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Thread: Posted Revisions

  1. #1
    Join Date
    Apr 2013
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    Default Posted Revisions

    Copy to -> C:\Simba\Includes\Reflection\lib\internal\Hooks

    Revision 140

    Code:
    const
        ReflectionRevision = '140';
    {Node: ew}
     Node_Prev: THook =                  ['cg', 1];
     Node_UID: THook =                   ['cy', 1];
     Node_Next: THook =                  ['cl', 1];
    
    {Cacheable: ev}
    
    {Renderable: cy}
     Renderable_ModelHeight: THook =     ['cs', -2096719255];
    
    {Animable: ah}
    
    {Model: cf}
    
    {AnimationSequence: gg}
    
    {NpcDefinition: gx}
     NpcDefinition_Actions: THook =      ['h', 1];
     NpcDefinition_Name: THook =         ['p', 1];
     NpcDefinition_ID: THook =           ['t', -1405080953];
     NpcDefinition_CombatLevel: THook =  ['f', -1897348339];
    
    {linkedList: ej}
     linkedList_Head: THook =            ['d', 1];
     linkedList_Current: THook =         ['c', 1];
    
    {Actor: ax}
     Actor_QueueX: THook =               ['cj', 1];
     Actor_QueueY: THook =               ['cu', 1];
     Actor_QueueSize: THook =            ['cf', -1828014039];
     Actor_WorldX: THook =               ['ax', 1122551925];
     Actor_WorldY: THook =               ['ac', -632795927];
     Actor_Animation: THook =            ['bv', -348776435];
     Actor_SpokenText: THook =           ['NULL', 1];
     Actor_CombatCycle: THook =          ['NULL', 1];
     Actor_Health: THook =               ['NULL', 1];
     Actor_MaxHealth: THook =            ['NULL', 1];
     Actor_InteractingIndex: THook =     ['bk', 281152715];
    
    {Npc: ae}
     Npc_Definition: THook =             ['d', 1];
    
    {ObjectDefinition: gy}
     ObjectDefinition_Actions: THook =   ['ac', 1];
     ObjectDefinition_Name: THook =      ['w', 1];
    
    {Buffer: du}
    
    {Widget: fc}
     Widget_Children: THook =            ['et', 1];
     Widget_WidgetID: THook =            ['r', -521365795];
     Widget_AbsoluteX: THook =           ['y', 1416143611];
     Widget_AbsoluteY: THook =           ['am', 1381872461];
     Widget_Width: THook =               ['ax', -1846735173];
     Widget_Height: THook =              ['ac', 1573207255];
     Widget_ParentID: THook =            ['ak', -1722293023];
     Widget_IsHidden: THook =            ['aa', 1];
     Widget_RelativeX: THook =           ['aj', -875368155];
     Widget_RelativeY: THook =           ['ay', 1989543145];
     Widget_TextureID: THook =           ['al', -1612474971];
     Widget_Text: THook =                ['bg', 1];
     Widget_Name: THook =                ['cz', 1];
     Widget_Parent: THook =              ['cq', 1];
     Widget_ItemID: THook =              ['ee', 1236134309];
     Widget_ItemAmount: THook =          ['er', -2058219481];
     Widget_BoundsIndex: THook =         ['ed', 1770827179];
     Widget_ScrollX: THook =             ['aj', -875368155];
     Widget_ScrollY: THook =             ['ay', 1989543145];
     Widget_InvIDs: THook =              ['eh', 1];
     Widget_StackSizes: THook =          ['es', 1];
    
    {WidgetNode: i}
     WidgetNode_Id: THook =              ['d', -858964405];
    
    {HashTable: eb}
     HashTable_Buckets: THook =          ['c', 1];
     HashTable_Size: THook =             ['d', 1];
     HashTable_Index: THook =            ['t', 1];
    
    {GameShell: df}
    
    {Player: o}
     Player_Name: THook =                ['d', 1];
     Player_Definition: THook =          ['c', 1];
     Player_CombatLevel: THook =         ['u', -1966895337];
    
