Looked at it only, and saw its good
looked at it only, and saw its not so good
used it, and saw its perfect!
used it, and saw its good
used it, and saw its not so good
thats really good for a first scriptmaybe take a look at this: http://www.villavu.com/forum/showthread.php?t=11652
so your script will be a little bit more structured.
Infractions, reputation, reflection, the dark side of scripting, they are.
and tnx to you Iloveit8![]()
i'll take a look at it
I second what Iloveit said. Maybe add a small autoresponder for extra antiban?
[CENTER][img]http://signatures.mylivesignature.com/54486/113/4539C8FAAF3EAB109A3CC1811EF0941B.png[/img][/CENTER]
[CENTER][BANANA]TSN ~ Vacation! ~ says :I Love Santy[/BANANA][/CENTER]
[CENTER][BANANA]Raymond - Oh rilie? says :Your smart[/BANANA][/CENTER]
i'll try to make a v1.5 whit auto responder ^.^![]()
and tnx
Check out Pentti's. It's in the utilities section of free scripts. It's long and doesn't lag your script...
[CENTER][img]http://signatures.mylivesignature.com/54486/113/4539C8FAAF3EAB109A3CC1811EF0941B.png[/img][/CENTER]
[CENTER][BANANA]TSN ~ Vacation! ~ says :I Love Santy[/BANANA][/CENTER]
[CENTER][BANANA]Raymond - Oh rilie? says :Your smart[/BANANA][/CENTER]
ohh that way, i'll take a look at that to, but it would be nicer if a create a own one![]()
dont use this
u may get banned for asking personal detailsCode:10:Begin // WhoWeDo; // WriteLn(' Prosedure: how old?'); // TypeSend('How old are you '+AccName+'?'); // Wait(10000); // TypeSend('i am 11');// im 15 lol (jun 2007) // End;![]()
nah, i'm sure not =p but tnx for looking at my script
Ok, not a bad script. But. You need to imporve these things.
You NEED to go read up on pascal standards!!!
You NEED to go and find out when you put in semi colons!
If you feel like it, you might wana go and add in some walking method, like, to walk you back to the bones if you get too far away
I spent about 1 hour going through your code. It looks like every time you do anything with a variable you forget to put a semi colon. I think I fixed about 30 of them.
Now, i dont know why sometimes you did it right, and sometimes you didn't , perhaps copying and pasting code mabey, but anyhows.
I FIXED IT ALL FOR YOU
Yeah, took me about 1 hour, you owe me a cake or something.
here you are.
SCAR Code:program RicksBoneBurryEr;
//MAJOR CREDIT TO LORDGREGGREG FOR FIXING ALL KINDS OF STUFF!!!
{.include srl/srl.scar}
{.include srl\srl\extended\xantiban.scar}
{.include SRL/SRL/Misc/Trade.scar}
const
ScriptName = ' bone burryer ';
Var
loats, bones, BuryTimes, Berror: Integer;
BonesInInv: integer;
FoundBonesDTM: Boolean;
UseTalkForNow: Boolean;
Procedure SetUpDTM;
begin
BonesInInv := DTMFromString('78DA6314676060106340038C4824905606129' +
'204D470030911026A2480043F0135A2404281801A4922DC230424' +
'84F0AB0100BBE40150');
end;
/////////////////////////////////////////////////////////////////////////////////////////////////
// ______ __ _____ __ __ ___ __ ______ ______ __ //
// / __ //_// ___// // / / / / / ____// __ // / //
// / __// // /__ / / /__ / /___ // __// /__ //
// /_/\_\ /_//____//__/\_\ /__/ /_____//_/\_\ /____/ //
// //
// //
// ~ THIS SCRIPT IS CREATED BY RICK (MASTERKILL ON SRL FORUMS) //
// //
// ~ RUN THIS SCRIPT IN BARBARIAN UNDERGROUND! AT THE LV 12 MINOTOURS //
// (DONT GO TO A PLACE WITH WOLVES!) //
// //
// ~ Only run this script at the minotaurs... //
// //
// ~ This script is having anti randoms and a trader! //
// //
// ~ Auto Talker! talks to other people with their name <-- (procedure created by: //
// Pentti) //
