Thats pretty neat. Is NXT open to everyone now? if so, how do i get to it so i can try the xbox controller out?
https://www.reddit.com/r/runescape/c...controller_in/
Looks like its just for the orb of oculus.
Thats pretty neat. Is NXT open to everyone now? if so, how do i get to it so i can try the xbox controller out?
https://www.reddit.com/r/runescape/c...controller_in/
Looks like its just for the orb of oculus.
I was hoping it was for teh game But then again playing rs with a controller would be silly.
About that plugin I was trying to make. I managed AOB player tile(and do to needed math). There is also camera angle, height but they are cryptic I dont know how to convert them to reflection like units.
C++ Code:DWORD VirtPRead2(DWORD64 address)
{
DWORD buffer = 0; //No need for void pointer. Just use address of buffer.
proc.Attach(procIDs.front());
if (address == NULL)
{
cout << ("zero!\n");
}
else {
cout<< "true=?: " <<proc.core().isWow64();
proc.remote().memory().Read(address, sizeof(DWORD), &buffer); //Reads a DWORD into Buffer.
return buffer;
}
return 0;
}
Why? Because you should not be casting Void Pointer to DWORD and vice-versa + it isn't necessary in the above case. Only types that are guaranteed when doing that is uintptr_t, intptr_t, ptrdiff_t. If you read larger amounts of data, you have to allocate memory.
I am Ggzz..
Hackintosher
OMG it works!!
Now I have issues with patternscans.
ScAdd on previously found address, I want to scan below that. To save some time.Code:vector<DWORD64> results; PatternSearch patern{ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff }; patern.SearchRemote(proc, ScAdd, 0xfffffff, results);
Now it finds nothing, if I had to quess it has do to with memory regions marked in cheat engine as ??.
Help?
Now.
Finds quite lot of them matches and I can loop trough them. But is painfully slow as it has to scan whole process.Code:patern.SearchRemoteWhole(proc, false, 0, results);
Hey guys I am trying to draw on screen with gdi+.
Issue is when windows scaling is on, odd things happen.
Screen resolution is 3840x2160 and scaling is 2x.
Anything over 1920 is been cutted off. Screen is set to 200% scaling so but it draws 1830 to middle screen :S, at 200% 1920 should be end of screen and 1830 closeby.Code:VOID OnPaint(HDC hdc) { using namespace Gdiplus; Graphics graphics(hdc); SolidBrush brush(Color(255, 0, 0, 255)); FontFamily fontFamily(L"Times New Roman"); Font font(&fontFamily, 24, FontStyleRegular, UnitPixel); PointF pointF(1830.0f, 500.0f); graphics.DrawString(L"123456789012345678901234567890", -1, &font, pointF, &brush); }
There is another thing aswell.
Should return correct thing? Yet I cant draw anything on rsCode:HWND WindowHandle = FindWindow(NULL, TEXT("RuneScape")); HDC hdc = GetDC(WindowHandle);
Edit: Turned off scaling for simba and now it can render on whole desktop. But why I can't on rs?
Edit2: Tried dx rendering thing http://www.unknowncheats.me/forum/c-...nslated-c.html
It can render over any other game aoe2 and warthunder windowed mode. But nothing shows up on rs? Why? Maybe someone knows
Edit3:Now all is working, except no transparency.
Edit4:Well I know what the problem is now, windows 10 has no aero, or its limited
Hi guys why doesn't it work?
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