    {Client: client}
     Client_LoopCycle: THook =           ['client.h', -1396766197];
     Client_MenuOptions: THook =         ['client.iu', 1];
     Client_MenuActions: THook =         ['client.iq', 1];
     Client_IsMenuOpen: THook =          ['client.hi', 1];
     Client_MenuX: THook =               ['o.hu', -315136117];
     Client_MenuY: THook =               ['c.hw', 920665721];
     Client_MenuWidth: THook =           ['b.hr', 121758141];
     Client_MenuHeight: THook =          ['gb.ho', -1506301171];
     Client_MenuCount: THook =           ['client.hn', -627183775];
     Client_LocalPlayers: THook =        ['client.gg', 1];
     Client_Region: THook =              ['fb.dc', 1];
     Client_Plane: THook =               ['client.go', 1603146097];
     Client_DestinationY: THook =        ['client.mg', 1220137595];
     Client_DestinationX: THook =        ['client.ms', -1458248867];
     Client_LocalPlayer: THook =         ['f.hb', 1];
    
    Client_Widgets: THook =             ['eh.d', 1];
     Client_GameSettings: THook =        ['fj.n', 1];
     Client_BaseX: THook =               ['do.dl', 1473731053];
     Client_BaseY: THook =               ['df.dk', -781384431];
     Client_CurrentLevels: THook =       ['client.hc', 1];
     Client_RealLevels: THook =          ['client.hs', 1];
     Client_Experiences: THook =         ['client.hk', 1];
     Client_Weight: THook =              ['client.jc', 1041892549];
     Client_Energy: THook =              ['client.jh', -998150623];
     Client_CurrentWorld: THook =        ['client.q', 1816947923];
     Client_WidgetNodeCache: THook =     ['client.ja', 1];
     Client_TileSettings: THook =        ['g.c', 1];
     Client_TileHeights: THook =         ['g.d', 1];
     Client_LocalNpcs: THook =           ['client.cm', 1];
     Client_NpcIndices: THook =          ['client.cf', 1];
     Client_CrossHairColor: THook =      ['client.gw', -1634269283];
     Client_MapOffset: THook =           ['client.fi', 1271017521];
     Client_MapAngle: THook =            ['client.es', 234149063];
     Client_MapScale: THook =            ['client.er', 1887626479];
     Client_CameraYaw: THook =           ['s.fa', -1036293369];
     Client_Cosine: THook =              ['cu.m', 1];
     Client_CameraPitch: THook =         ['do.fd', 1317198511];
     Client_Sine: THook =                ['cu.o', 1];
     Client_CameraZ: THook =             ['c.fv', 2019010125];
     Client_CameraY: THook =             ['s.fg', -1335867747];
     Client_CameraX: THook =             ['f.fs', 830803765];
     Client_ViewportWidth: THook =       ['client.ol', -1920630505];
     Client_CameraScale: THook =         ['client.oy', -1889770523];
     Client_GroundItems: THook =         ['client.hj', 1];
     Client_LoginState: THook =          ['client.i', 866888665];
     Client_PlayerIndex: THook =         ['client.hp', -1043335821];
     Client_WidgetPositionX: THook =     ['client.ly', 1];
     Client_WidgetPositionY: THook =     ['client.lf', 1];
     Client_WidgetWidths: THook =        ['client.lm', 1];
     Client_WidgetHeights: THook =       ['client.lp', 1];
    
    {Region: cq}
     Region_SceneTiles: THook =          ['p', 1];
    
    {BoundaryObject: cl}
     BoundaryObject_ID: THook =          ['z', 143809805];
     BoundaryObject_Flags: THook =       ['l', -1714412415];
     BoundaryObject_LocalX: THook =      ['c', -1834799053];
     BoundaryObject_LocalY: THook =      ['n', -1124172865];
     BoundaryObject_Plane: THook =       ['d', -1509029749];
     BoundaryObject_Render: THook =      ['p', 1];
     BoundaryObject_Render2: THook =     ['u', 1];
     BoundaryObject_Orientation: THook = ['q', -1922798305];
     BoundaryObject_Height: THook =      ['t', -2145554239];
    
    {GameObject: ci}
     GameObject_ID: THook =              ['r', -1016134539];
     GameObject_Flags: THook =           ['s', 603394919];
     GameObject_Plane: THook =           ['d', 1936736595];
     GameObject_WorldX: THook =          ['n', -1510157693];
     GameObject_WorldY: THook =          ['q', 1178976389];
     GameObject_Height: THook =          ['c', -1204771041];
     GameObject_Render: THook =          ['t', 1];
     GameObject_Orientation: THook =     ['p', 758713025];
     GameObject_LocalX: THook =          ['u', 2005562965];
     GameObject_LocalY: THook =          ['l', 1437069007];
     GameObject_OffsetX: THook =         ['z', 1240943997];
     GameObject_OffsetY: THook =         ['v', 387569951];
    
