Here is the code that is messing up can you tell me what it means? it seems common.
Compiled successfully in 3203 ms.
[DEBUG] : Directories exist, or have been created.
[DEBUG] : Files exist, or have been downloaded.
[DEBUG] : Spawning SMART client...
SRL: Logfile = C:\Users\Ryan\Documents\Simba\Includes\SRL-6/logs/SRL log (20-05-17 at 02.13.40 PM).txt
-- setupSRL()
---- Setting up SRL...
---- attempting to spawn smart, attempt #: 1
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
---------- smartSetAsTarget(): Succesfully set SMART[10428] as Simba's target
-------- Succesfully paired to a existing client, SMART[10428]
------ smartPairToExistingClient(): result = true
------ Succesfully initialized via pairing to a previously spawned client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ __setInputBoxes(): Set username and password boxes
---- Client is ready.
---- Setup SRL in 0 Seconds
-- setupSRL(): True
[DEBUG] : Logging in...
[DEBUG] : Just logged in, waiting a bit...
[DEBUG] : Setup complete - player is logged in.
[DEBUG] : Setting camera.
[DEBUG] : Setting run.
[DEBUG] : Setting gametab.
[DEBUG] : Colors have been initalized.
[DEBUG] : DTMs have been initalized.
---- FATAL ERROR: map.setup(): Unable to load map or bitmap to map failed
[WARNING] : *** Terminating script ***
[DEBUG] : Logging out
[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
[WARNING] : *** Terminated script ***
Successfully executed.
The following DTMs were not freed: [1]
The following bitmaps were not freed: [16]