/////////////////////////////////////////////////////////////////////////////////////////////////
// LINES TO SET UP BEFORE YOU RUN THE SCRIPT //
// //
///////////////////////////////////////////////////////////////////////////////////////// //
Procedure DeclarePlayers;
// //
begin // //
HowManyPlayers := 4;
// //
NumberOfPlayers(HowManyPlayers);
// //
CurrentPlayer := 0;
// //
// //
Players[0].Name := 'UserName';
//acc name // //
Players[0].Pass := 'Password';
//acc pass // //
Players[0].Nick := 'serN';
//3-4 of name // //
Players[0].Active := True;
// //
// //
Players[1].Name := 'UserName';
// //
Players[1].Pass := 'Password';
// //
Players[1].Nick := 'rNam';
// //
Players[1].Active := True;
// //
// //
Players[2].Name := 'UserName';
// //
Players[2].Pass := 'Password';
// //
Players[2].Nick := 'serN';
// //
Players[2].Active := True;
// //
// //
Players[3].Name := 'UserName';
// //
Players[3].Pass := 'Password';
// //
Players[3].Nick := 'erna';
// //
Players[3].Active := False;
// //
end; // //
// //
Const // //
FightMode = 4;
//---Put 1 for the fight mode in the upper left hand corner.// //
//--2 for top right corner. 3 for bottom left. // //
//-4 for bottom right. // //
bonecolor = 11908543;
//bone color (dont Chage if isen't nessesairy!) // //
bonetol = 2;
//Dont Change // //
load = 3;
//loads before log out - 3/4 is good // //
RunDir = 'S';
//Dont Change // //
///////////////////////////////////////////////////////////////////////////////////////// //
// //
// //
/////////////////////////////////////////////////////////////////////////////////////////////////
///////// SCRIPT ////////// SCRIPT ////////// SCRIPT ////////// SCRIPT ////////// SCRIPT ////////
////////// RICK 4 SRL ///////////////////////////////////////////////////////////////////////////
Procedure Starting;
//
begin
//
disguiseScar('rick 4 srl - ' + ScriptName);
//
WriteLn(' ______ __ _____ __ __ ___ __ ______ ______ __');
//
WriteLn(' / __ //_// ___// // / / / / / ____// __ // /');
//
WriteLn(' / __// // /__ / / /__ / /___ // __// /__');
//
WriteLn('/_/\_\ /_//____//__/\_\ /__/ /_____//_/\_\ /____/ /' + ScriptName + '/');
//
WriteLn('');
//
Wait(5000);
//
End;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
Procedure SetChatAt;
//
begin
//
SetChat('On', 1);
//
SetChat('On', 1);
//
SetChat('friends', 2);
//
SetChat('friends', 2);
//
SetChat('on', 3);
//
SetChat('on', 3);
//
end;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
Procedure Randoms;
//
Begin
//
FindNormalRandoms;
//
wait(10);
//
UseBoxSolver := True;
//
wait(10);
//
UseCerterSolver := True;
//
wait(10);
//
UseSandwichSolver := True;
//
FindMaze;
//
wait(10);
//
Solvepinball;
//
Wait(10);
//
if (FindFight) then
//
begin
//
RunAwayDirection(RunDir);
//
Wait(8500 + random(3500));
//
RunBack;
//
end;
//
Wait(10);
//
FindTalk;
//
end;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
Procedure WhoWeDo;
//
begin
//
ClearDebug;
//
WriteLn(' ______ __ _____ __ __ ___ __ ______ ______ __');
//
WriteLn(' / __ //_// ___// // / / / / / ____// __ // /');
//
WriteLn(' / __// // /__ / / /__ / /___ // __// /__');
//
WriteLn('/_/\_\ /_//____//__/\_\ /__/ /_____//_/\_\ /____/ / HowWeDo?! /');
//
WriteLn('');
//
WriteLn('~ Running Time = ' + TimeRunning + ' =o');
//
WriteLn('~ Times Buryed = ' + IntToStr(BuryTimes) + ' ~ Buryed Bones = ' +
IntToStr(Bones));
//
WriteLn('~ status:');
//
end;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
Procedure pickup;
//
Begin
//
repeat
//
Randoms;
//
If FindObjMultiText(x, y, 'ake', 'ake', 'ake', BoneColor, BoneTol) then
//
begin
//
Mouse(x, y, 1, 1, False);