    {FloorDecoration: cx}
     FloorDecoration_Render: THook =     ['q', 1];
     FloorDecoration_LocalX: THook =     ['c', -901642223];
     FloorDecoration_LocalY: THook =     ['n', -996344089];
     FloorDecoration_Plane: THook =      ['d', 480763419];
     FloorDecoration_ID: THook =         ['t', 356826227];
     FloorDecoration_Flags: THook =      ['p', 594772725];
    
    {WallDecoration: cc}
     WallDecoration_ID: THook =          ['v', -1185050127];
     WallDecoration_Flags: THook =       ['g', 12523779];
     WallDecoration_LocalX: THook =      ['c', 935974933];
     WallDecoration_LocalY: THook =      ['n', -1958805439];
     WallDecoration_Plane: THook =       ['d', -93348927];
     WallDecoration_Renderable: THook =  ['z', 1];
     WallDecoration_Renderable2: THook = ['l', 1];
     WallDecoration_Orientation: THook = ['q', 891200355];
     WallDecoration_Height: THook =      ['t', -686954743];
     WallDecoration_RelativeX: THook =   ['p', -232911325];
     WallDecoration_RelativeY: THook =   ['u', 1090924701];
    
    {SceneTile: ck}
     SceneTile_GameObject: THook =       ['w', 1];
     SceneTile_BoundaryObject: THook =   ['u', 1];
     SceneTile_WallDecoration: THook =   ['z', 1];
     SceneTile_GroundDecoration: THook = ['l', 1];
    
    {Item: as}
     Item_StackSizes: THook =            ['d', -933263931];
     Item_ID: THook =                    ['c', 1707626481];

    <------------------>



  2. #2
    Join Date
    Jan 2015
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    Default

    Thank you very much bruh

  3. #3
    Join Date
    Apr 2013
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    Default

    No worries; let me know if something doesn't work and i will try figure out the broken hook involved. But thus far i haven't had any problems.

    =D

    <------------------>



  4. #4
    Join Date
    Oct 2006
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    Default

    Feel free to make a pull request. I'm away and won't be able to run my updater for a while
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  5. #5
    Join Date
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    Default

    Sure; i will sit down and suss out, how to do this shortly.

    One of the widgets hooks i manually migrated over.. though initially i thought there was more than one hook that needed updating; but with that said - your include name and the ones being posted from other sites had slightly different class names.

    another quick question; NPCs Health - does this fail because of you updater doesn't update the hook correclty? or is it because the primary class (function) needs upgrading??

    <------------------>



  6. #6
    Join Date
    Feb 2011
    Location
    The Future.
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    1594 Post(s)

    Default

    It's because there's new structures.. "HealthBar" and "HealthBarDefintion" that contains the information for the health. The healthbar is in a "LinkedList" within the Entity/Actor structure.

    Java Code:
    Deobfuscation Started..
    Removed Methods: 2912 of 4768
    Removed Fields: 658 of 2843
    Re-Ordered Multipliers: 2868 of 24263
    Re-Ordered Arithmetics: 2050 of 30374
    Removed Exceptions: 4996 of 5300
    Removed Returns: 1100 of 9584
    Removed TryCatchBlocks: 32 of 2449
    Removed Parameters: 900 of 900
    Deobfuscation Finished..

        Node:                 ew
    ---------------------------------
        UID                  ->   cy
        Prev                 ->   cg
        Next                 ->   cl


        CacheableNode:        ev
    ---------------------------------
        Next                 ->   ce
        Prev                 ->   cn


        LinkedList:           ey
    ---------------------------------
        Head                 ->   d
        Current              ->   c


        HashTable:            ed
    ---------------------------------
        Head                 ->   n
        Tail                 ->   q
        Cache|Buckets        ->   c
        Index                ->   t
        Capacity             ->   d


        Queue:                ef
    ---------------------------------
        Head                 ->   d
        *InsertHead          ->   d
        *InsertTail          ->   c


        Cache:                ez
    ---------------------------------
        HashTable            ->   q
        Queue                ->   t
        Remaining            ->   n
        Capacity             ->   c


