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Thread: Click here to play doesn't work.

  1. #1
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    Default Click here to play doesn't work.

    Can someone help me, after the latest update after it logs in it doesn't click the "Click here to play" button anymore.

  2. #2
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    If you're using reflection the click to play function relies on widgets which were broken with this update.

    Edit: actually looks like Kyle fixed them already. Try updating your hooks again.
    Last edited by anoobis; 02-24-2017 at 07:50 PM.

  3. #3
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    Sweet it works again, thanks @Kyle

  4. #4
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    I've got the same problem again, I managed to get the new hooks but it seems like some of the widgets are broken. I've got no clue how to edit them widgets.

  5. #5
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    Quote Originally Posted by Pastah View Post
    I've got the same problem again, I managed to get the new hooks but it seems like some of the widgets are broken. I've got no clue how to edit them widgets.

    The revision was updated to 140 (Kyles updater) - though some of the hooks were wrong; as the updater needs fixing

    Here you will find the correct hooks - > https://pastebin.com/VV95kLpg


    I had started fixing the broken hooks; but quickly gave up. If you have the patience to correct the remaining ones! awesome and please re-post them so everyone can benefit. Even if you don't managed to complete it.. post what you did change. =D

    slowly does it i guess

    Mostly just the inventory hooks left to re-correct; i threw the towel in. I may finish the rest soon; or i might not.
    Code:
    const
        ReflectionRevision = '140';
    {Node: ew}
     Node_Prev: THook =                  ['cg', 1];
     Node_UID: THook =                   ['cy', 1];
     Node_Next: THook =                  ['cl', 1];
    
    {Cacheable: ev}
    
    {Renderable: cy}
     Renderable_ModelHeight: THook =     ['cs', -2096719255];
    
    {Animable: ah}
    
    {Model: cf}
    
    {AnimationSequence: gg}
    
    {NpcDefinition: gx}
     NpcDefinition_Actions: THook =      ['h', 1];
     NpcDefinition_Name: THook =         ['p', 1];
     NpcDefinition_ID: THook =           ['t', -1405080953];
     NpcDefinition_CombatLevel: THook =  ['f', -1897348339];
    
    {linkedList: ej}
     linkedList_Head: THook =            ['d', 1];
     linkedList_Current: THook =         ['c', 1];
    
    {Actor: ax}
     Actor_QueueX: THook =               ['cj', 1];
     Actor_QueueY: THook =               ['cu', 1];
     Actor_QueueSize: THook =            ['cf', -1828014039];
     Actor_WorldX: THook =               ['ax', 1122551925];
     Actor_WorldY: THook =               ['ac', -632795927];
     Actor_Animation: THook =            ['bv', -348776435];
     Actor_SpokenText: THook =           ['NULL', 1];
     Actor_CombatCycle: THook =          ['br', 1];   //
     Actor_Health: THook =               ['NULL', 1];
     Actor_MaxHealth: THook =            ['NULL', 1];
     Actor_InteractingIndex: THook =     ['bk', 281152715];
    
    {Npc: ae}
     Npc_Definition: THook =             ['d', 1];
    
    {ObjectDefinition: gy}
     ObjectDefinition_Actions: THook =   ['ac', 1];
     ObjectDefinition_Name: THook =      ['w', 1];
    
    {Buffer: du}
    
    {Widget: fc}
     Widget_Children: THook =            ['et', 1];
     Widget_WidgetID: THook =            ['r', -521365795];
     Widget_AbsoluteX: THook =           ['y', 1416143611];
     Widget_AbsoluteY: THook =           ['am', 1381872461];
     Widget_Width: THook =               ['ax', -1846735173];
     Widget_Height: THook =              ['ac', 1573207255];
     Widget_ParentID: THook =            ['ak', -1722293023];
     Widget_IsHidden: THook =            ['aa', 1];
     Widget_RelativeX: THook =           ['y', 1416143611];
     Widget_RelativeY: THook =           ['ay', 1989543145];
     Widget_TextureID: THook =           ['al', -307750191];
     Widget_Text: THook =                ['bg', 1];
     Widget_Name: THook =                ['cz', 1];
     Widget_Parent: THook =              ['ak', -1722293023];
     Widget_ItemID: THook =              ['ee', 1236134309];
     Widget_ItemAmount: THook =          ['er', -2058219481];
     Widget_BoundsIndex: THook =         ['ed', 1770827179];
     Widget_ScrollX: THook =             ['aj', -875368155];
     Widget_ScrollY: THook =             ['ay', 1989543145];
     Widget_InvIDs: THook =              ['eh', 1];
     Widget_StackSizes: THook =          ['er', -2058219481];
    
