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Originally Posted by userNote
You're in luck haha, I'm Rablidad, i said you before i had the viewmatrix, what happens is that runescape is a weird game and they use Row major with OpenGL
Thanks for hint, now i can start messing with it again. You can start pm-ing people here if you get higher forum rank. Need like 30 post for that.

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Hey Rabli
Any idea what floats should I start from ? and are those floats in normal order? x y z?

3. Interesting progress over the years. Do you have plans to re-open the source or are you keeping it closed forever?
Good luck

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Hey thanks Clarity. I am waiting userNote to share is WorldToScreen - ViewMatrix, it would take displaying stuff to another level. Any minute now.
Is there capability to right click NPCs to select an option that isnt left clickable? Can only see how to do it crass atm by mousemoving with TPoint of MouseLoc on right click.
Hello. You mean choose option menu and choose option from there? Sadly it is a separate thing from interfaces. So my reader has no idea what is in it. However I have found location in memory that contains all that info but it has to be reconstructed to make use of it. Maybe someday.

But as you said you can use static coordinates to aim for option.
FindNPCs1([66],1,20,[0,0],[0,0],False,0,'Attack');
That 0 between False and Attack is mouse options. 0 left click, 1 right click, 2 move mouse.
So maybe you can use:
Aim for npc menu and if we get lucky it opens it
FindNPCs1([66],1,20,[0,0],[0,0],False,1,'Attack');
Using Simba:
Get current mouse position.
GetMousePos(X,Y);
Add static pixels to the option needed. Mouse is always at top of choose option menu and in middle so + to go down.
MoveMouse(X,Y+40);
ClickMouse(X,Y+40);
Using plugins mouse functions. Proper way to do it:
Code:
Pos_xy:Tpoint;
//War Npc in wars retreat, opens up shop option.
if (FindNPCs1([26773],1,20,[0,0],[0,0],False,1,'Talk')) then
begin
Pos_xy:=MousePos();
Pos_xy.Y:=Pos_xy.Y+40;
MouseClick(Pos_xy,TRUE);
wait(5000);
end;
Updated plug again. Hey added new method of interfaces thing stuff something.

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Originally Posted by willin275
Put MemoryError.dll into plugins folder. Then when u use script that uses it, press run and check console window to see if anything is happening. I would use older simba(1.3) because it keeps plugin running even if script is stopped.

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thanks for the fast reply, now when i run a script i get a warning that the apps are not on the same scaling level?

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Originally Posted by willin275
thanks for the fast reply, now when i run a script i get a warning that the apps are not on the same scaling level?
They must be at same size thing. Right click at simba exe and choose properties and from there compatibility. From there change high dpi setting and override dpi. Switch between application and system to see which one works.

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Originally Posted by alar82
They must be at same size thing. Right click at simba exe and choose properties and from there compatibility. From there change high dpi setting and override dpi. Switch between application and system to see which one works.
hi alar82, do you have a discord i can add?, im attempting to develop the sauce into a standalone application.

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Originally Posted by forest seed
hi alar82, do you have a discord i can add?, im attempting to develop the sauce into a standalone application.
Try SRL discord.

11. The function:
Code:
GetPCoords()
is displaying incorrect values, at least on the Y variable in my testings.

Used the latest update and the PlayerInArea function was reading false even though code hasn't changed. Determined cause to GetPCoords()

- Could you release source so we could fix issues like this ourselves?

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Hmm I tested it at it looks fine.
Simba Code:
Writeln(GetPCoords());
It gives out those exact coordinates that are in upper corner of debug(rounded down).
At least it should.
What number are you getting from there?

Edit: updated plugin.
Removed all scripts and added up again.

13. Originally Posted by alar82
Hmm I tested it at it looks fine.
Simba Code:
Writeln(GetPCoords());
It gives out those exact coordinates that are in upper corner of debug(rounded down).
At least it should.
What number are you getting from there?

Edit: updated plugin.
Removed all scripts and added up again.
It's showing up as X 0 and Y 0 for me.
Last edited by Lucidity; 12-12-2020 at 12:38 AM.

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Yes. FIX it.

Uploaded code onto GitHub as private. Wanto fixit? Ask invite from Edit fixes for localplayer finding.

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@alar82 why when i copy paste your functions i get too many parameters error? like i understand i'd have to teak the parameters but they straight up don't work

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Post a snippet of the code so we can see what is going on.

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Recently trying to make somekind of GUI to it.

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Works fine.

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Still working.