        ClassData:            hr
    ---------------------------------
        Bytes                ->   z
        Methods              ->   u
        Fields               ->   t


        Rasteriser:           hc
    ---------------------------------
        Pixels               ->   y
        Width                ->   am
        Height               ->   ax
        *CreateRasteriser    ->   dt
        *SetCoordinates      ->   dk


        Rasteriser3D:         cu
    ---------------------------------
        ShadowDecay          ->   b
        SineTable            ->   o
        CosineTable          ->   m


        Typeface:             hp
    ---------------------------------
        CharacterPixels      ->   d
        *StringWidth         ->   i
        *DrawStringWaveY     ->   ax
        *DrawStringWave      ->   ac
        *DrawStrWaveAmt      ->   az
        *DrawCharacter       ->   aq
        *DrawCharAlpha       ->   aw
        *DrawCharPixels      ->   av
        *DrawCharPixelsA     ->   ag


        IndexedRGB:           hd
    ---------------------------------
        Pixels               ->   c
        Palette              ->   d


        ImageRGB:             hu
    ---------------------------------
        Pixels               ->   d
        Width                ->   c
        Height               ->   n
        MaxWidth             ->   p
        MaxHeight            ->   u
        *CopyPixels          ->   e
        *CopyPixelsA         ->   o
        *ShapeImage          ->   i


        GraphicsBuffer:       hi
    ---------------------------------
        ColourModel          ->   d
        ImageConsumer        ->   p
        *CreateBuffer        ->   d


        Keyboard:             dt
    ---------------------------------
        *KeyPressed          ->   keyPressed
        *KeyReleased         ->   keyReleased
        *KeyTyped            ->   keyTyped
        *FocusGaiend         ->   focusGained
        *FocusLost           ->   focusLost


        GameShell:            df
    ---------------------------------
        *Error               ->   qy
        *Start               ->   start
        *Stop                ->   stop
        *Destroy             ->   destroy
        *Paint               ->   paint
        *Update              ->   update


        Stream:               du
    ---------------------------------
        Payload              ->   d
        CRC                  ->   n
        *ApplyRSA            ->   as
        *GetUnsignedByte     ->   m


        BufferedConnection:   dx
    ---------------------------------
        InputStream          ->   d
        OutputStream         ->   c
        Socket               ->   n
        Payload              ->   u
        IsClosed             ->   q
        *Available           ->   w
        *Read                ->   r
        *Write               ->   s


        CollisionMap:         dj
    ---------------------------------
        Width                ->   ae    *  1874268615
        Height               ->   aq    *  -1606083509
        Adjacency            ->   av
        *Reset               ->   d


        Animable:             cy
    ---------------------------------
        ModelHeight          ->   cs    *  -2096719255


        Region:               cq
    ---------------------------------
        Tiles                ->   p
        InteractableObjects  ->   l


        AnimableNode:         ah
    ---------------------------------
        ID                   ->   d
        Animation            ->   u
        Flags                ->   c
        Orientation          ->   n
        Plane                ->   q
        X                    ->   t
        Y                    ->   p


        Boundary:             cl
    ---------------------------------
        ID                   ->   z     *  143809805
        Flags                ->   l     *  -1714412415
        Plane                ->   d     *  -1509029749
        X                    ->   c     *  -1834799053
        Y                    ->   n     *  -1124172865
        Orientation          ->   q     *  -1922798305
        Renderable           ->   p
        OldRenderable        ->   u


        WallDecoration:       cc
    ---------------------------------
        ID                   ->   v     *  -1185050127
        Flags                ->   g     *  12523779
        Plane                ->   d     *  -93348927
        Height               ->   t     *  -686954743
        X                    ->   c     *  935974933
        Y                    ->   n     *  -1958805439
        RelativeX            ->   p     *  -232911325
        RelativeY            ->   u     *  1090924701
        Orientation          ->   q     *  891200355
        Renderable           ->   z
        OldRenderable        ->   l


        GroundDecoration:     cx
    ---------------------------------
        ID                   ->   t     *  356826227
        Flags                ->   p     *  594772725
        X                    ->   c     *  -901642223
        Y                    ->   n     *  -996344089
        Plane                ->   d     *  480763419
        Renderable           ->   q


