Just needs sit at g/e, channel rift and click anomalies when they appear.
Could somebody make this really quick so I can get an untrimmed summoning cape please?
Just needs sit at g/e, channel rift and click anomalies when they appear.
Could somebody make this really quick so I can get an untrimmed summoning cape please?
I'm not sure what the Christmas event entails, but is this what you're looking for?
https://villavu.com/forum/showthread.php?t=117995
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols
Yeah, I can't see it
I'm new around here, really only kinda familiar with java and don't have time to learn this before the event ends.
Figured maybe someone could throw one together really fast as its the most simple task possible lol.
I could pay ingame gold if anyone can help?
Would probably only take like 30 min for someone who knows what they are doing.
Or if someone can just link me to a basic script that looks for an object and clicks it, I could prob figure out how to edit the rest myself.
Simba Code:program new;
/////////////////////////////////
// //
// Author: Klamor //
// Date: 12/16/17 //
// XMAS EVENT AFK //
// //
/////////////////////////////////
{$DEFINE SMART} // Always have this to load smart
{$I SRL-6/SRL.simba} // To load the SRL include files
/////////////////////////////////
// //
// PLAYER SETUP //
// //
/////////////////////////////////
const
OBJECT_TYPE = 1; // '0' for Energy Rift - '1' for Power Generator
/////////////////////////////////
// //
// END SETUP //
// //
/////////////////////////////////
function findPowerGenerator(hoverNext: Boolean = false): Boolean;
var
i, next, x, y: Integer;
bATPA, gATPA: T2DPointArray;
bTPA, gTPA: TPointArray;
begin
findColorsSpiralTolerance(x, y, gTPA, 11503521, mainScreen.getBounds(), 13, colorSetting(2, 0.60, 0.67));
if (Length(gTPA) < 1) then
begin
writeLn('length(gTPA) < 1');
exit;
end;
findColorsSpiralTolerance(x, y, bTPA, 16772483, mainScreen.getBounds(), 1, colorSetting(2, 0.23, 0.00));
if (Length(bTPA) < 1) then
begin
writeLn('length(bTPA) < 1');
exit;
end;
gATPA := gTPA.toATPA(35, 35);
gATPA.sortFromMidPoint(Mainscreen.playerPoint); // Sort found colors
bATPA := bTPA.toATPA(35, 35);
bATPA.sortFromMidPoint(Mainscreen.playerPoint); // Sort found colors
for i := 0 to high(gATPA) do //run through all purple ring colors tpa
begin
if random(100) > 20 then
for 0 to random(16) do //pick a random of the first 16 results to avoid clicking the same spot
i := random(16);
if bATPA[0].isPointNear(middleTPA(gATPA[i]), 100) then // Check for gtpa[i] to be within 100px of btpa[0]
begin
mouse(gATPA[i].getBounds().getRandomPoint());
if isMouseOverText(['Power Generator'], (600 + random(200))) then
if hoverNext then
exit(true)
else if (random(4) <> 0) then // 75% chance of left click
begin
getMousePos(x, y);
if not isMouseOverText(['Power Generator'], (600 + random(200))) then exit(false); //double check so we don't miss!
result := multiClick([x, y], 15, 3); // If left click, 15% chance to multi-click
smallRandomMouse();
break();
end else
begin
fastClick(MOUSE_RIGHT);
wait(600 + random(200));
if chooseOption.select(['inker']) then
begin
smallRandomMouse();
exit(true);
end;
end;
end;
end;
end;
function findEnergyRift(hoverNext: Boolean = false): Boolean;
var
i, next, x, y: Integer;
bATPA, gATPA: T2DPointArray;
bTPA, gTPA: TPointArray;
begin
findColorsSpiralTolerance(x, y, gTPA, 6482933, mainScreen.getBounds(), 10, colorSetting(2, 0.11, 1.28));
if (Length(gTPA) < 1) then
begin
writeLn('length(gTPA) < 1');
exit;
end;
findColorsSpiralTolerance(x, y, bTPA, 16311465, mainScreen.getBounds(), 17, colorSetting(2, 0.26, 0.92));
if (Length(bTPA) < 1) then
begin
writeLn('length(bTPA) < 1');
exit;
end;
gATPA := gTPA.toATPA(75, 75);
gATPA.sortFromMidPoint(Mainscreen.playerPoint); // Sort found colors
bATPA := bTPA.toATPA(75, 75);
bATPA.sortFromMidPoint(Mainscreen.playerPoint); // Sort found colors
for i := 0 to 2 do //run through all blue orb colors tpa
if gATPA[0].isPointNear(middleTPA(bATPA[i]), 10) then // Check for btpa[i] to be near gtpa[0]
begin
mouse(bATPA[i].getBounds().getRandomPoint());
if isMouseOverText(['Energy rift'], (600 + random(200))) then
if hoverNext then
exit(true)
else if (random(4) <> 0) then // 75% chance of left click
begin
getMousePos(x, y);
if not isMouseOverText(['Energy rift'], (600 + random(200))) then exit(false); //double check so we don't miss!
