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Thread: [AL] AeroFighter (lite version)

  1. #51
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    Quote Originally Posted by Flight View Post
    Ah yeah those old caves. I don't think they have spiders however.



    I haven't fought there since RS classic. Time to take a trip down memory lane. I'll whip up a NPC file for those pesky spiders in Varrock sewers, if that's what's being requested.

    Edit:
    Here ya go, lljeffll:
    Code:
    [NPC_Obj_Main]
    ObjCount=1
    XPMod=130
    
    [NPCObj_0]
    Name=Deadly red spider
    UpText(C)=3
    UpText[0]=ck Dead
    UpText[1]=adly red
    UpText[1]=el-34
    ColI=3949480
    TolI=4
    hModI=0.05
    sModI=0.18
    
    [GI_Array_Main]
    GICount=0
    CheckNotedItems=False
    
    [Map_Settings]
    UseMap=True
    UseDots=False
    MapName=Underground
    MapX=1022
    MapY=561
    I suppose I better better go ahead and release the next revision of this script as the next major version with object-tracking is far from done.
    thanks so much!!! your the best i added you as a friend too!! ... and im sorry i meant under varrock lol
    and i have another question.. is there some kind of antiban feature i can add to this that can make it even better than it already is like random clicks and stuff and more often without messing up the script
    Last edited by lljeffll; 02-11-2018 at 01:11 AM.

  2. #52
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    Quote Originally Posted by lljeffll View Post
    thanks so much!!! your the best i added you as a friend too!! ... and im sorry i meant under varrock lol
    and i have another question.. is there some kind of antiban feature i can add to this that can make it even better than it already is like random clicks and stuff and more often without messing up the script
    Sure can. Down in the doAntiBans() procedure you'll find the default anti-bans I've assigned to the script. So if you'd like to add some additional anti-bans you'd add them within that procedure, the same way the others are. To view all of the anti-bans AeroLib currently has to offer you should check out the AntiBan file (Includes/AeroLib/core/Antiban.simba).

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  3. #53
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    Quote Originally Posted by Flight View Post
    Sure can. Down in the doAntiBans() procedure you'll find the default anti-bans I've assigned to the script. So if you'd like to add some additional anti-bans you'd add them within that procedure, the same way the others are. To view all of the anti-bans AeroLib currently has to offer you should check out the AntiBan file (Includes/AeroLib/core/Antiban.simba).
    ok awesome thanks so much for the help!! so now that i did that now im looking for a way to be able to use super combat pots too during training to increase kills per hour i was looking at that guys antipoison script is it something like that!!thanks again

  4. #54
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    Quote Originally Posted by lljeffll View Post
    ok awesome thanks so much for the help!! so now that i did that now im looking for a way to be able to use super combat pots too during training to increase kills per hour i was looking at that guys antipoison script is it something like that!!thanks again
    flight!! all of a sudden today the script isnt working smart launches but its blank do you know why

  5. #55
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    Quote Originally Posted by Flight View Post
    Sure can. Down in the doAntiBans() procedure you'll find the default anti-bans I've assigned to the script. So if you'd like to add some additional anti-bans you'd add them within that procedure, the same way the others are. To view all of the anti-bans AeroLib currently has to offer you should check out the AntiBan file (Includes/AeroLib/core/Antiban.simba).
    nevermind i fixed what was wrong now...

  6. #56
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    Does this script re-equip weapons after death?

  7. #57
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    Quote Originally Posted by Smalfinn View Post
    Does this script re-equip weapons after death?
    I'm afraid not, as such a task wouldn't equate to much. After you die, and the script re-equips your items, then what? Everything after that is custom to the NPC you're fighting and the location you're fighting in; it would not be feasible to implement this into a universal fighting script. However that doesn't mean you cannot do this yourself within your own custom version of the script.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  8. #58
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    Quote Originally Posted by Flight View Post
    I'm afraid not, as such a task wouldn't equate to much. After you die, and the script re-equips your items, then what? Everything after that is custom to the NPC you're fighting and the location you're fighting in; it would not be feasible to implement this into a universal fighting script. However that doesn't mean you cannot do this yourself within your own custom version of the script.
    That's fair. I've also noticed that the script doesn't check what skill you training then change to the one you select in the settings, is this by design?

  9. #59
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    Quote Originally Posted by Smalfinn View Post
    That's fair. I've also noticed that the script doesn't check what skill you training then change to the one you select in the settings, is this by design?
    Yes it is. The SKILLTOTRAIN setting, for now, is simply for skill hovering (anti-ban) and reporting. In the to-be-released version it also affects certain combat detection methods if using Ranged. In the future, this setting will be utilized more thoroughly.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  10. #60
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    Quote Originally Posted by Flight View Post
    Yes it is. The SKILLTOTRAIN setting, for now, is simply for skill hovering (anti-ban) and reporting. In the to-be-released version it also affects certain combat detection methods if using Ranged. In the future, this setting will be utilized more thoroughly.
    Is there anywhere to see the new options in the script or anything like that? I am curious how this script is coming along.

  11. #61
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    Can someone help me with defining loot?