        Interactable:         ci
    ---------------------------------
        Renderable           ->   t
        ID                   ->   r     *  -1016134539
        Flags                ->   s     *  603394919
        Orientation          ->   p     *  758713025
        Plane                ->   d     *  1936736595
        X                    ->   n     *  -1510157693
        Y                    ->   q     *  1178976389
        RelativeX            ->   u     *  2005562965
        RelativeY            ->   l     *  1437069007
        SizeX                ->   z     *  1240943997
        SizeY                ->   v     *  387569951


        SceneTile:            ck
    ---------------------------------
        Boundary             ->   u
        SceneTile            ->   f
        Interactables        ->   w
        WallDecoration       ->   z
        GroundDecoration     ->   l
        X                    ->   c     *  -1767849801
        Y                    ->   n     *  1871042591
        Plane                ->   q     *  -2076119841


        TradingPost:           t
    ---------------------------------
        Status               ->   d
        ItemID               ->   c     *  -166841073
        Price                ->   n     *  -379833969
        Quantity             ->   q     *  2029908369
        Transferred          ->   t
        Spent                ->   p     *  1979301933
        QueryIDs             ->   N/A


        Model:                cf
    ---------------------------------
        IndicesX             ->   v
        IndicesY             ->   g
        IndicesZ             ->   w
        IndicesLength        ->   l
        VerticesX            ->   p
        VerticesY            ->   u
        VerticesZ            ->   z
        VerticesLength       ->   t
        TexIndicesX          ->   r
        TexIndicesY          ->   s
        TexIndicesZ          ->   k
        TexVerticesX         ->   b
        TexVerticesY         ->   f
        TexVerticesZ         ->   o
        TexVerticesLength    ->   h
        ShadowIntensity      ->   az
        FitsSingleTile       ->   am
        *Translate           ->   o
        *RenderAtPoint       ->   ct


        AnimationSequence:    gg
    ---------------------------------
        ControlFlow          ->   g


        HealthBarDefinition:  gz
    ---------------------------------


        HealthBar:            ay
    ---------------------------------
        LinkedList           ->   q
        Definition           ->   n


        HealthData:           ac
    ---------------------------------
        Health               ->   n     *  -1620858907
        HealthRatio          ->   c     *  1752400569


        Entity:               ax
    ---------------------------------
        AnimationID          ->   n     *  1253957049
        AnimationDelay       ->   ck    *  -1288950623
        SpokenText           ->   af
        HitDamages           ->   at
        HitTypes             ->   ah
        HitCycle             ->   ap
        QueueX               ->   cj
        QueueY               ->   cu
        QueueTraversed       ->   N/A
        QueueLength          ->   N/A
        LocalX               ->   ax    *  1122551925
        LocalY               ->   ac    *  -632795927
        IsAnimating          ->   ab
        CombatCycle          ->   N/A
        InteractingIndex     ->   bk    *  281152715
        Orientation          ->   cb    *  -229937773
        HealthBar            ->   br
        Height               ->   cx    *  -1976737573


        NPCDefinition:        gx
    ---------------------------------
        ID                   ->   t     *  -1405080953
        Name                 ->   p
        Actions              ->   h
        ModelIDs             ->   z
        CombatLevel          ->   f     *  -1897348339


        NPC:                  ae
    ---------------------------------
        Composite            ->   d


        PlayerDefinition:     fp
    ---------------------------------
        ID                   ->   q     *  -728199495
        IsFemale             ->   n
        AnimatedModelID      ->   t     *  630891746039338035
        ModelID              ->   p     *  6280462864088275417
        Equipment            ->   d


        Player:                o
    ---------------------------------
        Name                 ->   d
        Model                ->   k
        Visible              ->   x
        Definition           ->   c
        CombatLevel          ->   u     *  -1966895337


        WidgetNode:            i
    ---------------------------------
        ID                   ->   d     *  -858964405


        Widget:               fc
    ---------------------------------
        Name                 ->   cz
        ID                   ->   r     *  -521365795
        ParentID             ->   ak    *  -1722293023
        ItemID               ->   ee    *  1236134309
        Items                ->   eh
        ItemStackSizes       ->   es
        ItemAmount           ->   er    *  -2058219481
        Actions              ->   cj
        ActionType           ->   e     *  2107442863
        Type                 ->   k     *  -1591319963
        X                    ->   j     *  -1909504737
        Y                    ->   b     *  -1548897025
        Width                ->   ax    *  -1846735173
        Height               ->   ac    *  1573207255
        Children             ->   et
        *SwapItems           ->   s


