Right clicks an item at the middle of bank tab . Maybe rs updated. Simba is up to date and ive restarted it. To no avail. Anyone else have this or is this just on my end? Thats with " logs" Trying to see if its the same with oaks.
Right clicks an item at the middle of bank tab . Maybe rs updated. Simba is up to date and ive restarted it. To no avail. Anyone else have this or is this just on my end? Thats with " logs" Trying to see if its the same with oaks.
I'm at work, so I can't really take a look at it till tonight/this weekend. Try putting your logs in there own tab, or use other log types and let me know what happens.
-Aspect Abyss-https://villavu.com/forum/showthread.php?t=117559
-WaterfallQuest Runner- https://villavu.com/forum/showthread.php?t=116562-GiantRat Slayer- https://villavu.com/forum/showthread.php?t=116523
-Aspect Abyss-https://villavu.com/forum/showthread.php?t=117559
-WaterfallQuest Runner- https://villavu.com/forum/showthread.php?t=116562-GiantRat Slayer- https://villavu.com/forum/showthread.php?t=116523
Sure, where would you like the bot to run in falador?
-Aspect Abyss-https://villavu.com/forum/showthread.php?t=117559
-WaterfallQuest Runner- https://villavu.com/forum/showthread.php?t=116562-GiantRat Slayer- https://villavu.com/forum/showthread.php?t=116523
-Aspect Abyss-https://villavu.com/forum/showthread.php?t=117559
-WaterfallQuest Runner- https://villavu.com/forum/showthread.php?t=116562-GiantRat Slayer- https://villavu.com/forum/showthread.php?t=116523
good bot. but.... It try's to light fire where there already is. Possible to make the bot start a new fire line on the next run?
Then do the other line. So line 1, line 2, line 1 etc.
Error: Unknown declaration "Actor_Health" at line 71
Compiling failed.
Im getting this, you know what is wrong ?
I think that the "Actor_Health" widget in Reflection may have been broken when you were trying to run it. Try it again, and make sure to have the most up to date Reflection include! Currently:
IncludeRevision = '38';
SubRev = '1';
with hooks:
ReflectionRevision = '160';
Hope it works out
I ran the script for a couple hours with a couple modifications! Here's a proggy:
fm_proggy.png
The modifications I made:
1. I added a call to dismiss randoms before lighting each fire. I have recently been using ineedbot's scripts, so had his dismissAllRandoms function on hand. The exact changes I made for this:
Include ineedbot's functions in the header:
(make sure to have this file in your scripts folder!)
Simba Code:{$DEFINE SMART}
{$i AeroLib/AeroLib.Simba}
{$i Reflection/Reflection.Simba}
{$i [Reflection] ineedbot's functions.simba}
Add a call to dismissAllRandoms at the beginning of the log-burning loop:
Simba Code:repeat
paint;
dismissAllRandoms;
tinderbox.Find('Tinderbox');
invBox := tinderbox.GetBox;
2. I reduced the time it'd wait after being unable to start a fire. It'd regularly wait 20+ seconds after a failed attempt, which I thought seemed pretty bot-like, so I changed it to wait 3-4 seconds.
Line ~230
Simba Code:begin
wait(100+random(100));
Inc(timeseconds);
//if timeseconds > 150 then
if timeseconds > 25 then //adjusted waiting time if something's in the way
begin
writeln('Somethings blocking the way, atempting to move');
reflectPlayer_fm.WalkToTileMS (Point(Reflect.Tiles.GetGlobalTile.x,Reflect.Tiles.GetGlobalTile.y + RandomRange(1, 2)));
end
end
-Aspect Abyss-https://villavu.com/forum/showthread.php?t=117559
-WaterfallQuest Runner- https://villavu.com/forum/showthread.php?t=116562-GiantRat Slayer- https://villavu.com/forum/showthread.php?t=116523
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