Working on a ogl runespan script and when I went to collect ids I noticed that some creatures and nodes of the same type share a model id (ex: Fire, Mind, and Earth esslings, but not Water or Air) and there doesn't seem to be a way to differentiate them. I'd assumed that the texture id for the model would be the way to fix this issue but the TID for each conflicting model is the same... Im assuming i'll need to use color to differentiate them but at that point it seems useless to make this a ogl script and to instead do 100% color if im going to need to collect that info as well.
Just wondering if ogl has some way to tell these apart aka is there a way to find the variants of each model? Ive been playing with reading tooltips to tell the script what im hovering but doing that everytime is odd and makes the script slower.