    {WidgetNode: i}
     WidgetNode_Id: THook =              ['d', -858964405];
    
    {HashTable: ed}
     HashTable_Buckets: THook =          ['c', 1];
     HashTable_Size: THook =             ['d', 1];
     HashTable_Index: THook =            ['t', 1];
    
    {GameShell: df}
    
    {Player: o}
     Player_Name: THook =                ['d', 1];
     Player_Definition: THook =          ['c', 1];
     Player_CombatLevel: THook =         ['u', -1966895337];
    
    {Client: client}
     Client_LoopCycle: THook =           ['client.h', -1396766197];
     Client_MenuOptions: THook =         ['client.iu', 1];
     Client_MenuActions: THook =         ['client.iq', 1];
     Client_IsMenuOpen: THook =          ['client.hi', 1];
     Client_MenuX: THook =               ['o.hu', -315136117];
     Client_MenuY: THook =               ['c.hw', 920665721];
     Client_MenuWidth: THook =           ['b.hr', 121758141];
     Client_MenuHeight: THook =          ['gb.ho', -1506301171];
     Client_MenuCount: THook =           ['client.hn', -627183775];
     Client_LocalPlayers: THook =        ['client.gg', 1];
     Client_Region: THook =              ['fb.dc', 1];
     Client_Plane: THook =               ['client.go', 1603146097];
     Client_DestinationY: THook =        ['client.mg', 1220137595];
     Client_DestinationX: THook =        ['client.ms', -1458248867];
     Client_LocalPlayer: THook =         ['f.hb', 1];
     Client_Widgets: THook =             ['null.d', 1];
     Client_GameSettings: THook =        ['fj.n', 1];
     Client_BaseX: THook =               ['do.dl', 1473731053];
     Client_BaseY: THook =               ['df.dk', -781384431];
     Client_CurrentLevels: THook =       ['client.hc', 1];
     Client_RealLevels: THook =          ['client.hs', 1];
     Client_Experiences: THook =         ['client.hk', 1];
     Client_Weight: THook =              ['client.jc', 1041892549];
     Client_Energy: THook =              ['client.jh', -998150623];
     Client_CurrentWorld: THook =        ['client.q', 1816947923];
     Client_WidgetNodeCache: THook =     ['client.ja', 1];
     Client_TileSettings: THook =        ['g.c', 1];
     Client_TileHeights: THook =         ['g.d', 1];
     Client_LocalNpcs: THook =           ['client.cm', 1];
     Client_NpcIndices: THook =          ['client.cf', 1];
     Client_CrossHairColor: THook =      ['client.gw', -1634269283];
     Client_MapOffset: THook =           ['client.fi', 1271017521];
     Client_MapAngle: THook =            ['client.es', 234149063];
     Client_MapScale: THook =            ['client.er', 1887626479];
     Client_CameraYaw: THook =           ['s.fa', -1036293369];
     Client_Cosine: THook =              ['cu.m', 1];
     Client_CameraPitch: THook =         ['do.fd', 1317198511];
     Client_Sine: THook =                ['cu.o', 1];
     Client_CameraZ: THook =             ['c.fv', 2019010125];
     Client_CameraY: THook =             ['s.fg', -1335867747];
     Client_CameraX: THook =             ['f.fs', 830803765];
     Client_ViewportWidth: THook =       ['client.ol', -1920630505];
     Client_CameraScale: THook =         ['client.oy', -1889770523];
     Client_GroundItems: THook =         ['client.hj', 1];
     Client_LoginState: THook =          ['client.bp', -1630028329];
     Client_PlayerIndex: THook =         ['client.hp', -1043335821];
     Client_WidgetPositionX: THook =     ['client.ly', 1];
     Client_WidgetPositionY: THook =     ['client.lf', 1];
     Client_WidgetWidths: THook =        ['client.lm', 1];
     Client_WidgetHeights: THook =       ['client.lp', 1];
    
