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Thread: [AL] AeroMinnows - A simple minnow fisher

  1. #1
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    Default [AL] AeroMinnows - A simple minnow fisher


    AeroMinnows
    By Flight
    Last updated: January 27, 2018

    Script complexity Script stability Script anti-bans
    [||||||||||] [||||||||||] [||||||||||]


    Core features:
    • Auto-fishes minnows at the minnow dock within the Fishing Guild
    • Instantly detects flying-fish and walks away before beginning fishing again
    • Light-weight anti-ban
    • On-screen reporting
    • Any client; SMART/OSRS official, ect...
    • Break system
    • 100% color


    Requirements:
    • AeroLib (2.1 Rev.1+)
    • Newest Simba
    • 82 Fishing
    • Full angler fishing outfit
    • Small fishing net already in your inventory


    How to use:
    Simply start on the minnow dock with your small fishing net already in your inventory. Don't forget to adjust the script settings prior to running it!

    [Note]
    A simple 15-minute script I put together to gather minnows for sharks. In the low 80's you should expect 31k-34k Fishing XP per hour and 12k-14k minnows per hour while at upper 90's the script easily hits 45K Fishing exp/hour and well over 20k minnows/hour. Happy fishing!
    Attached Files Attached Files
    Last edited by Flight; 01-28-2018 at 03:38 PM.

    Current project:
    [Scripts / AeroLib Rev. 2]


    Did you know?
    J1407b, dubbed "Saturn on steriods", has a ring system 200 times larger than Saturn's own rings.
    #teampixel

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    Awesome to see some new scripts come to life these days! Keep it up

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    Well I wasn't intending to update the script but I did adjust it a bit here and there after watching it run for some time. A couple logical changes and performance boots, as well as a patch for a previously vulnerable issue that might paralyze the script. It should run more efficiently now.



    So far I've jumped from 82 to 90 Fishing since the release of this script. On a different note I've been preparing new scripts for official releases so here's hoping that I'll get those out to you all soon. Probably the next one to hit the community will be a Seers Village rooftop agility runner.

    Current project:
    [Scripts / AeroLib Rev. 2]


    Did you know?
    J1407b, dubbed "Saturn on steriods", has a ring system 200 times larger than Saturn's own rings.
    #teampixel

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    Awesome update! Could you please take a look at a lower level fishing script

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    Quote Originally Posted by Maestrom1 View Post
    Awesome update! Could you please take a look at a lower level fishing script
    Well I did release the Corsair lobster-fisher, and today another one is planned for release.

    Updated the script. Slight changes to the anti-ban as well as more accurate handling of flying fish-detection. The only issue with the script now is confusing the heron pets with fishing spots, but that's not too major. However the script does run faster now and is a bit less CPU-intensive so it's an update worth sharing. On a personal note, I'll be hitting 99 within a week I predict. Ran this script from 82 and I estimate far over 3 million minnows caught thus far.

    Current project:
    [Scripts / AeroLib Rev. 2]


    Did you know?
    J1407b, dubbed "Saturn on steriods", has a ring system 200 times larger than Saturn's own rings.
    #teampixel

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    Thanks mate. Just wanted to let you guys know I hit 99 the other day via this script, from 82 Fishing. Sorry I didn't manage to snap a picture of it as I was at work.

    Current project:
    [Scripts / AeroLib Rev. 2]


    Did you know?
    J1407b, dubbed "Saturn on steriods", has a ring system 200 times larger than Saturn's own rings.
    #teampixel

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    looks good cant wait to test

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    Been using this for a few levels. Overall solid script, stable and not too many worries about leaving it running, but there are some bugs to mention:

    -Doesn't detect flying fish. Your proggy shows 80 detected so I'm not sure why, but when flying fish occur for me it clicks the spot more often and doesn't go to the other one.
    -Sometimes the script thinks the player has stopped fishing and clicks the spot again even when it was already fishing. Alone this is irrelevant, but after the spot moves it then is slower to react.
    -Sometimes it confuses ducks swimming on the outside with the fishing spot. This seems to occur less often when no other players are there. Maybe the angle is somewhat blocking the fishing spot when people are nearby, not sure.
    -Proggy itself randomly is added to screen anywhere from 5 minutes after the script starts to 30 min after. Not a big deal, since 3rd party clients can show exp/hr anyway, but I thought I'd mention that too.

    I've run this for some longer time periods of 4+ hours for maybe 80% of the exp rates of playing, so these are more so just minor things that can be improved. Thanks for the script!

  11. #11
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    Thought its not caused by your script, i just wanna say the log in handler writes capital "Q" instead of "@" at the username, do you have an idea how can i fix that?

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