//
WhoWeDo;
//
WriteLn(' attamping to pick a bone');
//
ChooseOption(x, y, 'ones');
//
EnglishWords;
//
Wait(1000 + random(1000));
//
SRLRandomsReport;
//
end;
//
if (FindColor(x, y, 0, 137, 423, 150, 431)) then
//
begin
//
WhoWeDo;
//
WriteLn(' o dear, its serieus a bone! now i need to pick and bury it!');
//
Case random(4) of
//
0: MakeCompass('e')
//
1: MakeCompass('s')
//
2: MakeCompass('w')
//
3: MakeCompass('n')
//
end;
//
TypeSend(' ');
//
end;
//
If not FindObjMultiText(x, y, 'ake', 'ake', 'ake', BoneColor, BoneTol) then
//
begin
//
WhoWeDo;
//
WriteLn(' Not found bone collor');
//
Case random(4) of
//
0: MakeCompass('e')
//
1: MakeCompass('s')
//
2: MakeCompass('w')
//
3: MakeCompass('n')
//
end;
//
Berror := Berror + 1;
//
Wait(3000 + random(3000) + random(3000));
//
end;
// // //
if (Berror = 10) then
//
begin
//
WhoWeDo;
//
WriteLn(' to manny times not found the bone collor...');
//
Wait(3000);
//
UseTalkForNow := False;
//
exit;
//
end;
//
Until InvFull;
//
UseTalkForNow := True;
//
end;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
// ~this procedure is created by PENTTI. pentti rocks //
// ~all the typesend text is steted up by RICK //
/////////////////////////////////////////////////////////////////////////////////////////////////
procedure HowAreYouTodayMrX;
//
var
FindAcc: Boolean;
//
AccName: String;
//
begin
//
if (UseTalkForNow = (False)) then
exit; //
if (UseTalkForNow = (True)) then
//
begin
//
FindAcc := False;
//
if (FindObj(x, y, 'evel', 2510975, 11)) then
//
FindAcc := True
//
else
//
if (FindObj(x, y, 'evel', 8474379, 11)) then
//
FindAcc := True
//
else
//
if (FindObj(x, y, 'evel', 4077094, 11)) then
//
FindAcc := True
//
else
//
if (FindObj(x, y, 'evel', 4544837, 11)) then
//
FindAcc := True
//
else
//
if (FindObj(x, y, 'evel', 1085071, 11)) then
//
FindAcc := True
//
else
//
if (FindObj(x, y, 'evel', 8747097, 11)) then
//
FindAcc := True
else //
if (FindAcc = True) then
//
WriteLn('Found random account to talk with:')
//
else
//
exit;
//\\
begin
//\\
ClickToContinue;
///\\
AccName := GetTextAtEx(77, 7, 100, UpChars, True, True, 0, 2, 14606047,
12, False, tr_AllChars);//||
if (not (AccName = '')) and (not (AccName = '')) then
/////
WriteLn('Account name is: ' + AccName);
////
if (AccName = '') then
///
Exit
//
else
//
Case Random(35) of
//
0:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' how he is, and we`ll tell were fine');
//
TypeSend('How are you ' + AccName + ' ?');
//
Wait(10000);
//
TypeSend('ok..');
//
Wait(5000);
//
TypeSend('im fine');
//
WhoWeDo;
//
WriteLn(' asked ' + AccName + ' how he is, and we told were fine');
//
End;
//
1:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' how he is, and we`ll tell were good');
//
TypeSend('How are you ' + AccName + ' ?');
//
Wait(10000);
//
TypeSend('ok..');
//
Wait(5000);
//
TypeSend('im good');
//
WhoWeDo;
//
WriteLn(' asked ' + AccName + ' how he is, and we told were good');
//
End;
//
2:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' how he is, and we`ll tell were fine');
//
TypeSend('How are you ' + AccName + ' ?');
//
Wait(10000);
//
TypeSend('sure');
//
Wait(5000);
//
TypeSend('im fine');
//
WhoWeDo;
//
WriteLn(' asked ' + AccName + ' how he is, and we told were fine');
//
End;
//
3:
Begin
//
WhoWeDo;
//
WriteLn(' asked ' + AccName + ' if he is rich =o');
//
TypeSend('are you rich ' + AccName + ' ?');
//
End;
//
4:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' to plz leave the bones on the ground');
//
TypeSend(AccName + ', plz leave the bones on the ground');
//
End;
//
5:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' to plz leave the bones on the ground');
//
TypeSend(AccName + ', plz leave the bones on the ground');
//
End;
//
6:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' to plz leave the bones on the ground');
//
TypeSend(AccName + ', plz leave the bones on the ground');
//
End;
//
7:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' he looks kool');
//
TypeSend(AccName + ', u look kool =p');
//
End;
//
8:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' is having a kool name');
//
TypeSend(AccName + ', you got an kool name');
//
End;
//
9:
Begin
//
WhoWeDo;
//
WriteLn(' noob ownage');
//
TypeSend('zezima is in lumberige! fast use home teleport!');
//
Wait(7500);
//
TypeSend('joking...');
//
End;
//
10:
Begin
//
WhoWeDo;
//
WriteLn(' Prosedure: how old?');
//
TypeSend('How old are you ' + AccName + '?');
//
Wait(10000);
//
TypeSend('i am 11');
// im 15 lol (jun 2007) //
End;
//
11:
Begin
//
WhoWeDo;
//
WriteLn(' Prosedure: how old?');
//
TypeSend('How old are you ' + AccName + '?');
//
Wait(6000);
//
TypeSend('i am 11');
// im 15 lol (jun 2007) //
End;
// //
12:
Begin
//
WhoWeDo;
//
WriteLn(' just saying somthing noobs...');
//
TypeSend('bones 4 live');
//
End;
//
13:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if he is a pk`er');
//
TypeSend('are you a pker ' + AccName + '?');
//
End;
//
14:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' that he is haveing good looking armor');
//
TypeSend('u got good looking armor ' + AccName);
//
End;
//
15:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' that he is haveing good looking armor');
//
TypeSend('u got good looking armor ' + AccName);
//
End;
//
16:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' that he is haveing good looking armor');
//
TypeSend('nice armor ' + AccName);
//
End;
//
17:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' he is kool');
//
TypeSend('ur kool ' + AccName);
//
End;
//
18:
begin
//
WhoWeDo;
//
WriteLn(' lets own this noobs!');
//
Wait(2000);
//
typesend('free 100k!');
//
WhoWeDo;
//
WriteLn(' haha !100k! not even in your dreams!');
//
Wait(5000);
//
TypeSend('sorry...');
//
Wait(2000);
//
TypeSend('I dont have 100k lol!!!!');
//
Wait(3000);
//
TypeSend('Sorry');
//
TypeSend('Im only joking =p');
//
WhoWeDo;
//
WriteLn(' congratz! u owned some noobs!');
//
end;
//
19:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if he likes me');
//
TypeSend(AccName + ' do you like me?');
//
End;
//
20:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if he likes me');
//
TypeSend(AccName + ' do you like me?');
//
End;
//
21:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if he hates me');
//
TypeSend(AccName + ' do you hate me?');
//
End;
//
22:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' the time');
//
TypeSend(AccName + ', whats the time?');
//
wait(6000);
//
TypeSend('nvm, i allready know it');
//
End;
//
23:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' whats up');
//
TypeSend('whats up ' + AccName);
//
End;
//
24:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' what armor he is wairing');
//
TypeSend('what are you wairing ' + AccName);
//
End;
//
25:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' what armor he is wairing');
//
TypeSend('what are you wairing ' + AccName);
//
End;
//
26:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' what armor he is wairing');
//
TypeSend('what are you wairing ' + AccName);
//
End;
//
27:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' he look greepy to you');
//
