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Thread: Function to deal with Yes/No dialog when destroying an item?

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    Default Function to deal with Yes/No dialog when destroying an item?

    Does SRL-6 have a function/interface to deal with the Yes/No dialog that pops up in the chatbox area when attempting to destroy an item?
    Never ever approach a computer saying or even thinking "I will just do this quickly".

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    Tried that but had no success. I'll have another look.
    Never ever approach a computer saying or even thinking "I will just do this quickly".

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    Can't you just press 'y'?

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    Oh when deleting an item, mb, was thinking just a regular yes/no conversation option. Off the top of my head nothing comes to mind though I could be wrong. If you can't easily find it from checking the include I'd recommend just making your own quick little boolean function that searches to see if the option has popped up in the chatbox, should be pretty easy.

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    Quote Originally Posted by acow View Post
    Oh when deleting an item, mb, was thinking just a regular yes/no conversation option. Off the top of my head nothing comes to mind though I could be wrong. If you can't easily find it from checking the include I'd recommend just making your own quick little boolean function that searches to see if the option has popped up in the chatbox, should be pretty easy.
    That's what I did. Just wanted to double check I wasn't re-inventing the wheel.
    Never ever approach a computer saying or even thinking "I will just do this quickly".

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