        ItemDefinition:       gu
    ---------------------------------
        ID                   ->   s     *  121909049
        Name                 ->   e
        IsMembers            ->   ac
        Actions              ->   az
        GroundActions        ->   ao


        Item:                 as
    ---------------------------------
        ID                   ->   d     *  -933263931
        Quantity             ->   c     *  1707626481


        Client:           client
    ---------------------------------
        Revision             ->   140
        Client               ->   client.c
        LocalNPCs            ->   client.cm
        NPCIndices           ->   client.cf
        LocalPlayers         ->   client.gg
        PlayerIndices        ->   N/A
        LocalPlayer          ->   f.hb
        PlayerIndex          ->   client.hp *  -1043335821
        GameCycle            ->   client.h *  -1396766197
        LoginState           ->   N/A
        GameState            ->   client.i *  866888665
        CrosshairColour      ->   client.gw *  -1634269283
        GroundItems          ->   N/A
        CollisionMap         ->   client.w
        TradingPostOffers    ->   client.pk
        CameraX              ->   f.fs  *  830803765
        CameraY              ->   s.fg  *  -1335867747
        CameraZ              ->   c.fv  *  2019010125
        CameraPitch          ->   do.fd *  1317198511
        CameraYaw            ->   s.fa  *  -1036293369
        Region               ->   fb.dc
        Plane                ->   client.go *  1603146097
        BaseX                ->   do.dl *  1473731053
        BaseY                ->   df.dk *  -781384431
        DestX                ->   client.ms *  -1936881419
        DestY                ->   client.mg *  405224627
        TileHeights          ->   fi.k
        TileSettings         ->   g.c
        Widgets              ->   eh.d
        WidgetSettings       ->   N/A
        ViewPortWidth        ->   client.ol *  -1920630505
        ViewPortHeight       ->   client.of *  -1387025351
    Last edited by Brandon; 05-01-2017 at 04:16 AM.
    I am Ggzz..

  7. #7
    Join Date
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    Quote Originally Posted by AFools View Post
    Copy to -> C:\Simba\Includes\Reflection\lib\internal\Hooks

    Revision 140

    Code:
    const
        ReflectionRevision = '140';
    {Node: ew}
     Node_Prev: THook =                  ['cg', 1];
     Node_UID: THook =                   ['cy', 1];
     Node_Next: THook =                  ['cl', 1];
    
    {Cacheable: ev}
    
    {Renderable: cy}
     Renderable_ModelHeight: THook =     ['cs', -2096719255];
    
    {Animable: ah}
    
    {Model: cf}
    
    {AnimationSequence: gg}
    
    {NpcDefinition: gx}
     NpcDefinition_Actions: THook =      ['h', 1];
     NpcDefinition_Name: THook =         ['p', 1];
     NpcDefinition_ID: THook =           ['t', -1405080953];
     NpcDefinition_CombatLevel: THook =  ['f', -1897348339];
    
    {linkedList: ej}
     linkedList_Head: THook =            ['d', 1];
     linkedList_Current: THook =         ['c', 1];
    
    {Actor: ax}
     Actor_QueueX: THook =               ['cj', 1];
     Actor_QueueY: THook =               ['cu', 1];
     Actor_QueueSize: THook =            ['cf', -1828014039];
     Actor_WorldX: THook =               ['ax', 1122551925];
     Actor_WorldY: THook =               ['ac', -632795927];
     Actor_Animation: THook =            ['bv', -348776435];
     Actor_SpokenText: THook =           ['NULL', 1];
     Actor_CombatCycle: THook =          ['NULL', 1];
     Actor_Health: THook =               ['NULL', 1];
     Actor_MaxHealth: THook =            ['NULL', 1];
     Actor_InteractingIndex: THook =     ['bk', 281152715];
    
    {Npc: ae}
     Npc_Definition: THook =             ['d', 1];
    
    {ObjectDefinition: gy}
     ObjectDefinition_Actions: THook =   ['ac', 1];
     ObjectDefinition_Name: THook =      ['w', 1];
    