TypeSend('u look greepy to me ' + AccName);
//
End;
//
28:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' he look nice to you');
//
TypeSend('u look nice to me ' + AccName);
//
End;
//
26:
Begin
//
WhoWeDo;
//
WriteLn(' telling ' + AccName + ' he look good to you');
//
TypeSend('u look good to me ' + AccName);
//
End;
//
27:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if he can talk');
//
TypeSend('can you talk ' + AccName + '?');
//
End;
//
28:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' how he is doing');
//
TypeSend('How are you doing ' + AccName);
//
End;
//
29:
Begin
//
WhoWeDo;
//
WriteLn(' hmm getting sleepy of this!');
//
TypeSend('hmm gettling sleepy of this');
//
End;
//
30:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if he is still living');
//
TypeSend('are you still living ' + AccName);
//
End;
//
31:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if he is still living');
//
TypeSend('are you still living ' + AccName);
//
End;
//
32:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if its a nice day');
//
TypeSend('Its a nice day ' + AccName + ', isnt it?');
//
End;
//
33:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if its a nice day');
//
TypeSend('Its a nice day ' + AccName + ', isnt it?');
//
End;
//
34:
Begin
//
WhoWeDo;
//
WriteLn(' asking ' + AccName + ' if its a nice day');
//
TypeSend('Its a nice day ' + AccName + ', isnt it?');
//
End;
//
end;
//
end;
//
end;
//
end;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
Procedure BuryTheBones2;
//
begin
//
MakeCompass('n');
//
repeat
// //
if FindDTM(BonesInInv, x, y, 525, 182, 745, 473) then
//
begin
//
FoundBonesDTM := True;
//
MoveMouseSmooth(x, y);
//
if IsUpTextMulti('Bones', 'ones', 'nes') then
//
begin
//
Wait(500);
//
MoveMouseSmooth(x, y);
//
ClickMouse(x, y, True);
//
Wait(1000 + random(200) + random(200));
//
Bones := Bones + 1;
//
WhoWeDo;
//
WriteLn(' burying');
//
end;
//
end;
//
if (not (FindDTM(BonesInInv, x, y, 525, 182, 745, 473))) then
//
begin
//
FoundBonesDTM := False;
//
WhoWeDo;
//
WriteLn(' all bones in ifentory are buried!');
//
Wait(2000);
//
end;
//
randoms;
//
until (FoundBonesDTM = (False));
//
end;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
Procedure BeforeLogOut;
//
begin
//
SetChat('off', 1);
//
WriteLn('logging out =o');
//
End;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
Procedure MainLoop3;
//
begin
// //
PickUp;
// //
WhoWeDo;
//
Berror := 0;
//
WhoWeDo;
//
WriteLn(' Done Picking Bones!');
//
Randoms;
//
HowAreYouTodayMrX;
// <-- by Pentti //
MakeCompass('n');
//
BuryTheBones2;
//
BuryTimes := BuryTimes + 1;
//
SrlRandomsReport;
//
HowAreYouTodayMrX;
// <-- by Pentti //
End;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
procedure MainLoop2;
//
begin
//
LoginPlayer;
//
TypeSend(' ');
//
SetFightMode(FightMode);
//
GameTab(6);
//
Wait(2000);
//
SetChatAt;
//
SetRun(True);
//
repeat
//
MainLoop3;
//
loats := loats + 1;
//
WhoWeDo;
//
Until (loats = Load);
//
BeforeLogOut;
//
loats := 0;
//
NextPlayer(True);
//
End;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
////////// MAINLOOP /////////////////////////////////////////////////////////////////////////////
begin
//
SetupSRL;
//
SetUpDTM;
//
BuryTimes := 0;
//
DeclarePlayers;
//
ClearDebug;
//
Starting;
//
Activateclient;
//
//
repeat
//
MainLoop2;
//
If Not LoggedIn then
NextPlayer(False); //
Until False;
//
ClearDeBug;
//
Starting;
//
WriteLn('program is at his and, tnx for use-ing my script ;)');
//
WriteLn('worked for: ' + TimeRunning);
//
WriteLn('bones buried: ' + IntToStr(Bones));
//
End.