    What do I use to find these:
    Code:
    ColI=
    TolI=
    ColO=
    TolO=
    hModO=
    sModO=
    MinCount=
    Height=
    Width=
    SizeTol=

  12. #62
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    Is there something I didn't read or a program I need to use?

  13. #63
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    Quote Originally Posted by Smalfinn View Post
    Can someone help me with defining loot?

    What do I use to find these:
    Code:
    ColI=
    TolI=
    ColO=
    TolO=
    hModO=
    sModO=
    MinCount=
    Height=
    Width=
    SizeTol=
    Use ACA to get CTS2 colors.

    Mincount, height, width, and size tolerance could be trial and error. Or I think you can leave them blank with this script to start out.

  14. #64
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    Quote Originally Posted by flakazoid View Post
    Use ACA to get CTS2 colors.

    Mincount, height, width, and size tolerance could be trial and error. Or I think you can leave them blank with this script to start out.
    I think I've got it all sorted

    Code:
    [NPC_Obj_Main]
    ObjCount=2
    XPMod=12
    
    [NPCObj_0]
    Name=Chicken
    UpText(C)=3
    UpText[0]=ck Chi
    UpText[1]=Chicken
    UpText[2]=el-1
    ColI=7247532
    TolI=13
    hModI=0.03
    sModI=0.68
    Height=20
    Width=20
    SizeTol=10
    
    [NPCObj_1]
    Name=Chicken
    UpText(C)=3
    UpText[0]=ck Chi
    UpText[1]=Chicken
    UpText[2]=el-1
    ColI=2576752
    TolI=7
    hModI=0.05
    sModI=1.71
    Height=20
    Width=20
    SizeTol=10
    
    [GI_Array_Main]
    GICount=1
    CheckNotedItems=False
    
    [GIObj_0]
    Name=Feathers
    GIText=ke Feat
    ColI=11974592
    TolI=6
    hModI=0.28
    sModI=0.12
    MinCount=5
    Height=20
    Width=30
    SizeTol=15
    
    [Map_Settings]
    UseMap=True
    UseDots=False
    MapName=WorldMap
    MapX=4541
    MapY=3257

  15. #65
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    Hey guys, I messed around with Simba a few years ago but had uninstalled it because i stopped playing.. so i have freshly reinstalled it and set it up again ( I may have it wrong)

    anyways im trying to run this script and i get this error message

    Error: Unknown declaration "dateToStr" at line 448
    Compiling failed.


    and this is the line which is highlighted

    writeINI('WorldList_Main', 'Last updated', dateToStr(Date), PATH_WORLDLIST);


    anyone have any ideas?

  16. #66
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    Quote Originally Posted by shaezy View Post
    Hey guys, I messed around with Simba a few years ago but had uninstalled it because i stopped playing.. so i have freshly reinstalled it and set it up again ( I may have it wrong)

    anyways im trying to run this script and i get this error message

    Error: Unknown declaration "dateToStr" at line 448
    Compiling failed.


    and this is the line which is highlighted

    writeINI('WorldList_Main', 'Last updated', dateToStr(Date), PATH_WORLDLIST);


    anyone have any ideas?
    What version of simba you are using?

    Follow setup of AeroLib as closely as you can, including having the indicated version of simba, and try again. Hope things work out for you.

  17. #67
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    No worries, might uninstall everything and go again

  18. #68
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    Don't know why but it's just fighting 1, killing it, and then logging out to end the script?

    Code:
    [==================================]
    [     AeroFighter V 0.1 Rev 0      ]
    [             by Flight            ]
    [==================================]
    [ Total Run Time  : 1 Min 32 Sec   ]
    [ Kills           : 2 (78/Hr)      ]
    [ Strength XP     : 176 (6,871/Hr) ]
    [ Switched Worlds : 0              ]
    [ Breaks          : 0              ]
    [ Logged In       : 1              ]
    [==================================]
    [     AeroFighter V 0.1 Rev 0      ]
    [==================================]
    Time until break: 02:27:34
    [SCRIPT] Task finished
    Successfully executed.

  19. #69
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    I tried this script out for half an hour and it worked flawlessly. Thanks a lot for the nice script Flight.

  20. #70
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    Does anyone here have a nice collection of monsters?
    If not it's okay :P

  21. #71
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    Anybody having issues with the script just saying

    Failed to find any free targets

    then trying to hop worlds in combat?

  22. #72
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    everytime I try to start the script it starts a blank smart screen and ends with this text in the debug.
    [AL] Could not start up OSRS or RSReady was not detected!
    Successfully executed.

  23. #73
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    For me the script only attacks 1 minotaur and then logs out with the out of food warning... When I replaced all shutdown :=True; to shutdown := False; it continued but didnt ate anymore. I think it has something to do with the way the script checks for food... Would be nice if u fix this

  24. #74
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    gahhh banned so fast, no breaks for 6 hour period. Back to account creation

    I need to chop this script up some but its niiicee.

  25. #75
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    Hey, I can`t run this script without SMART, I get this error. Maybe you guys know how to fix it?

    All I did was put // before define smart

    https://gyazo.com/2e8fffbdc7c3eebb855231532623d77e
    Last edited by oldspinach; 09-11-2018 at 05:45 AM.

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