I do have it enabled just double checked
Fixed, seems like the issues was human mouse
Last edited by heggs; 06-27-2016 at 03:59 PM.
will try it now, so much for a 24hr proggie haha
btw the break function isnt working correctly still, it will take the first break at the specified time but after that it takes a break every few minutes.
got error on updated version:
Error: Access violation at line 426
Execution failed.
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
File[C:\Simba\Includes\SRL-6/logs/SRL log (27-06-16 at 01.00.03 PM).txt] has not been freed in the script, freeing it now.
Last edited by agreeido; 06-27-2016 at 06:07 PM.
Really weird, mine is running since I updated (with human mouse). Could you tell me what's happening just before the error?
Idk what was causing that error, but its working fine now with v1.2 now.
I lied haha it keeps trying to open a gametab or something.
itll go to lobby then log back in, click the compass and move the camera, then it gives that error.
-- isMouseOverText()
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
---- Current mouse-over text: ""
-- isMouseOverText(): False
---- TRSMinimap.findSymbol(): Found symbol 93 at accuracy 0.97
-- TRSOptions.isOpen() result: False
-- TRSOptions.isOpen() result: True
-- TRSOptions.isOpen() result: True
-- TRSOptions.isOpen() result: True
---- Waiting for lobby screen...
---- Waiting for lobby screen...
---- Waiting for lobby screen...
---- Waiting for lobby screen...
---- Waiting for lobby screen...
---- Waiting for lobby screen...
Break for: 0m:0s
-- TPlayer.login()
---- TPlayer.loginToLobby():
---- TPlayer.loginToLobby(): Player agreedo is already in lobby.
------ TRSLobby.findPlayButton(): result = True
---- TRSActionBar.__find(): EOC bar height = 75
------ Dynamic interfaces have been set.
-- TPlayer.login(): True
---- minimap.mouseOffCompass(): Succesfully moved mouse off of compass
---- TRSMinimap.clickCompass(): Clicked compass
-- isMouseOverText()
---- Current mouse-over text: ""
---- Current mouse-over text: "Harvest Lustrous wisp"
---- Found "Harvest" in mouse-over string: "Harvest Lustrous wisp"
-- isMouseOverText(): True
---- Waiting while the player is moving...
Error: Access violation at line 426
Execution failed.
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
File[C:\Simba\Includes\SRL-6/logs/SRL log (27-06-16 at 04.29.41 PM).txt] has not been freed in the script, freeing it now.
Last edited by agreeido; 06-27-2016 at 09:40 PM.
Can you add chronicle catching too? please.
Just got 80 div with your script! started at 30 when i came accross your wonderous div script. lol (: gonna keep on going
Progressssss:
proggie3.png
got to lvl 80 with it, ran brilliant wisp for 12 hours, it gets stuck here and there when harvesting. it goes too far and cant find the rift on the map. i changed the rift offset to (0, 5) and works perfectly, also if you turn on legacy combat mode and resize the chat box to the edge of the display it works much better, has more access to the game display and does not get stuck nearly as often.
Last edited by agreeido; 06-30-2016 at 02:48 PM.
i have no idea what im doing wrong but i continue getting this error...
-------- Entering username...
-------- Entering password...
-------- Saving screenshot: IP_address.png
---- TPlayer.loginToLobby(): True
------ TRSLobby.findPlayButton(): result = True
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
------ TRSLobby.findPlayButton(): result = False
---- Took too long to find login popup or login - respawning SMART
------ TRSLobby.findPlayButton(): result = False
------ Login message: session has now ended
------ Responding with action: Reload_Client
---- WARNING: RS Update: Going to call EVENT_RS_UPDATE procedure
---- sixHourFix():
------ SMART Reload Attempt 1/5
------ smartReloadClient():
-------- Succesfully freed SMART[9928]
-------- Killed current client. Waiting 5m & 51s before reloading SMART
The following bitmaps were not freed: [Minimap Mask, 2]
File[C:\Simba\Includes\SRL-6/logs/SRL log (30-06-16 at 07.57.53 PM).txt] has not been freed in the script, freeing it now.
and i have no idea how to fix it
Okay slim headers was not checked so i figured out that issue, now... anytime i need to deposit my memories into a rift the bot just continuously lobbys me... any fix?
{ ================================================== ========================== }
{ FUNCTION: takingBreak() }
{ DESCRIPTION: Break system }
{ ================================================== ========================== }
procedure takeBreak;
var
h, m, s, breakFor: integer;
l: longWord;
begin
if (GetSystemTime >= BreakTime) and (BreakB) then
begin
players[currentPlayer].exitToLobby();
mouseOffClient(OFF_CLIENT_RANDOM);
breakFor := gaussRangeInt(round(MinutesToBreak * 0.90), round(MinutesToBreak / 1.10));
convertTime(BreakFor, h, m, s);
Writeln('Break for: ' + IntToStr(M)+ 'm:' + IntToStr(S)+ 's');
l := getSystemTime() + breakFor;
repeat
Wait(1000);
until (getSystemTime() >= l);
if not (isLoggedIn()) then
begin
players[currentPlayer].login();
exitTreasure();
closePopup();
minimap.clickCompass(false);
mainScreen.setAngle(MS_ANGLE_HIGH);
end;
resetBreakTimer; // Important!!!
wait(gaussRangeInt(3000, 4000));
end;
end;
Thats what they currently are
hey, slippery, at radiant wisp location it gets stuck. seems like the color is off or the rift is changing colors or something.
i beilieve it is when the rift changes color because of the caches. shall i send a screen shot the next time i encounter it?-- isMouseOverText()
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
-- isMouseOverText(): False
-- isMouseOverText()
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
-- isMouseOverText(): False
-- isMouseOverText()
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
-- isMouseOverText(): False
-- isMouseOverText()
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
-- isMouseOverText(): False
-- isMouseOverText()
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
-- isMouseOverText(): False
-- isMouseOverText()
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
---- Current mouse-over text: "Convert memories Energy Rift"
-- isMouseOverText(): False
-- isMouseOverText(): False
Last edited by agreeido; 07-03-2016 at 09:12 PM.
break system is not working right for me, idk why. ill try changing the settings a bit. stopped getting the error that i was getting when i was trying to run v1.2 though.
and ill have a screenshot asap, wasnt able to get it before, wasnt exactly thinking about it lol
i get this error message:
---- Waiting while the player is moving...
Error: Access violation at line 426
Execution failed.
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
File[C:\Simba\Includes\SRL-6/logs/SRL log (03-07-16 at 05.56.51 PM).txt] has not been freed in the script, freeing it now.
then, tpointarrays open up and its highlighting this:
result := getTPABounds(self);
slippery, with the new update out i simply removed the fancy xp thingy at the bottom and and put rune metrics in my chatbox like so:Untitled2.png
works perfect, using v1.1 though
Last edited by agreeido; 07-04-2016 at 03:39 PM.
Going to be trying your script out today on some random level 3 I see the feedback, congrats on release.
can you add luminous with guthix cache d&d color change? with waterskin support please?
Don't have any time to work on this project currently. Hopefully I can update this script next weekend.
EDIT: I'm not going to add waterskin support, too much work. Like @GTFO_Jagex said, just use an enchanted water tiara.
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