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Thread: Most efficient way to drop and destroy logs?

  1. #1
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    Default Most efficient way to drop and destroy logs?

    What's the most efficient way to drop and destroy logs?

    Does Simba have built in functions for destroying items in the backpack? I couldn't find anything in backpack.simba.

    I could only find:

    Code:
    tabBackPack.dropItems(DROP_PATTERN_REGULAR);
    I was just wondering if there is any built in functions for destroying items?

    Below is what i'm using at the moment to drop and destroy teak logs.

    Code:
    procedure emptyInventory();
    var 
      dropcount: integer;
    
    begin
      writeln(tabBackpack.count());
    
      if tabBackPack.count > 27 then
        begin
    
          dropCount := 1;
    
          repeat
            randomMouseSpeed(5, 40, 50);
            tabBackPack.mouseSlot(dropcount, MOUSE_MOVE);
    
            if isMouseOverText(['Craft']) then
              begin
                fastClick(MOUSE_RIGHT);
                chooseOption.select(['rop']);
              end
    
    
            if isMouseOverText(['pecial']) then
              begin
                fastClick(MOUSE_RIGHT);
                chooseOption.select(['Destroy']);
                wait(randomRange(500, 1500));
                mouse(400, 491, 20, 8, MOUSE_MOVE);
                fastClick(MOUSE_LEFT);
              end
    
            dropCount:= dropCount + 1;
    
          until(dropCount = 29);
        end
    end

  2. #2
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    Default

    As far as I know, there isn't a method for destroying objects, only dropping.

  3. #3
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    Default

    right click -> select destroy -> wait -> press 'y'

  4. #4
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    Default

    Huh that's weird, did you remove your code snippet?

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    @beefman; give us that sexy code back I remember there was a number 27 in it!

  6. #6
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    Quote Originally Posted by yourule97 View Post
    Huh that's weird, did you remove your code snippet?
    Quote Originally Posted by acow View Post
    @beefman; give us that sexy code back I remember there was a number 27 in it!
    Re-added the code snippet. Feel free to add improvements.

  7. #7
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    Quote Originally Posted by beefman View Post
    Re-added the code snippet. Feel free to add improvements.
    I'd personally use DTMs instead of blindly hovering each inv slot (not a big deal), consider fletching into shafts if possible (less click intensive / % chance of doing it, as antiban) though this would require some effort to write up properly, and having a chance to wait after: chooseOption.select(['rop']);

  8. #8
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    Quote Originally Posted by acow View Post
    I'd personally use DTMs instead of blindly hovering each inv slot (not a big deal), consider fletching into shafts if possible (less click intensive / % chance of doing it, as antiban) though this would require some effort to write up properly, and having a chance to wait after: chooseOption.select(['rop']);
    Yes, i will give DTMs a try and will consider adding a fletcher and perhaps firemaking too, to increase randomness?

  9. #9
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    Quote Originally Posted by beefman View Post
    and perhaps firemaking too, to increase randomness?
    Uhh, sure. I'd highly recommend you recording yourself doing the activity legit and seeing how your legitimate play and the bot's differ. If doing that, I'd suggest ignoring the mouse movement differences.
    Last edited by acow; 11-04-2016 at 01:24 PM.

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