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Thread: Why is this getting me banned?

  1. #1
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    Default Why is this getting me banned?

    I'm using a script that I found in public scripts (Renzanity's wine drinker and vial filler) and modified in order to perform alchemy although it has gotten me banned within a day or 2 of use. The original script has never gotten me banned. I'm hoping that a person with a more in-depth knowledge on the banning procedure and how to modify this script in order to further avoid bans. I'm sure it's simple but I'm know sure what to implement and where to apply it.

    Anyway, here's the code:
    Code:
    program winegp;
        {$DEFINE SMART}
        {$I SRL-6/SRL.simba}
        {$I SPS/lib/SPS-RS3.simba}
        {$i srl-6/lib/misc/srlplayerform.simba}
    
    
    var
      waterJCount, wineJCount, emptyJCount, scriptPaintBMP, waterJPrice, wineJPrice, emptyJPrice,
      waterJDTM, wineJDTM, emptyJDTM, breaksTaken, breakT, breakL, runT, antiBanP: integer;
      ScriptTimer: TTimeMarker;
      BreakTimer, ReloadTimer, depositTimer: TCountDown;
      stillDrinking, paint: boolean;
      toDo, qKey: string;
      path, area: array [0..2] of TPointArray;
    
    procedure initPlayerForm();
    begin
      with playerForm do
      begin
        name := 'Winegp';
        scriptHelpThread := 'https://s-media-cache-ak0.pinimg.com/originals/22/53/da/2253daf01e83df2acc28df0d7f5f5135.png';
    
        editBoxLabels := ['World', 'Break Timer', 'Break Length', 'Run Time', 'Antiban Percentage', 'What key to use to drink?'];
        editBoxDefaults := ['0', '90', '1', '500000', '20', '1'];
        checkBoxLabels := ['Display Debug', 'Display Paint'];
        checkBoxDefaults := ['False', 'True'];
        comboBoxLabels := ['What to do'];
        comboBoxDefaults := ['Drink Only'];
        comboBoxHints := ['What do you want the script to do?'];
        setLength(comboBoxItems, length(comboBoxLabels));
        comboBoxItems[0] := ['Drink Only'];
      end;
    end;
    procedure declarePlayers();
    var
      i: Integer;
    begin
      players.setup(playerForm.players);
      currentPlayer := 0;
    
      for i := 0 to high(players) do
        with players[i] do
          begin
            integers[0] := strToInt(playerForm.players[i].settings[0]);
            integers[1] := strToInt(playerForm.players[i].settings[1]);
            integers[2] := strToInt(playerForm.players[i].settings[2]);
            integers[3] := strToInt(playerForm.players[i].settings[3]);
            integers[4] := strToInt(playerForm.players[i].settings[4]);
    
            booleans[0] := strToBool(playerForm.players[i].settings[6]);
            booleans[1] := strToBool(playerForm.players[i].settings[7]);
    
            strings[0] := playerForm.players[i].settings[8];
            strings[1] := playerForm.players[i].settings[5];
    
            world := integers[0];
            breakT := integers[1];
            breakL := integers[2];
            runT := integers[3];
            antiBanP := integers[4];
            qKey := strings[1];
            toDo := strings[0];
            paint := booleans[1];
    
            if not booleans[0] then
              disableSRLDebug := true;
    
