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Thread: SlipperyDivination

  1. #1
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    Default SlipperyDivination

    SlipperyDivination

    Setup:


    1. Setup Simba following this tutorial;
    2. Have the energy in the first backpack slot;
    3. Disable xp pop-ups in the interface settings;
    4. Have the xp bar like the following image:
    5. Start the script;
    6. Fill in the player form.



    Currently working locations:


    • Pale;
    • Flickering;
    • Bright;
    • Glowing;
    • Sparkling;
    • Gleaming;
    • Vibrant;
    • Lustrous;
    • Brilliant;
    • Radiant (needs testing).


    Proggys:


    @SlipperyPickle

    @agreeido


    Changelog:


    V1.0
    - Initial release

    V1.1
    - Updated the enriched rift colors
    - Added radiant, needs testing
    - Option to choose human or instant mouse
    - Changed the brake function, wasn't working correct

    V1.2
    - Bug fixes

    Download:
    Attached Files Attached Files
    Last edited by SlipperyPickle; 06-27-2016 at 05:39 PM. Reason: Update to v1.1

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    gz on release!

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    looks sexy.

    line 13: > Picks up nests
    Is that supposed to be there? If so, what are nests?

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    Quote Originally Posted by acow View Post
    looks sexy.

    line 13: > Picks up nests
    Is that supposed to be there? If so, what are nests?
    Woops, used some stuff from my Ivy script. Thanks, will change that

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    Default

    Thanks for the release. I'll be providing feedback over the next few days.

    Edit: Any chance for radiant and incandescent wisps?

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    Quote Originally Posted by Man16 View Post
    Thanks for the release. I'll be providing feedback over the next few days.

    Edit: Any chance for radiant and incandescent wisps?
    If you provide me the colors (or screenshots).

  7. #7
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    Quote Originally Posted by SlipperyPickle View Post
    If you provide me the colors (or screenshots).
    Sure, I will do so once I reach the areas

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    Congrats on release!




    New to scripting? Procedures & Functions for Beginners
    Do you use your computer at night? Just get f.lux

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    Any chance you could get rid of the mouse hopping or add a normal mouse option? Its making me paranoid about my account. :s

    Also, when the minigame of guthix catches is available, it can't recognise the rift and wont deposit the memories. Here's a picture of the rift whilst the minigame is active: http://i.imgur.com/J2h8O51.png

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    Quote Originally Posted by Man16 View Post
    Any chance you could get rid of the mouse hopping or add a normal mouse option? Its making me paranoid about my account. :s

    Also, when the minigame of guthix catches is available, it can't recognise the rift and wont deposit the memories. Here's a picture of the rift whilst the minigame is active: http://i.imgur.com/J2h8O51.png
    Ofcourse, I'll add an option in the player form. And thanks for the image, I'll update the script in the next few days!

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    Found a few issues, but shouldn't be hard to change:

    - Set to run for like 100 hours, but it shut down early every time after a minute or two. I just set the end of the mainloop to false since I will try to run it indefinitely.
    - Check for the minimap bounds before clicking with instamouse after getting the symbol coords & offset. It's been off the screen and has opened the settings and gets stuck on pale wisps.
    I'm back

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    Quote Originally Posted by smurg View Post
    Found a few issues, but shouldn't be hard to change:

    - Set to run for like 100 hours, but it shut down early every time after a minute or two. I just set the end of the mainloop to false since I will try to run it indefinitely.
    - Check for the minimap bounds before clicking with instamouse after getting the symbol coords & offset. It's been off the screen and has opened the settings and gets stuck on pale wisps.
    Thanks for your feedback, will get into that and upload a new version asap!

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    Quote Originally Posted by Man16 View Post
    Any chance you could get rid of the mouse hopping or add a normal mouse option? Its making me paranoid about my account. :s
    Don't worry about mouse movements. Instead, worry about the script quality, whether the click points are random enough. Mouse movements would only contribute to time in between clicks, ultimately making scripts much less able to handle complex tasks while not adding any real benefit. I and many others have been botting for years without any mouse movements, without ban (RS3).
    Last edited by Clarity; 06-22-2016 at 08:27 AM.

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    Quote Originally Posted by Man16 View Post
    Updated to v1.1 (still needs testing at radiant, don't have the level).

    V1.1
    - Updated the enriched rift colors
    - Added radiant (needs testing)
    - Option to choose human or instant mouse
    - Changed the brake function, wasn't working correct

  17. #17
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    Quote Originally Posted by SlipperyPickle View Post
    Updated to v1.1 (still needs testing at radiant, don't have the level).

    V1.1
    - Updated the enriched rift colors
    - Added radiant (needs testing)
    - Option to choose human or instant mouse
    - Changed the brake function, wasn't working correct
    You forgot to update line 289. Also, at radiant wisps, it keeps clicking off to the top left of the screen. This is the debug:

    Code:
    ---- TRSGameTab.__initTabs(): Setup gametab properties
    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    -- isMouseOverText()

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    Quote Originally Posted by Man16 View Post
    You forgot to update line 289. Also, at radiant wisps, it keeps clicking off to the top left of the screen. This is the debug:

    Code:
    ---- TRSGameTab.__initTabs(): Setup gametab properties
    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    -- isMouseOverText()
    Will look in to that tomorrow! My apologies

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    Could you possibly make it so we can choose what world we would like?
    other than that, it works great. had to babysit for a bit but once i figured out what was causing it, it became flawless pretty much.

    Much appreciated!

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    Quote Originally Posted by agreeido View Post
    Could you possibly make it so we can choose what world we would like?
    other than that, it works great. had to babysit for a bit but once i figured out what was causing it, it became flawless pretty much.

    Much appreciated!
    What was causing it? And will update it so you can choose a world.

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    Quote Originally Posted by SlipperyPickle View Post
    What was causing it? And will update it so you can choose a world.
    Was clutter from stuff i hadnt moved from the window, i beleive it was xp popups and the area status. will post proggie soon!

    Edit: also, noticed that when i would have human mouse enabled at gleaming wisp, it would click off to the left of the map walking all the way west to the water.

    Proggie:
    proggiee.png
    Last edited by agreeido; 06-25-2016 at 12:45 PM.

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    Quote Originally Posted by agreeido View Post
    Was clutter from stuff i hadnt moved from the window, i beleive it was xp popups and the area status. will post proggie soon!

    Edit: also, noticed that when i would have human mouse enabled at gleaming wisp, it would click off to the left of the map walking all the way west to the water.
    Already fixed that mistake, forgot to upload the new file. Will upload as soon as I'm home!

  23. #23
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    great! thanks so much slippery. been looking for a div script forever.
    looking forward to all the updates.

    Edit: Btw, at gleaming, sometimes it goes too far while harvesting wisps. it cant find the spot on the map to convert the energy and gets stuck.
    at vibrant location, it'll go to the east slightly and get stuck for quite a bit, then have to correct it.

    on line 257 i changed the offset to (0, 60) works perfect.
    Last edited by agreeido; 06-26-2016 at 04:10 PM.

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    Just tried to use this bad boy, seem to get this error

    https://gyazo.com/14a06587a151c66b3ea8b38e60ecfe19

  25. #25
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    it works fine, make sure to uncheck human mouse option untill he updates it!

    what wisp location are you trying it at?

    heres another proggie:

    proggie2.png
    Last edited by agreeido; 06-27-2016 at 02:46 PM.

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