For most MMOs, the colors of game interfaces often do not have a fixed value.
Is this intentional to stop color-scraping bots, or simply something that comes automatically from game engines/graphics rendering APIs?
For most MMOs, the colors of game interfaces often do not have a fixed value.
Is this intentional to stop color-scraping bots, or simply something that comes automatically from game engines/graphics rendering APIs?
good question, have always wondered
Formerly known as Undorak7
Few reasons: shading & lightning differences causes the textures to have different colors and stuff.
In the case of Runescape it is just to annoy us (screenscrapers).
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1. IEEE Floating point issues are inherent. Every time you load a shader or a model, the float can be different by some amount of decimal places. For example, 0.00001 vs. 0.000001. This is why when we compare floats, we compare them using EPSILON. Unfortunately, the graphics card and the matrices passed to it will never 100% of the time be the exact same.
2. Shading. When you run a shader, it is compiled EVERY TIME. In other words, the shaders are not precompiled (unless using Vulcan). When the shaders are compiled, it's not guaranteed that they will have the same exact output every time. Values can be ever so slightly different. Also, some shaders do math and apply blurs and different lighting and that will never 100% be the same.
3. Intentional. Some companies intentionally blur things or apply filters to their shaders and models. It's not really for colour bots specifically but it can be done for various reasons. Jagex on the other hand, does it on purpose for colour bots.
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Hackintosher
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