            if paint then
            begin
              scriptPaintBMP := loadBitmap(appPath + 'Scripts/Winegp/Winegp.png');
              fastReplaceColor(scriptPaintBMP, 0, 1);
            end;
          end;
    end;
    {*Check file procedure by Kevin, modified by Clarity*}
    procedure checkForFiles(filePath, message, link: string);
    var
      progFile: longInt;
      fileName: string;
    begin
      fileName := AppPath + filePath;
      try
        if not fileExists(fileName) then
        begin
          writeln('-- INSTALLATION STATUS: ' + message + ' does not exist - Downloading now.');
          progFile := createFile(fileName);
        end
        else
        begin
          writeln('-- INSTALLATION STATUS: ' + message + ' exists.');
          exit;
        end;
        closeFile(progFile);
        progFile := rewriteFile(fileName, false);
        writeFileString(progFile, getPage(link));
        writeln('-- INSTALLATION STATUS: ' + message + ' has been downloaded.');
      finally
        if (progFile > 0) then
          closeFile(progFile);
      end;
    end;
    {*Determines whether files exist and dictates their installation*}
    procedure installAssets;
    begin
      writeln('Please wait...now installing Jug Filler Wine Drinker image assets to your computer...');
      if not directoryExists(appPath + 'Scripts/Winegp/') then
      begin
        try
          createDirectory(appPath + 'Scripts/Winegp/');
          writeln('Created a new folder in Simba/Scripts/');
        except
        end;
      end;
      checkForFiles('Scripts/Winegp/Winegp.png', 'Script Paint', 'http://i.imgur.com/xY6CkUS.png');
    end;
    procedure freeBMPs();
    begin
      freeBitmap(scriptPaintBMP);
    end;
    //Resources compilation
    procedure loadResources();
    begin
     // SPS.setup('LUMBY_SPS_00', RUNESCAPE_OTHER);
     // path[0] := [Point(257, 260), Point(220, 202), Point(199, 157), Point(186, 107)]; //Path back to tha bank from the lodestone
     // path[1] := [Point(187, 105), Point(124, 147)]; //Path to the fountain
     // path[2] := [Point(114, 151), Point(181, 113)]; //Path back to the bank
     // area[0] := [Point(101, 135), Point(98, 169), Point(136, 167), Point(175, 140), Point(199, 113), Point(198, 87), Point(159, 90), Point(102, 136)]; //Area of the bank and the fountain combined
    
      wineJDTM := DTMFromString('mggAAAHicY2NgYGhmYmBoAOIqKN0DxP1A7M/IwOABxGFAnALEiUAcDMR9xjpAXUwY2IgBO2DEgSEAAH9nBmU=');
      waterJDTM := DTMFromString('mlwAAAHicY2dgYIhiYmAIAuJIIE4D4hQgjgBiPyCezgjBE4B4PhCvAOI1QLwIiNPStwJ1M2HF5gy4ASMeDAUAwT4IsQ==');
      emptyJDTM := DTMFromString('mggAAAHicY2NgYIhiYmAIAuIAII4A4hQgTgDiEkYGhlwgrgLiDiBuBuJCII6NjATqYsLAXAzYASMODAEAWLcGMQ==');
    
      waterJPrice := grandExchange.getPrice(1937);
      wineJPrice := grandExchange.getPrice(1993);
      emptyJPrice := grandExchange.getPrice(1935);
    end;
    procedure freeTheDTM();
    begin
      freeDTMs([wineJDTM, waterJDTM, emptyJDTM]);
    end;
    {*Antiban*}
    procedure antiBan();
    begin
      if (randomRange(1, 500) <= antiBanP) then
      case random(100) of
        0..90: begin
                 writeLn('Initiating Minibreak..');
                 if randomRange(1, 100) <= 50 then
                   mouseOffClient(OFF_CLIENT_RANDOM)
                 else wait(randomrange(13209, 28910));
                 ScriptTimer.pause;
                 wait(randomRange(3000, 7000));
                 writeLn('Back from the Minibreak..');
                 ScriptTimer.start;
               end;
        96..99: begin
                wait(randomrange(26022, 54000));
                end;
      end;
      mouse(604, 413, 5, 3, Mouse_accurate);
    end;
    {*Handles the treasure chest, tickets, popups, and click to continue buttons *}
    procedure findNormalRandoms();
    begin
      exitTreasure();
      claimTicket();
      closePopUp();
      conversationBox.continue(true, true);
    end;
    {*To login*}
    procedure logIn();
    begin
      if not isLoggedIn() then
        players[currentPlayer].login();
      writeLn('Successfully logged you in..');
      wait(randomRange(3000, 5000)); //To wait for the lag to subside
    
     // mainScreen.setAngle(MS_ANGLE_HIGH); //Sets your angle to the highest possible angle
     // wait(randomrange(77, 109));
    