//////////////////////////////////////////////////////////////////////////////////////////////////////////// END ////////// END ////////// END ////////// END ////////// END ////////// END ////////// TNX FOR USE-ING MY SCRIPT =]
[IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]
What the?! Why's there a space between every line?!
[CENTER][img]http://signatures.mylivesignature.com/54486/113/4539C8FAAF3EAB109A3CC1811EF0941B.png[/img][/CENTER]
[CENTER][BANANA]TSN ~ Vacation! ~ says :I Love Santy[/BANANA][/CENTER]
[CENTER][BANANA]Raymond - Oh rilie? says :Your smart[/BANANA][/CENTER]
hmm u setted up some space's... why's that
Right, ok, all the enter signs are just because you had comments at the end of your line, and I really didnt feel like corecting them after a reformated your stardards. Your standards where not always correct, sometime you went a tab over instead of 2 spaces, and so i fixed all of that for you. Also, there were a bunch of times when you didnt end your line with a semi colon. I don't know why it compiled with scar, but its wrong. Ever statement needs to end with a semicolon, unles you are doing something fancy with else statement of seomthing.
If you really need all go through and show you all the semi colons you missed, but they are there, I swear, you normaly had them missing every time you said "myVariable := myVariable + 1"
Soory about the enters everywhere, I didnt do that, thats just how stuff lined up after a reformated it with 2 spaces (it looks messed up because you had "//" at the end of every line.
Sorry if you think its a down grade, but um, it's not.
[IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]
anywayz: I asked for a bug report, not correcting it. And the script runs perfect at my place. i dont know what that spaces make the different... but if ya say it...
No no, the spaces are not good, they got put there as a byproduct of fixing it. Get rid of the spaces.
ANd yes, your script is good, i never said it wasnt, but you will never make it into members unless you have semi colons put correctly regardless of whether it compiles or not. (everyone there is ocd about standards, including me)
Edit: would another member like to come along and back me up please? I don't think im getting through
[IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]
meh... okay u win,
i'll use it my upgrade in my scripts, u own me a cake
i'm looking for a auto respownder ore i'll try to make one by my self, but thats for my v1.5
uhh tnx then
I'm having problems whit the auto trader. it click's at a trade.. but then don't find the trade window and gets frozen until the other player dicignet... then its go running again. not a big problem but its anoying... can someone help me fixing this problem?![]()
ALMOST A UPDATE
heey people,
atm I am bussy whit V2.0!
in that version i'll have a:
* Trader (created by RICK4SRL)
* MouseKiller (if not found the bones)
* Gate Runner (if found an Fighting random)
* ProgersReport update
* Placing 'space's' for srl standaards
* Added some 'if not logged in then next'
This will come soon![]()
VERSION 2.0 IS OUT!
plz commands and bug reports plz![]()
tnx u want to look at it,
uhhh...
i created this script with: SCAR 2.03 by kaitnieks
Line 29: [Error] (29:6): Unknown identifier 'TimeFromMark' in script C:\Program Files\SCAR 3.06\includes\srl\srl\extended\xantiban.scar
please tell me how i can fix this im a new user of SCAR
______ __ _____ __ __ ~ Running time = 2 Hours, 30 Minutes and 59 Seconds
/ __ //_// ___// // / ~ Times buryed = 23
/ __// // /__ / / ___ __ ~ Buryed bones = 178
/_/\_\ /_//____//__/\_\ / / / ~ Mouse`s killed = 0
/__ / ______ ______ __
<------------------/__/---/ ____// __ // /------------------------->
/___ // __// /__
~ status: /_____//_/\_\ /____/
Not found bone collor
Successfully executed
I had to tweak a bunch of stuff, but overall it worked pretty wellI got rid of the gatefinding and put it at the Lumbridge chicken farm instead of the minotaurs.
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