that has assess to elf city atm. if you would lend me an account i would.
    About that nature rune crafter, its finished. i made it a month back but never released it.
    heres the script anyways, i didnt put much work into this but feel free to report bugs if you want.

    RUN it at your own risk and babysit as this is script isnt finished. It just got the basics

    @Scob

    snip

    p.s if it helped you feel free to leave a rep
    Wow I didn't notice that you posted it, I can't wait to test it out
    There is some useful bb code to bring someones attention [mention]nickname[/mention]

    Thanks!

    PS I'm working on my nature crafter too, I didn't expect that you will post it tbh

  19. #19
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    Still taking requests!
    Make sure to checkout this awesome thinggy too. Great alternative to wasting resources "securing" the bitcoin network.
    https://boinc.tacc.utexas.edu/team_d....php?teamid=28

  20. #20
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    Quote Originally Posted by Lemon star View Post
    Still taking requests!
    Magic log woodcutter? near seers village at the sorcerer's tower and ranged guild..
    Theres already an AIO Cutter for OSRS not sure if its possible to port it over..
    Last edited by Sixen; 05-16-2016 at 06:34 PM.

  21. #21
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    Quote Originally Posted by Sixen View Post
    Magic log woodcutter? near seers village at the sorcerer's tower and ranged guild..
    Theres already an AIO Cutter for OSRS not sure if its possible to port it over..
    Thanks for your request. I will start to work on this tomorrow
    Make sure to checkout this awesome thinggy too. Great alternative to wasting resources "securing" the bitcoin network.
    https://boinc.tacc.utexas.edu/team_d....php?teamid=28

  22. #22
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    Quote Originally Posted by Lemon star View Post
    Thanks for your request. I will start to work on this tomorrow
    Awesome I can probably think of some others to xD

  23. #23
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    how about a charm looter that can work with bonsaiFighter? xD

  24. #24
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    Quote Originally Posted by klamor View Post
    how about a charm looter that can work with bonsaiFighter? xD
    Been quite busy with my smither and school lately, adding some arrays and learning new stuff. After I finish the woodcutter script that only cuts yew logs atm I could do it if you want.
    It should be color though.
    Make sure to checkout this awesome thinggy too. Great alternative to wasting resources "securing" the bitcoin network.
    https://boinc.tacc.utexas.edu/team_d....php?teamid=28

  25. #25
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    A dungeoneering bot that's infailable and solves all rooms.

    JK - thanks for creating some great scripts. I think if you could work on an overload script that'd be easy (and great!!)

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