      findNormalRandoms(); //Closes all screen interferences
    end;
    {*To take a break*}
    procedure takeBreak();
    var
      onBreakTimer: TCountDown;
    begin
      if not BreakTimer.isFinished() then
        exit;
      ScriptTimer.pause();
      if (random(3) >= 1) then
        mouseOffClient(OFF_CLIENT_RANDOM)
      else players[currentPlayer].logOut();
      onBreakTimer.setTime((breakL * 60000) + (randomRange(-180, 301) * 1000));
      repeat
        smartImage.clearArea(mainScreen.getBounds());
        smartImage.drawTextLines(['Taking a break', 'Time remaining: ' + msToTime(onBreakTimer.timeRemaining(), TIME_SHORT)], Point(5, 365), statChars, true, clAqua);
        wait(1000);
      until onBreakTimer.isFinished();
      inc(BreaksTaken);
      writeLn('Logging you back in..');
      logIn();
      ScriptTimer.start();
      BreakTimer.setTime((breakT * 60000) + (randomRange(-180, 301) * 1000));
    end;
    {*Reload SMART*}
    procedure reloadSmart();
    begin
      if not ReloadTimer.isFinished() then
        exit;
    
      ScriptTimer.pause();
      writeLn('You''ve been running for over 8hrs now..');
      writeLn('Reloading SMART..');
      smartReloadClient(randomRange(5, 11) * 60000); //Waits 5 to 10 mins before reloading SMART
      writeLn('Logging you back in..');
      logIn();
      ScriptTimer.start();
      ReloadTimer.setTime((480 + randomRange(-30, 31)) * 60000);
    end;
    {*Simple Object Finder Function*
    *From The Mayor's generic object finder*}
    function renzanityFindObj(hue, sat: extended; W, H, colour, tolerance, clickType: integer; mouseOverText, chooseOptions: array of string): boolean;
    var
      i, x, y: integer;
      TPA: TPointArray;
      ATPA: T2DPointArray;
    begin
      if (not isLoggedIn()) or (not findColorsSpiralTolerance(x, y, TPA, colour, mainScreen.getBounds(), tolerance, colorSetting(2, hue, sat))) then
        exit(false);
    
      mouseSpeed := gaussRangeInt(40, 50);  //For a human-like mouse speed movements
      ATPA := TPA.cluster(W, H);
      ATPA.filterBetween(0, 3);
      ATPA.sortFromMidPoint(mainscreen.playerPoint);
      smartImage.debugATPA(ATPA);
      for i := 0 to high(ATPA) do
      begin
       case random(5) of
          0..3: missMouse(ATPA[i].getBounds().getRandomPoint(), true)
        else
          mouse(ATPA[i].getBounds().getRandomPoint(), MOUSE_MOVE, MOUSE_HUMAN);
        end;
        if isMouseOverText(mouseOverText, 170) then
        begin
          fastClick(clickType);
    
          if clickType = MOUSE_LEFT then
          begin
            if randomRange(1, 100) <= 50 then
            begin
              fastClick(clickType);
              smallRandomMouse(5 + random(50));
            end else smallRandomMouse(5 + random(50));
          end;
    
          if clickType = MOUSE_RIGHT then
            chooseOption.select(chooseOptions);
          smartImage.clearArea(mainScreen.getBounds());
          exit(true);
        end;
      end;
    end;
    {*******************************************************************************
    ********************     CODE FOR THE SCRIPT STARTS HERE    ********************
    *******************************************************************************}
    
    {*Progress Report*}
    procedure pRep();
    var
     profit, profit1, profit2, profitPH: integer;
    begin
      if not isLoggedIn() then
        exit;
    
      waterJCount := (waterJCount + tabBackPack.countDTM(waterJDTM));
    