result := multiClick([x, y], 15, 3); // If left click, 15% chance to multi-click
smallRandomMouse();
break();
end else
begin
fastClick(MOUSE_RIGHT);
wait(600 + random(200));
if chooseOption.select(['hannel']) then
begin
smallRandomMouse();
exit(true);
end;
end;
end;
end;
procedure declarePlayers();
begin
setLength(players, 1);
with players[0] do
begin
loginName := 'username';
password := 'world';
isActive := true;
isMember := false;
world := -1;
end;
currentPlayer := 0;
end;
procedure loginToGame();
begin
if isLoggedIn() then exit;
players[currentPlayer].login();
wait(600 + random(300));
minimap.clickCompass();
wait(600 + random(300));
mainScreen.setZoom(true);
wait(600 + random(300));
exitTreasure();
end;
procedure initPlayer();
begin
declarePlayers();
if not isLoggedIn() then
loginToGame();
end;
procedure antiBanER();
begin
case random(100) of
0..33: sleepAndMoveMouse(15000 + random(10000));
34..68: mouseMovingObject();
69..82: mouseOffClient(random(4), randomRange(45000,90000));
83..89: findEnergyRift(true);
90..98: hoverSkill(SKILL_RUNECRAFTING);
99: hoverRandomSkill();
end;
end;
procedure antiBanPG();
begin
case random(100) of
0..33: sleepAndMoveMouse(15000 + random(10000));
34..68: mouseMovingObject();
69..82: mouseOffClient(random(4), randomRange(45000,90000));
83..89: findPowerGenerator(true);
90..98: hoverSkill(SKILL_CRAFTING);
99: hoverRandomSkill();
end;
end;
procedure afkER();
var
fail, wait: integer;
clickTimer: TTimeMarker;
begin
fail := 0;
wait := (45000 + random(15000));
repeat
clickTimer.start();
if not isLoggedIn() then
begin
writeLn('Were not logged in for some reason. Terninating for safety!');
terminateScript();
end;
if (fail > 100) then
begin
writeLn('Havent found the Orb in 100 tries! Terminating for safety!');
terminateScript();
end;
if not findEnergyRift(false) then
inc(fail)
else
begin
repeat
antiBanER();
until (clickTimer.getTime() > wait);
clickTimer.reset();
fail := 0;
end;
until (players[currentPlayer].worked.getTime() > round(60000 * 2.75 * 60));
end;
procedure afkPG();
var
fail, wait: integer;
clickTimer: TTimeMarker;
begin
fail := 0;
wait := (45000 + random(15000));
repeat
clickTimer.start();
if not isLoggedIn() then
begin
writeLn('Were not logged in for some reason. Terninating for safety!');
terminateScript();
end;
if (fail > 100) then
begin
writeLn('Havent found the Orb in 100 tries! Terminating for safety!');
terminateScript();
end;
if not findPowerGenerator(false) then
inc(fail)
else
begin
repeat
antiBanPG();
until (clickTimer.getTime() > wait);
clickTimer.reset();
fail := 0;
end;
until (players[currentPlayer].worked.getTime() > round(60000 * 2.75 * 60));
end;
begin
ClearDebug();
disableSRLdebug = true;
initPlayer();
players[currentPlayer].worked.start();
case OBJECT_TYPE of
0: afkER();
1: afkPG();
end;
end.
it doesn't click the anomalies, and you may need to update the colors to work with a bigger variety of angles
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