    {Buffer: du}
    
    {Widget: fc}
     Widget_Children: THook =            ['et', 1];
     Widget_WidgetID: THook =            ['r', -521365795];
     Widget_AbsoluteX: THook =           ['y', 1416143611];
     Widget_AbsoluteY: THook =           ['am', 1381872461];
     Widget_Width: THook =               ['ax', -1846735173];
     Widget_Height: THook =              ['ac', 1573207255];
     Widget_ParentID: THook =            ['ak', -1722293023];
     Widget_IsHidden: THook =            ['aa', 1];
     Widget_RelativeX: THook =           ['aj', -875368155];
     Widget_RelativeY: THook =           ['ay', 1989543145];
     Widget_TextureID: THook =           ['al', -1612474971];
     Widget_Text: THook =                ['bg', 1];
     Widget_Name: THook =                ['cz', 1];
     Widget_Parent: THook =              ['cq', 1];
     Widget_ItemID: THook =              ['ee', 1236134309];
     Widget_ItemAmount: THook =          ['er', -2058219481];
     Widget_BoundsIndex: THook =         ['ed', 1770827179];
     Widget_ScrollX: THook =             ['aj', -875368155];
     Widget_ScrollY: THook =             ['ay', 1989543145];
     Widget_InvIDs: THook =              ['eh', 1];
     Widget_StackSizes: THook =          ['es', 1];
    
    {WidgetNode: i}
     WidgetNode_Id: THook =              ['d', -858964405];
    
    {HashTable: eb}
     HashTable_Buckets: THook =          ['c', 1];
     HashTable_Size: THook =             ['d', 1];
     HashTable_Index: THook =            ['t', 1];
    
    {GameShell: df}
    
    {Player: o}
     Player_Name: THook =                ['d', 1];
     Player_Definition: THook =          ['c', 1];
     Player_CombatLevel: THook =         ['u', -1966895337];
    
    {Client: client}
     Client_LoopCycle: THook =           ['client.h', -1396766197];
     Client_MenuOptions: THook =         ['client.iu', 1];
     Client_MenuActions: THook =         ['client.iq', 1];
     Client_IsMenuOpen: THook =          ['client.hi', 1];
     Client_MenuX: THook =               ['o.hu', -315136117];
     Client_MenuY: THook =               ['c.hw', 920665721];
     Client_MenuWidth: THook =           ['b.hr', 121758141];
     Client_MenuHeight: THook =          ['gb.ho', -1506301171];
     Client_MenuCount: THook =           ['client.hn', -627183775];
     Client_LocalPlayers: THook =        ['client.gg', 1];
     Client_Region: THook =              ['fb.dc', 1];
     Client_Plane: THook =               ['client.go', 1603146097];
     Client_DestinationY: THook =        ['client.mg', 1220137595];
     Client_DestinationX: THook =        ['client.ms', -1458248867];
     Client_LocalPlayer: THook =         ['f.hb', 1];
    
    Client_Widgets: THook =             ['eh.d', 1];
     Client_GameSettings: THook =        ['fj.n', 1];
     Client_BaseX: THook =               ['do.dl', 1473731053];
     Client_BaseY: THook =               ['df.dk', -781384431];
     Client_CurrentLevels: THook =       ['client.hc', 1];
     Client_RealLevels: THook =          ['client.hs', 1];
     Client_Experiences: THook =         ['client.hk', 1];
     Client_Weight: THook =              ['client.jc', 1041892549];
     Client_Energy: THook =              ['client.jh', -998150623];
     Client_CurrentWorld: THook =        ['client.q', 1816947923];
     Client_WidgetNodeCache: THook =     ['client.ja', 1];
     Client_TileSettings: THook =        ['g.c', 1];
     Client_TileHeights: THook =         ['g.d', 1];
     Client_LocalNpcs: THook =           ['client.cm', 1];
     Client_NpcIndices: THook =          ['client.cf', 1];
     Client_CrossHairColor: THook =      ['client.gw', -1634269283];
     Client_MapOffset: THook =           ['client.fi', 1271017521];
     Client_MapAngle: THook =            ['client.es', 234149063];
     Client_MapScale: THook =            ['client.er', 1887626479];
     Client_CameraYaw: THook =           ['s.fa', -1036293369];
     Client_Cosine: THook =              ['cu.m', 1];
     Client_CameraPitch: THook =         ['do.fd', 1317198511];
     Client_Sine: THook =                ['cu.o', 1];
     Client_CameraZ: THook =             ['c.fv', 2019010125];
     Client_CameraY: THook =             ['s.fg', -1335867747];
     Client_CameraX: THook =             ['f.fs', 830803765];
     Client_ViewportWidth: THook =       ['client.ol', -1920630505];
     Client_CameraScale: THook =         ['client.oy', -1889770523];
     Client_GroundItems: THook =         ['client.hj', 1];
     Client_LoginState: THook =          ['client.i', 866888665];
     Client_PlayerIndex: THook =         ['client.hp', -1043335821];
     Client_WidgetPositionX: THook =     ['client.ly', 1];
     Client_WidgetPositionY: THook =     ['client.lf', 1];
     Client_WidgetWidths: THook =        ['client.lm', 1];
     Client_WidgetHeights: THook =       ['client.lp', 1];
    