      clearDebug;
      writeLn('v6.2');
      writeLn('/=========================================\');
      writeLn('|====              Winegp             ====|');
      writeLn('|=========================================|');
      writeLn(PadR('| Time Ran: ' + msToTime(ScriptTimer.getTime(), TIME_SHORT), 42) + '|');
      writeLn(PadR('| No. of breaks taken: ' + intToStr(BreaksTaken), 42) + '|');
      case toDo of
        'Fill Jugs Only' : begin
                             profit := ((waterJCount * waterJPrice) - (waterJCount * emptyJPrice));
                             profitPH := round((profit * 60) / (ScriptTimer.getTime() / 60000));
                             writeLn(PadR('| No. of Jugs filled: ' + groupDigits(waterJCount, ',') + ' pcs', 42) + '|');
                             writeLn(PadR('| Estimated Total Profit: ' + groupDigits(profit, ',')+ ' gp', 42) + '|');
                           end;
            'Drink Only' : begin
                             profit := ((emptyJCount * emptyJPrice) - (wineJCount * wineJPrice));
                             profitPH := round((profit * 60) / (ScriptTimer.getTime() / 60000));
                             writeLn(PadR('| No. of Wine drank: ' + groupDigits(wineJCount, ',') + ' pcs', 42) + '|');
                             writeLn(PadR('| Estimated Total Profit: ' + groupDigits(profit, ',')+ ' gp', 42) + '|');
                           end;
               'Do Both' : begin
                             writeLn(PadR('| No. of Wine drank: ' + groupDigits(wineJCount, ',') + ' pcs', 42) + '|');
                             writeLn(PadR('| No. of Jugs filled: ' + groupDigits(waterJCount, ',') + ' pcs', 42) + '|');
                             if stillDrinking then
                             begin
                               profit1 := ((emptyJCount * emptyJPrice) - (wineJCount * wineJPrice));
                               profitPH := round((profit1 * 60) / (ScriptTimer.getTime() / 60000));
                               writeLn(PadR('| Estimated Total Profit: ' + groupDigits(profit1, ',')+ ' gp', 42) + '|');
                             end else
                             begin
                               profit2 := ((waterJCount * waterJPrice) - (wineJCount * wineJPrice));
                               profitPH := round((profit2 * 60) / (ScriptTimer.getTime() / 60000));
                               writeLn(PadR('| Estimated Total Profit: ' + groupDigits(profit2, ',')+ ' gp', 42) + '|');
                             end;
                           end;
      end;
      writeLn(PadR('| Estimated profit/hr: ' + groupDigits(profitPH, ',') + ' gp', 42) + '|');
      writeLn('\=========================================/');
    
      if paint then
      begin
        smartImage.clear;
        smartImage.drawBitmap(scriptPaintBMP, Point(2, 462));
        smartImage.drawText(msToTime(ScriptTimer.getTime(), TIME_SHORT), Point(111, 508), clSilver);
      //  smartImage.drawText(intToStr(BreaksTaken),Point(143, 525), clSilver);
        smartImage.drawText((groupDigits(wineJCount, ',') + ' pcs'),Point(134, 542), clSilver);
      //  smartImage.drawText((groupDigits(waterJCount, ',') + ' pcs'),Point(124, 558), clSilver);
        case toDo of
          'Drink Only' : smartImage.drawText((groupDigits(profit, ',') + ' gp'),Point(84, 580), clSilver);
          'Fill Jugs Only' : smartImage.drawText((groupDigits(profit, ',') + ' gp'),Point(87, 575), clSilver);
          'Do Both' : if stillDrinking then
                        smartImage.drawText((groupDigits(profit1, ',') + ' gp'),Point(87, 575), clSilver)
                      else smartImage.drawText((groupDigits(profit2, ',') + ' gp'),Point(87, 575), clSilver);
        end;
        smartImage.drawText((groupDigits(profitPH, ',') + ' gp'),Point(277, 580), clSilver);
      end;
    end;
    {*Failsafe for when your character wanders off the radar*}
    procedure areaCheck();
    begin
      takeBreak();
      reloadSmart();
      if not isLoggedIn() then
        logIn();
    
     // if (not SPS.isInPolygon(area[0])) then
      //begin
       // writeLn('Initiating failsafe..');
       // lodestoneScreen.teleportTo(LOCATION_LUMBRIDGE);
       // wait(randomRange(19000, 20000)); //To wait for the screen to load..
       // SPS.walkPath(path[0]);
     // end else writeLn('You''re near the bank or the fountain..');
    end;
    {*Banking procedure*}
    procedure toWithdraw();
    begin
      takeBreak();
      reloadSmart();
      if not isLoggedIn() then
        logIn();
    
      repeat
        areaCheck();
      until bankScreen.open(BANK_NPC_GREY) or (not isLoggedIn());
                            // BANK_NPC_GREY or BANK_CHEST_LUMBRIDGE
      depositTimer.setTime(randomRange(10000, 15000)); //Failsafe for when you get stuck, trying to deposit empty jugs
      repeat
        case toDo of
          'Fill Jugs Only': bankScreen.clickButton(BANK_BUTTON_PRESET_2);
          'Drink Only'    : bankScreen.clickButton(BANK_BUTTON_PRESET_1);
          'Do Both'       : if stillDrinking then
                              bankScreen.clickButton(BANK_BUTTON_PRESET_1, true)
                            else bankScreen.clickButton(BANK_BUTTON_PRESET_2, true);
        end;
      until (tabBackPack.waitWhileLocked()) or (depositTimer.isFinished()) or (not isLoggedIn());
      if not stillDrinking then
        emptyJCount := (emptyJCount + tabBackPack.countDTM(emptyJDTM));
    end;
    {*To drink wine*}
    procedure drink();
    var T2, T3, T4, T5: TPoint;
    var find1, find2: Integer;
    var num: Integer;
    begin
    mousespeed := 120;
    T2.x := 763;    //giveortake 5
    T2.y := 329;     //giveortake 3
    