    {Region: cq}
     Region_SceneTiles: THook =          ['p', 1];
    
    {BoundaryObject: cl}
     BoundaryObject_ID: THook =          ['z', 143809805];
     BoundaryObject_Flags: THook =       ['l', -1714412415];
     BoundaryObject_LocalX: THook =      ['c', -1834799053];
     BoundaryObject_LocalY: THook =      ['n', -1124172865];
     BoundaryObject_Plane: THook =       ['d', -1509029749];
     BoundaryObject_Render: THook =      ['p', 1];
     BoundaryObject_Render2: THook =     ['u', 1];
     BoundaryObject_Orientation: THook = ['q', -1922798305];
     BoundaryObject_Height: THook =      ['t', -2145554239];
    
    {GameObject: ci}
     GameObject_ID: THook =              ['r', -1016134539];
     GameObject_Flags: THook =           ['s', 603394919];
     GameObject_Plane: THook =           ['d', 1936736595];
     GameObject_WorldX: THook =          ['n', -1510157693];
     GameObject_WorldY: THook =          ['q', 1178976389];
     GameObject_Height: THook =          ['c', -1204771041];
     GameObject_Render: THook =          ['t', 1];
     GameObject_Orientation: THook =     ['p', 758713025];
     GameObject_LocalX: THook =          ['u', 2005562965];
     GameObject_LocalY: THook =          ['l', 1437069007];
     GameObject_OffsetX: THook =         ['z', 1240943997];
     GameObject_OffsetY: THook =         ['v', 387569951];
    
    {FloorDecoration: cx}
     FloorDecoration_Render: THook =     ['q', 1];
     FloorDecoration_LocalX: THook =     ['c', -901642223];
     FloorDecoration_LocalY: THook =     ['n', -996344089];
     FloorDecoration_Plane: THook =      ['d', 480763419];
     FloorDecoration_ID: THook =         ['t', 356826227];
     FloorDecoration_Flags: THook =      ['p', 594772725];
    
    {WallDecoration: cc}
     WallDecoration_ID: THook =          ['v', -1185050127];
     WallDecoration_Flags: THook =       ['g', 12523779];
     WallDecoration_LocalX: THook =      ['c', 935974933];
     WallDecoration_LocalY: THook =      ['n', -1958805439];
     WallDecoration_Plane: THook =       ['d', -93348927];
     WallDecoration_Renderable: THook =  ['z', 1];
     WallDecoration_Renderable2: THook = ['l', 1];
     WallDecoration_Orientation: THook = ['q', 891200355];
     WallDecoration_Height: THook =      ['t', -686954743];
     WallDecoration_RelativeX: THook =   ['p', -232911325];
     WallDecoration_RelativeY: THook =   ['u', 1090924701];
    
    {SceneTile: ck}
     SceneTile_GameObject: THook =       ['w', 1];
     SceneTile_BoundaryObject: THook =   ['u', 1];
     SceneTile_WallDecoration: THook =   ['z', 1];
     SceneTile_GroundDecoration: THook = ['l', 1];
    
    {Item: as}
     Item_StackSizes: THook =            ['d', -933263931];
     Item_ID: THook =                    ['c', 1707626481];

    <------------------>



  6. #6
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    Thanks so much @AFools, mind sharing where you found them ? Looks like the widgets culprit was
    Line 105:
    Simba Code:
    Client_Widgets: THook =             ['null.d', 1];
    fixed to
    Simba Code:
    Client_Widgets: THook =             ['eh.d', 1];
    Last edited by anoobis; 04-30-2017 at 01:32 AM.

  7. #7
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    Head over too https://discord.gg/PnGNf then shoot me a PM

    <------------------>



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