    {Region: cq}
     Region_SceneTiles: THook =          ['p', 1];
    
    {BoundaryObject: cl}
     BoundaryObject_ID: THook =          ['z', 143809805];
     BoundaryObject_Flags: THook =       ['l', -1714412415];
     BoundaryObject_LocalX: THook =      ['c', -1834799053];
     BoundaryObject_LocalY: THook =      ['n', -1124172865];
     BoundaryObject_Plane: THook =       ['d', -1509029749];
     BoundaryObject_Render: THook =      ['p', 1];
     BoundaryObject_Render2: THook =     ['u', 1];
     BoundaryObject_Orientation: THook = ['q', -1922798305];
     BoundaryObject_Height: THook =      ['t', -2145554239];
    
    {GameObject: ci}
     GameObject_ID: THook =              ['r', -1016134539];
     GameObject_Flags: THook =           ['s', 603394919];
     GameObject_Plane: THook =           ['d', 1936736595];
     GameObject_WorldX: THook =          ['n', -1510157693];
     GameObject_WorldY: THook =          ['q', 1178976389];
     GameObject_Height: THook =          ['c', -1204771041];
     GameObject_Render: THook =          ['t', 1];
     GameObject_Orientation: THook =     ['p', 758713025];
     GameObject_LocalX: THook =          ['u', 2005562965];
     GameObject_LocalY: THook =          ['l', 1437069007];
     GameObject_OffsetX: THook =         ['z', 1240943997];
     GameObject_OffsetY: THook =         ['v', 387569951];
    
    {FloorDecoration: cx}
     FloorDecoration_Render: THook =     ['q', 1];
     FloorDecoration_LocalX: THook =     ['c', -901642223];
     FloorDecoration_LocalY: THook =     ['n', -996344089];
     FloorDecoration_Plane: THook =      ['d', 480763419];
     FloorDecoration_ID: THook =         ['t', 356826227];
     FloorDecoration_Flags: THook =      ['p', 594772725];
    
    {WallDecoration: cc}
     WallDecoration_ID: THook =          ['v', -1185050127];
     WallDecoration_Flags: THook =       ['g', 12523779];
     WallDecoration_LocalX: THook =      ['c', 935974933];
     WallDecoration_LocalY: THook =      ['n', -1958805439];
     WallDecoration_Plane: THook =       ['d', -93348927];
     WallDecoration_Renderable: THook =  ['z', 1];
     WallDecoration_Renderable2: THook = ['l', 1];
     WallDecoration_Orientation: THook = ['q', 891200355];
     WallDecoration_Height: THook =      ['t', -686954743];
     WallDecoration_RelativeX: THook =   ['p', -232911325];
     WallDecoration_RelativeY: THook =   ['u', 1090924701];
    
    {SceneTile: ck}
     SceneTile_GameObject: THook =       ['w', 1];
     SceneTile_BoundaryObject: THook =   ['u', 1];
     SceneTile_WallDecoration: THook =   ['z', 1];
     SceneTile_GroundDecoration: THook = ['l', 1];
    
    {Item: as}
     Item_StackSizes: THook =            ['d', -933263931];
     Item_ID: THook =                    ['c', 1707626481];
    Thanks for this update, everything works beautifully now!

  8. #8
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    do we have a 141 anytime soon?

  9. #9
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    Quote Originally Posted by james10000 View Post
    do we have a 141 anytime soon?
    We're up to 144.

  10. #10
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    Are we gonna see a 145?

  11. #11
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    Hello,
    Any got lastest HOOKS? please share

  12. #12
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    great post

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