    
    mouse(T2.x+(random(5)), T2.y+(random(4)), mouse_Left, MOUSE_ACCURATE);
    mouse(610, 444, 5, 3, Mouse_left);
    wait(randomrange(552, 800));
    
    
    repeat
    //antiban();
    fastclick(mouse_left);
    wait(randomrange(612, 654));
    fastclick(mouse_left);
    wait(randomrange(1894, 2145));
    inc(num);
    
    
    until (num=3056);
    end;
    
    {*Mainloop*}
    procedure mainLoop();
    begin
      case toDo of
        'Fill Jugs Only' : repeat
                             //toWithdraw();
                             if not tabBackPack.isEmpty() then
                             wait(10)  //nothing here
                             else terminateScript();
                           until (ScriptTimer.getTime() = (runT + randomRange(-5, 6) * 60000)) or (not isLoggedIn());
            'Drink Only' : drink();
                             //toWithdraw();
                            // if not tabBackPack.isEmpty() then
    
                            // else terminateScript();
    
               'Do Both' : begin
                             repeat
                               stillDrinking := true;
                               toWithdraw();
                               if not tabBackPack.isEmpty() then
                                 drink()
                               else break;
                             until (ScriptTimer.getTime() = (runT + randomRange(-5, 6) * 60000)) or (not isLoggedIn());
                             repeat
                               stillDrinking := false;
                               toWithdraw();
                               if not tabBackPack.isEmpty() then
                              wait(10)
                               else terminateScript();
                             until (ScriptTimer.getTime() = (runT + randomRange(-5, 6) * 60000)) or (not isLoggedIn());
                           end;
      end;
    end;
    {Setup}
    begin
      clearDebug();
      smartEnableDrawing := true;
      smartShowConsole := false;
      disableIPScreenshots := true;
      disableSRLLog := true;
      mouseSpeed := gaussRangeInt(40, 50);
      initPlayerForm();
      runPlayerForm();
      if (not playerForm.isScriptReady) then exit;
      installAssets;
      declarePlayers();
      loadResources();
      addOnTerminate('freeBMPs');
      addOnTerminate('freeTheDTM');
      setupSRL();
      logIn();
      ScriptTimer.start();
      BreakTimer.setTime((breakT * 60000) + (randomRange(-180, 301) * 1000));
      ReloadTimer.setTime((480 + randomRange(-30, 31)) * 60000);
      mainLoop();
    end.

  2. #2
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    Default

    It's dodgy, dirty and full of junk code but I'm not worried about anything except having it work whilst avoiding bans.

  3. #3
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  4. #4
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  5. #5
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    Default

    You're hoping for someboody to read through this, read the original, then compare at the differences and state what's causing the bans?

    Anyways, 1) it being a completely different activity probably plays a role in it and 2) in general you should try to model the activity more as how you yourself might do it if playing legit.

  6. #6
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    Quote Originally Posted by acow View Post
    You're hoping for someboody to read through this, read the original, then compare at the differences and state what's causing the bans?

    Anyways, 1) it being a completely different activity probably plays a role in it and 2) in general you should try to model the activity more as how you yourself might do it if playing legit.
    No, I wanted someone to point out ways that this script would get banned and ways that I could minimize potential bans.

  7. #7
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    Quote Originally Posted by ItsTimmyMan View Post
    No, I wanted someone to point out ways that this script would get banned and ways that I could minimize potential bans.
    He did give you ways to minimize bans. It isn't necessarily the script. High Alching is dangerous as it is. I used a regular alching script and got banned pretty quick.

    Basically, you would need to write a script from scratch that acts like you do, is what he was suggesting. Especially when it comes to activities that are heavily watched and banned.

  8. #8
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    Quote Originally Posted by IROC-Z View Post
    He did give you ways to minimize bans. It isn't necessarily the script. High Alching is dangerous as it is. I used a regular alching script and got banned pretty quick.

    Basically, you would need to write a script from scratch that acts like you do, is what he was suggesting. Especially when it comes to activities that are heavily watched and banned.
    So the mouse moving method I used is ok?

  9. #9
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    Try using gauss box with inventory slots instead of TPoints with small randomness.



    You may also want to use some more waits in the script, and look in to the SRL wait functions.

  10. #10
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    Quote Originally Posted by ItsTimmyMan View Post
    I'm hoping that a person with a more in-depth knowledge on the banning procedure
    Lucky for you, you found me!

    The answer you seek is 11.

  11. #11
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    Quote Originally Posted by the bank View Post
    Lucky for you, you found me!

    The answer you seek is 11.
    no, the answer is 42 ofc
    #slack4admin2016
    <slacky> I will build a wall
    <slacky> I will ban reflection and OGL hooking until we know what the hell is going on

  12. #12
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    Quote Originally Posted by Dissimulo View Post
    Try using gauss box with inventory slots instead of TPoints with small randomness.



    You may also want to use some more waits in the script, and look in to the SRL wait functions.
    Thanks, I genuinely really appreciate the constructive input and I'll start reading!

    Is there any particular threads you could suggest in order to get the best possible understanding of why (Gauss box > Tpoint)?
    Regardless, thanks.

  13. #13
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    Quote Originally Posted by Harrier View Post
    no, the answer is 42 ofc
    Awesome. Thanks for spamming useless information, should I expect such ridiculous answers from you two in the future? If so I'd rather you refrain from posting at all. Not being aggressive, I'd just rather you take your non-sense elsewhere. There is a off-topic section I'm sure

  14. #14
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    Quote Originally Posted by ItsTimmyMan View Post
    Awesome. Thanks for spamming useless information, should I expect such ridiculous answers from you two in the future? If so I'd rather you refrain from posting at all. Not being aggressive, I'd just rather you take your non-sense elsewhere. There is a off-topic section I'm sure
    yes since 42 is the answer to "the Ultimate Question of Life, the Universe, and Everything"
    #slack4admin2016
    <slacky> I will build a wall
    <slacky> I will ban reflection and OGL hooking until we know what the hell is going on

  15. #15
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    Quote Originally Posted by ItsTimmyMan View Post
    Awesome. Thanks for spamming useless information, should I expect such ridiculous answers from you two in the future? If so I'd rather you refrain from posting at all. Not being aggressive, I'd just rather you take your non-sense elsewhere. There is a off-topic section I'm sure
    You asked for someone with an in-depth knowledge of Jagex's banning system. We both gave you perfectly valid answers.

    Perhaps you are also interested in knowing the truth behind Area 51?

    Spoiler: It's 11.

  16. #16
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    Hey Timmy. There's a few things right from the start I'd suggest. First, although there is a procedure called antiban, the only call you make to that procedure is commented out:

    repeat
    //antiban();
    fastclick(mouse_left);
    wait(randomrange(612, 654));
    fastclick(mouse_left);
    wait(randomrange(1894, 2145));
    inc(num);

    Once you uncomment that, make sure to watch your program run for a little while. Take note of any action that looks strictly inhuman and look into how to make it more human-like. Also, in your main loop I would throw in a couple random variable If statements that will cause and then correct a mistake. The program should pretend to make as many mistakes as a normal player might.

  17. #17
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    Quote Originally Posted by sparkman1337 View Post
    Hey Timmy. There's a few things right from the start I'd suggest. First, although there is a procedure called antiban, the only call you make to that procedure is commented out:

    repeat
    //antiban();
    fastclick(mouse_left);
    wait(randomrange(612, 654));
    fastclick(mouse_left);
    wait(randomrange(1894, 2145));
    inc(num);

    Once you uncomment that, make sure to watch your program run for a little while. Take note of any action that looks strictly inhuman and look into how to make it more human-like. Also, in your main loop I would throw in a couple random variable If statements that will cause and then correct a mistake. The program should pretend to make as many mistakes as a normal player might.
    Thanks heaps for your input and I see what you mean; although whilst watching my own movement and processes throughout alching I found that I didn't move the mouse at all. The only movement would be a brief off-screen(random) and then back to alching. Maybe this over prolonged periods is to blame. Either way I really appreciate it

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